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Big T Brawl - Page 13

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EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2010-09-26 22:29:42
September 26 2010 22:27 GMT
#241
On September 27 2010 07:26 Pandain wrote:
2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.



Voidrays

nony also stacked the probes right in front of the hellions when he coulda split them up
savior did nothing wrong
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 26 2010 22:29 GMT
#242
*sigh* I'm kinda sad to see Nony get eliminated so quickly >.<
I'm gonna root for TTOne now! go TTOne!
I like haikus and / I can not lie. You other / brothers can't deny
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2010-09-26 22:31:40
September 26 2010 22:29 GMT
#243
On September 27 2010 07:27 EleanorRIgby wrote:
Show nested quote +
On September 27 2010 07:26 Pandain wrote:
2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.



Voidrays


Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion.

On September 27 2010 07:27 EleanorRIgby wrote:
Show nested quote +
On September 27 2010 07:26 Pandain wrote:
2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.




nony also stacked the probes right in front of the hellions when he coulda split them up


Not gonna lie, that was a mistake. But the point remains valid. It's like how Nony, after some beautiful force fields in game 1 loses because 4 marduerers come in and take out his robo bay.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 26 2010 22:30 GMT
#244
On September 27 2010 07:29 Pandain wrote:
Show nested quote +
On September 27 2010 07:27 EleanorRIgby wrote:
On September 27 2010 07:26 Pandain wrote:
2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.



Voidrays


Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion.




you can hide voidrays anywhere on the map, terran cant scout the whole map
savior did nothing wrong
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
September 26 2010 22:31 GMT
#245
Well Fenix had luck in that the drop was not scouted by the phoenix and if you keep 2 stalkers in your base in order to be safer against drops he would he defended the hellions.
Second ragequit from Tyler during one week in tourneys^^
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 26 2010 22:35 GMT
#246
On September 27 2010 07:30 EleanorRIgby wrote:
Show nested quote +
On September 27 2010 07:29 Pandain wrote:
On September 27 2010 07:27 EleanorRIgby wrote:
On September 27 2010 07:26 Pandain wrote:
2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.



Voidrays


Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion.




you can hide voidrays anywhere on the map, terran cant scout the whole map

Alright, they can put their stargate in a vulnerable place on the map, and if the void ray attempt fails terran can easily take out the stargate after he searches the map. And keep in mind, proxying a stargate and getting void rays is a much more risky move than just dropping some helions.

Regardless, Liquid Hwaiting! Go HayPro!
kaisr
Profile Joined October 2007
Canada715 Posts
September 26 2010 22:42 GMT
#247
On September 27 2010 07:25 wuddersup wrote:
I don't understand why more Terran don't do blue flame drops. That shit owns me every time


yeh i dont really get it either, it would even be insane mid-late game. something like 10 supply of units - 4 hellion, 1 medivac can easily majorly cripple toss economy. 2 hellion in the nat, 2 in the main and even if u lose it its not an enormous deal.
Artifice
Profile Joined May 2010
United States523 Posts
September 26 2010 22:43 GMT
#248
Find new chat mods and I'll watch your stream. Can't even ask a question because chat is frozen the whole time while they cry about trolls.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 26 2010 22:43 GMT
#249
if the ultra cavern was at his main he would of won that....
savior did nothing wrong
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-09-26 22:44:35
September 26 2010 22:44 GMT
#250
Haypro sitting at 2k / 2k with 2-3 bases a majority of that game.....I dunno he seemed to be choking hardcore and just lacking macro and game sense
"trash micro but win - its marine" MC commentary during HSC 4
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 26 2010 22:44 GMT
#251
lol he just spoiled it
savior did nothing wrong
cnas
Profile Joined June 2010
Sweden640 Posts
September 26 2010 22:44 GMT
#252
I like the cute roach drop in the base, did haypro forget hes a zerg for a second? lost like 10 roaches ^^

Not really like terran that can just escape
One more game, bro's!
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
September 26 2010 22:45 GMT
#253
Well Marauders are not too bad at building harrassing either and having more of them is crucial for the bigger battles I guess.
ShadowReaver
Profile Joined March 2010
Canada563 Posts
September 26 2010 22:48 GMT
#254
God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17277 Posts
September 26 2010 22:52 GMT
#255
On September 27 2010 07:48 ShadowReaver wrote:
God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound.


I'd rather have the volume too high than too low.
This gives me the option of lowering the volume using the volume control.
When the volume is too low even held at maximum level then it stops me from fully enjoying the entire presentation.

So I'm glad its a bit too loud. I just lowered the volume slider bar down a bit.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TT1
Profile Blog Joined December 2008
Canada10014 Posts
September 26 2010 22:58 GMT
#256
On September 27 2010 07:29 blahman3344 wrote:
*sigh* I'm kinda sad to see Nony get eliminated so quickly >.<
I'm gonna root for TTOne now! go TTOne!


123 HWAITING~
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 26 2010 22:59 GMT
#257
NU! Not Haypro >.<
well, at least he put up a decent fight =\
I like haikus and / I can not lie. You other / brothers can't deny
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 26 2010 22:59 GMT
#258
Man haypro is out already.

The hope of zerg rests in the hands of Darkforce!
We spend our youth attaining wealth, and our wealth attaining youth.
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
September 26 2010 23:00 GMT
#259
Anyone have the results so far? Sorry if BigT has said them, I have him muted.
ShadowReaver
Profile Joined March 2010
Canada563 Posts
September 26 2010 23:00 GMT
#260
On September 27 2010 07:52 JimmyJRaynor wrote:
Show nested quote +
On September 27 2010 07:48 ShadowReaver wrote:
God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound.


I'd rather have the volume too high than too low.
This gives me the option of lowering the volume using the volume control.
When the volume is too low even held at maximum level then it stops me from fully enjoying the entire presentation.

So I'm glad its a bit too loud. I just lowered the volume slider bar down a bit.


Lowering the livestream volumn makes the in game sound basically inaudiable.
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