• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:16
CET 14:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2352 users

Are stalkers really useful?

Forum Index > Closed
Post a Reply
1 2 3 4 5 6 Next All
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
November 18 2010 03:06 GMT
#1
So, I used to follow broodwar very closely, and I've finally gotten over my snobbiness and moves over to the SC2 scene. But now I'm questioning the usefulness of stalkers. I've hit 1800 diamond(still going up so... dunno where i'll stop just yet) and honestly, it's VERY rare for me to use a stalker heavy army(excluding PvP obviously). I can't remember any 1v1 games where I used stalkers. Stalkers seems to melt against pretty much any unit. I do understand that they are GREAT supporting units, but once your zelots are dead, or you're out of forcefields, they seems to be completely useless.
Yes stalkers are "fast" but think about units that are FASTER than stalkers, zerglings, and bio units. both of which WRECKS stalkers. Even with blink, running away seems to be difficult unless you used blink against a cliff of something. Stalkers seem to be the least cost efficient unit. What is stalker supposed to counter? they somewhat counter zelots if zelots don't have charge, and they counter rines i suppose, but marauders, roaches, lings, they all eat through stalkers.
So, why is having stalkers as part of my army important? What's it's main purpose?
in BW goons were important against T since it was the only unit to really counter vultures effiently, and against Z they were only used during that mid game period since it was THE counter for lurkers from protoss. In SC2 it seems whatever stalkers can do, a lot of other units can do better.
I guess i do use stalkers when zerg going muta havey, but that's only because i have to, and even than, i try to transition over to archon/sentry ASAP.....
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 18 2010 03:13 GMT
#2
they seem to me kinda like building hydralisks; pointless
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 18 2010 03:14 GMT
#3
Except you have to build them because there is no choice. Its like building marines vs Templar Carrier *shudder*
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2010-11-18 03:28:14
November 18 2010 03:20 GMT
#4
Stalkers are not cost effective against hardly anything, they're a unit that is necessary in supporting your army composition due to the role that they fill.

-3 Zerglings for 75 minerals beat 1 stalker easily
-Roaches trade evenly against stalkers but are cheaper.
-Marauders beat stalkers and are cheaper.
-Stalkers aren't very cost effective against hydralisks.
-Stalkers do OK against marines in early game, but marines are very cheap and once they have combat shields and stim, stalkers have no chance versus them.
-Stalkers are only so-so against mutalisks, but lose to the mobility disadvantage. Stalkers can also get taken down by mutalisks at critical mass. Stalkers are usually only a short-term solution against mutalisk until you can get storm to deal with larger numbers.
-Stalkers do poorly against Banshees, and banshees can fly and ball up, which makes them even stronger due to being able to clump up and focus fire, using terrain/mobility to their advantage. Add PDD to this combo and your stalkers have no chance.
-Stalkers get slaughtered by thors, tanks, ultralisks. Basically any late game high tier unit crushes stalkers.



So, yes, stalkers suck, but Protoss have to build them because it's our only real option in a lot of situations. You have to have stalkers in every game. You need them to protect against air attacks, to protect your Collosi, to prevent kiting from roaches/hydra/marauders, and etc.

In conclusion: You can like them, you can hate them, you can cry about them, but you have two options: Build stalkers or lose.
It's all fun and games until somebody gets 4gated.
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2010-11-18 03:21:12
November 18 2010 03:20 GMT
#5
double post, my bad
It's all fun and games until somebody gets 4gated.
bugblaster007
Profile Joined June 2008
Canada24 Posts
November 18 2010 03:22 GMT
#6
Yes, stalker suck for their cost compared to other units. Protoss however doesn't have very many units that attack air during the early/mid game time except for phoenix and void rays, both of which require a completely different tech path.
"YEAARRRUUU??" - overlord
Dakkas
Profile Joined October 2010
2550 Posts
November 18 2010 03:23 GMT
#7
Stalkers are really jack-of-all-trades as they are the most mobile/versatile of all tier 1 units.

Except replace 'jack' with a 'nine' or 'ten' instead.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-18 03:24:48
November 18 2010 03:23 GMT
#8
Stalkers exist to protect your other units from getting kited.

Sure, they're weak and slow, but they're ranged. Until you get collosus/carrier, stick with the Stalkers.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
iSTime
Profile Joined November 2006
1579 Posts
November 18 2010 03:24 GMT
#9
lol at the stalker hate... stalkers are amazing in every matchup.
www.infinityseven.net
SubPointOA
Profile Joined November 2010
United States183 Posts
November 18 2010 03:24 GMT
#10
zzzzzzzzzzzzz
I get 1 banshee, gg
Just stick with the flow to rock the whole globe
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
November 18 2010 03:25 GMT
#11
On November 18 2010 12:20 SteveNick wrote:
Stalkers are not cost effective against hardly anything, they're a unit that is necessary in supporting your army composition due to the role that they fill.

-3 Zerglings for 75 minerals beat 1 stalker easily
-Roaches trade evenly against stalkers but are cheaper.
-Marauders beat stalkers and are cheaper.
-Stalkers aren't very cost effective against hydralisks.
-Stalkers do OK against marines in early game, but marines are very cheap and once they have combat shields and stim, stalkers have no chance versus them.
-Stalkers are only so-so against mutalisks, but lose to the mobility disadvantage. Stalkers can also get taken down by mutalisks at critical mass. Stalkers are usually only a short-term solution against mutalisk until you can get storm to deal with larger numbers.
-Stalkers do poorly against Banshees, and banshees can fly and ball up, which makes them even stronger due to being able to clump up and focus fire, using terrain/mobility to their advantage. Add PDD to this combo and your stalkers have no chance.
-Stalkers get slaughtered by thors, tanks, ultralisks. Basically any late game high tier unit crushes stalkers.



So, yes, stalkers suck, but Protoss have to build them because it's our only real option in a lot of situations. You have to have stalkers in every game. You need them to protect against air attacks, to protect your Collosi, to prevent kiting from roaches/hydra/marauders, and etc.


There's your answer. You don't build them because you want to, you build them because you have to.
My life for Aiur!
foo
Profile Joined June 2010
Australia109 Posts
Last Edited: 2010-11-18 03:36:46
November 18 2010 03:28 GMT
#12
+ Show Spoiler +
On November 18 2010 12:20 SteveNick wrote:
Stalkers are not cost effective against hardly anything, they're a unit that is necessary in supporting your army composition due to the role that they fill.

-3 Zerglings for 75 minerals beat 1 stalker easily
-Roaches trade evenly against stalkers but are cheaper.
-Marauders beat stalkers and are cheaper.
-Stalkers aren't very cost effective against hydralisks.
-Stalkers do OK against marines in early game, but marines are very cheap and once they have combat shields and stim, stalkers have no chance versus them.
-Stalkers are only so-so against mutalisks, but lose to the mobility disadvantage. Stalkers can also get taken down by mutalisks at critical mass. Stalkers are usually only a short-term solution against mutalisk until you can get storm to deal with larger numbers.
-Stalkers do poorly against Banshees, and banshees can fly and ball up, which makes them even stronger due to being able to clump up and focus fire, using terrain/mobility to their advantage. Add PDD to this combo and your stalkers have no chance.
-Stalkers get slaughtered by thors, tanks, ultralisks. Basically any late game high tier unit crushes stalkers.



So, yes, stalkers suck, but Protoss have to build them because it's our only real option in a lot of situations. You have to have stalkers in every game. You need them to protect against air attacks, to protect your Collosi, to prevent kiting from roaches/hydra/marauders, and etc.



since when do roaches trade evenly with stalkers!?!?

EDIT: stalkers have higher dps, 9.7 vs 8, plus 2 extra range, they both start off with the same amount of armor, stalkers start off faster, 80 shields plus 80 health is arguably better than 145 health... i could be way off here but the extra cost could be justifiable..

Perhaps the one change that i would agree the stalker needs is the upgrades to scale at +2, similar to the roach..

"END EDIT"

i need more roaches than they have stalkers, or at least the back up of a bunch of lings... and something that non zerg players often seem to disregard is that we have to manage larva, as effectively another resource. so yes lings are very effective against stalkers, but they cost a butt ton of larva to get a decent amount...

this being said, i wouldn't disagree that i smile when my opponent goes mass stalkers vs me as zerg..

from my limited toss knowledge (i did play them a little to begin with) i think there main purpose is simply to be the tanks of the army, while robo units do the damage...
___ooo_(O,O)_ooo___
Hobokinz
Profile Joined October 2010
United States126 Posts
November 18 2010 03:30 GMT
#13
When I tested Stalkers VS Roaches in the unit tester (9v9) Stalkers came out with like 3 units left on all upgrades, and when I used Stalker VS Hydra it was about the same but depending on who was attacking the Hydra's win out with 1 or 2 low health unit's or Stalkers with the same. No Mircro was involved and was done with an A-move into the other ball or an A-move into one another. Stalkers only really suck in PvZ because Lings mess with their targeting and have poor VS Air attack but I think that's because they are designed to be a support and not the damage dealer. So they are good against most Zerg units with Microing them to attack the right things but you really really need Zealots to take down Lings, and against Muta's you need Phoenix or HT but it sucks for toss that they have to tech to those =/
RadicalEdwrd
Profile Joined May 2010
United States53 Posts
Last Edited: 2010-11-18 03:37:14
November 18 2010 03:33 GMT
#14
I don't think we should be thinking about this in a unit vs unit context. Stalkers help round out the weaknesses of your other Gateway units. For example, in the ZvP matchup, without Zealots your Stalkers would be very vulnerable to Zerglings. Without Stalkers, your Zealots would be very vulnerable to Roaches.

Stalkers are also excellent harass units when micro'd properly both early game (due to their innate speed) and beyond (due to blink).

Now I'm not a particularly high level Diamond so I don't want to toot my horn so loudly but if Stalkers suck so much then stop building them and see where that gets you. If you find yourself needing to build Stalkers then apparently they don't suck because they cover your ass in one way or another.

Also, I just hate that early first Stalker push. God that harass makes me want to choke out babies.
"I need to lose. So important to just get out there and just lose the shit out of some games..." -Day[9]
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 18 2010 03:35 GMT
#15
9 stalkers: 1125 min, 450 gas
9 roaches: 675 min, 225 gas

Equal resources, roaches absolutely destroy stalkers. And that's before they get burrow regen micro.

User was warned for this post
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
SteveNick
Profile Joined November 2008
United States304 Posts
November 18 2010 03:36 GMT
#16
On November 18 2010 12:28 foo wrote:
+ Show Spoiler +
On November 18 2010 12:20 SteveNick wrote:
Stalkers are not cost effective against hardly anything, they're a unit that is necessary in supporting your army composition due to the role that they fill.

-3 Zerglings for 75 minerals beat 1 stalker easily
-Roaches trade evenly against stalkers but are cheaper.
-Marauders beat stalkers and are cheaper.
-Stalkers aren't very cost effective against hydralisks.
-Stalkers do OK against marines in early game, but marines are very cheap and once they have combat shields and stim, stalkers have no chance versus them.
-Stalkers are only so-so against mutalisks, but lose to the mobility disadvantage. Stalkers can also get taken down by mutalisks at critical mass. Stalkers are usually only a short-term solution against mutalisk until you can get storm to deal with larger numbers.
-Stalkers do poorly against Banshees, and banshees can fly and ball up, which makes them even stronger due to being able to clump up and focus fire, using terrain/mobility to their advantage. Add PDD to this combo and your stalkers have no chance.
-Stalkers get slaughtered by thors, tanks, ultralisks. Basically any late game high tier unit crushes stalkers.



So, yes, stalkers suck, but Protoss have to build them because it's our only real option in a lot of situations. You have to have stalkers in every game. You need them to protect against air attacks, to protect your Collosi, to prevent kiting from roaches/hydra/marauders, and etc.



since when do roaches trade evenly with stalkers!?!?
i need more roaches than they have stalkers, or at least the back up of a bunch of lings... and something that non zerg players often seem to disregard is that we have to manage larva, as effectively another resource. so yes lings are very effective against stalkers, but they cost a butt ton of larva to get a decent amount...

this being said, i wouldn't disagree that i smile when my opponent goes mass stalkers vs me as zerg..

from my limited toss knowledge (i did play them a little to begin with) i think there main purpose is simply to be the tanks of the army, while robo units do the damage...



A stalker fighting against a roach survives with 20-35 health left out of a total of 160. A stalker costs 125/50. A roach costs 75/25.

Put three roaches for 225/75 up against two stalkers for 250/100, and the roaches win.

This is ignoring the fact that Zerg can also generally get their economy up faster and make more units than Protoss can.
It's all fun and games until somebody gets 4gated.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
November 18 2010 03:37 GMT
#17
I think stalkers are vital in zvp matchup. If it wasn't for them, zerg could go mutaling every single game and win. I think stalkers are stronger than dragoons, and helpful early to put pressure on zerg because they aren't too bad against lings. I'm not sure about the tvp matchup though
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 18 2010 03:38 GMT
#18
On November 18 2010 12:33 RadicalEdwrd wrote:Now I'm not a particularly high level Diamond so I don't want to toot my horn so loudly but if Stalkers suck so much then stop building them and see where that gets you. If you find yourself needing to build Stalkers then apparently they don't suck because they cover your ass in one way or another.


It gets you kited, GG.

Whenever a player is good enough to just ignore the stalkers and kite the rest of your units, that is when Protoss flip their keyboards. Too bad nobody believes how crap they are until they've played Protoss for a good time.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
sjschmidt93
Profile Joined April 2010
United States2518 Posts
November 18 2010 03:38 GMT
#19
They're the most cost ineffective unit in the game, no doubt. They're really good for early game pressure vs. Z and can be used really well in all 3 matches with blink up until the mid-game (NEXGenius has showed us this), but once that's over they're garbage. (immortals, marauders, and hydras lol and them)
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
DarkRise
Profile Joined November 2010
1644 Posts
November 18 2010 03:38 GMT
#20
Well spamming stalkers will not be cost effective unless you can blink micro which require a high APM. Nazgul pretty much shows how effective this is against zerg (idra).
I mean you can't win mostly with one unit
Zealot to absorb damage(zerglings) or sentries forcefields to abuse stalkers range
Meh its a good unit
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#76
WardiTV632
OGKoka 357
Rex116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 357
Rex 116
StarCraft: Brood War
Sea 54083
Britney 45440
Rain 2075
Flash 1910
Jaedong 1589
Bisu 1500
Shuttle 1215
Stork 641
firebathero 462
Mong 321
[ Show more ]
ZerO 266
Snow 260
actioN 249
Hyuk 247
Soulkey 232
Mini 216
Soma 180
Leta 145
Rush 138
Dewaltoss 128
PianO 83
ToSsGirL 69
Light 69
Nal_rA 66
Sea.KH 66
Pusan 50
sorry 47
[sc1f]eonzerg 34
JulyZerg 33
Backho 33
GoRush 23
soO 21
ajuk12(nOOB) 21
910 17
Free 17
Sacsri 17
HiyA 15
scan(afreeca) 13
zelot 12
Icarus 7
Terrorterran 0
Dota 2
XcaliburYe108
NeuroSwarm58
Counter-Strike
olofmeister1922
byalli772
x6flipin525
allub167
oskar74
markeloff50
Other Games
singsing2423
Gorgc2118
B2W.Neo1193
crisheroes318
XaKoH 243
Fuzer 198
hiko82
ZerO(Twitch)11
Organizations
Counter-Strike
PGL134
Other Games
BasetradeTV72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
3h 45m
Replay Cast
10h 45m
Replay Cast
1d 19h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.