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Tired of having zergs on mutliple bases? Ever feel like zerglings shouldn't be able to leave their base? Tired of getting roach/ling all-in'd? Do you want to enter the mid game with an advantage?
Then I present to you, the GTLBaby build. It's extremely versatile and punishes the zerg for picking his race.
On to the build order: (works on Xel'naga caverns, crossfire, team games, shakuras plateau)
6 type "why zerg 1 base all in CANINE?" 10 Pylon 10 Forge 13 Cannon
*All chrono boost must be used on probes*
Now you might be asking yourself, this is dumb how does this keep zerg on one base? Well the trick is you build the pylon and forge at the bottom of their ramp. Now once you build the pylon at the bottom of their ramp, you must ask them again "why 1 base? zerg is macro race"
Zerg is forces to do one of two things now: Lair (Nydus) or bust down with Roaches.
Scouting
Pylon walk in to their main around 5:45-6:00 and see what they're getting! Steal a gas or two and don't forget to call zerg a CANINE user. Furthermore if you suspect roach play to bust down your forge/pylon wall - add 3 more cannons and a pylon behind those cannons. This is imperative because zerg might think that only 1 pylon is powering those cannons and he might try to all in it. However zerg is roach rushing CANINE and doesn't realize zerg is macro race.
Transition
If you notice he tries to bust down your wall with roach or you scout roach with your pylon walked probe then play normal back at home (gate -> double gas -> core ) Now the trick is roach can't shoot up and since he only has one hatch, he should only have one queen. So you get stargate proxy (1 Vray + rally'd phoenix).
If you notice quick Lair tech then you just 3 gate expand as normal and make sure to get cannon above ur ramp, chrono boost 1 sentry as soon as cy core done and make sure to have pylons along the perimeter so you don't get nydus'd.
If he goes 1 base muta - tell him 1 base muta is CANINE strategy and just 3 gate expand and collect your win.
Replay will post more later.
ROOTCatZ - 1 base CANINE
http://www.z33k.com/match/download?game_id=49855&id=31931
BlingKing - 1 base CANINE
http://www.z33k.com/match/download?game_id=50932&id=32182
My credentials (im probably higher rated than u)
http://www.sc2ranks.com/us/768812/GTLBaby I have 200 bonus pool. this game is easy.
PS - i dont know why my previous [G] was closed, but I thought it was very informative and I will play bo3 against saracen since I didn't violate any of the strategy forum guidelines. Is this strat too powerful and TL mods don't want it to run rampant?
Link to old post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=230493
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PS -- I want this to be an ongoing community discussion of keeping zerg on one base, where they are more manageable.
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plz mods
i love this strategy, it forces zerg to play creatively and compared to terrans it seems like they have no idea how to do that
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Wow, I've seen the previous thread and I found it VERY useful. I already used this strategy against a 1 base zerg on xelnaga caverns and he did a 1base 6 minute roach push after this strategy. I collected by win very easily after informing my opponent that zerg is a macro race not for all in. It would mean a lot to me if this thread doesn't get closed again because I would like to keep a community discussion of the subject matter open
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Terrans are welcome to join and keep zerg on one base, the more the merrier.
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TY I always believe dog race is zerg and they have dog manner and this proves it
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On June 06 2011 09:18 askTeivospy wrote: TY I always believe dog race is zerg and they have dog manner and this proves it
yes.
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On June 06 2011 09:10 Incarnite wrote:
PS - i dont know why my previous [G] was closed, but I thought it was very informative and I will play bo3 against saracen since I didn't violate any of the strategy forum guidelines. Is this strat too powerful and TL mods don't want it to run rampant?
It might help to be more respectful to the game and its players too. I find this strategy very advantageous to the protoss opening, but honestly, the way you presented it was just annoying. And I'm not saying this as disrespect. I just would really prefer this strategy guide to be without all those name calling and childish banter and thinking there is no way to stop this build.
On the build, I am pretty sure it will give the toss player the advantage more likely than not if it is not scouted but if this is scouted early on (before you are able to get your forge) then you're in a bit of trouble as your first pylon is way out there ready to be sniped.
Also, a question for more info, what is the timing of this in the event that the Zerg decides to 6 pool?
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United States15275 Posts
I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3
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I PM'd you the reason why I closed it. You haven't changed a thing.
I closed it because of the amount of flamebait/trollbait in your OP flamebait/trollbait. Based on the first few responses, nothing useful is going to come out of the thread discussion-wise. I'll reopen it, but if things continue the way they are, I'm going to end up closing it again.
And as we see, the posts continue to be terrible. If this thread doesn't shape up soon, I'm going to close this one as well.
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On June 06 2011 09:45 Saracen wrote:I PM'd you the reason why I closed it. You haven't changed a thing. Show nested quote +I closed it because of the amount of flamebait/trollbait in your OP flamebait/trollbait. Based on the first few responses, nothing useful is going to come out of the thread discussion-wise. I'll reopen it, but if things continue the way they are, I'm going to end up closing it again. And as we see, the posts continue to be terrible. If this thread doesn't shape up soon, I'm going to close this one as well.
Okay i fix it up
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Excellent post, I feel like this is the best way to count the anti-FE roach/ling aggression before it even gets underway, nice!
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On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3
I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge.
Edit: but it's a good ladder build at least.
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United States15275 Posts
On June 06 2011 09:54 mage36 wrote:Show nested quote +On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3 I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge.
Well I was being sarcastic. It's a nice proxy play but if this was half as effective as he made it sound PvZ would be a broken matchup. The whole thing relies on your opponent not scouting it, which automatically makes it an unstable build.
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On June 06 2011 09:56 CosmicSpiral wrote:Show nested quote +On June 06 2011 09:54 mage36 wrote:On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3 I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge. Well I was being sarcastic. It's a nice proxy play but if this was half as effective as he made it sound PvZ would be a broken matchup. The whole thing relies on your opponent not scouting it, which automatically makes it an unstable build.
Haha! Right... I don't really know if it's sarcasm or not on the net. Kinda hard to tell. I also think that the toss players have done variations of this type of build early on in the life of the game, so it's nothing too new. Just hard to stop when it is not expected IMO.
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Seems similar to this build. Possibly riskier because it's more vulnerable to drones blocking your wall-off.
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this strat was used in broodwar, nothing new really
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You see the beauty of this build is that it's mere presence forces zerg to 9 scout
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Also if it wasn't viable how did it easily dispose of ROOTCatZ
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