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Are stalkers really useful? - Page 6

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SwizzY
Profile Blog Joined September 2010
United States1549 Posts
November 18 2010 11:28 GMT
#101
Can someone please close this thread? I was about to post but it has been said over and over again:

It's all about utility/micro/and unit composition. SC2 is better than SC1 in regards to depth: It's completely ridiculous to compare ONE unit to another unit of an entirely different race whose roles are different: Stalker is a versatile unit that can triple as a support/dps'ish/AA but not amazing in any of those regards. Roach is a straightforward dps/tank unit that doesn't really deviate.

Done. End of story.

To answer the OP "Are stalkers useful?" - Yes. By God. Yes. You could go a risky build like zlot/sentry but one small blunder or play a better player and you lose outright. Stalkers fill the dps function in place of sentry but below zlot. All 3 are essential. There is no, "OMG, ONE IS BETTER THAN THE OTHER, IMBA/OP/QQ/GAMEFLAW."

Please people, stop attacking arguments that don't exist.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
DougJDempsey
Profile Joined April 2010
747 Posts
November 18 2010 11:42 GMT
#102
On November 18 2010 17:57 Tobberoth wrote:
Compare the stalker to the hydra instead of to the roach and you'll see that stalkers are pretty nice. Not only are hydras T2 and more expensive than stalkers, they are also way slower, way less durable and can never learn to blink.

Protoss often consider their AA weak... but they have a better hydralisk as a T1 unit. I wouldn't mind roach being as expensive as a stalker, but they better get the ability to shoot air then, which is a huge bonus to any unit.


Why do people like you try to talk when your ignorant. Stalker is 125/50, hydra is 100/50. More expensive? You talk about the lower mobility and health but fail to mention the higher dps. Plus the potential for speed increase via creep. No bias here huh.
ijoshjosh
Profile Joined October 2010
United States25 Posts
November 18 2010 11:53 GMT
#103
On November 18 2010 13:28 GoldenH wrote:
Show nested quote +
On November 18 2010 13:04 RadicalEdwrd wrote:
Good info Golden, thanks for the reply. It seems to me that Stalkers are a very versatile unit which is why they are so expensive for their apparent strength. They are the glue that helps keep the Protoss army intact. They are also a very agile unit, which, if I'm not mistaken, offers a great deal of map control early game if you go for a small pack of Stalkers which you use aggressively, since they can harass effectively with little repercussions due to their speed.

I'm honestly not understanding the Stalker hate here. People are pitting mineral values against mineral values, but that's not all that's at stake here in these matchups. It was mentioned before that three Roaches beat two Stalkers while being less expensive, but the Roaches can't shoot up either, and they also can't catch the Stalkers without speed, so who is to say that the Stalkers are beaten by Roaches when the Roaches hypothetically can't even catch their intended target?


Its true, Roaches can't shoot up, but think about it.

Both Terran/Zerg get their armored anti-armored ground unit at T1. Protoss waits until T2 (IMMORTALS!). Immortals surprisingly, don't counter either of the other armored anti-armored ground units, and are worse in other ways, but they are even against those units.

But one of Protoss' T1 units is still Armor. D:

And actually, the roaches can catch the stalkers on Creep, its just, they can't really be aggressive with them until they get Roach Speed, then they're faster than stalkers off Creep too, but Stalkers have Blink so they can run away, but actually, that's not fast enough because the upgrade makes Roaches so incredibly fast on creep and late game they'll probably have a huge amount of the map covered in it..

This is a bigger deal than it may seem. If you're at your base, it doesn't really matter if you can chase them or not, you're not going to because you'll get flanked and lose. As long as you can keep up with them, you're good.

If you're at their opponents base, and they run away, you just go "SWEET" and kill all their probes, gg. Ever seen 3 roaches in probe line, if they focus fire, they one shot probes.

In the middle, before blink/roach speed stalkers are probably better, well, at least they WERE, until the range 4 upgrade. Now you can't kite them anymore so you just have to trade armies, guess that's better than trading probes.

Show nested quote +
On November 18 2010 13:04 RadicalEdwrd wrote:This is an interesting thread. Certainly helpful for me since I'm having trouble with my TvP matchup.

edit: Here's what I've put together --
Do you need map control with harassment potential? Stalkers or Phoenixes.


Neither of which give you map control, they give you a pin to the opponents base for about ~3 minutes, which is enough to get an expo up or some tech out (actually, the other tech you NEED TO SURVIVE, since you already paid tech time to get Stalkers or Phoenix out in the first place. If your harassment was predicted, you die instantly.)

Show nested quote +
Do you need anti air? Stalkers or Phoenixes.


Yup, though phoenix is actually terrible against battlecruiser/viking with marine support/corruptiors/brood lords. So you gotta get Stalkers in some situations, Carrier/Void Ray can be as good, but its pretty risky.

Show nested quote +
Do you need an early game DPS backbone against an armored infantry biased attack? Stalkers or Immortals.

Etc etc.


Yup.

Show nested quote +
Stalkers do not fill a UNIQUE role, which is perhaps what is disturbing most Protoss players. However, they do fill MANY roles, which is where their value lies, and it should not be overlooked! To me, this makes it harder to catch a Protoss vulnerable while he's transitioning between techs since he has a halfway man of sorts to help bridge the gap in the form of Stalkers.

I very well could be extremely wrong, though.


Yeah, you're wrong in the point where you think they actually fill any role. It's easy to say, "Well, Stalkers prevent you from being kited," but that only works if the opponent thinks they're being prevented from kiting, if they just kite anyway, you lose. "Stalkers protect you from Air." Not if they actually commit to it, 2 port banshees or 3 base muta will crush any number of Stalkers. "Stalkers harass the opponent." Only for an amount of time it takes to get blink, and even then, only if they weren't ready for it, and unlike most harass options Stalkers don't make a good addition to your army.

Stalker's one saving grace is that they can be built from warpgates and you need them for zealot/sentry. So if your opponent just pushes into your base with 1 too many air unit you can make it even with a round of stalkers. That's it tho.


Anti-armor unit? Zerg? What unit would this be?
grobo
Profile Blog Joined February 2007
Japan6199 Posts
November 18 2010 12:22 GMT
#104
On November 18 2010 20:42 Digamma wrote:
Show nested quote +
On November 18 2010 17:57 Tobberoth wrote:
Compare the stalker to the hydra instead of to the roach and you'll see that stalkers are pretty nice. Not only are hydras T2 and more expensive than stalkers, they are also way slower, way less durable and can never learn to blink.

Protoss often consider their AA weak... but they have a better hydralisk as a T1 unit. I wouldn't mind roach being as expensive as a stalker, but they better get the ability to shoot air then, which is a huge bonus to any unit.


Why do people like you try to talk when your ignorant. Stalker is 125/50, hydra is 100/50. More expensive? You talk about the lower mobility and health but fail to mention the higher dps. Plus the potential for speed increase via creep. No bias here huh.


Have you read any of GoldenH's posts? THAT'S bias for you.


To GoldenH, even in your last post you still insist on comparing Roaches and Stalkers in 1on1 situations despite numerous people having told you that you simply can not do that. Starcraft is
not a game where you just build one unit, you are ignoring so many other factors in this game that
one simply can not take your posts seriously. In you first post you mentioned that 3 lings can kill a stalker, i mean what the fuck? by your logic every zerg player could come here and complain about Hydras being useless against Stalkers and then claim that ZvP is broken, it simply doesn't work that way.

Yes, roaches may be more cost effective than stalkers, but games aren't as one dimensional as you seem to think, if i go mass roaches just build one void ray and end the game?

If toss players like you insist that they win more games with just 4-5 stalkers in the mix then by all means go on, any decent diamond player would WRECK that shit.
We make signature, then defense it.
DaemonX
Profile Joined September 2010
545 Posts
November 18 2010 12:25 GMT
#105
Um, right, I'm sure your army has no stalkers in it.

Because you didn't build any.

Because they're not useful.

Seriously why is this thread still alive?

Next time post a slightly less retarded title if you want real discussion rather than protoss qq.
zatic
Profile Blog Joined September 2007
Zurich15358 Posts
November 18 2010 12:28 GMT
#106
Yes they are.
ModeratorI know Teamliquid is known as a massive building
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