• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy0[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: In A Tizzy BW General Discussion an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8912 users

Why the Terran problems are not an imbalance issue - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 7 8 20 Next All
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 02:59 GMT
#101
On September 10 2010 11:50 Cranberries wrote:
Show nested quote +
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.
You shot the food!
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:01 GMT
#102
On September 10 2010 11:52 TyrantPotato wrote:
well given past patchs, blizzard is more likely to nerf things then to buff them. then after their done nerfing they'll nerf some more.

i think no one will argue that bringing zerg and protoss up to par with teran is a bad idea. its just for blizz its easier to nerf stuff already in the game, then it is to add stuff to make things better.

Well, 1.1 has both buffs and nerfs in it. But ... they're focusing on tweaking values, not gameplay ... which seems lazy/safe.
You shot the food!
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 03:01 GMT
#103
On September 10 2010 11:59 fugimax wrote:
Show nested quote +
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 10 2010 03:05 GMT
#104
So the terran problems ARE a balance issue?

i however do favour the CD on sensor towers, the proposal seems very reasonable for the ability it provides. a separate animation for upgrades been made in techlab seems good too. i hope they do get implemented. as another poster said, the points you make are very valid but the thread title is very misleading.
Do yourself a favour and just STFU
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
September 10 2010 03:05 GMT
#105
What's this joke, Terran the race with the most ability to "tech switch" ? Are you serious ? When you have alreayd 10 raxes, no matter what kind of tech switch you might need you're stuck playing with a largely bio composed army.

The race actually able to tech switch like wtf are zergs. Once a spire, hydra den and roach warren are down, at any point of time it could be ANYTHING coming out of the next larva set. When you see a terran with 10 raxes, hey guess what, he's going to make marauders and marines, and that'll be what you'll have to worry about.
Twitter : http://twitter.com/CARNDARAK
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:05 GMT
#106
On September 10 2010 12:01 Cranberries wrote:
Show nested quote +
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.
You shot the food!
TurboDreams
Profile Joined April 2009
United States427 Posts
September 10 2010 03:06 GMT
#107
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
iSTime
Profile Joined November 2006
1579 Posts
September 10 2010 03:06 GMT
#108
LOL@making medivacs have to upgrade to drop. P is already at least even with T in PvT, that would just completely ruin the matchup.
www.infinityseven.net
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-09-10 03:10:08
September 10 2010 03:08 GMT
#109
On September 10 2010 11:59 fugimax wrote:
Show nested quote +
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous. I mean, it helps that I was able to teach them fundamentals and continue to help them, showing them a few build orders I'm working on every week or so, but anyone can find someone to help them get improve.
www.infinityseven.net
fugimax
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-10 03:10:32
September 10 2010 03:09 GMT
#110
On September 10 2010 12:08 PJA wrote:
Show nested quote +
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous.

Edit: Read your post wrong. Not sure what you're trying to say..
You shot the food!
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 10 2010 03:10 GMT
#111
On September 10 2010 12:05 fugimax wrote:
Show nested quote +
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-09-10 03:12:24
September 10 2010 03:10 GMT
#112
On September 10 2010 12:09 fugimax wrote:
Show nested quote +
On September 10 2010 12:08 PJA wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous.

But that's because Protoss is OP.


That obviously contradicts your previous statement.

EDIT: Since apparently you're confused by my previous statement: I added that they were only D level in ICCUP to give an idea of how casual they were. Obviously a B+ level BW player could casually play SC2 and be 1200 with any race, that says nothing about balance or unplayability as a casual player.
www.infinityseven.net
Kare
Profile Joined March 2009
Norway786 Posts
September 10 2010 03:12 GMT
#113
Drops from terran can be easily defended by zerglings on creep/infestors/banelings etc and tends to backfire alot to the terran. When we look at the TvP MU, if going for bio the medivac is 100% NEEDED to win the game. The Protoss army destroys the bio army in a head on fight, so terran has to be able to drop several places at once to get the protoss off track and harass him as much as possible. And as we know, protoss can warp in units where they want to and that can destroy a drop quite fast with storm and stuff. If you made drop an upgrade or whatever they I think protoss would just dominate a bio army mid game.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:12 GMT
#114
On September 10 2010 12:10 EliteAzn wrote:
Show nested quote +
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...
You shot the food!
0neder
Profile Joined July 2009
United States3733 Posts
September 10 2010 03:14 GMT
#115
Agree on all counts, ESPECIALLY the tech lab. Sensor tower and medivac need a nerf, too, though.
0neder
Profile Joined July 2009
United States3733 Posts
September 10 2010 03:16 GMT
#116
On September 10 2010 12:06 Musiq wrote:
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac

I like this idea a lot. Would allow for more choices, plus a minor nerf.
Cranberries
Profile Joined July 2010
Wales567 Posts
Last Edited: 2010-09-10 03:21:22
September 10 2010 03:19 GMT
#117
On September 10 2010 12:12 fugimax wrote:
Show nested quote +
On September 10 2010 12:10 EliteAzn wrote:
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...


Larva injection is a measure of skill: someone who is a pro will have a near 98% success with timings, and as a result will be able to field more units than a Zerg player who doesn't have a near 100% 25 energy larva injection rate. Likewise, a Protoss player who randomly Chrono Boosts anything will be significantly disadvantaged when playing a Protoss with a solid understanding of how many Chrono Boosts should be used on Warp Gate research, Probes, Thermal Lance, Colossus etc. Sadly this excludes Terran. Any Terran player will call down Mules, and even at high level play if a Terran gets 150~ energy before using Mules (because he's waiting for scans) he's not going to be any less disadvantaged than a Bronze Terran who does the exact same thing, but just because he's forgotten.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
September 10 2010 03:19 GMT
#118
On September 10 2010 10:05 Dog22 wrote:
Show nested quote +
On September 10 2010 10:03 MegaBUD wrote:

Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...



I WISH medivacs were light...

They also have 150 hp while warp prism has 100 HP and 40 Shield (correct me if I'm wrong)

edit: Oh and medivacs have 1 armor as well, warp prism has 0


Warp prisms are also only made of Balsa wood.
Get some 'good' Dota 2: twitch.tv/redhq
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:20 GMT
#119
On September 10 2010 12:16 0neder wrote:
Show nested quote +
On September 10 2010 12:06 Musiq wrote:
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac

I like this idea a lot. Would allow for more choices, plus a minor nerf.

But again, this would delay healing drops by maybe a minute or two ... is that really enough? Further, most drops I see involve a bunch or marauders pwning a nexus/hatch/cc and then hoping back into the medivac ... the role of the healing isn't key to the strat that many cry is OP..
You shot the food!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 10 2010 03:21 GMT
#120
On September 10 2010 12:12 fugimax wrote:
Show nested quote +
On September 10 2010 12:10 EliteAzn wrote:
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...


thats one problem atm with the game. blizz added these macro mechanics. terrans mule allows for longer 1 base play, which is a positive for terran, protoss chrono boost, allows whatever the protoss decides to be reasearched or built much faster, which is a positive for protoss.
queens larva inject allows more larva, which currently are NEEDED to survive. miss an injection and you can lose the game right there.

its not so much that the macro mechanics are apm intensive, its just one of them can decide games. whilst the others dont.
Forever ZeNEX.
Prev 1 4 5 6 7 8 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 496
ProTech138
MindelVK 42
StarCraft: Brood War
Shuttle 967
Soulkey 538
Snow 511
actioN 241
Last 125
Mong 79
Hyun 76
PianO 60
Aegong 57
Sexy 47
[ Show more ]
NaDa 46
910 40
ToSsGirL 39
Hm[arnc] 36
Sharp 25
soO 21
scan(afreeca) 15
zelot 14
HiyA 14
yabsab 14
JulyZerg 13
Noble 10
Icarus 5
Dota 2
Gorgc6665
qojqva1766
Dendi1020
febbydoto13
Counter-Strike
byalli1533
Heroes of the Storm
crisheroes380
Trikslyr66
Other Games
singsing1600
B2W.Neo821
Hui .256
Beastyqt241
XaKoH 197
KnowMe181
DeMusliM172
Liquid`RaSZi155
Railgan29
Chillindude20
ArmadaUGS0
Organizations
Dota 2
PGL Dota 2 - Main Stream11232
PGL Dota 2 - Secondary Stream4454
Other Games
gamesdonequick809
EGCTV687
StarCraft 2
WardiTV503
TaKeTV 221
StarCraft: Brood War
Kim Chul Min (afreeca) 5
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 49
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1798
League of Legends
• Jankos1125
Other Games
• WagamamaTV254
Upcoming Events
Shopify Rebellion Sundays
35m
Spirit vs Mixu
BSL
4h 35m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
9h 35m
Afreeca Starleague
19h 35m
Shine vs Rush
WardiTV Weekly
20h 35m
Monday Night Weeklies
1d 1h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Light vs EffOrt
OSC
1d 21h
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.