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[G] ZvT How to MutaBaneLing like a GrandMaster - Page 2

Forum Index > Closed
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XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 09 2011 01:46 GMT
#21
I dont understand why it took so long for Z's to incorporate macro hatches into their play, im finally starting to see them now in the master league, and they are absolutely deadly.

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
FXOjEcho
Profile Joined November 2010
Canada318 Posts
June 09 2011 02:13 GMT
#22
macro hatches require knowledge to be put to good use, if you get them arbitrarily just because your money is high they can also lead to your death. A good example is when your income is crap (late game ~50-60 drones) but your floating 3k minerals, someone who isnt sure what they were doing could drop 1-2 macro hatches, spend all their money in 2 inject rounds, and proceed to be broke forever
Jojo131
Profile Joined January 2011
Brazil1631 Posts
June 09 2011 04:03 GMT
#23
On June 09 2011 10:46 XXXSmOke wrote:
I dont understand why it took so long for Z's to incorporate macro hatches into their play, im finally starting to see them now in the master league, and they are absolutely deadly.



In all fairness, anyone in Masters league probably has consistently good macro. The only time I feel it is really appropriate to add macro hatches is once you're maxed out 200/200 and need the larvae for a quick remax. If you're keeping up with injects and constantly using all your larvae, you shouldn't have money to afford macro hatches until you're capped at 200.

However, due to the current metagame as opposed to before, Zerg is constantly pressured with more aggressive marine/tank play and so this situation rarely occurs, at least for me.


On topic with the OP, I enjoy playing with Muta/ling/bling but find that unless T fucks up with marine/tank somewhere, I'm constantly on the backfoot throughout the game because marine/tank seems almost as stable as muta/ling econ-wise. I can never really get into that "swarm" state because every time I engage I end up losing or barely winning.

How would you approach engagements during the midgame where Terran is slow-pushing towards your base little by little?
FXOjEcho
Profile Joined November 2010
Canada318 Posts
June 09 2011 04:16 GMT
#24
if by made game you mean when the muta ball is still small in numbers, counter attack the moment he leaves his base, mutas + lings kill soo many workers / depots etc, and your mutas dont die because when everything starts to die you just fly them away. While this is happening your respamming lings so if he tries to move out you can counter again. (banes stay at home)
Mithrandir
Profile Joined March 2011
United States99 Posts
June 09 2011 05:14 GMT
#25
I don't know how I feel about this.

2 Hatch muta will give you faster tech.

Getting a third instead of a macro hatch and relying on roaches/ling/bane to defend will give you a much better economy.

Idra is often seen doing the first, and Losira is often seen doing the second.

As it is I think your build does worse compared to these two. It is a middle ground style that leaves both your economy and your tech underdeveloped.

I agree your version is easier to defend with against early pushes due to the higher larva/speedling numbers.

If you have any pro replays / VODs with 3 hatch before lair, no roaches, and no third I'd be more interested.
aquanda
Profile Joined January 2003
United States477 Posts
June 09 2011 05:53 GMT
#26
I play somewhat similar but get an earlier 3rd queen and add infestors once I take my 4th or have an advantageous engagement. Nice to see good players helping the community!
Hipster778
Profile Joined March 2011
United States4 Posts
June 09 2011 06:06 GMT
#27
Irrelevant joke
+ Show Spoiler +
Change "versatile" to "resourceful" and scrap "hostile" and your reasons form the acronym: EGIdra
Firesemi
Profile Joined February 2010
Australia87 Posts
June 09 2011 06:46 GMT
#28
baneling micro on creep will stop most blue flame hellion harass. use them to guard the gaps alone your spines so if they run through they get blown up.
Hile
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
June 09 2011 06:58 GMT
#29
Im going to have to disagree with your 2 rax defence, I feel like 2 spines would put you behind, I go Pool first in ZvT because I prefer the safety and I have enough confidence in my mechanics to know I'll be able to maintain a strong economy with the later hatch.
Also I make my 3rd hatch when my spire is halfway done, the first minerals go on mutas, and then after this point I spend every 100 gas on mutas and all the spare minerals go into drones at this point, while applying harrasement to the Terran.
If you don't mind I'll share my idea? ^_^
I go Speedling Expand, take guys off @ 100 gas for speed.
Then I continously make drones and be active with my lings.
When the hatch pops I put my first guys back in gas (3).
100 gas - Lair
Take 3 more extractors.
50 gas - Baneling nest + Evo Chamber
If you start +1 upgrade, you should have around 230 gas when your lair finishes to get a spire.

But I'm not at the same level as you JEcho, so feel free to critique my opinion. ^_^
"Stargate units imba" - oGsMC
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
June 09 2011 07:11 GMT
#30
On June 09 2011 14:14 Mithrandir wrote:
I don't know how I feel about this.

2 Hatch muta will give you faster tech.

Getting a third instead of a macro hatch and relying on roaches/ling/bane to defend will give you a much better economy.

Idra is often seen doing the first, and Losira is often seen doing the second.

As it is I think your build does worse compared to these two. It is a middle ground style that leaves both your economy and your tech underdeveloped.

I agree your version is easier to defend with against early pushes due to the higher larva/speedling numbers.

If you have any pro replays / VODs with 3 hatch before lair, no roaches, and no third I'd be more interested.

If you watch phoenix's stream, i can't think of a zvt where he doesn't do this.
he competed in gsl2 i believe, and is obviously pro.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
Last Edited: 2011-06-09 07:43:31
June 09 2011 07:40 GMT
#31
As a masters player I am always looking to improve. That being said I'm not sure that my build is effective enough. Generally the gameplan vs T is to get 14h/14p/16g/16ovie/16 2x queen. build 4 lings (2 for towers on most maps and 2 for scouting their base), 2 drones and then an ovie on 24. Queens pop at like 24-26ish and make 2 creep tumors, Get ling speed, drone to 30, get an ovie. @ second 100g get lair (at like 5:30ish). take second gas when lair starts, when lair finishes you have exactly 200 gas to get spire. while waiting for spire get 2 evo chambers, start producing lings for the inevitable. You should be at 44 drones at about the 8 minute mark. After this, if you know your opponent isn't going to pressure you, keep making drones. Generally though, the opponent pushes out with like 20 marines and 3 tanks at approx 9:30. When spire starts get gas 3/4 and replace the drones/make the drones for the extractors. When the spire pops you should have +1/+1 started on your evo's, and about 400 gas/min for the mutas and +1 air atk. preparing for the marine/tank pressure at 9:30 I would say you generally have 44 drones, 40 (quite a bit in production) lings and 5 or so mutas (3 in play and 2 in production).

My question is... Do I have enough stuff? I keep my money low (consistently less than 100) and and I'm never really short on larvae... If I didn't get the second evo w/ the +carapace I could have +275/+150 and effectively replace it with a bane nest or more units. What do you guys think, is my build acceptable or should I change it.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
June 09 2011 07:56 GMT
#32
i often wonder if it's possible to stop delay a command center from changing into a planetary fortress

what i'm thinking of is contaminate...does it work?

the strangest thing is that for Terran...there's honestly not much essentials to upgrade...unlike zerg where almost every unit has a speed upgrade
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 09 2011 08:08 GMT
#33
On June 09 2011 09:12 antz0r wrote:
Defending against this is such a nightmare! Even with forward offensive aggression, one misclick and you're dead as T


Only fair. One misclick (or even one second not babysitting your Mutas) and all Mutas are dead to a Thor.
http://twitch.tv/mahtasooma
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
June 09 2011 08:11 GMT
#34
Ok I'm gonna be a noob and go ahead and ask this question, only because I like mutaling/bling.

When I go mutaling/bling, lets say I follow the build you put in the OP. From this point out all the gas literally is spent on mutas, money is spent on hatches, drones and some lings. Since I'm very atcive with my mutas I can see whats going on and get more blings if there's lots of marines ect. When the push starts from terran, only lings and blings are made.

Is this a good mindset to have? When spire pops, all gas into mutas for harrass and cash on hatches and drones till ur 1base ahead of them? Should I rely on my mutas to keep him in his base while I expo and drone up? I'm nowhere near GM so a quick and easy answer would be fantastic
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
June 09 2011 08:32 GMT
#35
On June 09 2011 17:11 VoiceOfDecember wrote:
Ok I'm gonna be a noob and go ahead and ask this question, only because I like mutaling/bling.

When I go mutaling/bling, lets say I follow the build you put in the OP. From this point out all the gas literally is spent on mutas, money is spent on hatches, drones and some lings. Since I'm very atcive with my mutas I can see whats going on and get more blings if there's lots of marines ect. When the push starts from terran, only lings and blings are made.

Is this a good mindset to have? When spire pops, all gas into mutas for harrass and cash on hatches and drones till ur 1base ahead of them? Should I rely on my mutas to keep him in his base while I expo and drone up? I'm nowhere near GM so a quick and easy answer would be fantastic


You shouldn't think in absolutes like that, it limits your creativity. But in general that is the gameplan. You are trying to pin your opponent in his base with your mutas. If he has to make 6 turrets and keep his marines/thors in his main for you to not pick his infrastructure apart then you are doing something right.

Also, Your opponents expansion habits should weigh in on your decision on when to expand but it shouldn't dictate it. Because you start losing efficiency on minerals after 16 workers you should want to expand whenever you have that saturation or feel comfortable expanding. An example of this would be where you see your opponent on 2 base and you want to be on 5 base, You should go to 5 base because of your play, not stay on 3 because of your opponent.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 08:41 GMT
#36
Question: I always feel like I'm doing it wrong by not getting infestors until incredibly late if at all. I prefer a enormous mass of upgraded mutalisks but I feel like that might not be the best choice, even against low count thors.

In response to the last post, sometimes I build hatches I'm not comfortable with defending simply as a buffer so Terran will attack a certain area, for example the far sides of the map on XNC. That way I can draw forces away from the gold/natural thirds and do damage to his economy while he costs me 300 minerals.

Not to mention he can't expand to it until I kill it.
It comes down in my mind to 12 lings or user placed destructable debris.


Has anyone else downloaded the replay pack? I love the names, especially supermutacrazyboom.

That just sounds like good times.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Cibron
Profile Joined March 2010
Sweden253 Posts
Last Edited: 2011-06-09 09:01:04
June 09 2011 09:00 GMT
#37
On June 09 2011 16:56 IzieBoy wrote:
i often wonder if it's possible to stop delay a command center from changing into a planetary fortress

what i'm thinking of is contaminate...does it work?

the strangest thing is that for Terran...there's honestly not much essentials to upgrade...unlike zerg where almost every unit has a speed upgrade


Rofl - except for stim, CS and slow?

edit: forgot BF and siege. Are you trolling?
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
bmn
Profile Joined August 2010
886 Posts
June 09 2011 09:09 GMT
#38
On June 09 2011 18:00 Cibron wrote:
Show nested quote +
On June 09 2011 16:56 IzieBoy wrote:
i often wonder if it's possible to stop delay a command center from changing into a planetary fortress

what i'm thinking of is contaminate...does it work?

the strangest thing is that for Terran...there's honestly not much essentials to upgrade...unlike zerg where almost every unit has a speed upgrade


Rofl - except for stim, CS and slow?

edit: forgot BF and siege. Are you trolling?


And don't forget guardian shields, reaper speed (if we're talking 'bout speed upgrades), and any of the lesser-used high-tech unit upgrades (cloak, yamato, ghost upgrades, raven upgrades, ...)

Most zerg units have no speed upgrades, only ling/bling/roach do. (Not: infestor, hydra, ultra, muta, corruptor, BL, queen.)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 09:24 GMT
#39
Congrats on making the top 16 JEcho. And thanks again for the replay pack/thoughts.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
annirun
Profile Joined June 2011
3 Posts
June 09 2011 10:38 GMT
#40
What is the difference between this build and the roach/bane bust that makes it good to hatch first here but requires pool first for the other? Both go for a similar number of drones on two bases and i always based my hat first or pool first choice based on the number of drones i wanted.
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