• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:16
CET 17:16
KST 01:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) What happened to TvZ on Retro?
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1336 users

Why is protoss considered to be the "easiest race" - Page 23

Forum Index > Closed
Post a Reply
Prev 1 21 22 23 24 25 43 Next All
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-08-11 01:17:57
August 11 2011 01:16 GMT
#441
On August 11 2011 10:14 Shooks wrote:
Show nested quote +
On August 11 2011 10:08 Techno wrote:
ZenithM just made probably the best post I've seen not only in this thread, but on the whole of TeamLiquid since I've arrived. I only have one comment for him.
On August 11 2011 08:35 ZenithM wrote:
Now, watch pro play, like HuK, Mana, or any korean protoss like MC, San or Puzzle. Can you say that they're doing nothing and are just slow fucks abusing the easiest race? Now look at those so called "smart pro terrans" like Sjow and Goody, who average something like 100 APM. Both of them are very good. Can you find Protoss players who are as successful with the same speed? I mean, the only protoss players with that kind of hand speed that come to my mind are NA protosses like Axslav, Incontrol, Minigun and Cruncher, but they are hardly what you would consider top protosses.
I'm rarely amazed at a player's macro in pro games, but man, MC has so much stuff when he plays and manages to reinforce in the middle of a fight, and protoss players know that's a hard thing to do.


You must be saying that Sjow and Goody are top Terrans. I strongly feel like they are comparable to Axslav, Incontrol and Minigun. Infact, I would liquidbet both Axslav and Incontrol over Goody and Sjow any day. Goody has been ass at TvP for ages (IMO largely in part due to his lack of multitasking). Sjow, well, he's alright, but I still feel like to use Bio effectively requires more APM. Sjow could definetly beat these players. But I feel like a 2-0 is much more likely with the Protosses you present.

I would definetly be more confident betting on Axslav and Incontrol against Korean Terrans (excluding The Multitasking Beasts MVP, MMA and Puma) than I would on Sjow and Goody taking a match off any Protoss in Code A or above.


I'd love to agree with you but both Goody and Sjow are some of the most consistent players outside Korea, APM does not necessarily mean multitasking, Sjow was one of the first Terran players to show how good multiprong drops are, Goody also had like a 70% w/l ratio on the EU server, he's low APM is really due to he's mech style

Yes but I don't see how this relates to the discussion.
My point about Code A Protoss > Foreign Terrans could be a result of Protoss weakness. Only really good Protosses could make it into Code A.

I do not think Protoss needs a buff to spawn a bonjwa, but it would certainly help.
Hell, its awesome to LOSE to nukes!
SC2Joker
Profile Joined March 2011
United States63 Posts
August 11 2011 01:19 GMT
#442
lets see. Storm - 80 damage over 4 secs[20 dps]. easy to get away from with stim/speedlings/speed roaches (the majority of targets you'll aim for)

fungal growth - 36/46 damage over 4 secs [9/11.5 dps] Can escape or use abilities while caught in it.

regardless of the other spells they both have. (i'd give up feedback any day for infested terran with burrow). actually no. lets think about Infested tarran drops. 4 infestors dropped in a dark spot and sneak to a mineral line. they each make 8 terrans that do 8 dmg!?!?!?! (w/o ups) so thats 32 marines poping up all at the same time around ur nexus/cc/hatch. ur workers are dead plus ur nex/cc/hatch, and maybe even some tech. in 8 secs they can bring down a hive. ALL FOR FREE. just watch this shit:
Don't tell me I;m burning the candle at both ends, tell me where to get more wax.
CrazyCow
Profile Joined August 2010
United States308 Posts
August 11 2011 01:25 GMT
#443
I've always told my friends that are starting to play protoss because it's easy to learn and easy to become semi-decent. Gateway+colossus is 1a friendly and warpgates make macroing easier because the icon shows up in the bottom right without them needed to know the build timings of units.
UniversalMind
Profile Joined March 2011
United States326 Posts
August 11 2011 01:32 GMT
#444
On August 11 2011 10:19 SC2Joker wrote:
lets see. Storm - 80 damage over 4 secs[20 dps]. easy to get away from with stim/speedlings/speed roaches (the majority of targets you'll aim for)

fungal growth - 36/46 damage over 4 secs [9/11.5 dps] Can escape or use abilities while caught in it.

regardless of the other spells they both have. (i'd give up feedback any day for infested terran with burrow). actually no. lets think about Infested tarran drops. 4 infestors dropped in a dark spot and sneak to a mineral line. they each make 8 terrans that do 8 dmg!?!?!?! (w/o ups) so thats 32 marines poping up all at the same time around ur nexus/cc/hatch. ur workers are dead plus ur nex/cc/hatch, and maybe even some tech. in 8 secs they can bring down a hive. ALL FOR FREE. just watch this shit: http://www.youtube.com/watch?v=cVcpbwGZtVE



Any drop is serious if not spotted early, HT drops, Marauder marine drops, DT drops are sick if unscouted.

if protoss scouts zerg drops can easily deal with if
iChau
Profile Joined December 2010
United States1210 Posts
August 11 2011 01:44 GMT
#445
On August 11 2011 05:15 mustache wrote:
It's because protoss has many units, single units even, which will make you insta lose at a low level. DTs and void rays for example. Hell these can wreck good players in very small numbers as well.

Apart from that they also have the easiest to control lategame army in the sense that you can often a-move the colossus deathball in every matchup and have quite some success.

And of course the macro is easier because of the frequency you have to build units.
i.e you only have to "macro" half as much as the other player. 1 zealot instead of building 2 marines etc. This holds true compared to zerg more than terran i belive

This all makes for a very begginer friendly race, it evens up pretty fast though.


When you get out of bronze, try blinking back hurt stalkers while macroing with warpgates, kk?
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
xHassassin
Profile Joined November 2010
United States270 Posts
August 11 2011 01:47 GMT
#446
Protoss is ridiculously easy to play when you're bad. Bad macro? No problem, add more gateways than you should. Money stays low. Opponent not aggroing? Build colossus deathball, cannot be defeated.

It's once you get into the higher levels that protoss starts to become more balanced with the other races.

Also it takes 3 marines or 5 zerglings to kill 1 zealot.
EnderCraft
Profile Joined December 2010
United States1746 Posts
August 11 2011 01:49 GMT
#447
Its not. In terms of macro I would say terran is the easiest. You can look at a battle and make all the units you need. Protoss needs to go back to a pylon in order to warp That is if you don't have a close proxy pylon >.>

Zerg have it the hardest IMO due to larva inject. The macro mechanics of both terran and toss are a lot more forgiving than missing a larva inject. Also, I never got why terran has mules and call down supply. Oh wtf i missed a depot. Drop supply. Very forgiving...
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
branflakes14
Profile Joined July 2010
2082 Posts
August 11 2011 01:49 GMT
#448
On August 11 2011 10:47 xHassassin wrote:
Protoss is ridiculously easy to play when you're bad. Bad macro? No problem, add more gateways than you should. Money stays low. Opponent not aggroing? Build colossus deathball, cannot be defeated.

It's once you get into the higher levels that protoss starts to become more balanced with the other races.

Also it takes 3 marines or 5 zerglings to kill 1 zealot.


I'm 101% sure that 4 Zerglings beat a Zealot when attack moved (assuming sufficient surface area), and 2 Marines beat a Zealot with micro.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 11 2011 01:49 GMT
#449
I thought "toss ez" was a broodwar thing, not a SCII thing? Maybe cuz forcefield imba?
:)
SC2Joker
Profile Joined March 2011
United States63 Posts
August 11 2011 01:50 GMT
#450
All drops fail if scouted. which can do the most damage in the shortest time. with reaction time and the time it takes to get your army there. i think infestor drops can do the most dmg in the shortest time. also at the least cost (for cost to dmg ratio) and dt drops are a joke. any good player can pick up when a player is going dts early (counting sentries or just flat out ovie scouting it). terran drops are always good so they don't really need discussion (BUU FAME HELLIONS). but even terran drops cant kill your main building and most of ur workers in less than 10 secs. whereas the infestor drop can. ht drops are good but still cant kill important tech like the ITs can.
Don't tell me I;m burning the candle at both ends, tell me where to get more wax.
Rybaia
Profile Joined May 2011
Italy213 Posts
Last Edited: 2011-08-11 01:57:45
August 11 2011 01:52 GMT
#451
I actually think that Protoss is probably the easyer race to learn at the lower levels (I'm a protoss player) probably becouse the mechanics are kinda intuitive. But as I've reached my Platinum level I've started practicing Zerg to "coach" my friends and I've found Zerg macro easyer. Once I've learn the inject timing and I've got better with it I've found very comfortable the fact that you can spawn drones, supply and units with basically 1 hotkey watching somewhere else. Whit Protoss I have to "find" a pylon to warp units and use 1 hotkey each for starport, robo and nexus to produce the "non gateway units" and the probes; plus I need to pick a probe to warp pylons and structures more frequently then with Z.
For me the hard part about Z wasn't the mechanics but the "When should I drone? When should I spawn units?" so I started working on my scouting.
Play zerg helped alot my protoss gameplay. Now I use alot more observers since I've found overlords very usefull when it comes down to scouting and vision of the map and I've improved my hotekey usage since I had to be precise with my injects.
But maybe that's just me lol.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 01:53:20
August 11 2011 01:52 GMT
#452
On August 11 2011 10:47 xHassassin wrote:
Protoss is ridiculously easy to play when you're bad. Bad macro? No problem, add more gateways than you should. Money stays low.


You know, it actually works for every race. If your macro is not good, just make more raxes, more factories or more hatches than you need, and spend all that money.
Did I just blow your mind?
VGhost
Profile Blog Joined March 2011
United States3616 Posts
August 11 2011 01:52 GMT
#453
I think the reason that Protoss is "easy" at low levels (and oddly, hard at higher levels) is related to the way the races work.

Protoss simply doesn't have as many units, most of the time, at any given point of the game, starting with the part where cost for 1 zealot = 2 marines = 4 zerglings. Obviously other units are a little more comparable between the races, but fewer units = easier control, and easier replacement. When micro is bad, the player who can micro his whole army (10 units) instead of half his army (...10 units) has a small advantage.

On the other hand, at the higher level when the APM and game understanding is there to micro as many units as necessary, Protoss is a little harder because there are simply fewer advantages to be gotten because of the fewer units. SC2 is not as pronounced as BW in this regard, and it's way too early to be making any balance claims based on this observation (or really, to make this observation as anything more than a tentative thing), but it still exists.
#4427 || I am not going to scan a ferret.
Phemtos
Profile Joined May 2011
Canada163 Posts
August 11 2011 01:53 GMT
#454
As a Terran player anytime I play against a protoss player I feel like they have little to no micro that need to be done in a big engagement while I have to get good emp off that hit all of the chargelot/Archons/Colossus/HTs or it's game over for me while all the protoss need to do is A move and get a couple of storm or FF off and he win the battle easily. I also need to spread my unit after the emp and start kiting the chargelot while running out of range of the colossus so my viking can deal with them. Basically protoss have like 2-3 units that need to be micro during a large battle against terran while the terran has to micro his whole army orelse it's game over for him. You also need to be constantly harassing in TvP as the terran orelse once again you will lose in the late game because protoss can just defend and get up to 3 base up with upgrades and mass warpgate and you will lose.

So I feel like unless you have the multitask of a korean T player, then TvP is a harder matchup for the terran player then the protoss. Protoss have less micro require to be put in the TvP matchup and they are much easier to macro. Now as for the PvZ matchup I heard it's much harder for protoss these days to win so I won't comment much on that except that infestor are too good in my opinion.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
August 11 2011 01:55 GMT
#455
On August 11 2011 10:53 Phemtos wrote:
As a Terran player anytime I play against a protoss player I feel like they have little to no micro that need to be done in a big engagement while I have to get good emp off that hit all of the chargelot/Archons/Colossus/HTs or it's game over for me while all the protoss need to do is A move and get a couple of storm or FF off and he win the battle easily. I also need to spread my unit after the emp and start kiting the chargelot while running out of range of the colossus so my viking can deal with them. Basically protoss have like 2-3 units that need to be micro during a large battle against terran while the terran has to micro his whole army orelse it's game over for him. You also need to be constantly harassing in TvP as the terran orelse once again you will lose in the late game because protoss can just defend and get up to 3 base up with upgrades and mass warpgate and you will lose.

So I feel like unless you have the multitask of a korean T player, then TvP is a harder matchup for the terran player then the protoss. Protoss have less micro require to be put in the TvP matchup and they are much easier to macro. Now as for the PvZ matchup I heard it's much harder for protoss these days to win so I won't comment much on that except that infestor are too good in my opinion.


HNNNNNNNNRGGGGGGGGH.
ribboo
Profile Joined October 2010
Sweden1842 Posts
Last Edited: 2011-08-11 01:56:16
August 11 2011 01:55 GMT
#456
On August 11 2011 10:47 xHassassin wrote:
Protoss is ridiculously easy to play when you're bad. Bad macro? No problem, add more gateways than you should. Money stays low. Opponent not aggroing? Build colossus deathball, cannot be defeated.

It's once you get into the higher levels that protoss starts to become more balanced with the other races.

Also it takes 3 marines or 5 zerglings to kill 1 zealot.

Bad Terran macro? Add raxes. Bad Zerg macro? Add hatches. Common, what are these arguments?

I'd even go as far as saying it's easier to pump units from a lot of hatches, than robo/gateways. That doesn't make Zerg an easy race.
Phemtos
Profile Joined May 2011
Canada163 Posts
August 11 2011 01:56 GMT
#457
On August 11 2011 10:44 iChau wrote:

When you get out of bronze, try blinking back hurt stalkers while macroing with warpgates, kk?


Ok you try queueing up your units nonstop without missing a beat while kiting the protoss army, spreading your bio and getting good emp off all the while microing the vikings so they all focus on the same colossus.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 11 2011 01:56 GMT
#458
On August 11 2011 10:52 ZenithM wrote:
Show nested quote +
On August 11 2011 10:47 xHassassin wrote:
Protoss is ridiculously easy to play when you're bad. Bad macro? No problem, add more gateways than you should. Money stays low.


You know, it actually works for every race. If your macro is not good, just make more raxes, more factories or more hatches than you need, and spend all that money.
Did I just blow your mind?

Warp gate macro is much more forgiving than macro from T/Z production facilities.
:)
BossPlaya
Profile Joined September 2010
United States141 Posts
August 11 2011 01:58 GMT
#459
Chronoboost is the most forgiving macro ability (compared with MULEs and larvae inject). Most protoss can get away with only boosting in early game while Zerg pretty much falls apart after missing a few injects
Paid tha cost to be The Boss.
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
August 11 2011 01:58 GMT
#460
my thoughts are that people think back to scbw, when protoss required the least apm out of the 3 races, thus becoming "easier" to play
Prev 1 21 22 23 24 25 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 442
gerald23 79
BRAT_OK 41
Codebar 6
MindelVK 4
StarCraft: Brood War
Horang2 2505
Bisu 2108
Rain 2048
BeSt 686
Larva 609
Soma 581
Stork 550
SilentControl 532
Hyuk 532
ZerO 497
[ Show more ]
Hyun 248
hero 234
Mini 211
Rush 182
firebathero 163
Killer 161
Sharp 54
sas.Sziky 47
sorry 35
Leta 33
Mind 33
Aegong 33
ToSsGirL 32
soO 29
Backho 27
ajuk12(nOOB) 25
Terrorterran 22
Free 20
Rock 18
zelot 16
HiyA 15
Barracks 0
eros_byul 0
Dota 2
Gorgc6087
qojqva2755
singsing2569
BananaSlamJamma117
420jenkins110
XcaliburYe82
Counter-Strike
fl0m10111
zeus2326
markeloff64
Other Games
hiko514
FrodaN422
Hui .384
Lowko373
crisheroes353
Fuzer 306
Beastyqt287
DeMusliM182
QueenE112
ArmadaUGS108
XaKoH 94
Mew2King87
Trikslyr46
ZerO(Twitch)17
Dewaltoss13
Organizations
Dota 2
PGL Dota 2 - Main Stream245
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 29
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3074
• WagamamaTV454
League of Legends
• Nemesis3121
• TFBlade926
Upcoming Events
PiGosaur Cup
8h 44m
Replay Cast
16h 44m
Wardi Open
19h 44m
OSC
20h 44m
Tenacious Turtle Tussle
1d 7h
The PondCast
1d 17h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.