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Discussion: Prize pool cap by Blizzard. - Page 2

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Prev 1 2 3 4 Next All
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 24 2011 16:29 GMT
#21
Fucking lame, sure they CAN do this but i don't have to like them for it...
Quantum314
Profile Blog Joined January 2011
England217 Posts
July 24 2011 16:30 GMT
#22
I'm curious. If blizzard is asking for 50% of add revenue, will they still allow you host a tournament which is over the $5k limit if you don't have any ads at all? I.e. A privately sponsored tournament.
"Physicists are atoms way of thinking about atoms"
MadChem
Profile Blog Joined January 2011
Germany218 Posts
July 24 2011 16:33 GMT
#23
Pool added
"I am become death, the destroyer of worlds." - Oppenheimer
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
July 24 2011 16:34 GMT
#24
Its certainly acceptable. 50% is a guideline, blizzard makes specific arrangements with specific tournaments so its not an across the board requirement.

In addition, 50% is ad revenue only, things like tickets for events, stream sales, and individual relationship between sponsors and tournaments are obviously exempt.

Think of it this way-- do you want blizzard's only revenue stream from SC2 to be from game sales? If so, the life cycle of sc2 will be extremely short. This is good policy.
Salvation a la mode and a cup of tea...
Madoga
Profile Joined January 2011
Netherlands471 Posts
Last Edited: 2011-07-24 16:38:26
July 24 2011 16:37 GMT
#25
I'm pretty sure you need to get the facts straight, because this would be fairly easy to circumvent.
I'm allso confused about if they want 50% of the ad ravenues or 50% of the total ravenues.
So if someone could explain how this actaully works, that would be really helpfull.

[edit]
If its true what the person above me wrote, then what does this whole thing have to do with donations.
Isken
Profile Joined November 2010
Korea (South)1131 Posts
July 24 2011 16:39 GMT
#26
On July 25 2011 01:27 Nerdslayer wrote:
Dude there is a difference between selling a product for profit and trying to control the product when it allrdy has been sold.

I dont even understand how this can be legal what blizzard is doing

Well if you read the ToS (and it was the same for WoW, I used to read them when servers were down :p ) you would learn that you never owned anything you bought.

2.3 and 9.2 are relevant to the discussion here
http://eu.blizzard.com/en-gb/company/about/termsofuse.html
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 24 2011 16:48 GMT
#27
On July 25 2011 01:07 Nerdslayer wrote:
You dont see a problem? yea it makes a product to make money but they also control everything els related to the product. To make an analogy what if companies that make footballs decide to charge the premier league half of there add revenue for the use of there footballs! Its absurd really.


Companies that make footballs no longer own the footballs after they are sold. Blizzard owns Starcraft 2, even after licenses to play it are sold.

its capitalisme in its finest form and it stinks and the reason why it stinks becuase it takes away money from the players and that is wrong..


Complaints about capitalism are getting silly around here. The fact that Starcraft 2 was not developed in a Socialist / Communist or any system other than Capitalism should tell you something. Capitalism is why we have Starcraft 2 in the first place. Remove the incentive (profit motive) and things just simply don't get done.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
July 24 2011 16:53 GMT
#28
I think blizz needs to look at how the money came about. If it was sponsored then sure, that makes sense. But if the prize pool comes from players entry fee's or private donations then it doesn't make sense to take a cut off the top.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
mmdmmd
Profile Joined June 2007
722 Posts
July 24 2011 16:55 GMT
#29
On July 25 2011 01:30 QuAnTuM314 wrote:
I'm curious. If blizzard is asking for 50% of add revenue, will they still allow you host a tournament which is over the $5k limit if you don't have any ads at all? I.e. A privately sponsored tournament.


Resistance if futile. They will simply change their ToS again.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2011-07-24 16:56:34
July 24 2011 16:56 GMT
#30
On July 25 2011 01:34 caradoc wrote:
Its certainly acceptable. 50% is a guideline, blizzard makes specific arrangements with specific tournaments so its not an across the board requirement.

In addition, 50% is ad revenue only, things like tickets for events, stream sales, and individual relationship between sponsors and tournaments are obviously exempt.

Think of it this way-- do you want blizzard's only revenue stream from SC2 to be from game sales? If so, the life cycle of sc2 will be extremely short. This is good policy.


May I ask what your sources are? Can you link to them or post credentials that you know what you're talking about (sorry - I dont recognize your name)?

Stuff being "obvious" isnt really a good source.
Grettin
Profile Joined April 2010
42381 Posts
July 24 2011 16:56 GMT
#31
On July 25 2011 01:24 Janar wrote:
Blizzard is hurting Esports since 1998


Or Activision? Who know's who got the idea.

Still, it's ridiculously high %.
"If I had force-fields in Brood War, I'd never lose." -Bisu
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-07-24 17:12:15
July 24 2011 16:58 GMT
#32
edited out. don't want to have this conversation in this thread.
Salvation a la mode and a cup of tea...
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
July 24 2011 17:00 GMT
#33
I don't think Blizzard has fully grasped the fact that, literally, the only reason starcraft has survived this long is because of eSports. If they dry it up and kill it, they're only ruining themselves in the long run.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-07-24 17:07:39
July 24 2011 17:03 GMT
#34
On July 25 2011 01:56 Zocat wrote:
Show nested quote +
On July 25 2011 01:34 caradoc wrote:
Its certainly acceptable. 50% is a guideline, blizzard makes specific arrangements with specific tournaments so its not an across the board requirement.

In addition, 50% is ad revenue only, things like tickets for events, stream sales, and individual relationship between sponsors and tournaments are obviously exempt.

Think of it this way-- do you want blizzard's only revenue stream from SC2 to be from game sales? If so, the life cycle of sc2 will be extremely short. This is good policy.


May I ask what your sources are? Can you link to them or post credentials that you know what you're talking about (sorry - I dont recognize your name)?

Stuff being "obvious" isnt really a good source.


I don't have a link or a source. I probably shouldn't have said obvious, but it seems to not really make logical/economic/management sense for Blizzard to be privy to the internal workings of all sponsorship arrangements.

Ad revenue is a metric that directly involves blizzard intellectual property (i.e. number of stream/live views), and so blizzard has a claim to a portion of revenue derived from people consuming Blizzard's IP. Ad revenue is directly based on number of views, which are presumably tuned in to consume blizzard IP.

But a separate relationship between a tournament organizer and a tournament sponsor is a different entity altogether, if I hold a tournament with an IBM station inside the tournament venue, even if starcraft2 is (one) focus of the tournament (The tournament could also deal with other games as well, i.e. IBM has no direct relationship with Blizzard) , blizzard cannot reasonably demand to know the specifics of the agreement I have with them, at least in my understanding of things.

It is analogous to blizzard demanding a 50% stake in pop and chip sales at a tournament.
Salvation a la mode and a cup of tea...
Timerly
Profile Blog Joined September 2010
Germany511 Posts
July 24 2011 17:04 GMT
#35
On July 25 2011 01:39 Isken wrote:
Show nested quote +
On July 25 2011 01:27 Nerdslayer wrote:
Dude there is a difference between selling a product for profit and trying to control the product when it allrdy has been sold.

I dont even understand how this can be legal what blizzard is doing

Well if you read the ToS (and it was the same for WoW, I used to read them when servers were down :p ) you would learn that you never owned anything you bought.

2.3 and 9.2 are relevant to the discussion here
http://eu.blizzard.com/en-gb/company/about/termsofuse.html


There's all kinds of crap in ToS, licensing agreements and whatnot, most of that stuff is only applicable under US law, some of it is just random bullshit they throw in to scare people and create the obstacle of legal fees in case you don't comply although you might actually win in court.
You can put anything in that stuff, in Germany for example most agreements are ruled to be illegal because you don't accept them before buying the product (or in this case legally the license). Just showing me something before I install a game I already bought and probably can't exchange anymore because companies don't give you your money back once the box was opened would be profiting off a forced situation based on asynchronous information.

That being said, it would still be a bother in the countries that allow this dumb stuff.
Huge O
Profile Joined April 2011
Great Britain95 Posts
July 24 2011 17:07 GMT
#36
Blizzard should use a tiered system like taxes, and maybe have some e-sports guys who look at special circumstances such as tournaments that aren't being run for a profit.
Influ
Profile Joined September 2010
Germany780 Posts
July 24 2011 17:14 GMT
#37
I don't mind Blizzard taking their part of the cake (even when this part really isn't a small one) but then they should add features supporting esport much faster (clan support, scoreboard, LAN !!!11) etc).
RajaF
Profile Joined March 2011
Canada530 Posts
July 24 2011 17:16 GMT
#38
On July 25 2011 01:48 Kaitlin wrote:
Show nested quote +
On July 25 2011 01:07 Nerdslayer wrote:
You dont see a problem? yea it makes a product to make money but they also control everything els related to the product. To make an analogy what if companies that make footballs decide to charge the premier league half of there add revenue for the use of there footballs! Its absurd really.


Companies that make footballs no longer own the footballs after they are sold. Blizzard owns Starcraft 2, even after licenses to play it are sold.

Show nested quote +
its capitalisme in its finest form and it stinks and the reason why it stinks becuase it takes away money from the players and that is wrong..


Complaints about capitalism are getting silly around here. The fact that Starcraft 2 was not developed in a Socialist / Communist or any system other than Capitalism should tell you something. Capitalism is why we have Starcraft 2 in the first place. Remove the incentive (profit motive) and things just simply don't get done.


You are funny. I wonder how people ever got anything done before there was capitalism... you know, for the first 50.000 years of our existence .
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
July 24 2011 17:19 GMT
#39
On July 25 2011 02:14 Influ wrote:
I don't mind Blizzard taking their part of the cake (even when this part really isn't a small one) but then they should add features supporting esport much faster (clan support, scoreboard, LAN !!!11) etc).



this is a good point-- The only way we would ever get LAN in sc2 is if Blizzard can derive a relatively dominant percentage of their sc2 revenue from tournaments/ad revenue/etc, and implenting LAN will have a positive effect on that revenue. Currently, implementing LAN has a potentially damaging effect on sc2 game sales, which is currently a large proportion of their sc2 revenue. Until that proportion changes, they will not take actions that will compromise their financial position.
Salvation a la mode and a cup of tea...
MaxwellE
Profile Joined April 2010
England229 Posts
July 24 2011 17:22 GMT
#40
On July 25 2011 01:11 Cel.erity wrote:
This seems ridiculous to me; it basically means we can never see a $10k event, since half of that $10k would go to Blizzard, and it just makes more sense from everyone's point of view to run the event for $5k in the first place. I think it is a really poor business and PR strategy for Blizzard to make the cut that high.


Doesn't work like that. The percentage is taken from the money that is above 5k, if you run a 10k even then 2.5k goes to blizzard.(if the information in the OP is correct). Either way, we have seen plenty of tournaments with more than 5k for prize so I don't see it as an issue at the moment.
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