• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:44
CEST 01:44
KST 08:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Adeleke University 2026/2027 Admission Form is Out Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A BW General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro16 Group B [BSL22] RO32 Group D - Sunday 21:00 CEST [BSL22] RO32 Group C - Saturday 21:00 CEST Korean KCM Race Survival 2026 Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3063 users

Why the Terran problems are not an imbalance issue - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 7 8 20 Next All
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 02:59 GMT
#101
On September 10 2010 11:50 Cranberries wrote:
Show nested quote +
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.
You shot the food!
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:01 GMT
#102
On September 10 2010 11:52 TyrantPotato wrote:
well given past patchs, blizzard is more likely to nerf things then to buff them. then after their done nerfing they'll nerf some more.

i think no one will argue that bringing zerg and protoss up to par with teran is a bad idea. its just for blizz its easier to nerf stuff already in the game, then it is to add stuff to make things better.

Well, 1.1 has both buffs and nerfs in it. But ... they're focusing on tweaking values, not gameplay ... which seems lazy/safe.
You shot the food!
Cranberries
Profile Joined July 2010
Wales567 Posts
September 10 2010 03:01 GMT
#103
On September 10 2010 11:59 fugimax wrote:
Show nested quote +
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 10 2010 03:05 GMT
#104
So the terran problems ARE a balance issue?

i however do favour the CD on sensor towers, the proposal seems very reasonable for the ability it provides. a separate animation for upgrades been made in techlab seems good too. i hope they do get implemented. as another poster said, the points you make are very valid but the thread title is very misleading.
Do yourself a favour and just STFU
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
September 10 2010 03:05 GMT
#105
What's this joke, Terran the race with the most ability to "tech switch" ? Are you serious ? When you have alreayd 10 raxes, no matter what kind of tech switch you might need you're stuck playing with a largely bio composed army.

The race actually able to tech switch like wtf are zergs. Once a spire, hydra den and roach warren are down, at any point of time it could be ANYTHING coming out of the next larva set. When you see a terran with 10 raxes, hey guess what, he's going to make marauders and marines, and that'll be what you'll have to worry about.
Twitter : http://twitter.com/CARNDARAK
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:05 GMT
#106
On September 10 2010 12:01 Cranberries wrote:
Show nested quote +
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.
You shot the food!
TurboDreams
Profile Joined April 2009
United States427 Posts
September 10 2010 03:06 GMT
#107
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
iSTime
Profile Joined November 2006
1579 Posts
September 10 2010 03:06 GMT
#108
LOL@making medivacs have to upgrade to drop. P is already at least even with T in PvT, that would just completely ruin the matchup.
www.infinityseven.net
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-09-10 03:10:08
September 10 2010 03:08 GMT
#109
On September 10 2010 11:59 fugimax wrote:
Show nested quote +
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous. I mean, it helps that I was able to teach them fundamentals and continue to help them, showing them a few build orders I'm working on every week or so, but anyone can find someone to help them get improve.
www.infinityseven.net
fugimax
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-10 03:10:32
September 10 2010 03:09 GMT
#110
On September 10 2010 12:08 PJA wrote:
Show nested quote +
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous.

Edit: Read your post wrong. Not sure what you're trying to say..
You shot the food!
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 10 2010 03:10 GMT
#111
On September 10 2010 12:05 fugimax wrote:
Show nested quote +
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-09-10 03:12:24
September 10 2010 03:10 GMT
#112
On September 10 2010 12:09 fugimax wrote:
Show nested quote +
On September 10 2010 12:08 PJA wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.


I know several casuals IRL who are 1000+ diamond playing protoss and could barely keep D level on ICCUP, so this is just ridiculous.

But that's because Protoss is OP.


That obviously contradicts your previous statement.

EDIT: Since apparently you're confused by my previous statement: I added that they were only D level in ICCUP to give an idea of how casual they were. Obviously a B+ level BW player could casually play SC2 and be 1200 with any race, that says nothing about balance or unplayability as a casual player.
www.infinityseven.net
Kare
Profile Joined March 2009
Norway786 Posts
September 10 2010 03:12 GMT
#113
Drops from terran can be easily defended by zerglings on creep/infestors/banelings etc and tends to backfire alot to the terran. When we look at the TvP MU, if going for bio the medivac is 100% NEEDED to win the game. The Protoss army destroys the bio army in a head on fight, so terran has to be able to drop several places at once to get the protoss off track and harass him as much as possible. And as we know, protoss can warp in units where they want to and that can destroy a drop quite fast with storm and stuff. If you made drop an upgrade or whatever they I think protoss would just dominate a bio army mid game.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:12 GMT
#114
On September 10 2010 12:10 EliteAzn wrote:
Show nested quote +
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...
You shot the food!
0neder
Profile Joined July 2009
United States3733 Posts
September 10 2010 03:14 GMT
#115
Agree on all counts, ESPECIALLY the tech lab. Sensor tower and medivac need a nerf, too, though.
0neder
Profile Joined July 2009
United States3733 Posts
September 10 2010 03:16 GMT
#116
On September 10 2010 12:06 Musiq wrote:
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac

I like this idea a lot. Would allow for more choices, plus a minor nerf.
Cranberries
Profile Joined July 2010
Wales567 Posts
Last Edited: 2010-09-10 03:21:22
September 10 2010 03:19 GMT
#117
On September 10 2010 12:12 fugimax wrote:
Show nested quote +
On September 10 2010 12:10 EliteAzn wrote:
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...


Larva injection is a measure of skill: someone who is a pro will have a near 98% success with timings, and as a result will be able to field more units than a Zerg player who doesn't have a near 100% 25 energy larva injection rate. Likewise, a Protoss player who randomly Chrono Boosts anything will be significantly disadvantaged when playing a Protoss with a solid understanding of how many Chrono Boosts should be used on Warp Gate research, Probes, Thermal Lance, Colossus etc. Sadly this excludes Terran. Any Terran player will call down Mules, and even at high level play if a Terran gets 150~ energy before using Mules (because he's waiting for scans) he's not going to be any less disadvantaged than a Bronze Terran who does the exact same thing, but just because he's forgotten.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
September 10 2010 03:19 GMT
#118
On September 10 2010 10:05 Dog22 wrote:
Show nested quote +
On September 10 2010 10:03 MegaBUD wrote:

Medivac cost 100/100... and are light units with low hp... compare that to toss warp in...



I WISH medivacs were light...

They also have 150 hp while warp prism has 100 HP and 40 Shield (correct me if I'm wrong)

edit: Oh and medivacs have 1 armor as well, warp prism has 0


Warp prisms are also only made of Balsa wood.
Get some 'good' Dota 2: twitch.tv/redhq
fugimax
Profile Joined September 2010
United States14 Posts
September 10 2010 03:20 GMT
#119
On September 10 2010 12:16 0neder wrote:
Show nested quote +
On September 10 2010 12:06 Musiq wrote:
The medivacs from the alpha build of SC2 were suppose to only be dropships. The Healing was an upgrade you can research turning the Dropship -> Medivac

I like this idea a lot. Would allow for more choices, plus a minor nerf.

But again, this would delay healing drops by maybe a minute or two ... is that really enough? Further, most drops I see involve a bunch or marauders pwning a nexus/hatch/cc and then hoping back into the medivac ... the role of the healing isn't key to the strat that many cry is OP..
You shot the food!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 10 2010 03:21 GMT
#120
On September 10 2010 12:12 fugimax wrote:
Show nested quote +
On September 10 2010 12:10 EliteAzn wrote:
On September 10 2010 12:05 fugimax wrote:
On September 10 2010 12:01 Cranberries wrote:
On September 10 2010 11:59 fugimax wrote:
On September 10 2010 11:50 Cranberries wrote:
On September 10 2010 11:48 fugimax wrote:
Here's a thought:

Why not leave Terran the way it is an tweak the other races? Terran is the most accessible race. It's fairly straightforward, you don't need crazy APM to just keep up, and it's downright fun to play. Why not lower the need for "macro APM" on the other races and focus on making APM really shine in micro?

This would let pros do amazing things and let the casuals play all three races. I don't play either Zerg or Protoss because the necessity of downright annoying actions (queen larva spewing, chronoboost, etc.) makes me not interested in those races at all. They are not accessible to me, really. I wouldn't have fun playing the game.

My guess is that Blizzard probably agrees with most of this given their previous statements on accessibility and leveling the field in certain regards..


If you reduce the skill level in a game that's supposed to be an esports because of it's uncapped skill level I'd argue pretty strongly it's counter intuitive and bad, overall, for the game's progression: both as an esports and as a business venture.

I'm not saying reduce the skill level ... I'm saying redistribute the skill into micro. Most people complain that SC2 is not as micro intense as SC1 ... ok, then take the annoying macro APM required and push that into micro. You can still make a game that has "no skill cap" ... but don't make the fundamentals annoying and inaccessible. As a casual, playing anything but Terran would just be stupid for me.

Do you know how APM works, or what it means? If you reduce the APM needed to macro, and increase the APM needed to micro, you haven't reduced the APM: you've just made it easier for Terran (as their macro is already easier) and made it harder for Z/P (who already have to micro more than a Terran).

Yes, I know what APM is. I'm saying to reduce the amount of macro APM needed for Z/P, basically.


Why reduce the APM for TWO races when you can increase the APM for ONE.

I can't tell if you're being sarcastic or not..

Does anyone really believe that managing a queen spweing larva is an *enjoyable* game mechanic? At least with chronoboost it lets you boost research/builds, but larva spewing is literally busy work...


thats one problem atm with the game. blizz added these macro mechanics. terrans mule allows for longer 1 base play, which is a positive for terran, protoss chrono boost, allows whatever the protoss decides to be reasearched or built much faster, which is a positive for protoss.
queens larva inject allows more larva, which currently are NEEDED to survive. miss an injection and you can lose the game right there.

its not so much that the macro mechanics are apm intensive, its just one of them can decide games. whilst the others dont.
Forever ZeNEX.
Prev 1 4 5 6 7 8 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech149
StarCraft: Brood War
GuemChi 1767
Artosis 655
SilentControl 18
NaDa 13
LancerX 9
Dota 2
monkeys_forever337
capcasts128
Other Games
summit1g11635
tarik_tv6543
shahzam382
C9.Mang0338
Trikslyr125
ViBE61
Livibee28
Organizations
Other Games
BasetradeTV232
Counter-Strike
PGL83
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 90
• RyuSc2 84
• davetesta40
• musti20045 15
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 23
• RayReign 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV587
League of Legends
• Doublelift3786
Other Games
• imaqtpie1081
• Scarra763
Upcoming Events
Replay Cast
17m
Escore
10h 17m
WardiTV Map Contest Tou…
11h 17m
OSC
15h 17m
Big Brain Bouts
16h 17m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
WardiTV Map Contest Tou…
1d 11h
IPSL
1d 16h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 19h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.