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[D] Why is protoss doing so bad in the GSL? - Page 45

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Prev 1 43 44 45 46 47 107 Next
TungVu
Profile Joined September 2010
Vietnam25 Posts
November 04 2010 00:03 GMT
#881
sarcasm lol
lowercase
Profile Joined September 2010
Canada1047 Posts
November 04 2010 00:06 GMT
#882
Get HTs for feedback, not storm, it's the better of the two spells.
That is not dead which can eternal lie...
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 00:17 GMT
#883
On November 04 2010 09:06 lowercase wrote:
Get HTs for feedback, not storm, it's the better of the two spells.


Blizzard certainly thought so when they took the energy bars away from thors and corruptors.
Uninstall
Profile Joined April 2010
Canada79 Posts
November 04 2010 00:21 GMT
#884
On November 04 2010 06:34 summerloud wrote:
i think the main problem with late game is that stalkers are bad and zlots are worthless without charge and are really hard to manage with charge

they will charge at the enemy, your slow sentry/temps are stuck behind, enemy kites back, zlots die before the rest of your army even engages

instead of charge id much rather have a real speed upgrade like in bw

did anyone ever try to disable charge autocast? would be nice if zlots got a speed boost with disabled autocast. or at least if the cooldown was lower and it would autocast on retreat also or something like that

i hope the storm change makes storm more powerful but cost more energy. that would be the way to go, the ability to instantly morph in templars anywhere with pylon power AND being able to storm instantly is clearly OP, so thats why storm was nerfed in the first place


You can actually turn charge off by right clicking on the icon to disable auto cast. Charge upgrade does make your zealots faster so it is equivalent of the speed upgrade if you turn auto cast off.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-11-04 00:25:38
November 04 2010 00:24 GMT
#885
On November 04 2010 09:21 Uninstall wrote:
Show nested quote +
On November 04 2010 06:34 summerloud wrote:
i think the main problem with late game is that stalkers are bad and zlots are worthless without charge and are really hard to manage with charge

they will charge at the enemy, your slow sentry/temps are stuck behind, enemy kites back, zlots die before the rest of your army even engages

instead of charge id much rather have a real speed upgrade like in bw

did anyone ever try to disable charge autocast? would be nice if zlots got a speed boost with disabled autocast. or at least if the cooldown was lower and it would autocast on retreat also or something like that

i hope the storm change makes storm more powerful but cost more energy. that would be the way to go, the ability to instantly morph in templars anywhere with pylon power AND being able to storm instantly is clearly OP, so thats why storm was nerfed in the first place


You can actually turn charge off by right clicking on the icon to disable auto cast. Charge upgrade does make your zealots faster so it is equivalent of the speed upgrade if you turn auto cast off.


its a very small speed upgrade tho. zealots are just too slow overall. they cant even chase away scouting peons. imagine if zlots were slightly faster than peons, now that would make pvp proxy/18wg/ocannon gayness a lot less effective - you could actually kill his probe after you found it

even with charge upgrade their movement speed is still way slower than it was in bw

also, i really like the idea multiple ppl had in this thread to lower cost for dark shrine. 250 gas is just ridiculous. id actually rather have dark shrine made cheaper than robo, would open up tech choices a lot.
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
November 04 2010 00:24 GMT
#886
It is a speed upgrade, true, but the speed increase does not make them like speelots from BW. Not by a longshot.
Lensman
Profile Joined October 2010
United States17 Posts
November 04 2010 00:36 GMT
#887
Protoss just needs more tech path flexibility. They do not need any actual unit buffs I dont think (except maybe warp prism). The main problem for pros is they are too locked into # gate robo at the moment.

Either speed up some key research (psi-storm, extended lance, amulet, warp prism), or allow something to be built without cybercore (robo, stargate, council, something!).
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
November 04 2010 00:38 GMT
#888
I really miss SCBW chargelots - it made for much more exciting micro and penetration. The new chargelots just look really unnatural and dumb to play with.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-04 01:23:39
November 04 2010 01:04 GMT
#889
I have been long torn between playing protoss or terran. I played toss in BW, but in SC2 they are just not the same. Only PvZ has kept a shred of its SC1esness.

I really miss the goons and reavers, and kinda dislike Warpgate mechanic and colossi(and don't even get me started on the mothershit). I would gladly give up both for just more solid units. Colossi are good, but they are very boring -_-, its like a gimper siege tank that requires less micro and positioning and is easier to counter.

Units for toss in SC1 were solid, zealots, goons, reavers, archons, expensive, strong, a lot of supply cost but have a lot of staying power.

In SC2 it feel like Protoss units are made of paper in favor of giving them sneaky or tricky to use stuff like Warpgates and Sentries. Reaver harass, is gone, leaving protoss a bit neutered in the harass department.

Terran now seems to be the race with the strong units, where everyone of their units feels very solid with a lot of staying power. Even marines, due to their DPS and quick production feel that way.

Also attachment switching makes Terran tech transitions seamless, for example:
Barracks
Factory -> Techlab
Starport -> swap to techlab
Open up Banshee
Reactor on Factory
Once banshees are no longer effective, swap Starport and Factory again and go medivac, marine or marine viking, without even having to build another building.
Somewhere in there you also get a techlab on racks for stim/shields, but im just using it as a quick example

I'm still torn on what to play though. Kinda waiting on next patch to make final decision, till then I am dividing my time between both, but its like most of what drew me to play Protoss in SC1 is now in the hands of Terran.

Then I see other top SC1 protoss like ITR playing terran and i am further
One fish, two fish, red fish, blue fish.
Zrah
Profile Joined July 2010
Lithuania55 Posts
November 04 2010 01:09 GMT
#890
On November 04 2010 08:45 velo wrote:
Jumping in kinda late here but I think this is a really interesting topic and I like it how the word "balance" hasn't been thrown around too much.

Personally I feel like Protoss is kind of under-explored in terms of strategy (pretty sure someone was saying this in a cast recently).

+ Show Spoiler +
I was really disapointed to see NeXGenius out of GSL2 he was actually my pick to win it.


Problem is everything except robo against all, stargate vs zerg has massive flaws and big opening for timing pushes, or just blind counters that just kill you right there.

Robo for toss right now is as important as Lair for zerg with out it we're extremely vulnerable .

Toss needs tech tree and unit prices reduced. Cutting stalker cost by 25/25 or 50/0 would have no effect on the cheese gate rushes but would enable us to have more meaty units to help tank for our colos or immortals. And they wouldn't be so useless vs marauders, roaches per cost. Immortals could have price reduced by 50/0 aswell, since they are very specialized unit which has multiple hardcounters.

Zealot legs should make zealots immune to slows which would fix their biggest flaw that even leg zealots can't touch marauders, maybe add atack speed upgrade to it to make them actually dangerous. Since it is ridiculously expensive upgrade.

Restore the old zealot shield back to 60 from 50.
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 01:10 GMT
#891
The ability to make one tech lab and have almost all units and upgrades available for a terran player certainly gives them the most flexibility and versatility in builds which the players have taken advantage of, taking 3 of the top 4 spots in both seasons of the GSL.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2010-11-04 01:20:57
November 04 2010 01:19 GMT
#892
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%.


So, since they were precluded twice in a row, that's a 1/25 chance. Which is greater than the 95% confidence that statistics and the sciences use.
The more you know, the less you understand.
toadstool
Profile Joined May 2006
Australia421 Posts
November 04 2010 01:23 GMT
#893
On November 04 2010 08:00 Redmark wrote:
Show nested quote +
On November 04 2010 07:02 toadstool wrote:
The fact is that 2 former Protoss players Clare and IntoTheRainbow are doing REALLY well, while Sangho and IrOn who are currently better Protoss players in sc:bw failed miserably.

So the options are:

*changing your race to Terran magically makes you a better player, and you make fewer mistakes and get further in tournaments. Magically.

*there is imbalance in PvT in the higher levels

And MVP doesn't exist? This is such a stupid argument anyway, Zergbong's in the semis and he never did anything in BW. You're making a whole bunch of assumptions with no real basis.


That was a reply for a post I read about Protoss having no *real* SC legends or champions playing for them.

If ITR or Clare kept playing Protoss in SC2, they wouldn't have gotten to ro4.
NEWB?!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-11-04 01:25:58
November 04 2010 01:25 GMT
#894
The solution is adding something that when well used gives protoss a even foot with other races. It won't affect lower levels because they won't be able to play those things well, and it will buff protoss at higher levels since they will be able to take advantage of that. Which things to change to make that possible, is up to blizzard, but it seems it needs to go that way, as protoss seem to be doing very well in lower leagues already, so directly buffing them, eg. increasing unit damage, isn't an option.

The protoss needs a buff, only very good players are able to take advantage of it. Zerg got their whole macro concept for instance, changing from drone to military production, creep spreading etc. Protoss need something like that perhaps?
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 01:25 GMT
#895
On November 04 2010 10:19 Cloak wrote:
Show nested quote +
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%.


So, since they were precluded twice in a row, that's a 1/25 chance. Which is greater than the 95% confidence that statistics and the sciences use.


Its worse than that, out of 10 games protoss has played in the round of 8 they have won 1 game. Once they hit the top tier of competition they dont stand a chance.
dragonblade369
Profile Joined May 2010
Canada464 Posts
November 04 2010 02:03 GMT
#896
That was a reply for a post I read about Protoss having no *real* SC legends or champions playing for them.

If ITR or Clare kept playing Protoss in SC2, they wouldn't have gotten to ro4.


you know that clare is a B-teamer while Sang-Ho is an A-teamer right? Funny to see you call him an SC legend...
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 04 2010 02:14 GMT
#897
On November 04 2010 04:37 EriktheGuy wrote:
Not really significant.
Given complete balance, the chance of no toss in the final 4 is about 20%. The chance of any one race missing from final 4 is around 60%. Most of the time, one race will be gone in the final 4.
The chance of 1 or fewer toss in the final 8 is quite high at 20%, and the chance of any one race being down to only 1 or fewer in the top 8 is probably at least 50%. Again, it will be a common occurrence in future GSLs for a race to be down to 1 player by Ro8.
And given that only 1 toss was present in the final 8, we can certainly see a 50% chance (given balance) that he would be eliminated in Ro4.
So the observation, as a whole, is meaningless. The GSL results do not suggest that any imbalance, skill differential, or lack of representation of protoss players is occurring.

toss was only in RO8 because it was forced (PvP in RO16)
"God fights on the side with the best artillery." - Napoleon Bonaparte
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-11-04 02:26:58
November 04 2010 02:25 GMT
#898
For those who think "protoss is ok, look NEXGenious won Blizzcon", please go and watch Blizzcon SC2 multiplayer panel discussion with Dustin Browder and David Kim. They speak for a hour and clearly express their viewpoint about PvT.

Particularly they said they don't like the current balance state, early vs late game. And they also have issues with stim (stimmed marines are too strong) and Psi-storms.

Now, about NEXGenious winning the Blizzcon:
Blizzard has been showing that Protoss are doing good against terran in EU and NA servers at panel discussion. But on higher level - in Korean server (and I think there is no doubt that currently koreans are better than others) Terrans are actually significantly better than Protoss.

That explains why NexGenious, HuK, Kiwikaki, Ra are doing ok in USA tournaments. Where the skill level is lower than Korea and GSL, meaning terrans are not good enough. That also explains why HuK and other EU/NA protoss don't complain much whereas Tester/FruitDealer say that protoss is UP.

There is not only early vs late game problem with balance. TvP balance also depends on level of players.
Its grack
TeamSoliduss
Profile Joined October 2010
41 Posts
November 04 2010 02:53 GMT
#899
It never occured to anyone that these players could just simply be less skilled than their opponents ?
I cannot be controlled - Irenicus
TungVu
Profile Joined September 2010
Vietnam25 Posts
November 04 2010 02:56 GMT
#900
read page 44 and 45!
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