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Thoughts on Zerg being "the hardest race to play"

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confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
October 21 2010 13:13 GMT
#1
I'm a Protoss/ random player on the ladder and the more I play 1v1 and 2v2, the more I question the real "skill" required to play zerg. The idea has been for a while that "zerg is the hardest race to play," and I agree that it requires the best mechanics, you have timings on the queen, expo timings, gas timings, and scouting. But past these basic timings, (that every good player should have, it just seems to matter more for zerg) it seems as though Zerg is really the easiest to play for one simple fact, you can fall behind on your macro, and if you do, it will probably help you. If a Protoss player misses a warpgate cycle, it can be devastating, if they forget to be chrono boosting their robo bay, they can be far behind the number of collussus they need. Zerg seems to be the most forgiving race, being able to mass produce units or drones at any time if they fall behind. And their units seem to be Just as good at harassing as they are at fighting in the battle, mostly because they don't only do damage to light units (I.e. Hellions, reapers).

I'm not in here QQing or anything, I'm just wondering if the idea that Zerg is the hardest race is the correct assumption. Thoughts?
I'm a writer for TeamLiquid, you've probably heard of me
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
October 21 2010 13:17 GMT
#2
Protoss Easiest
Zerg right behind Protoss
Terran right behind Zerg

Imho
...has arrived.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-10-21 13:19:59
October 21 2010 13:19 GMT
#3
who cares?

I mean, this shouldn't ever matter. Some people will find some races harder than others, its purely opinion.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
AveiMil
Profile Joined May 2010
Norway138 Posts
Last Edited: 2010-10-21 13:20:22
October 21 2010 13:19 GMT
#4
On October 21 2010 22:13 confusedcrib wrote:
I'm not in here QQing or anything, I'm just wondering if the idea that Zerg is the hardest race is the correct assumption. Thoughts?


Of course it's not correct, it's just subjective nonsense and QQ. In fact all races are hard to play well at a high level. Trying to scientifically measure which is 'hardest' to play, or to even define the concept of 'hardest', is extremely difficult.

The one and only reason Zerg got this myth was because Zerg was the most difficult race to stay alive with till the 10 minute mark. Zerg's would die to early Terran and Protoss pressure and thus the generalization that Zerg is the hardest race to play overall was born.

Zerg is hard to play perfectly (accepting that perfection does not really exist) and so is Terran and Protoss.
ilve
RainPTR
Profile Joined October 2010
Australia8 Posts
October 21 2010 13:21 GMT
#5
I think playing zerg is much more micro-intensive than the other races simply based on 3 things:

1) Larvae injecting
2) Creep spreading
3) Flanking (maybe)

Forgetting to do (1) or (2) can be as serious as missing a warp gate cooldown.
some_pro
Profile Joined October 2010
120 Posts
October 21 2010 13:21 GMT
#6
On October 21 2010 22:17 Thunderfist wrote:
Protoss Easiest
Zerg right behind Protoss
Terran right behind Zerg

Imho

lol terran
Daedie
Profile Joined March 2010
Belgium160 Posts
October 21 2010 13:21 GMT
#7
It's not just mechanics, timings on drone pumps vs units is really hard to get right.
I like turtles
nihoh
Profile Blog Joined May 2010
Australia978 Posts
October 21 2010 13:22 GMT
#8
Drone sense is hte hardest thing for a new player to pick up. When to drone? When to produce fighters? Other races have it straight forward. Having said that, I don't think Zerg in SC2 have hard mechanics. In SC1, 40 Zerglings takes a while to move. In SC2, it's done in 3 clicks.
Dont look at the finger or you will miss all that heavenly glory.
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
October 21 2010 13:24 GMT
#9
On October 21 2010 22:21 some_pro wrote:
Show nested quote +
On October 21 2010 22:17 Thunderfist wrote:
Protoss Easiest
Zerg right behind Protoss
Terran right behind Zerg

Imho

lol terran


Official SC2 Forums that way ->
...has arrived.
takkuri
Profile Joined August 2010
Australia11 Posts
October 21 2010 13:25 GMT
#10
I'm not sure I really understand what you are saying.

If a Protoss players Chrono is delayed, it just means that they can do two in a row (same with mules). It only becomes a problem if your Nexus are sitting on max energy. However, if you miss a larva cycle, you can't just do two in a row, even if your Queens have the energy for it, as it has a cooldown. That said, I suppose missing a warpgate cycle could be devastating.

Also, I think knowing when to make drones or units is perhaps the hardest part of playing Z. You don't really have this issue as P or T as you can constantly make workers and units.

As for which race is hardest to play? I have no idea. I'm not familiar enough with all three races to be able to answer that. Just my thoughts
mardi
Profile Blog Joined August 2010
United States1164 Posts
October 21 2010 13:26 GMT
#11
zerg macro is not forgiving. if you fall behind in drone count compared to your opponent, those 10 drones you made at once is not gonna reap you benefits automatically. If the other guy has had 40 scv's, and you had 30 drones and decide to make 10 drones to catch up, the other will have had more minerals mined compared to you overtime. Not to mention, larva injects do not stack. im a low level player but imo, terran has the most forgiving macro as they have the ability to call down mules if they lose a few scv's... or they could call down supply if they get supply blocked as where Zerg and Protoss have to wait for their pylon(s) and overlord(s) to be completed.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
October 21 2010 13:26 GMT
#12
I agree nihoh, zergiling run by's have become rage inducing in 2v2s. One of the most frustrating thing for me is just how good zerg's units are at harass and then when the battle happens. As toss I've been going 2 gate stargate just to shut down mutas, they make me throw things.
I'm a writer for TeamLiquid, you've probably heard of me
AveiMil
Profile Joined May 2010
Norway138 Posts
October 21 2010 13:26 GMT
#13
On October 21 2010 22:21 RainPTR wrote:
1) Larvae injecting
2) Creep spreading.


Don't forget that Zerg does not have to spend micro-time managing production buildings and supply depots while considering their placement carefully. Building Overlords is easier than than building a SD/Phylon and even grants you with free scouting.

So Zerg have some additional mechanics, but they also have a few less things to worry about at the same time.
ilve
DooMDash
Profile Joined May 2010
United States1015 Posts
October 21 2010 13:28 GMT
#14
idrA says Terran / Zerg are equally as challenging... and Protoss is the easiest.
S1 3500+ Master T. S2 1600+ Master T.
AveiMil
Profile Joined May 2010
Norway138 Posts
October 21 2010 13:29 GMT
#15
On October 21 2010 22:25 takkuri wrote:
If a Protoss players Chrono is delayed, it just means that they can do two in a row (same with mules). It only becomes a problem if your Nexus are sitting on max energy. However, if you miss a larva cycle, you can't just do two in a row, even if your Queens have the energy for it, as it has a cooldown. That said, I suppose missing a warpgate cycle could be devastating.


Can you really compare the two macro mechanics 1:1? I think you would only have a valid claim if larvae that was spawned form the Queen ability dissapeared after the cooldown time of inject larvae. In that case it would be a lot more difficult and less forgiving to manage. But you can stockpile larvae to a point that it does not matter if you miss one inject by 10-15 seconds.

Addtionally early game you don't have that much to micro to an extent that not missing inject larvae is very difficult.
ilve
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
October 21 2010 13:29 GMT
#16
I would agree that zerg is the easiest race to play in the lategame. You can lose major battles and replenish your entire army instantly if you have larvae stockpiled.

That said, getting to that stage of the game is definitely harder than the other two races. Knowing when to drone and when not to drone is a very difficult concept to grasp, and it's good zerg macro in the mid game that sets up for such a powerful late game.
Bird up
tackklee
Profile Joined September 2010
United States270 Posts
October 21 2010 13:30 GMT
#17
On October 21 2010 22:13 confusedcrib wrote:
I'm a Protoss/ random player on the ladder and the more I play 1v1 and 2v2, the more I question the real "skill" required to play zerg. The idea has been for a while that "zerg is the hardest race to play," and I agree that it requires the best mechanics, you have timings on the queen, expo timings, gas timings, and scouting. But past these basic timings, (that every good player should have, it just seems to matter more for zerg) it seems as though Zerg is really the easiest to play for one simple fact, you can fall behind on your macro, and if you do, it will probably help you. If a Protoss player misses a warpgate cycle, it can be devastating, if they forget to be chrono boosting their robo bay, they can be far behind the number of collussus they need. Zerg seems to be the most forgiving race, being able to mass produce units or drones at any time if they fall behind. And their units seem to be Just as good at harassing as they are at fighting in the battle, mostly because they don't only do damage to light units (I.e. Hellions, reapers).

I'm not in here QQing or anything, I'm just wondering if the idea that Zerg is the hardest race is the correct assumption. Thoughts?


Zerg has to creep spread. Larvae inject. Know when to drone. Has an extremely hard time scouting early-mid game. Has to react really fast or the game is over in 1 timed push. Has to know strategic battle engagement because our units get hard countered by everything.

I have no idea where you got the idea that if zerg falls behind on macro it helps them. You realize if zerg misses one larvae inject or makes an extra round of drones due to a missed scout, it's a matter of life and death? Where as protoss can literally save up 200 energy on their nexus and use all the chrono boost on a +1 upgrade or something. Oh and guess what, your warp gates are on cooldown. Hello sentry. Please delay the game for another 5 hours. I've seen protoss's with 2k minerals still win battles against zerg armies that are 30-50 food supply ahead. Their unit compositions are stronger. But that's the whole point, a zerg should be able to rebuild fast since we have the shittiest units.

Man I don't even know why I'm replying to this lol.
Nycaloth
Profile Joined October 2010
147 Posts
October 21 2010 13:30 GMT
#18
Zerg has a lot of tricky desicionmaking to it, especially early game. its not just timings of buildings, but mostly the use of the third resource that zerg use, aka larvae. every unit you make eats a larva and that means you have less drones and vice versa. so early on, the 'difficulty' in playing zerg is to decide how long it is safe to drone and when you have to start building an army, because you have a hard time doing both at once. this becomes less important further into the game unless you lose a significant amount of workers.

in the mid to late game, micromanaging individual units is less impornat then with T or P, but the overall positioning of the Z forces is more of an issue complared to the other races.

conclusion: i think that T and P fundamentals are comparable, but Z uses too different mechanics to be meaningfully compared to the other races.
"I'm still confused, but on a higher level" ~Fermi
Harem
Profile Joined November 2007
United States11393 Posts
October 21 2010 13:30 GMT
#19
these threads are always the worst
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