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Tired of having zergs on mutliple bases? Ever feel like zerglings shouldn't be able to leave their base? Tired of getting roach/ling all-in'd? Do you want to enter the mid game with an advantage?
Then I present to you, the GTLBaby build. It's extremely versatile and punishes the zerg for picking his race.
On to the build order: (works on Xel'naga caverns, crossfire, team games, shakuras plateau)
6 type "why zerg 1 base all in CANINE?" 10 Pylon 10 Forge 13 Cannon
*All chrono boost must be used on probes*
Now you might be asking yourself, this is dumb how does this keep zerg on one base? Well the trick is you build the pylon and forge at the bottom of their ramp. Now once you build the pylon at the bottom of their ramp, you must ask them again "why 1 base? zerg is macro race"
Zerg is forces to do one of two things now: Lair (Nydus) or bust down with Roaches.
Scouting
Pylon walk in to their main around 5:45-6:00 and see what they're getting! Steal a gas or two and don't forget to call zerg a CANINE user. Furthermore if you suspect roach play to bust down your forge/pylon wall - add 3 more cannons and a pylon behind those cannons. This is imperative because zerg might think that only 1 pylon is powering those cannons and he might try to all in it. However zerg is roach rushing CANINE and doesn't realize zerg is macro race.
Transition
If you notice he tries to bust down your wall with roach or you scout roach with your pylon walked probe then play normal back at home (gate -> double gas -> core ) Now the trick is roach can't shoot up and since he only has one hatch, he should only have one queen. So you get stargate proxy (1 Vray + rally'd phoenix).
If you notice quick Lair tech then you just 3 gate expand as normal and make sure to get cannon above ur ramp, chrono boost 1 sentry as soon as cy core done and make sure to have pylons along the perimeter so you don't get nydus'd.
If he goes 1 base muta - tell him 1 base muta is CANINE strategy and just 3 gate expand and collect your win.
Replay will post more later.
ROOTCatZ - 1 base CANINE
http://www.z33k.com/match/download?game_id=49855&id=31931
BlingKing - 1 base CANINE
http://www.z33k.com/match/download?game_id=50932&id=32182
My credentials (im probably higher rated than u)
http://www.sc2ranks.com/us/768812/GTLBaby I have 200 bonus pool. this game is easy.
PS - i dont know why my previous [G] was closed, but I thought it was very informative and I will play bo3 against saracen since I didn't violate any of the strategy forum guidelines. Is this strat too powerful and TL mods don't want it to run rampant?
Link to old post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=230493
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PS -- I want this to be an ongoing community discussion of keeping zerg on one base, where they are more manageable.
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plz mods
i love this strategy, it forces zerg to play creatively and compared to terrans it seems like they have no idea how to do that
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Wow, I've seen the previous thread and I found it VERY useful. I already used this strategy against a 1 base zerg on xelnaga caverns and he did a 1base 6 minute roach push after this strategy. I collected by win very easily after informing my opponent that zerg is a macro race not for all in. It would mean a lot to me if this thread doesn't get closed again because I would like to keep a community discussion of the subject matter open
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Terrans are welcome to join and keep zerg on one base, the more the merrier.
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TY I always believe dog race is zerg and they have dog manner and this proves it
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On June 06 2011 09:18 askTeivospy wrote: TY I always believe dog race is zerg and they have dog manner and this proves it
yes.
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On June 06 2011 09:10 Incarnite wrote:
PS - i dont know why my previous [G] was closed, but I thought it was very informative and I will play bo3 against saracen since I didn't violate any of the strategy forum guidelines. Is this strat too powerful and TL mods don't want it to run rampant?
It might help to be more respectful to the game and its players too. I find this strategy very advantageous to the protoss opening, but honestly, the way you presented it was just annoying. And I'm not saying this as disrespect. I just would really prefer this strategy guide to be without all those name calling and childish banter and thinking there is no way to stop this build.
On the build, I am pretty sure it will give the toss player the advantage more likely than not if it is not scouted but if this is scouted early on (before you are able to get your forge) then you're in a bit of trouble as your first pylon is way out there ready to be sniped.
Also, a question for more info, what is the timing of this in the event that the Zerg decides to 6 pool?
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United States15275 Posts
I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3
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I PM'd you the reason why I closed it. You haven't changed a thing.
I closed it because of the amount of flamebait/trollbait in your OP flamebait/trollbait. Based on the first few responses, nothing useful is going to come out of the thread discussion-wise. I'll reopen it, but if things continue the way they are, I'm going to end up closing it again.
And as we see, the posts continue to be terrible. If this thread doesn't shape up soon, I'm going to close this one as well.
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On June 06 2011 09:45 Saracen wrote:I PM'd you the reason why I closed it. You haven't changed a thing. Show nested quote +I closed it because of the amount of flamebait/trollbait in your OP flamebait/trollbait. Based on the first few responses, nothing useful is going to come out of the thread discussion-wise. I'll reopen it, but if things continue the way they are, I'm going to end up closing it again. And as we see, the posts continue to be terrible. If this thread doesn't shape up soon, I'm going to close this one as well.
Okay i fix it up
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Excellent post, I feel like this is the best way to count the anti-FE roach/ling aggression before it even gets underway, nice!
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On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3
I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge.
Edit: but it's a good ladder build at least.
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United States15275 Posts
On June 06 2011 09:54 mage36 wrote:Show nested quote +On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3 I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge.
Well I was being sarcastic. It's a nice proxy play but if this was half as effective as he made it sound PvZ would be a broken matchup. The whole thing relies on your opponent not scouting it, which automatically makes it an unstable build.
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On June 06 2011 09:56 CosmicSpiral wrote:Show nested quote +On June 06 2011 09:54 mage36 wrote:On June 06 2011 09:44 CosmicSpiral wrote: I think your strategy will revolutionize the matchup and ensure Protoss dominance in all tournaments.
Or it's a gimmicky proxy build that will be become outdated in three months.
I believe in the first. <3 I also think it won't revolutionize the match up as it is easily stoppable when it is expected. It won't be a permanent build as zergs can just send a drone to patrol the ramp to stop this type of strat or better yet, let the toss player almost complete or complete the pylon and block the forge. Well I was being sarcastic. It's a nice proxy play but if this was half as effective as he made it sound PvZ would be a broken matchup. The whole thing relies on your opponent not scouting it, which automatically makes it an unstable build.
Haha! Right... I don't really know if it's sarcasm or not on the net. Kinda hard to tell. I also think that the toss players have done variations of this type of build early on in the life of the game, so it's nothing too new. Just hard to stop when it is not expected IMO.
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Seems similar to this build. Possibly riskier because it's more vulnerable to drones blocking your wall-off.
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this strat was used in broodwar, nothing new really
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You see the beauty of this build is that it's mere presence forces zerg to 9 scout
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Also if it wasn't viable how did it easily dispose of ROOTCatZ
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Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7
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Why is it called GTLBaby?
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I've played with this exact opening in Beta a lot and maybe early season 1, and follow this up with proxy stargate right by their ramp for lols , or an expo. It can work, but against good players you'll get punished for it... for me at least the higher I ranked up, the worse it worked, especially this people who saw this before But seems like it worked for you vs rly good players, maybe it was my execution that was lacking
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On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7
ur play is clearly not refined
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On June 06 2011 10:41 Incarnite wrote:Show nested quote +On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined
Your thread could do with many more details and much less bm.
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On June 06 2011 10:41 Incarnite wrote:Show nested quote +On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something?
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1 Question.
Why are you capitalizing CANINE and even mentioning it?
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Frankly, I am disappointed to see you post this build on TL. Here on TL, we learn to be better gamers. Not take wins that require little to no skill.
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On June 06 2011 10:50 Saracen wrote:Show nested quote +On June 06 2011 10:41 Incarnite wrote:On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something?
No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread
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dis build is da bomb. I was silver nub but now am master pro. Thank u incarnite
Seriously though, I think that the threat of this kind of stuff is important because you can force early scouting and such and gain some small amount of advantage that way.
I like forcing things. I loved that protoss used to have to (may still do really) rush to stalker so that they can stop potential reaper in TvP.
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Do you really think it would work more than once against the same person?
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On June 06 2011 11:00 Darkthorn wrote: Do you really think it would work more than once against the same person?
that's the beauty of the metagame
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Do you think 6 pool would work more than once against someone? probably not but u put that fear into someone and can easily take a game off someone in a bo3
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On June 06 2011 10:54 Terminator(471) wrote: Frankly, I am disappointed to see you post this build on TL. Here on TL, we learn to be better gamers. Not take wins that require little to no skill.
some ppl still dont understand that in a BoX (hell even on ladder) its "all about" changing your game style. to throw your opponent off or to have god damn fun. being a better gamer also includes understanding the metagame.
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On June 06 2011 10:54 Terminator(471) wrote: Frankly, I am disappointed to see you post this build on TL. Here on TL, we learn to be better gamers. Not take wins that require little to no skill. How do you define what being a better gamer is? All this build is doing is introducing a fresh style of play which will most likely become obsolete in 2 weeks tops. However this adds to a gamers repertoire of builds & could help him greatly in a future series. In a way, it IS teaching him to be a better gamer. Just because this doesn't require much effort to perform doesn't mean you aren't learning anything/getting productivity from it.
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oh god this thing made a guide? LOL
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Clearly a troll post. Your guide is basically "wall his ramp with a pylon and forge", and literally nothing else; no techniques, pictures to explain placement, etc....and then you name the build after yourself even though it's been done since day 1 of the beta. Wtf?
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I explain transitions, what to scout for and how to talk to zerg.
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ultimately.. its a build, its not a very good build but its useful none the less. And the reason i say its not a very good build is because while your perfecting your cannon cheeses other people will actually be getting good at playing the game.
It should be used purely in a series of games to throw off your opponent, but it would be incredibly dumb to base your entire foundation in pvz around a quirky cheesy build.
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As a constructive criticism, it would be fantastic if you could add the following:
1. Actual list of transitions with replays 2. Discussion on what to do when the Zerg scouts you 3. Branching mid-game tree -- what strategies have you really blocked, what ones are still in play? 4. Discussion of viability in one-game versus BoX series
While this is by no means exhaustive, your so-called guide is almost useless without some of these things.
From a less-constructive standpoint, any strategy that involves "mind games" is probably not viable on a large scale. So when people are saying that this is not a technique to be a better gamer, they simply mean that mind games are not a viable long-term strategy. You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does.
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On June 06 2011 10:57 Incarnite wrote:Show nested quote +On June 06 2011 10:50 Saracen wrote:On June 06 2011 10:41 Incarnite wrote:On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something? No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread
This man is obviously a lawyer or some such similar type of person well-versed in following the letters of laws.
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I will say that walling in zergs is a really effective strategy and nydus worm is the only really worrisome thing - I will point out that new MLG maps all have a neutral lowered depot to prevent this sort of thing and it is possible that such maps + taldarim and crevasse may be entered into the map pool
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wouldn't this be easily stopped if the overlord scouts your pylon going up? :o
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On June 06 2011 10:57 Incarnite wrote:Show nested quote +On June 06 2011 10:50 Saracen wrote:On June 06 2011 10:41 Incarnite wrote:On June 06 2011 10:27 Halcyondaze wrote: Not really anything new, but only viable on rare occasions in my opinion. Not even something I would use as a High Masters toss in a Bo7 ur play is clearly not refined Are you trying to start something? No he just theorycrafted he wouldnt use it and dismissed it. I clearly used it in high level playw ith success, he's trolling my thread
*high level play* dot dot dot
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So this means that Zerg has to watch the ramp for a Pylon and send a blocking Drone down if things seem fishy. Great, that happened a while back with the 2 Pylon 1 Cannon expansion deny as well. This is really just a cheese build. If it gets scouted, it becomes far less effective (have fun blocking off the ramp when there's a Drone bouncing back and forth right in the way). All Zerg really needs to do to counter this is rally the first Overlord so that it will pass by the ramp before going over to the enemy base. It can see the stupidly fast Probe "scout" so that the Zerg can send a blocking Drone, and if the Protoss plays standard, the Zerg loses literally no time, seeing as the first Overlord is almost invariably sent to the side of the enemy base to scout in during the midgame. Not to mention, new maps are starting to feature the burrowed Depots at the bottom of the ramp, preventing this kind of wall from doing anything.
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Aaaand what if the zerg just uses a spine crawler to kill your wall... ?
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On June 06 2011 15:33 travis wrote: Aaaand what if the zerg just uses a spine crawler to kill your wall... ?
In that first rep Catz attempted to do just that - pushed some creep up to the nat, placed the spine down, broke the pylon/forge - but by that time toss had already placed the "backup" cannon wall - 3 cannons and 2 pylons behind it.
I guess that's the 'counter' to a spine :S
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Stupid. honestly. Shouldn't even be able to block off an opponents ramp. And with the guy above, the MLG maps have the depot there so you woudlnt even be able to do that on MLG Xelnaga or MLG Shakuras. Sure it works on ladder. Sure you might win.......but don't go brag about your "I'm probably higher ranked than you" because how many of those points were from some kind of cheese?
"this game's ez" ... why haven't I heard of you?
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On June 06 2011 15:41 Duckvillelol wrote:Show nested quote +On June 06 2011 15:33 travis wrote: Aaaand what if the zerg just uses a spine crawler to kill your wall... ? In that first rep Catz attempted to do just that - pushed some creep up to the nat, placed the spine down, broke the pylon/forge - but by that time toss had already placed the "backup" cannon wall - 3 cannons and 2 pylons behind it. I guess that's the 'counter' to a spine :S
well now i gotta watch the rep lol
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alright I watched it. it's alright. i mean it's a usable opener that puts you in an alright position. but I don't really like catz's choice of nydus worm after breaking down the front of the wall.
as for why it beat catz, it's because you caught him with his pants down with your air play. you can attribute that partially to the opener screwing up his flow, and partially to him being risky. I do like the stargate followup to this.
im not really trying to diss on it, I think it's a fine opener, I just think zergs are going to complain about it when their complaints are laughably unjustified. they should just get a spine crawler to break the front of the wall while droning up, then get 7-9 roaches and kill the cannons.
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"You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does."
If protoss could get the same economy and units as zerg in a standard opening I'd agree with this statement. Instead it's more trying to hold vs the zerg until you hit 200, when the zerg did it 4 minutes ago.
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Im not saying this is the end be of all of keeping canine zerg users at bay but this definitely helps in the extermination process of these pests. The more tools we have at out disposal, the better.
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On June 06 2011 18:58 MarkIV wrote: "You shouldn't need to hide things, to tilt your opponent, to avoid scouting, etc etc. That's not what a "better gamer" does."
If protoss could get the same economy and units as zerg in a standard opening I'd agree with this statement. Instead it's more trying to hold vs the zerg until you hit 200, when the zerg did it 4 minutes ago. I must ask you, are you making things up for attention?
What's the whole point of denying scouts? To hide things. Now imagine they scout you and think they have the whole picture. This is a strategy game, if you u want to do predictable builds that are "safe" and "standard" then by all means go ahead. I like to switch my play up and keep people on their toes. I play to win the game, whether through it's macro or early aggression. If you want to 1a your 200/200 army into my 200/200 army maybe SimCity2000 is better game for you, but be make sure to disable natural disasters so you can macro up. I don't advocate not scouting that's why I encourage pylon walking and even stealing a gas to delay their straight to lair tech. Furthermore, I explain transitions to every possible build they can do. Even if you decide against stargate you can ALWAYS 3 gate FE after this and be miles ahead of the zerg as you do 5-6 gate + 1 robo timing push. His econ won't be able to handle that after spending tons on crawlers/roaches to bust down the wall.
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the zerg doesn't need to 9 scout, they would just need to pull a drone off the line to check their ramp 5-6 seconds before second overlord pops...
note that catz's first overlord was inches away from spotting your probe. a slightly modified ovie path would force probe to take a detour and delay the wall.
i'm wondering whether zerg can pull drones to block the forge, and kill cannons before they spawn... at least holding on long enough for lings. similar to deflecting bunker in TvZ.
i think if this contain fails then it would be impossible to hold off a ling all-in counterattack.
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Even the best players sometimes get caught off-guard to a cheese. I don't think you can go around saying "this game's ez this build beats pros trolololol" because you have one replay showing a win against catz. At any rate it's possible for the zerg to block it with a single drone on the ramp patrolling
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This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing.
User was temp banned from strategy forum for this post.
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Please close this up.. This guy can't have ANYTHING that doesn't agree with his horrible style. Gonna be a trollfest up in here. "soon"
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Am i the only idiot who doesn't get the CANINE thingy ?
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if it's at the bottom of the ramp.... whats to prevent the queen from just knocking it down from the highground?.. am I missing something.. why wait for roaches?.. even crawlers reach no?
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On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing.
From your tone it seems like you use dog race. But I will entertain you with some facts. Look at my match history - GTLBaby.327 and notice that in my 1v1s I consistently play GMs and probably beat them at a 70% clip. I don't believe in letting people play the game THEY want to play, I like them to play the game I want to play. I know I'm not going to outmacro a zerg because in the current metagame, infestor, bling, ling is way too cost effective vs any protoss composition and even when you manage to beat it, the roach remax will just break your army. Until Blizzard fixes this I'm finding clever ways to beat Zerg - a lot of which I would not like to discuss right now, but be assured they work at the GM level.
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On June 07 2011 02:03 Aterons_toss wrote: Am i the only idiot who doesn't get the CANINE thingy ?
Canine is a euphemism for dog.
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On June 07 2011 02:15 Incarnite wrote:Show nested quote +On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing. From your tone it seems like you use dog race. But I will entertain you with some facts. Look at my match history - GTLBaby.327 and notice that in my 1v1s I consistently play GMs and probably beat them at a 70% clip. I don't believe in letting people play the game THEY want to play, I like them to play the game I want to play. I know I'm not going to outmacro a zerg because in the current metagame, infestor, bling, ling is way too cost effective vs any protoss composition and even when you manage to beat it, the roach remax will just break your army. Until Blizzard fixes this I'm finding clever ways to beat Zerg - a lot of which I would not like to discuss right now, but be assured they work at the GM level. I know you think you're good, but you're probably only Avilo good Yeah you get wins in ladder, but seriously, don't you think the maps used in tournament play have accounted for this? Ladder is a rough estimate of your skill, the only true testament are tourney/league wins. Not really a good guide imo, you could have just said "10forge pylon block then transition to whatever" and people would have known what you're talking about. Pride's 2rax guide had more substance.
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On June 07 2011 02:22 tehemperorer wrote:Show nested quote +On June 07 2011 02:15 Incarnite wrote:On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing. From your tone it seems like you use dog race. But I will entertain you with some facts. Look at my match history - GTLBaby.327 and notice that in my 1v1s I consistently play GMs and probably beat them at a 70% clip. I don't believe in letting people play the game THEY want to play, I like them to play the game I want to play. I know I'm not going to outmacro a zerg because in the current metagame, infestor, bling, ling is way too cost effective vs any protoss composition and even when you manage to beat it, the roach remax will just break your army. Until Blizzard fixes this I'm finding clever ways to beat Zerg - a lot of which I would not like to discuss right now, but be assured they work at the GM level. I know you think you're good, but you're probably only Avilo good  Yeah you get wins in ladder, but seriously, don't you think the maps used in tournament play have accounted for this? Ladder is a rough estimate of your skill, the only true testament are tourney/league wins. Not really a good guide imo, you could have just said "10forge pylon block then transition to whatever" and people would have known what you're talking about. Pride's 2rax guide had more substance.
Not a guide, a discussion. I want to discuss more ways of punishing greedy zergs and more effective ways of keeping the dog babys on one base
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On June 07 2011 02:15 Incarnite wrote:Show nested quote +On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing. From your name it seems like you use dog race..
fixed
That said, this thread is already in danger of being closed without the replay links being broken. So please fix them!
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On June 07 2011 02:26 Incarnite wrote:Show nested quote +On June 07 2011 02:22 tehemperorer wrote:On June 07 2011 02:15 Incarnite wrote:On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing. From your tone it seems like you use dog race. But I will entertain you with some facts. Look at my match history - GTLBaby.327 and notice that in my 1v1s I consistently play GMs and probably beat them at a 70% clip. I don't believe in letting people play the game THEY want to play, I like them to play the game I want to play. I know I'm not going to outmacro a zerg because in the current metagame, infestor, bling, ling is way too cost effective vs any protoss composition and even when you manage to beat it, the roach remax will just break your army. Until Blizzard fixes this I'm finding clever ways to beat Zerg - a lot of which I would not like to discuss right now, but be assured they work at the GM level. I know you think you're good, but you're probably only Avilo good  Yeah you get wins in ladder, but seriously, don't you think the maps used in tournament play have accounted for this? Ladder is a rough estimate of your skill, the only true testament are tourney/league wins. Not really a good guide imo, you could have just said "10forge pylon block then transition to whatever" and people would have known what you're talking about. Pride's 2rax guide had more substance. Not a guide, a discussion. I want to discuss more ways of punishing greedy zergs and more effective ways of keeping the dog babys on one base I get it but I guess I just don't understand how deep you can actually take a discussion if the subject is cannon rushing, since the transition is what is important but can be essentially any topic. After successfully cannon rushing you can pretty much do anything because you've already put yourself into a winning position imo
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z33k is down, what u want me to do
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wasn't the correct cheap response was 6 lings and queen to attack if it's a cannon contain, or 2-3 crawlers with an in-base hatch for macroing?
i mean if you get pylon blocked i would go find a 3rd that is easy reach or get a spawning pool and a gas then bust down and exspand, generally if you don't panic or force yourself into a x build then i don't see this an issue.
what are the numbers on a baneling bust vs protoss?
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If they see only 1 pylon go down, why wouldn't they send drones to attack it, and have 1-2 drones on your probe?
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On June 07 2011 02:32 Incarnite wrote: z33k is down, what u want me to do
Host them somewhere else, probably.
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So there is only 1 pylon going down and then you build a forge to block off the ramp...Wouldnt a zerg just uhh block the forge with drones? Zergs first built overlord usually goes to the ramp to watch for this sort of thing, am i misunderstanding something?
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It works definitely, so does 6 pool. So basically i don't see alot of revolutionary or new things coming out of this.
EDIT: Mods should close this IMO
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Can you get enough defense at home in time to block a 1base 2hatch hydra (or roach) + speedling doom drop? You get hit pretty hard at the ~8 minute mark if they snapcall the fast lair + inbase hatch off of 1base in response to your wallin.
Also, doesn't this fail on pretty much ANY tournament map, with the doodads/depots on the bottom of the ramp?
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On June 07 2011 00:39 theBIGdog wrote: This thread should be closed. BM cheeser just calling his cheese flavor of the week style. I bet he loses to gold leaguers in standard games so he had to come up with new ways of cannon rushing.
User was temp banned from strategy forum for this post. banned on your birthday, pretty funny
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So I've left this open for a day. I've gotten numerous requests to close the thread compared to how many requests I got to leave it open. Your find and replace every instance of "dog" with "CANINE" instead of just deleting every instance of "dog" doesn't do anything to fix the thread. Unless you spend all of your time laddering, this strategy doesn't even work since you're going to be using MLG/GSL maps, not blizzard maps, for customs/tournaments/practice/etc (you might as well write about how Terran can abuse close spawns for LT/Meta). But most of all, no compelling discussion has come out of this thread. The most that has come out of it is you saying "let's talk about how to keep Zerg on one base." So yeah, I'm closing this.
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