On November 18 2010 13:28 GoldenH wrote:Show nested quote +On November 18 2010 13:04 RadicalEdwrd wrote:
Good info Golden, thanks for the reply. It seems to me that Stalkers are a very versatile unit which is why they are so expensive for their apparent strength. They are the glue that helps keep the Protoss army intact. They are also a very agile unit, which, if I'm not mistaken, offers a great deal of map control early game if you go for a small pack of Stalkers which you use aggressively, since they can harass effectively with little repercussions due to their speed.
I'm honestly not understanding the Stalker hate here. People are pitting mineral values against mineral values, but that's not all that's at stake here in these matchups. It was mentioned before that three Roaches beat two Stalkers while being less expensive, but the Roaches can't shoot up either, and they also can't catch the Stalkers without speed, so who is to say that the Stalkers are beaten by Roaches when the Roaches hypothetically can't even catch their intended target?
Its true, Roaches can't shoot up, but think about it.
Both Terran/Zerg get their armored anti-armored ground unit at T1. Protoss waits until T2 (IMMORTALS!). Immortals surprisingly, don't counter either of the other armored anti-armored ground units, and are worse in other ways, but they are even against those units.
But one of Protoss' T1 units is still Armor. D:
And actually, the roaches can catch the stalkers on Creep, its just, they can't really be aggressive with them until they get Roach Speed, then they're faster than stalkers off Creep too, but Stalkers have Blink so they can run away, but actually, that's not fast enough because the upgrade makes Roaches so incredibly fast on creep and late game they'll probably have a huge amount of the map covered in it..
This is a bigger deal than it may seem. If you're at your base, it doesn't really matter if you can chase them or not, you're not going to because you'll get flanked and lose. As long as you can keep up with them, you're good.
If you're at their opponents base, and they run away, you just go "SWEET" and kill all their probes, gg. Ever seen 3 roaches in probe line, if they focus fire, they one shot probes.
In the middle, before blink/roach speed stalkers are probably better, well, at least they WERE, until the range 4 upgrade. Now you can't kite them anymore so you just have to trade armies, guess that's better than trading probes.
Show nested quote +On November 18 2010 13:04 RadicalEdwrd wrote:This is an interesting thread. Certainly helpful for me since I'm having trouble with my TvP matchup.
edit: Here's what I've put together --
Do you need map control with harassment potential? Stalkers or Phoenixes.
Neither of which give you map control, they give you a pin to the opponents base for about ~3 minutes, which is enough to get an expo up or some tech out (actually, the other tech you NEED TO SURVIVE, since you already paid tech time to get Stalkers or Phoenix out in the first place. If your harassment was predicted, you die instantly.)
Yup, though phoenix is actually terrible against battlecruiser/viking with marine support/corruptiors/brood lords. So you gotta get Stalkers in some situations, Carrier/Void Ray can be as good, but its pretty risky.
Show nested quote +Do you need an early game DPS backbone against an armored infantry biased attack? Stalkers or Immortals.
Etc etc.
Yup.
Show nested quote +Stalkers do not fill a UNIQUE role, which is perhaps what is disturbing most Protoss players. However, they do fill MANY roles, which is where their value lies, and it should not be overlooked! To me, this makes it harder to catch a Protoss vulnerable while he's transitioning between techs since he has a halfway man of sorts to help bridge the gap in the form of Stalkers.
I very well could be extremely wrong, though.

Yeah, you're wrong in the point where you think they actually fill any role. It's easy to say, "Well, Stalkers prevent you from being kited," but that only works if the opponent thinks they're being prevented from kiting, if they just kite anyway, you lose. "Stalkers protect you from Air." Not if they actually commit to it, 2 port banshees or 3 base muta will crush any number of Stalkers. "Stalkers harass the opponent." Only for an amount of time it takes to get blink, and even then, only if they weren't ready for it, and unlike most harass options Stalkers don't make a good addition to your army.
Stalker's one saving grace is that they can be built from warpgates and you need them for zealot/sentry. So if your opponent just pushes into your base with 1 too many air unit you can make it even with a round of stalkers. That's it tho.