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On June 06 2011 10:57 Incarnite wrote:Show nested quote +On June 06 2011 10:50 Saracen wrote:On June 06 2011 10:41 Incarnite wrote:On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something? No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread
This man is obviously a lawyer or some such similar type of person well-versed in following the letters of laws.
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I will say that walling in zergs is a really effective strategy and nydus worm is the only really worrisome thing - I will point out that new MLG maps all have a neutral lowered depot to prevent this sort of thing and it is possible that such maps + taldarim and crevasse may be entered into the map pool
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wouldn't this be easily stopped if the overlord scouts your pylon going up? :o
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On June 06 2011 10:57 Incarnite wrote:Show nested quote +On June 06 2011 10:50 Saracen wrote:On June 06 2011 10:41 Incarnite wrote:On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something? No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread
*high level play* dot dot dot
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So this means that Zerg has to watch the ramp for a Pylon and send a blocking Drone down if things seem fishy. Great, that happened a while back with the 2 Pylon 1 Cannon expansion deny as well. This is really just a cheese build. If it gets scouted, it becomes far less effective (have fun blocking off the ramp when there's a Drone bouncing back and forth right in the way). All Zerg really needs to do to counter this is rally the first Overlord so that it will pass by the ramp before going over to the enemy base. It can see the stupidly fast Probe "scout" so that the Zerg can send a blocking Drone, and if the Protoss plays standard, the Zerg loses literally no time, seeing as the first Overlord is almost invariably sent to the side of the enemy base to scout in during the midgame. Not to mention, new maps are starting to feature the burrowed Depots at the bottom of the ramp, preventing this kind of wall from doing anything.
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Aaaand what if the zerg just uses a spine crawler to kill your wall... ?
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On June 06 2011 15:33 travis wrote: Aaaand what if the zerg just uses a spine crawler to kill your wall... ?
In that first rep Catz attempted to do just that - pushed some creep up to the nat, placed the spine down, broke the pylon/forge - but by that time toss had already placed the "backup" cannon wall - 3 cannons and 2 pylons behind it.
I guess that's the 'counter' to a spine :S
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Stupid. honestly. Shouldn't even be able to block off an opponents ramp. And with the guy above, the MLG maps have the depot there so you woudlnt even be able to do that on MLG Xelnaga or MLG Shakuras. Sure it works on ladder. Sure you might win.......but don't go brag about your "I'm probably higher ranked than you" because how many of those points were from some kind of cheese?
"this game's ez" ... why haven't I heard of you?
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On June 06 2011 15:41 Duckvillelol wrote:Show nested quote +On June 06 2011 15:33 travis wrote: Aaaand what if the zerg just uses a spine crawler to kill your wall... ? In that first rep Catz attempted to do just that - pushed some creep up to the nat, placed the spine down, broke the pylon/forge - but by that time toss had already placed the "backup" cannon wall - 3 cannons and 2 pylons behind it. I guess that's the 'counter' to a spine :S
well now i gotta watch the rep lol
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alright I watched it. it's alright. i mean it's a usable opener that puts you in an alright position. but I don't really like catz's choice of nydus worm after breaking down the front of the wall.
as for why it beat catz, it's because you caught him with his pants down with your air play. you can attribute that partially to the opener screwing up his flow, and partially to him being risky. I do like the stargate followup to this.
im not really trying to diss on it, I think it's a fine opener, I just think zergs are going to complain about it when their complaints are laughably unjustified. they should just get a spine crawler to break the front of the wall while droning up, then get 7-9 roaches and kill the cannons.
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"You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does."
If protoss could get the same economy and units as zerg in a standard opening I'd agree with this statement. Instead it's more trying to hold vs the zerg until you hit 200, when the zerg did it 4 minutes ago.
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Im not saying this is the end be of all of keeping canine zerg users at bay but this definitely helps in the extermination process of these pests. The more tools we have at out disposal, the better.
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On June 06 2011 18:58 MarkIV wrote: "You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does."
If protoss could get the same economy and units as zerg in a standard opening I'd agree with this statement. Instead it's more trying to hold vs the zerg until you hit 200, when the zerg did it 4 minutes ago. I must ask you, are you making things up for attention?
What's the whole point of denying scouts? To hide things. Now imagine they scout you and think they have the whole picture. This is a strategy game, if you u want to do predictable builds that are "safe" and "standard" then by all means go ahead. I like to switch my play up and keep people on their toes. I play to win the game, whether through it's macro or early aggression. If you want to 1a your 200/200 army into my 200/200 army maybe SimCity2000 is better game for you, but be make sure to disable natural disasters so you can macro up. I don't advocate not scouting that's why I encourage pylon walking and even stealing a gas to delay their straight to lair tech. Furthermore, I explain transitions to every possible build they can do. Even if you decide against stargate you can ALWAYS 3 gate FE after this and be miles ahead of the zerg as you do 5-6 gate + 1 robo timing push. His econ won't be able to handle that after spending tons on crawlers/roaches to bust down the wall.
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the zerg doesn't need to 9 scout, they would just need to pull a drone off the line to check their ramp 5-6 seconds before second overlord pops...
note that catz's first overlord was inches away from spotting your probe. a slightly modified ovie path would force probe to take a detour and delay the wall.
i'm wondering whether zerg can pull drones to block the forge, and kill cannons before they spawn... at least holding on long enough for lings. similar to deflecting bunker in TvZ.
i think if this contain fails then it would be impossible to hold off a ling all-in counterattack.
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Even the best players sometimes get caught off-guard to a cheese. I don't think you can go around saying "this game's ez this build beats pros trolololol" because you have one replay showing a win against catz. At any rate it's possible for the zerg to block it with a single drone on the ramp patrolling
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This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing.
User was temp banned from strategy forum for this post.
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Please close this up.. This guy can't have ANYTHING that doesn't agree with his horrible style. Gonna be a trollfest up in here. "soon"
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Am i the only idiot who doesn't get the CANINE thingy ?
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if it's at the bottom of the ramp.... whats to prevent the queen from just knocking it down from the highground?.. am I missing something.. why wait for roaches?.. even crawlers reach no?
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On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing.
From your tone it seems like you use dog race. But I will entertain you with some facts. Look at my match history - GTLBaby.327 and notice that in my 1v1s I consistently play GMs and probably beat them at a 70% clip. I don't believe in letting people play the game THEY want to play, I like them to play the game I want to play. I know I'm not going to outmacro a zerg because in the current metagame, infestor, bling, ling is way too cost effective vs any protoss composition and even when you manage to beat it, the roach remax will just break your army. Until Blizzard fixes this I'm finding clever ways to beat Zerg - a lot of which I would not like to discuss right now, but be assured they work at the GM level.
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