|
On September 27 2010 07:26 Pandain wrote: 2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.
Voidrays
nony also stacked the probes right in front of the hellions when he coulda split them up
|
*sigh* I'm kinda sad to see Nony get eliminated so quickly >.< I'm gonna root for TTOne now! go TTOne!
|
On September 27 2010 07:27 EleanorRIgby wrote:Show nested quote +On September 27 2010 07:26 Pandain wrote: 2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.
Voidrays
Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion.
On September 27 2010 07:27 EleanorRIgby wrote:Show nested quote +On September 27 2010 07:26 Pandain wrote: 2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.
nony also stacked the probes right in front of the hellions when he coulda split them up
Not gonna lie, that was a mistake. But the point remains valid. It's like how Nony, after some beautiful force fields in game 1 loses because 4 marduerers come in and take out his robo bay.
|
On September 27 2010 07:29 Pandain wrote:Show nested quote +On September 27 2010 07:27 EleanorRIgby wrote:On September 27 2010 07:26 Pandain wrote: 2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.
Voidrays Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion.
you can hide voidrays anywhere on the map, terran cant scout the whole map
|
Well Fenix had luck in that the drop was not scouted by the phoenix and if you keep 2 stalkers in your base in order to be safer against drops he would he defended the hellions. Second ragequit from Tyler during one week in tourneys^^
|
On September 27 2010 07:30 EleanorRIgby wrote:Show nested quote +On September 27 2010 07:29 Pandain wrote:On September 27 2010 07:27 EleanorRIgby wrote:On September 27 2010 07:26 Pandain wrote: 2 helions should never determine a game within 5 seconds. Two units should never either. That's like banelings having ranged attack without dying.
Voidrays Even void rays aren't that good. Once they get charged, and terran/zerg doesn't have enough they win, but they have to charge up, and if scouted the opponet can know they're going voidrays (or rarely, phoenixes), and prepare accordingly. Helion drops can happen anytime, and if you see a factory with a tech lab you can't even tell if he's neccesarily going helion. you can hide voidrays anywhere on the map, terran cant scout the whole map Alright, they can put their stargate in a vulnerable place on the map, and if the void ray attempt fails terran can easily take out the stargate after he searches the map. And keep in mind, proxying a stargate and getting void rays is a much more risky move than just dropping some helions.
Regardless, Liquid Hwaiting! Go HayPro!
|
On September 27 2010 07:25 wuddersup wrote: I don't understand why more Terran don't do blue flame drops. That shit owns me every time
yeh i dont really get it either, it would even be insane mid-late game. something like 10 supply of units - 4 hellion, 1 medivac can easily majorly cripple toss economy. 2 hellion in the nat, 2 in the main and even if u lose it its not an enormous deal.
|
Find new chat mods and I'll watch your stream. Can't even ask a question because chat is frozen the whole time while they cry about trolls.
|
if the ultra cavern was at his main he would of won that....
|
Haypro sitting at 2k / 2k with 2-3 bases a majority of that game.....I dunno he seemed to be choking hardcore and just lacking macro and game sense
|
|
I like the cute roach drop in the base, did haypro forget hes a zerg for a second? lost like 10 roaches ^^
Not really like terran that can just escape
|
Well Marauders are not too bad at building harrassing either and having more of them is crucial for the bigger battles I guess.
|
God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound.
|
On September 27 2010 07:48 ShadowReaver wrote: God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound.
I'd rather have the volume too high than too low. This gives me the option of lowering the volume using the volume control. When the volume is too low even held at maximum level then it stops me from fully enjoying the entire presentation.
So I'm glad its a bit too loud. I just lowered the volume slider bar down a bit.
|
On September 27 2010 07:29 blahman3344 wrote: *sigh* I'm kinda sad to see Nony get eliminated so quickly >.< I'm gonna root for TTOne now! go TTOne!
123 HWAITING~
|
NU! Not Haypro >.< well, at least he put up a decent fight =\
|
Man haypro is out already.
The hope of zerg rests in the hands of Darkforce!
|
Anyone have the results so far? Sorry if BigT has said them, I have him muted.
|
On September 27 2010 07:52 JimmyJRaynor wrote:Show nested quote +On September 27 2010 07:48 ShadowReaver wrote: God, his voice volume is so loud its making my ears hurt. Someone needs to tell him to turn down his voice and turn up game sound. I'd rather have the volume too high than too low. This gives me the option of lowering the volume using the volume control. When the volume is too low even held at maximum level then it stops me from fully enjoying the entire presentation. So I'm glad its a bit too loud. I just lowered the volume slider bar down a bit.
Lowering the livestream volumn makes the in game sound basically inaudiable.
|
|
|
|