[D} GTLBaby Build PvZ - Page 2
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Halcyondaze
United States509 Posts
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KimJongChill
United States6429 Posts
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iokke
United States1179 Posts
![]() But seems like it worked for you vs rly good players, maybe it was my execution that was lacking | ||
Incarnite
Macedonia117 Posts
On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined | ||
Mithrandir
United States99 Posts
Your thread could do with many more details and much less bm. | ||
Saracen
United States5139 Posts
Are you trying to start something? | ||
headchopperz
25 Posts
Why are you capitalizing CANINE and even mentioning it? | ||
Terminator(471)
United States243 Posts
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Incarnite
Macedonia117 Posts
No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread | ||
Carmine
United States263 Posts
Seriously though, I think that the threat of this kind of stuff is important because you can force early scouting and such and gain some small amount of advantage that way. I like forcing things. I loved that protoss used to have to (may still do really) rush to stalker so that they can stop potential reaper in TvP. | ||
Darkthorn
Romania912 Posts
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arterian
Canada1157 Posts
On June 06 2011 11:00 Darkthorn wrote: Do you really think it would work more than once against the same person? that's the beauty of the metagame | ||
Incarnite
Macedonia117 Posts
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Tsuki.eu
Portugal1049 Posts
On June 06 2011 10:54 Terminator(471) wrote: Frankly, I am disappointed to see you post this build on TL. Here on TL, we learn to be better gamers. Not take wins that require little to no skill. some ppl still dont understand that in a BoX (hell even on ladder) its "all about" changing your game style. to throw your opponent off or to have god damn fun. being a better gamer also includes understanding the metagame. | ||
FataLe
New Zealand4498 Posts
On June 06 2011 10:54 Terminator(471) wrote: Frankly, I am disappointed to see you post this build on TL. Here on TL, we learn to be better gamers. Not take wins that require little to no skill. How do you define what being a better gamer is? All this build is doing is introducing a fresh style of play which will most likely become obsolete in 2 weeks tops. However this adds to a gamers repertoire of builds & could help him greatly in a future series. In a way, it IS teaching him to be a better gamer. Just because this doesn't require much effort to perform doesn't mean you aren't learning anything/getting productivity from it. | ||
NrG.YuY
47 Posts
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TheSubtleArt
Canada2527 Posts
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Incarnite
Macedonia117 Posts
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sLiMpoweR
United States430 Posts
It should be used purely in a series of games to throw off your opponent, but it would be incredibly dumb to base your entire foundation in pvz around a quirky cheesy build. | ||
SpyCee
United States5 Posts
1. Actual list of transitions with replays 2. Discussion on what to do when the Zerg scouts you 3. Branching mid-game tree -- what strategies have you really blocked, what ones are still in play? 4. Discussion of viability in one-game versus BoX series While this is by no means exhaustive, your so-called guide is almost useless without some of these things. From a less-constructive standpoint, any strategy that involves "mind games" is probably not viable on a large scale. So when people are saying that this is not a technique to be a better gamer, they simply mean that mind games are not a viable long-term strategy. You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does. | ||
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