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On August 11 2011 07:11 mXWeird wrote: Well its simply because protoss needs really less macro and multitask than terran and zerg... I played zerg and toss at master lvl and I had like 40 APM less when I was playing toss. Mechanically it is obvious that protoss is easier.
Easier at master level which is a joke, yes. Name a remotely good Protoss at a high level with poor mechanics? Compared with say Goody...
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Protoss macro is the far by the easiest macro in the game and u dont need to mico anything with protoss other than the ocasional storm. That is why protoss is ez and terrans macro is far by the hardest out of all 3 races. ive played all 3 races with about 100 wins with each and i can tell u the easiest race is protoss. The only hard thing about protoss is that you have to defend agaisnt harass and thats about it.
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got the most room for error
chronoboost warpgates are easy mechanics to use. always a chance for agression, good tech, and very solid. you don't have to think as much about transitions and stuff cuz it's natural.
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On August 11 2011 07:13 Yaotzin wrote:Show nested quote +On August 11 2011 07:11 mXWeird wrote: Well its simply because protoss needs really less macro and multitask than terran and zerg... I played zerg and toss at master lvl and I had like 40 APM less when I was playing toss. Mechanically it is obvious that protoss is easier.
Easier at master level which is a joke, yes. Name a remotely good Protoss at a high level with poor mechanics? Compared with say Goody... CrunCher.
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On August 11 2011 07:13 Yaotzin wrote:Show nested quote +On August 11 2011 07:11 mXWeird wrote: Well its simply because protoss needs really less macro and multitask than terran and zerg... I played zerg and toss at master lvl and I had like 40 APM less when I was playing toss. Mechanically it is obvious that protoss is easier.
Easier at master level which is a joke, yes. Name a remotely good Protoss at a high level with poor mechanics?
Where did I say that high level toss have poor mechanics? They have good mechanics! But still they need less to be effective than high lvl terran or zerg.
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High diamond random player here, lemme break down my opinion
Low Levels (Bronze-Silver):
Hardest race is Zerg, without question. Nobody can properly larva inject at this point, because larva inject is so good that if they could they wouldn't be in this level lol What's this, air units? How come nothing I have hits air? What's a spore crawler? I can make more than one queen lol? Totally did not scout this 14 minute 8 voidray "timing attack". Why are merinz so strong? When I attack tank, why everything die? Imbuuuuuu
Easiest race is Protoss. Easy and very forgiving macro mechanic, warp in, buff units that will generally win most small engagements, most accessible and easy to use tier 3, Colossi murder everything at this point.
Mid-Low Levels (Gold-Plat)
Hardest race is Terran. At this point most people know what counters what and how to scout sh*t semi descently. Problem is, stuff is REALLY good against terran when terran can't micro properly. Banelings and infestors will dominate ZvT because i dunno h2split and leapfrog??? Also this is around the time where zerg players start getting scary when they're not harrassed, and terrans at this level just won't have the necessary clean and efficient harrass and timings that they need to really punish the other player. Same problem goes for splash damage in PvT.
Easiest race is probably still protoss, but I think at this point they tie with Zerg. Protoss can still win a lot of games with mainly abusive things, but when talking macro game (which should be starting around this level), Zergs will benefit from being left alone a lot of the time, and also from the effective A-move nature of their swarm at this point. They just can't remax like they should.
Mid Levels (Diamond-Low Masters)
Hardest race is Protoss. Colossi are no longer free win units that counter ground, your abusive play can now be stopped by smart players, and you are stuck rushing to tier 3 units to counter sh*t that costs 25 gas. Mass roach and Mass bio will give you nightmares, especially now that players can actually multitask and realize that they don't have to sit in their base until one big battle to end the game. Protoss has to be familiar with the most amount of timings and has to constantly look for ways to get even the smallest advantage, or they're f*cked. Least effective a-move units at this points honestly.
Easiest is Zerg. Zerg definitly knows how to inject and balance drones/units at this point, and begin to abuse their macro mechanics here. They can now read and scout their opponent properly and hold most all-ins, and if left alone, at this point it starts to be free wins for zerg. They can use and abuse 300/200 pushes and know the values of hive tech. Infestors. nuff said.
Mid-High levels (High Masters - Low GM) and High levels (Foreign Pro)
Can't comment on this span as well as the others, but it would seem that it's quite even, with zerg players least knowing how to effectively use their race (you constantly see foreign pros making huge mistakes korean pros would never make), and protoss players knowing how to most effectively use theirs.
Highest Level (Korea Pro) May the best player win, your race is as good as you are, no excuses play like a champion. Slight advantage to terran for most reflecting a player's skill and having the most options available (nothing to do with being easier, it just lets you be a more dynamic player, which helps a ton once you keep playing the same players). Only reason why terrans dominate is because yes, they actually do have the best players, and it's not hard to tell that lol
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On August 11 2011 05:54 tehemperorer wrote:Show nested quote +On August 11 2011 05:47 figq wrote: This means there's a lot less to produce and a lot less (in numbers) to control. More units generally means more tasks, both in macro and micro. MMM: Hit T and go (1a), then slice and target fire, ctrl key macro SSZI: Hit G, then FF the right places (takes practice and experience), place/pull back Immortals properly, hotkey micro with blink if you got it, find a good spot in the battle to go back to base to warp in more zeals, then pull back ranged units when zeals are dead More caster units means more micro Yes; not at beginner level though, as I first clarified to be the only level where this has any meaning.
At beginner level, it's more important that protoss makes 10 zealots, and for the same supply terran makes 20 marines, and zerg makes 40 zerglings (off of 20 larvae). That's double the number of timings to be hit well in order to produce efficiently. Then in battle, that's double (4x for lings) the number of units to take care of - watch when they are low on HP, pull back, try to position so they actually hit something and don't just move.
Beginners also surprisingly often mess up their medivacs, whereas the protoss shields are automatic and generally regenerate quite quickly after a battle.
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On August 11 2011 07:04 Yaotzin wrote:Show nested quote +On August 11 2011 06:55 Tippecanoe wrote:On August 11 2011 06:47 meadbert wrote:On August 11 2011 06:40 Techno wrote: Storm vs EMP/Stim/Kiting. I'd take storm any day. So I think Terran is tougher to micro, but it is close: Storm and EMP largely cancel Same with Feedback/Snipe Stim is as easy as guardian shield. Terran has kiting, but Toss has blink micro which is just as hard. Also, Forcefields are by the far the hardest and most important part since they must be both fast and accurate. Phoenix are tough to Micro. Siege Tanks are harder than Colossus. Again, Terran is probably the toughest to micro well, but it is close. And being able to Queue up units mid battle and just wait on mules is infinitely better than missing a round of Warpins, so Toss is frequently forced to Macro as they are trying to perform micro that is almost as hard. The equivalent of missing warp ins isn't queing up units, it's not making them at all. How can you compare the two? He's saying that it's easier for Terran to queue up units and mule after the fight than for Protoss to stop microing to go warp in. OTOH as mentioned Toss gets the units very quickly while Terran gets a cool conga line so 6/half a dozen.
then dont switch your gates to warpgates and see how it is going for you
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On August 11 2011 07:16 mXWeird wrote:Show nested quote +On August 11 2011 07:13 Yaotzin wrote:On August 11 2011 07:11 mXWeird wrote: Well its simply because protoss needs really less macro and multitask than terran and zerg... I played zerg and toss at master lvl and I had like 40 APM less when I was playing toss. Mechanically it is obvious that protoss is easier.
Easier at master level which is a joke, yes. Name a remotely good Protoss at a high level with poor mechanics? Where did I say that high level toss have poor mechanics? They have good mechanics! But still they need less to be effective than high lvl terran or zerg. But the only remotely good/successful Protosses - MC, HuK, Puzzle etc all have outstanding mechanics. It's their best trait in all cases. This strongly indicates that mechanics are - at least at this point in SC2s life - the most important skill for high level Protoss.
CrunCher.
I can't believe I'm defending the guy, but Cruncher has shown micro that Goody couldn't accomplish if you gave him all day to do it.
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On August 11 2011 07:16 mXWeird wrote:Show nested quote +On August 11 2011 07:13 Yaotzin wrote:On August 11 2011 07:11 mXWeird wrote: Well its simply because protoss needs really less macro and multitask than terran and zerg... I played zerg and toss at master lvl and I had like 40 APM less when I was playing toss. Mechanically it is obvious that protoss is easier.
Easier at master level which is a joke, yes. Name a remotely good Protoss at a high level with poor mechanics? Where did I say that high level toss have poor mechanics? They have good mechanics! But still they need less to be effective than high lvl terran or zerg.
It's equally difficult to stare at a pylon outside of a battle to warp off 16 gates and chronoboost them, as it is to select 3-5 queens and inject. Probably an even amount of key clicks too. Protoss needs just as much mechanics as any top terran or zerg.
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On August 11 2011 07:17 ffadicted wrote:High diamond random player here, lemme break it down + Show Spoiler +Low Levels (Bronze-Silver):
Hardest race is Zerg, without question. Nobody can properly larva inject at this point, because larva inject is so good that if they could they wouldn't be in this level lol What's this, air units? How come nothing I have hits air? What's a spore crawler? I can make more than one queen lol? Totally did not scout this 14 minute 8 voidray "timing attack". Why are merinz so strong? When I attack tank, why everything die? Imbuuuuuu
Easiest race is Protoss. Easy and very forgiving macro mechanic, warp in, buff units that will generally win most small engagements, most accessible and easy to use tier 3, Colossi murder everything at this point.
Mid-Low Levels (Gold-Plat)
Hardest race is Terran. At this point most people know what counters what and how to scout sh*t semi descently. Problem is, stuff is REALLY good against terran when terran can't micro properly. Banelings and infestors will dominate ZvT because i dunno h2split and leapfrog??? Also this is around the time where zerg players start getting scary when they're not harrassed, and terrans at this level just won't have the necessary clean and efficient harrass and timings that they need to really punish the other player. Same problem goes for splash damage in PvT.
Easiest race is probably still protoss, but I think at this point they tie with Zerg. Protoss can still win a lot of games with mainly abusive things, but when talking macro game (which should be starting around this level), Zergs will benefit from being left alone a lot of the time, and also from the effective A-move nature of their swarm at this point. They just can't remax like they should.
Mid Levels (Diamond-Low Masters)
Hardest race is Protoss. Colossi are no longer free win units that counter ground, your abusive play can now be stopped by smart players, and you are stuck rushing to tier 3 units to counter sh*t that costs 25 gas. Mass roach and Mass bio will give you nightmares, especially now that players can actually multitask and realize that they don't have to sit in their base until one big battle to end the game. Protoss has to be familiar with the most amount of timings and has to constantly look for ways to get even the smallest advantage, or they're f*cked. Least effective a-move units at this points honestly.
Easiest is Zerg. Zerg definitly knows how to inject and balance drones/units at this point, and begin to abuse their macro mechanics here. They can now read and scout their opponent properly and hold most all-ins, and if left alone, at this point it starts to be free wins for zerg. They can use and abuse 300/200 pushes and know the values of hive tech. Infestors. nuff said.
Mid-High levels (High Masters - Low GM) and High levels (Foreign Pro)
Can't comment on this span as well as the others, but it would seem that it's quite even, with zerg players least knowing how to effectively use their race (you constantly see foreign pros making huge mistakes korean pros would never make), and protoss players knowing how to most effectively use theirs.
Highest Level (Korea Pro) May the best player win, your race is as good as you are, no excuses play like a champion. Slight advantage to terran for most reflecting a player's skill and having the most options available (nothing to do with being easier, it just lets you be a more dynamic player, which helps a ton once you keep playing the same players). Only reason why terrans dominate is because yes, they actually do have the best players, and it's not hard to tell that lol
Well stated.
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France12758 Posts
I think that it's considered the easiest because it is the easiest mechanically, and the easiest from bronze to master. But it's probably why it's the hardest to win with at top level, because it's hard to differenciate from other protoss. But the micro (high level) /positionning is far from easy, it's just that you can get away with bad micro until mid or even high master I presume
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On August 11 2011 07:25 Poopi wrote: I think that it's considered the easiest because it is the easiest mechanically, and the easiest from bronze to master. But it's probably why it's the hardest to win with at top level, because it's hard to differenciate from other protoss. But the micro (high level) /positionning is far from easy, it's just that you can get away with bad micro until mid or even high master I presume Maybe you have to play them to see it easily, but I find differentiating good/bad Protoss play extremely easy. I can barely tell the difference between most Terrans, but then I never play them so that's not surprising.
It's the shocking lack of Protoss play that sucks, but it's easy to see when we do (Sage's GSTL allkill :fap
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Masters protoss here, my 0.02$ on the matter:
I think the different races are easy/hard in different aspects.
A trivial example where it's harder for the protoss would be the fact that protoss needs to look away from their army to warp in units whereas zerg and terran dont. Zerg probably has the least forgiving macro mechanic (both MULE and CB are forgiving). Terran probably has the hardest time reacting to drops and such.
I think in the end, all races are equally hard and the metagame is the thing making protoss "easy". As I have seen in the thread, people mention that the current metagame favors protoss getting 200/200 rather than being active with units on the map etc, because thats just how the current metagame works.
Also warpgate mechanic is a bit forgiving, but if you can warp in anywhere someone drops, you probably havent macroed ideally anyway.
In the end, I dont really know if protoss is the easiest race or not.
Though one thing is for sure, protoss is the most cheesable race.
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On August 11 2011 05:07 jonathan1 wrote: in my opinion, it's because they don't have the ability to move out of their base with small amounts of units to harass very well. we can see much more multi-tasking from terran and zerg players while protoss tend to sit in their base more and just focus on macro.
ya think thats the general mid set of most Toss but huk is a very VERY agresive toss that you just do not see on a regualry basis
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On August 11 2011 07:17 ffadicted wrote: High diamond random player here, lemme break down my opinion
Low Levels (Bronze-Silver):
Hardest race is Zerg, without question. Nobody can properly larva inject at this point, because larva inject is so good that if they could they wouldn't be in this level lol What's this, air units? How come nothing I have hits air? What's a spore crawler? I can make more than one queen lol? Totally did not scout this 14 minute 8 voidray "timing attack". Why are merinz so strong? When I attack tank, why everything die? Imbuuuuuu
Easiest race is Protoss. Easy and very forgiving macro mechanic, warp in, buff units that will generally win most small engagements, most accessible and easy to use tier 3, Colossi murder everything at this point.
Mid-Low Levels (Gold-Plat)
Hardest race is Terran. At this point most people know what counters what and how to scout sh*t semi descently. Problem is, stuff is REALLY good against terran when terran can't micro properly. Banelings and infestors will dominate ZvT because i dunno h2split and leapfrog??? Also this is around the time where zerg players start getting scary when they're not harrassed, and terrans at this level just won't have the necessary clean and efficient harrass and timings that they need to really punish the other player. Same problem goes for splash damage in PvT.
Easiest race is probably still protoss, but I think at this point they tie with Zerg. Protoss can still win a lot of games with mainly abusive things, but when talking macro game (which should be starting around this level), Zergs will benefit from being left alone a lot of the time, and also from the effective A-move nature of their swarm at this point. They just can't remax like they should.
Mid Levels (Diamond-Low Masters)
Hardest race is Protoss. Colossi are no longer free win units that counter ground, your abusive play can now be stopped by smart players, and you are stuck rushing to tier 3 units to counter sh*t that costs 25 gas. Mass roach and Mass bio will give you nightmares, especially now that players can actually multitask and realize that they don't have to sit in their base until one big battle to end the game. Protoss has to be familiar with the most amount of timings and has to constantly look for ways to get even the smallest advantage, or they're f*cked. Least effective a-move units at this points honestly.
Easiest is Zerg. Zerg definitly knows how to inject and balance drones/units at this point, and begin to abuse their macro mechanics here. They can now read and scout their opponent properly and hold most all-ins, and if left alone, at this point it starts to be free wins for zerg. They can use and abuse 300/200 pushes and know the values of hive tech. Infestors. nuff said.
Mid-High levels (High Masters - Low GM) and High levels (Foreign Pro)
Can't comment on this span as well as the others, but it would seem that it's quite even, with zerg players least knowing how to effectively use their race (you constantly see foreign pros making huge mistakes korean pros would never make), and protoss players knowing how to most effectively use theirs.
Highest Level (Korea Pro) May the best player win, your race is as good as you are, no excuses play like a champion. Slight advantage to terran for most reflecting a player's skill and having the most options available (nothing to do with being easier, it just lets you be a more dynamic player, which helps a ton once you keep playing the same players). Only reason why terrans dominate is because yes, they actually do have the best players, and it's not hard to tell that lol
/thread
great post
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Bosnia-Herzegovina439 Posts
On August 11 2011 07:17 ffadicted wrote:High diamond random player here, lemme break down my opinion + Show Spoiler + Low Levels (Bronze-Silver):
Hardest race is Zerg, without question. Nobody can properly larva inject at this point, because larva inject is so good that if they could they wouldn't be in this level lol What's this, air units? How come nothing I have hits air? What's a spore crawler? I can make more than one queen lol? Totally did not scout this 14 minute 8 voidray "timing attack". Why are merinz so strong? When I attack tank, why everything die? Imbuuuuuu
Easiest race is Protoss. Easy and very forgiving macro mechanic, warp in, buff units that will generally win most small engagements, most accessible and easy to use tier 3, Colossi murder everything at this point.
Mid-Low Levels (Gold-Plat)
Hardest race is Terran. At this point most people know what counters what and how to scout sh*t semi descently. Problem is, stuff is REALLY good against terran when terran can't micro properly. Banelings and infestors will dominate ZvT because i dunno h2split and leapfrog??? Also this is around the time where zerg players start getting scary when they're not harrassed, and terrans at this level just won't have the necessary clean and efficient harrass and timings that they need to really punish the other player. Same problem goes for splash damage in PvT.
Easiest race is probably still protoss, but I think at this point they tie with Zerg. Protoss can still win a lot of games with mainly abusive things, but when talking macro game (which should be starting around this level), Zergs will benefit from being left alone a lot of the time, and also from the effective A-move nature of their swarm at this point. They just can't remax like they should.
Mid Levels (Diamond-Low Masters)
Hardest race is Protoss. Colossi are no longer free win units that counter ground, your abusive play can now be stopped by smart players, and you are stuck rushing to tier 3 units to counter sh*t that costs 25 gas. Mass roach and Mass bio will give you nightmares, especially now that players can actually multitask and realize that they don't have to sit in their base until one big battle to end the game. Protoss has to be familiar with the most amount of timings and has to constantly look for ways to get even the smallest advantage, or they're f*cked. Least effective a-move units at this points honestly.
Easiest is Zerg. Zerg definitly knows how to inject and balance drones/units at this point, and begin to abuse their macro mechanics here. They can now read and scout their opponent properly and hold most all-ins, and if left alone, at this point it starts to be free wins for zerg. They can use and abuse 300/200 pushes and know the values of hive tech. Infestors. nuff said.
Mid-High levels (High Masters - Low GM) and High levels (Foreign Pro)
Can't comment on this span as well as the others, but it would seem that it's quite even, with zerg players least knowing how to effectively use their race (you constantly see foreign pros making huge mistakes korean pros would never make), and protoss players knowing how to most effectively use theirs.
Highest Level (Korea Pro) May the best player win, your race is as good as you are, no excuses play like a champion. Slight advantage to terran for most reflecting a player's skill and having the most options available (nothing to do with being easier, it just lets you be a more dynamic player, which helps a ton once you keep playing the same players). Only reason why terrans dominate is because yes, they actually do have the best players, and it's not hard to tell that lol
Now thats a nice post.
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On August 11 2011 06:55 MrLlama wrote: Currently :Masters zerg
I've played all 3 races and protoss is by far the easiest to play. Does this mean it is the easiest to win with? No. It simply means as a protoss player there is just a LOT less to do. You can spend your time just kinda waiting around and then if you ever start to float minerals units cost so much for protoss that it's pretty simple to spend them all (But the units are also stronger). Also, leaving your units alone for 1 second doesn't result in instant death, as they do for terran and zerg. Lastly, protoss just doesn't really need to utilize the harass as much for winning and I also think this is why they lose more often than the other races.
When I played terran I would have to have incredible multi tasking and micro when I'd play. I would almost ALWAYS make a multi pronged attack and so I'd have to constantly be switching between watching my units dropped and making sure they stayed stimmed as well as watching my main army to avoid things like banes and collosus and such.
Now I play zerg and I must say it is by far the hardest race to play and especially master. First off I feel it has the most potential but that's simply because the risk/reward aspect of it. Yes I can sit at my base and drone like a madman but if I'm not actively scouting or if I miss a pylon you hid somewhere on the map where you're warping in units, I lose. On the other hand, if I over produce units, you can just get ahead economically and then I'm behind. Going into the macro/micro part of the game it is actually harder than the other races. Injecting larva on time when you're just sitting at your base isn't too bad, but when you're scouting and harassing and in battle and you have to remember to go back and inject larva, it can be brutal. Also things like creep spread are very important but just added things to remember. You also have to watch all of your units constantly because they die in seconds (you try leaving your mutalisks alone for 2 seconds to go inject and then come back to a group of stimmed marines underneath them). There are just so many different things to do as a zerg (from baneling mines to nydus worms) that it really makes the race extremely open but extremely difficult because you have to remember so many basic things first.
When I played protoss I honestly could play high and not have it change anything (I don't smoke but my friends who do smoke and play protoss have zero drop off in their gameplay). Apm is already kind of a joke in SC2 but protoss really gets it easy. I was able to simply focus on my build orders because as a protoss there isn't much else to do. My units would simply stay clumped together and I would just macro up a big deathball and push. Every now and then I'd do a little multi pronged attack with DTs into 3rd and 4th bases when I was attacking but even that didn't require much micro as I would just send them in then focus on my main army. Protoss players complain about all the spells they have to cast but really all of those are pretty simply sad to say. Microing blink stalkers is the easiest thing in the world. I can micro blink stalkers with about 50 apm. The only difficult part about casting force fields is making sure your sentries are in range so they will cast automatically. And storms are as easy as casting EMPs. For the most part as a protoss I would just A move into an army, let my chargelots charge, blink my stalkers if needed, and set up some ff's. From there I just move around my collo and it really isn't much harder than that.
All said, I think zerg is the hardest race to play, followed by terran, followed by protoss. This has nothing to do with the balance of the game but simply how each race currently plays the game. I think protoss players have yet to really utilize everything and that's why they struggle to win more often but also why they have it easier playing the game. In SC1 dropships used to be used ALL the time from protoss players, nowadays I never see a warp prism. maybe start doing some HT drops around the map and you can add to the micro you have to do as well as increase your win percentage.
I assume you didnt start with the zerg race.
Protoss does not need to respond to many things other then make more units/make a specific unit(observer). Terran has to compensate with their unit composition by swapping add ons and save scans to respond. Zerg needs to respond the most to specific things which is why a lot of players find it hard. Zerg has to make an evo and more queens vs stargate/banshee builds. They have to stop droning at a specific time/start making units at a specific time to stop a lot of timings. And you have to scout to be able to respond to the correct situations. This take a lot of practice and expirence but gets easier as you play more.
I started as zerg and since I know how to respond to everything I see I find it very easy(on par with protoss almost with the exception that you have to scout and have proper unit control to win. With protoss you don't really need either of those. You can just sit back and macro then attack your way to victory or defeat.
Playing the race itself terran is hardest imo. Maybe its because of mechanics with terran are bad a crap and i float a lot or I dont understand how to play it but terran has specific timings that have to use. If they don't take advantage of those timings because of their production mechanics they will fall behind. If you make 4 rax instead of OC for third base say, and start making units and not attack you will lose and be further behind as opponent has a faster third. Zerg doesnt have such timings, and nor does protoss. Warp gates are always usefull because of their instant warp ins and larva with being able to do a 60 ling attack and instantly drone up a third behind it.
Protoss just has much easier mechanics, very little need to scout because they have extremely safe and solid builds. And have very easy army control for its strength. If you make 1 ultra for 1 collosus, depending on how protoss micros their collosus you will either crush their army with 20 lost lings. Or protoss will suffer almost no damage and you lose everything. Ultras require supperior positioning and proper unit composition to crush a protoss deathball. Protoss does not require good positioning to do good with an army, they make their own position with FF. Its really just protoss has less to do.
But at the same time that makes protoss the weakest race at the highest possible level. If you could somehow make a perfect computer program to play out a game, protoss will always lose due to the lower skill cap. Terran and zerg will just perfectly respond to everything protoss does and will come out massivly ahead. But untill Nestea makes no mistakes and has perfect micro no one will be at that highest level of play.
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+ Show Spoiler + Honestly I don't think Protoss is the easiest race either, people probably just say that because we have the (debatable) strongest units.
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A little insight on protoss macro... it is not like terran at all, similar to zerg in some senses, when they switch to mutas they usually save up 1k gas and anyone who doesnt understand that race is like "wow he is so noob"... its very much like that for protoss throughout the mid and lategame, you want to float a lot of minerals as toss and you want a lot of warpgates so you can instantly warpin for the eventual drop/harass play... consider this when you think its easy to macro as protoss but its very easy to lose a game with a wrong warpintime, all warpgates on cooldown and drop happens right after that happen or y ou dont have enough min/gas to full warp in and stop it.... its nto as easy and its not as noob as it appears.....
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