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Active: 4937 users

PvP is going to change in the next Patch ! - Page 27

Forum Index > Closed
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Kevincible
Profile Joined February 2011
Canada70 Posts
April 22 2011 17:08 GMT
#521
On April 23 2011 02:00 Whitewing wrote:
Easy mode fix: Have warpgates warp in units near your nexus or a warp prism, and require a separate upgrade to warp them in from pylons.

*BAM*

wow.. this is actually quite brilliant! I approve <3
Chronald
Profile Joined December 2009
United States619 Posts
April 22 2011 17:08 GMT
#522
I'm going to proxy 2gate almost every zerg from now on. Faster Zealots gogogo.
Got that.
chaopow
Profile Joined March 2011
United States556 Posts
April 22 2011 17:09 GMT
#523
To be honest, Im fine with the 4gate vs 4gate battle. It relies much on micro and the games are short. If it does happen to be an even fight, its whoever can get collosus out fast enough without dying from any counters. Sometimes it can be a coin flip, but changing warpgates/gateways would mess up all the other matchups.
Soowoo AD.
DivineSC
Profile Blog Joined March 2011
United States128 Posts
April 22 2011 17:09 GMT
#524
This is going to make 2 gate zealot pressure SOOO strong...
Follow me on Twitter @vGDivine Vision Gaming. vGCommunity.com
JiYan
Profile Blog Joined February 2009
United States3668 Posts
April 22 2011 17:10 GMT
#525
feel like this is going to mess things up T_T
jackalope1234
Profile Joined December 2010
122 Posts
April 22 2011 17:10 GMT
#526
You could always just decrease build time of units from gateways so that if you use warpgate you have to wait longer for reinforcements then a guy who made them from warpgates *trollface*
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2011 17:11 GMT
#527
So proxy gates will become undefendable again, and terrans will win games by random poking at Ps ramp, again.

Sounds like fun.

I hope it works out better than it does in my mind lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2011-04-22 17:17:24
April 22 2011 17:12 GMT
#528
On April 23 2011 02:02 djcube wrote:
Interesting potential changes. I'm not exactly sure how this would discourage 4gate in PvP, though. What would stop the player 4gating from just pumping units off 4 gateways, then timing their attack when warpgates would kick in?


a sentry, or two... The thing with the current 4 gate timing is that getting a sentry at your ramp is extreme timing, let alone having units to support that sentry. Now if Warp gate is delayed, you could potentially have enough units, robo and a sentry or 2 sitting at your ramp, while your army will be weaker, the defender has a much larger chance of defending, and killing units that warp up the ramp or prevent units from going up the ramp.

however, the interesting change will be on how this effects the whole early metagame. Will protoss in PvP turn into a 2 gate make units to survive? or will the change on the zealot build time be enough to not have this happen. It is a really fine line with timing windows in this matchup.

On April 23 2011 02:11 Liquid`Jinro wrote:
So proxy gates will become undefendable again, and terrans will win games by random poking at Ps ramp, again.

Sounds like fun.

I hope it works out better than it does in my mind lol


same, the matchup as a whole feels like a mess. 2 gate, cannon rushes, 4 warpgate. Are currently the 3 most common options followed by some form of 3 gate defense. and even then the protoss mid and late game seems broke. The colossus transition is fine, but when it starts going late game, mass voids are just probably the lamest thing ive seen.

on the bright side it should make defending 6,7,8 pools extremely freaking easy... depending on the build time buff for the zealot would mean not even having to scout a zerg for that cheese lol.
entrust
Profile Joined February 2011
Poland196 Posts
April 22 2011 17:13 GMT
#529
I think blizzard is aware of what might happen if they decrease zealot build time, so don't be to hasty until you see the changes. This guy only gave a hint and everybody is acting like they have actual changes.
sickoota
Profile Blog Joined April 2010
Canada918 Posts
April 22 2011 17:13 GMT
#530
The whole pvz 3gate expand timing really relies on being able to pop out one sentry then warp in another one when the research finishes. Hope I can still hold on to a nexus in pvz.
I could spend a while with that smile
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
April 22 2011 17:14 GMT
#531
Are they going to make the gateway units build time the same timing as the cooldown?
I can only play starcraft when I am shit canned. IPXZERG is a god.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
April 22 2011 17:14 GMT
#532
And the MC style Nexus-cancel remains untouched, most likely, even though you have to blind counter it as Z or lose. Why not just make warp-in have a longer cooldown instead of making proxygates ridiculous?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
April 22 2011 17:17 GMT
#533
On April 23 2011 02:09 DivineSC wrote:
This is going to make 2 gate zealot pressure SOOO strong...


You mean viable?
I have a beard. I'm unprofessional.
jackalope1234
Profile Joined December 2010
122 Posts
April 22 2011 17:18 GMT
#534
This ruin s the spani build now. Zealot rush or double stalker pressure Hope you zergs are happy youve sealed your own fate.
Samhax
Profile Joined August 2010
1054 Posts
April 22 2011 17:18 GMT
#535
On April 23 2011 02:00 Whitewing wrote:
Easy mode fix: Have warpgates warp in units near your nexus or a warp prism, and require a separate upgrade to warp them in from pylons.

*BAM*


The question that matter is when this separate upgrade has to kick in (early/mid? mid? mid/late? or late?)
TheResidentEvil
Profile Joined September 2010
United States991 Posts
April 22 2011 17:20 GMT
#536
I dont think they need to do anything to 4 gate. I think they need to change the immortal. An immortal opening is SO close to stopping a 4 gate. If you could get the immortal out faster, 4 gate would be dead.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
April 22 2011 17:20 GMT
#537
just limit the early game range of warp ins, the problem isnt the 4 gate rush in itself, its the ridiculous fucking warp in on high ground, where you cant do anything once that happens.
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 22 2011 17:22 GMT
#538
I liked Tyler's suggestion on sotg, make 1 FF block vision up a ramp so a 4 gate can't warp in on your high ground. I really hope they are looking at the fact that every protoss matchup is centered around the colossus. Playing protoss is so boring and predictable right now. Whenever I play pvt the terrans blind counter with vikings in the mid game, it makes any colossus play or stargate play fail. I hope they make storm not have to be researched, so templar become viable without colossus first. Emp and fungal are both better than storm and don't have to be researched. They also can act as detection which storm cannot.
:)
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2011-04-22 17:28:58
April 22 2011 17:23 GMT
#539
On April 23 2011 02:20 PlaGuE_R wrote:
just limit the early game range of warp ins, the problem isnt the 4 gate rush in itself, its the ridiculous fucking warp in on high ground, where you cant do anything once that happens.


There are 2 problems :

-warp in on high ground
-no advantage to the defender because of the warp in
Spinfuser
Profile Joined January 2011
United States47 Posts
April 22 2011 17:23 GMT
#540
This could make the one zelot one stalker push against T even more powerful if those units come out even faster I think they are flirting with a dangerous change.
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