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There's no way a late game protoss army can beat a Zerg late game army with infestors. It just doesn't happen... How do you combat this?
The zerg goes zergling, ultralisk and infestor. If you go immortal you will die to zerglings and if you go colossus you will die to ultralisk. You can't go both because they are both super expensive units.
There's also no way to attack early game because he builds like 4 spines which combined with lings will kill you.
You can't out macro him because Zerg's mechanics allow him to build 16 drones at once while we can only make 2-3.
I honestly think this style is a bit unbeatable.. HuK lost against Destiny even though HuK is a Code S player who has taken games off of the best koreans on the ladder.
Replay: http://www.mediafire.com/?d8drj0mrw7tibo2
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Code S player loses to unorthodox Zerg style, therefore style is unbeatable. I like your logic bra
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On August 16 2011 07:42 Kluey wrote:You can't go both because they are both super expensive units. and infestor ultralisk is so cheap...
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It's not even that anymore. Every single Zerg player uses it on ladder.. HuK knew that Destiny was going to do infestor play and even got templars for feedback. Still lost..
I'm just looking for a way to beat it even if it takes more from the protoss than it does from the zerg.
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Maybe you could submit a replay of yourself losing to it so we can give you advice rather than making wild claims about it being unbeatable?
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On August 16 2011 07:46 UnholyGregor wrote:Show nested quote +On August 16 2011 07:42 Kluey wrote:You can't go both because they are both super expensive units. and infestor ultralisk is so cheap...
Zerglings are dirt cheap and only cost minerals, infestors can come from all the gas.. If you're winning in the mid game that will dictate the late game and you're going to have a ton of bases and suddenly, ultralisks, infestors and zergligns are free.
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Zergs finally get a unit comp that can handle P late game, what happens?... Protoss cry out "Imba! nerf!!!" lolz....
Also... from another thread titled [Q] How to deal with ling/infestor/brood as toss? " Kluey Canada. July 10 2011 06:26. Posts 185 PM Profile Quote # Don't let him get there because i'm pretty sure that army beats any army in the game. I also found that before the broodlords, High Templars DOMINATE with feedback and storm. Also, archons are good after the energy is finished. "
you answered your own question :D
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This post is full on retard.
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On August 16 2011 07:47 Kluey wrote: It's not even that anymore. Every single Zerg player uses it on ladder.. HuK knew that Destiny was going to do infestor play and even got templars for feedback. Still lost..
I'm just looking for a way to beat it even if it takes more from the protoss than it does from the zerg.
Here's some ideas:
http://replayfu.com/download/c4zn8h
Lots of mistakes on both sides (esp. mine due to not realizing fungals don't ping the minimap, lol....), but the matchup is far more manageable than whiny protoss would have you believe.
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Er... speedprism + high templar? Who knows? It's beatable... we just haven't found a way to beat it yet! Seeing as muta's're going to rape face in ZvZ via spreading.... Take away fungal's rooting of air units? (It never really made any sense....)
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On August 16 2011 07:48 Thugtronik wrote: Maybe you could submit a replay of yourself losing to it so we can give you advice rather than making wild claims about it being unbeatable?
Uploaded a replay.
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if you like, build units and use FF well, then its really not gonna be an issue. Ive done it plenty of times and its been walked all over. Also, if you go templar and I go infestors, its practically an auto loss unless i have banes to crash into everything <3
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On August 16 2011 07:47 Kluey wrote: It's not even that anymore. Every single Zerg player uses it on ladder.. HuK knew that Destiny was going to do infestor play and even got templars for feedback. Still lost..
I'm just looking for a way to beat it even if it takes more from the protoss than it does from the zerg.
How does it take more from the protoss? If you are not comfortable with feedback, then use storm? Or blink stalkers to pick off infestors before they are in range. Cannons at bases for detection? Phoenix? Spread your units so they wont get all affected by a single fungal? There's a lot of options. Infestors are far from cheap, and it takes a lot of micro from the zerg to use efficiently. The worst thing you can do is sit back in your base and wait for 160 food, and push out in a big ball.
On a side note the op was pretty lacking in terms with strategy forum standards.
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On August 16 2011 07:42 Kluey wrote: There's no way a late game protoss army can beat a Zerg late game army with infestors. It just doesn't happen... How do you combat this?
ROFL!
Okey to start off with for everyone ZvP was much harder for zerg before the infestor buff than what protoss is facing now. Protoss actually has an answer and needs to stop whining because HT is just an obvious response when one feedback can kill one infestor or render it useless and one HT can kill 4 infestors. HTs are also a cheaper unit and you only need one storm to make zerglings useless.
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On August 16 2011 07:52 vVvTime wrote:Show nested quote +On August 16 2011 07:47 Kluey wrote: It's not even that anymore. Every single Zerg player uses it on ladder.. HuK knew that Destiny was going to do infestor play and even got templars for feedback. Still lost..
I'm just looking for a way to beat it even if it takes more from the protoss than it does from the zerg. Here's some ideas: http://replayfu.com/download/c4zn8hLots of mistakes on both sides (esp. mine due to not realizing fungals don't ping the minimap, lol....), but the matchup is far more manageable than whiny protoss would have you believe.
The protoss lost..
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Seems it comes down to micro once every tech is opened up for both races. Upload a replay so people can offer suggestions otherwise this just seems like whining.
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On August 16 2011 08:00 Kluey wrote:Show nested quote +On August 16 2011 07:52 vVvTime wrote:On August 16 2011 07:47 Kluey wrote: It's not even that anymore. Every single Zerg player uses it on ladder.. HuK knew that Destiny was going to do infestor play and even got templars for feedback. Still lost..
I'm just looking for a way to beat it even if it takes more from the protoss than it does from the zerg. Here's some ideas: http://replayfu.com/download/c4zn8hLots of mistakes on both sides (esp. mine due to not realizing fungals don't ping the minimap, lol....), but the matchup is far more manageable than whiny protoss would have you believe. The protoss lost..
The point was that it's manageable, even after completely failing a push, losing all collossi to neurals stupidly, and the game was still fine if I had cannons to stop the infestor drops.
Anyway, you lost because mutas killed half of your probes, not because of infestors.
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when a zerg is doing this ling/infestor/ultra or broodlord style, the counter is
camping on 3 base
getting mix of colossi + ht + archon + stalker+ some zealots for meatshields
that composition destroys when micro'd correctly
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