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Active: 1512 users

Are stalkers really useful? - Page 4

Forum Index > Closed
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Mirror0423
Profile Blog Joined October 2009
United States175 Posts
November 18 2010 05:27 GMT
#61
So i thought about it in my head, and i think i know what the role of stalkers were SUPPOSED to be. To STALK the enemy if they're running from you. That' was the purpose of blink wasn't it? to make sure you can chase them down and kill them?
But they've lost their purpose because if you have any decent number of stalks in your army your enemy is NEVER running away from you since they just ROFLstomped you....
Lobber
Profile Joined August 2010
Canada414 Posts
November 18 2010 05:30 GMT
#62
The obvious solution is to zealot sentry every match up... It actually works surprisingly well until you know... it actually doesn't...

You are not your APM, you are not you ladder ranking.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 18 2010 05:30 GMT
#63
Yeah, that's a good observation. But any good protoss player will tell you NEVER to blink into an attack. Its okay if you're just going to pick off a unit or two when they obviously can't get you (picking off low health muta, or sniping that retreating medivac) but you otherwise need to save the blink so you can run away if they attack.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 18 2010 05:30 GMT
#64
On November 18 2010 14:30 Lobber wrote:
The obvious solution is to zealot sentry every match up... It actually works surprisingly well until you know... it actually doesn't...



Metalopolis >_<
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 18 2010 05:36 GMT
#65
To put how bad the stalker is into game context, I'll use Idra vs Nazgul from MLG Dallas:
Nazgul pushed out with 12 blink stalkers (1650/750)
Idra defended with 10 speedlings and 4 hydra without range (750/350)
Idra wins the fight even with Nazgul's great blink micro only losing the 10 lings
Nazgul lost 1500/600 to Idra losing 250/0 even though his army was over twice as expensive.

Are people seriously saying hydra are worse than stalker or stalkers are a decent unit?
mprs
Profile Joined April 2010
Canada2933 Posts
November 18 2010 05:41 GMT
#66
well, they are useful for shooting ground and air units.

before i read your post,i was gonna be like, dumb argument. I read your post, and my thoughts remain.

Yes, they are useful. Play a 100 games without building a single stalker. Let us know how many you win.
We talkin about PRACTICE
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-18 05:43:34
November 18 2010 05:42 GMT
#67
hydra are really bad... They are pretty much only usable in the same circumstances as Stalker, only you can't get them early game and they can't blink. Better for base defense though and nydus/drops.

Stalker has 2x health and half the DPS, and is armored for 25 minerals more... you can't really say one is good and the other is bad, they are mirrors of each other.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
November 18 2010 05:45 GMT
#68
On November 18 2010 14:41 mprs wrote:
well, they are useful for shooting ground and air units.

before i read your post,i was gonna be like, dumb argument. I read your post, and my thoughts remain.

Yes, they are useful. Play a 100 games without building a single stalker. Let us know how many you win.

I've played nearly 100 games using 5 or less stalkers (PvTs and PvZs) and won most of them.
AndAgain
Profile Joined November 2010
United States2621 Posts
November 18 2010 05:49 GMT
#69
On November 18 2010 14:45 TossNub wrote:
Show nested quote +
On November 18 2010 14:41 mprs wrote:
well, they are useful for shooting ground and air units.

before i read your post,i was gonna be like, dumb argument. I read your post, and my thoughts remain.

Yes, they are useful. Play a 100 games without building a single stalker. Let us know how many you win.

I've played nearly 100 games using 5 or less stalkers (PvTs and PvZs) and won most of them.


What rank are you? I wouldn't mind seeing some replays of your macro games against zerg.
All your teeth should fall out and hair should grow in their place!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 18 2010 05:51 GMT
#70
not to mention they scale horribly with upgrades compared with almost any other unit >.<
When they see MC Probe, all the ladies disrobe.
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
November 18 2010 05:57 GMT
#71
On November 18 2010 14:49 AndAgain wrote:
Show nested quote +
On November 18 2010 14:45 TossNub wrote:
On November 18 2010 14:41 mprs wrote:
well, they are useful for shooting ground and air units.

before i read your post,i was gonna be like, dumb argument. I read your post, and my thoughts remain.

Yes, they are useful. Play a 100 games without building a single stalker. Let us know how many you win.

I've played nearly 100 games using 5 or less stalkers (PvTs and PvZs) and won most of them.


What rank are you? I wouldn't mind seeing some replays of your macro games against zerg.

1050 diamond, though I'm matched up against 1700~1900 diamonds mostly, so i'm guessing that's my MMR
SteveNick
Profile Joined November 2008
United States304 Posts
November 18 2010 06:03 GMT
#72
On November 18 2010 14:42 GoldenH wrote:
hydra are really bad... They are pretty much only usable in the same circumstances as Stalker, only you can't get them early game and they can't blink. Better for base defense though and nydus/drops.

Stalker has 2x health and half the DPS, and is armored for 25 minerals more... you can't really say one is good and the other is bad, they are mirrors of each other.



This would be a fair argument if Zerg only had hydralisk and no roaches, but that's not the case. Protoss has to rely on the Stalker for that role, while Zerg can use hydralisk OR roach depending on situation.
It's all fun and games until somebody gets 4gated.
Xapti
Profile Joined April 2010
Canada2473 Posts
November 18 2010 06:05 GMT
#73
Stalkers are flat out better than hydralisks because they move faster, deal bonus damage vs armored, have extra range without requiring upgrade, and have blink ability.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2010-11-18 06:11:49
November 18 2010 06:09 GMT
#74
Personally, I believe that the stalker has filled the role of the dragoon very well. It may have less range, but it is much more mobile, not even counting blink. I agree that the DPS is a bit lower, but I would still take the stalker over the dragoon any day.

On November 18 2010 15:03 SteveNick wrote:
This would be a fair argument if Zerg only had hydralisk and no roaches, but that's not the case. Protoss has to rely on the Stalker for that role, while Zerg can use hydralisk OR roach depending on situation.


But can't the Protoss go Immortal/Stalker depending on the situation?
claricorp
Profile Joined July 2010
Canada142 Posts
November 18 2010 06:25 GMT
#75
I am a zerg player who has only started playing again recently.

A small number of tosses ive been playing have been really playing hardcore reactive style gameplay with more expanding which can be pretty frightening to deal with midgame. (something like 5 or so gateway with robos and stargates or high templar) most of these few players are getting a few stalkers early game but mostly zealots and sentries into the late game. I find ALOT that if a toss goes high templar + zealot they will never go stargate and instead opt for a scary chargelot+high templar(sometimes archons too 0_o) and use small teams of blink stalkers to run around and kick down all my expansions.

This is mainly against my heavy roach/speedling builds ive been favoring against toss lately
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-18 06:33:28
November 18 2010 06:29 GMT
#76
On November 18 2010 15:09 Rkie wrote:
Personally, I believe that the stalker has filled the role of the dragoon very well. It may have less range, but it is much more mobile, not even counting blink. I agree that the DPS is a bit lower, but I would still take the stalker over the dragoon any day.


I'd rather have a dragoon, a unit with the range to snipe bunkers, and an instant turning speed so you could stutter step that eats marines alive instead of for equal cost. It'd probably do alright against roaches too, since the only reason that the stalker is poor against roach is their turning speed/attack animation.

On November 18 2010 15:09 Rkie wrote:
Show nested quote +
On November 18 2010 15:03 SteveNick wrote:
This would be a fair argument if Zerg only had hydralisk and no roaches, but that's not the case. Protoss has to rely on the Stalker for that role, while Zerg can use hydralisk OR roach depending on situation.


But can't the Protoss go Immortal/Stalker depending on the situation?


Why would you, the Immortals the tank, and what does the damage. The best parts of the roach/hydra. The stalker has the worst parts, low health, low damage. But hey, it shoots air.

Roach hydra > zealot stalker clearly. But it wouldn't hurt the game to give the hydra a bit more health. It's too weak against air units.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Chamenas
Profile Blog Joined August 2010
96 Posts
November 18 2010 06:32 GMT
#77
Stalkers aren't an end-all counter unit. SC2 also isn't about hard counters. It's very much about macro and sometimes getting little advantages with micro. Stalkers are great in the early game, so-so in the mid-game and admittedly pretty bad in the late-game (even with upgrades). Other units often excel with upgrades even towards the end stages, Stalkers don't, but that would be about their biggest con. They are far from useless and arguably essentially to good Protoss play.
Chamenas
Profile Blog Joined August 2010
96 Posts
November 18 2010 06:36 GMT
#78
On November 18 2010 14:36 Darkstar_X wrote:
To put how bad the stalker is into game context, I'll use Idra vs Nazgul from MLG Dallas:
Nazgul pushed out with 12 blink stalkers (1650/750)
Idra defended with 10 speedlings and 4 hydra without range (750/350)
Idra wins the fight even with Nazgul's great blink micro only losing the 10 lings
Nazgul lost 1500/600 to Idra losing 250/0 even though his army was over twice as expensive.

Are people seriously saying hydra are worse than stalker or stalkers are a decent unit?


If Idra has that combination, then Nazgul probably shouldn't have gone in with 12 stalkers. Some mix of Chargelots or Sentries + Stalkers or all three would have been far better. Even if SC2 is more about macro than it is about unit compositions, a poor unit composition is still going to do very poorly.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
November 18 2010 06:43 GMT
#79
I'm too lazy to read through the rest, but stalkers are amazing units. Watch Tyler's (Nony's) or especially nazgul. Toss takes allot of micro to pull off, but especially with blink they are amazing units not to be underestimated. They're great at harass. They're good at kiting, and I've seen a guy take blink stalkers, catch his opponent at his natural, force field a ramp, blink up and wreak havoc on his drone count before the force field dissipated.

They have very nice mobility with blink, and while, yes, zerg units can be faster, when successfully micro'd, a retreat is very possible if you have a decent number of stalkers left. The high range combined with thier formidable speed make for a fabulous unit in the early game. Obviously in the late game, they lose some of their power with units like immortals, etc out, but a tremendous unit all around IMO. Also, with blink, great response to muta play.
"If you're not angry, you're not paying attention"
jmack
Profile Joined August 2010
Canada285 Posts
November 18 2010 06:43 GMT
#80
On November 18 2010 14:23 AndAgain wrote:
I think the reason PvZ is imbalanced right now (IMO), is because protoss has no choice but to make quite a few stalkers to fend off roaches, and just in case mutas show up.

On the other hand, you don't need a lot of stalkers against terran because zealot/sentry is good against MM early game. Later, robo units are good against MMM.

So the strength of a protoss army in general is inversely correlated by how many stalkers it has.



This isn't exactly true. Something I've been doing in my PvZ is surprisingly relevant to this thread actually. I try to exploits zergs terrible A.A.

Not sure how effective the first part is, but a single or double gas steal after a 10 gate opening. Building nothing but zealots, while my core and stargate comes up, Chrono boost out two voidrays and begin an attack on the main. Queens get melted. There's a few responses but they're easily controlled. Kill any building evo chamber or hydra den. Handle any ling/roach counter attack with third voidray and zealots. Even if you lose all your zealots, the voidray will mop up.

Seems to be working great for me, and you'll notice there's no stalkers built at all. Just need to wall to ensure no lings get in.

This thread is sure making me question my stalker counts though....hmmmm...

But I don't see immortals being any more useful. ;_;
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
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