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Players vs Casters - Page 20

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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-09-06 16:27:22
September 06 2010 16:26 GMT
#381
On September 07 2010 01:24 Fodder03 wrote:
Show nested quote +
On September 07 2010 01:18 iCCup.Diamond wrote:
On September 07 2010 01:12 piegasm wrote:
On September 07 2010 01:02 iCCup.Diamond wrote:
On September 07 2010 00:55 Liquid`Tyler wrote:
On September 07 2010 00:49 iCCup.Diamond wrote:
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.

So how about raising the standards on everything rather than lowering the standards on everything? Bad casters need to cast live, else they aren't able to generate any interest, which causes the tournaments to be bad (cheating, lag). But if streams would work on building audiences themselves rather than relying purely on "I'm lucky enough to be a spectator in this game" then the tournaments could be run properly and spectators would get a satisfying show anyway.


I do agree there is a influx of bad casters that are doing anything they can to sneak in a ESL game or w/e. I said it in the ESL thread, this free for all casting shit really needs to come to an end. 1 streamer per match. Why should there be 15 streams one event is beyond me. We keep just our caster and co caster in and have never had lag problems. But don't let people like BigT speak for all the casters. Not all of us are unethical as hell.

Replays are a better system but there is the problem of the decreased viewership and players never sending in replays. You can't go and DQ half of a tournament for not sending in replays, and players are very, very bad about sending replays in.

The spoiler issue may be one of the biggest, I've had a very established and well know gamer that plays on a very reputable NA Pro Gaming Team spoil the results of the only tournament we have ran off replays (cause of potential cheating issues) over and over and because he was a mod on that website ended up having to contact the website owner to get the spoilers edited out. The spoiler he did spoiled a whole half of a bracket and more importantly spoiled a whole half bracket for the caster. Think that might explain why I had a 35% lower view rate than any other part of the tournament??


The only reason I can think of for having more than one stream in a game would be if you had an official stream and a local stream. Say ICCUP is the official stream, casting a MorroW match and there's a Swedish stream that also wants to cast it. I don't think it's unreasonable to let the Swedes stream their countryman. Even in that case though, there's no reason you couldn't put ICCUP in a different match in that situation, especially if you organized the streamers correctly from the start.

I disagree you can't DQ half the tournament, or at least that it shouldn't come to that if admins are willing to demonstrate that they're willing to hand out DQs to players who fail to comply. Players will continue to drag their feet as long as there are no consequences. I think, once players saw one or two people DQd for not promptly providing replays, they'd get over their reluctance.


The problem is as soon as you say "ah sure you're not an official caster, but it's local for you so it's cool" sets a bad trend. What happens if you have 10 local casters in that area, why can't they join? How do you differentiate between one unofficial caster and another. Sort of the "if you give a mouse a cookie" theory. Also how is it fair to an "official caster" to get kicked out by an unofficial one. Tournaments (here's looking at you WolfCup and ESL EU) need to stop having caster free for alls. I cannot think of one time live casting has been an issue when you only have one set of streamers. Yes more exposure is good, but it seems to be a common theme of all these problems popping up when there is more than one casting service in a game.

Players are really bad at sending replays, period. This has to change on the players end before anything like this could happen. I sent out a big message at the start of the ITL Grand Prix saying you would be dq'd if you don't send replays, and I should not have to ask you. I had to ask (again sans KawaiiRice) every single player for their replays every single game, most multiple times. I mean Raelcun pulled up where HuK and Machine STILL have not sent in replays for a $12,000 tournament. WTF????


So if asking for reps isnt working find an alternative.
Simple, have a ref in the game (which are in 90% of tourny games) have the REF save the replay.
Players dont get hassled, u get ur replays. E z p z


You seem to think people are chomping at the bit to be refs. No one likes being a wingman and most organizations do simply not have the man power to do so. I guarantee without pay 100% of volunteers would quit within a week of that shitty job unless it was paid. You guys seem to think we are making hundreds of thousands of $ off this. We're not because we are providing you with free entertainment instead of making everything PPV.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2010-09-06 16:27:51
September 06 2010 16:27 GMT
#382
Personally I couldn't give a hoot about casters. They are just casters. I just want to see the game and if it's a replay that was given to a streamer 5-10 minutes after the actual match, then that is more than good enough for me. It should always be about the players first and foremost.
Frankon
Profile Joined May 2010
3054 Posts
September 06 2010 16:28 GMT
#383
On September 07 2010 01:16 Wargizmo wrote:
For some reason tournament organisers seem to think that live is where most of the viewers are going to tune in, which is why they are making exactly $0 from Starcraft while people like HD and Husky are actually earning a living from their youtube accounts doing it via replays.


Damm cant write it well in english...

Basically the people doing lives are better than the ones doing the youtube vods. MLG have shown that HD and Husky for a time being should stick to youtube since they dont have yet the skill to entertain people during a pauses between games.

Sorry if i ofended some youtube posters, but making vods out of replays for youtube is like hatching a egg in perfect controlled conditions. But live casting needs a bit of other skills. If you can keep a large number of people online on a channel without them getting bored of it then you are a welcomed person by the tournament organisers.
piegasm
Profile Joined August 2010
United States266 Posts
Last Edited: 2010-09-06 16:41:47
September 06 2010 16:28 GMT
#384
On September 07 2010 01:18 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 01:12 piegasm wrote:
On September 07 2010 01:02 iCCup.Diamond wrote:
On September 07 2010 00:55 Liquid`Tyler wrote:
On September 07 2010 00:49 iCCup.Diamond wrote:
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.

So how about raising the standards on everything rather than lowering the standards on everything? Bad casters need to cast live, else they aren't able to generate any interest, which causes the tournaments to be bad (cheating, lag). But if streams would work on building audiences themselves rather than relying purely on "I'm lucky enough to be a spectator in this game" then the tournaments could be run properly and spectators would get a satisfying show anyway.


I do agree there is a influx of bad casters that are doing anything they can to sneak in a ESL game or w/e. I said it in the ESL thread, this free for all casting shit really needs to come to an end. 1 streamer per match. Why should there be 15 streams one event is beyond me. We keep just our caster and co caster in and have never had lag problems. But don't let people like BigT speak for all the casters. Not all of us are unethical as hell.

Replays are a better system but there is the problem of the decreased viewership and players never sending in replays. You can't go and DQ half of a tournament for not sending in replays, and players are very, very bad about sending replays in.

The spoiler issue may be one of the biggest, I've had a very established and well know gamer that plays on a very reputable NA Pro Gaming Team spoil the results of the only tournament we have ran off replays (cause of potential cheating issues) over and over and because he was a mod on that website ended up having to contact the website owner to get the spoilers edited out. The spoiler he did spoiled a whole half of a bracket and more importantly spoiled a whole half bracket for the caster. Think that might explain why I had a 35% lower view rate than any other part of the tournament??


The only reason I can think of for having more than one stream in a game would be if you had an official stream and a local stream. Say ICCUP is the official stream, casting a MorroW match and there's a Swedish stream that also wants to cast it. I don't think it's unreasonable to let the Swedes stream their countryman. Even in that case though, there's no reason you couldn't put ICCUP in a different match in that situation, especially if you organized the streamers correctly from the start.

I disagree you can't DQ half the tournament, or at least that it shouldn't come to that if admins are willing to demonstrate that they're willing to hand out DQs to players who fail to comply. Players will continue to drag their feet as long as there are no consequences. I think, once players saw one or two people DQd for not promptly providing replays, they'd get over their reluctance.


The problem is as soon as you say "ah sure you're not an official caster, but it's local for you so it's cool" sets a bad trend. What happens if you have 10 local casters in that area, why can't they join? How do you differentiate between one unofficial caster and another. Sort of the "if you give a mouse a cookie" theory. Also how is it fair to an "official caster" to get kicked out by an unofficial one. Tournaments (here's looking at you WolfCup and ESL EU) need to stop having caster free for alls. I cannot think of one time live casting has been an issue when you only have one set of streamers. Yes more exposure is good, but it seems to be a common theme of all these problems popping up when there is more than one casting service in a game.

Players are really bad at sending replays, period. This has to change on the players end before anything like this could happen. I sent out a big message at the start of the ITL Grand Prix saying you would be dq'd if you don't send replays, and I should not have to ask you. I had to ask (again sans KawaiiRice) every single player for their replays every single game, most multiple times. I mean Raelcun pulled up where HuK and Machine STILL have not sent in replays for a $12,000 tournament. WTF????


I wasn't implying the local caster wouldn't be an official caster, I should have clarified. I suggested in an earlier post that the ability to stream a tournament should be subject to application and approval by the tournament admins. My scenario was meant to be 2 approved streams wanting the same match. I would never suggest kicking an official cast in favor of "herp I'm Swedish I should get to cast MorroW".

Again with the DQs...you threatened disqualification, but instead of DQing anyone, you asked again (and again and again) which is exactly what you said you wouldn't do. If you're going to threaten, follow through. People are opportunistic; if you let them take advantage, they will.
popnyah
Profile Joined May 2010
Chile32 Posts
September 06 2010 16:31 GMT
#385
Great post HuK. I think it's incredibly selfish of streamers to feel entitled to observe a game simply because they're a known streamer with a lot of viewers. People running tournaments should enforce a strict 2 casters/1 streamer/1 admin rule, and all of these people should have stable internet connections that don't cause lag for the players. Tournament admins should post the official casters'/streamer/admin's names on the tournament site so that players are aware of who is supposed to be observing. On top of this, add a 5 minute delay to the stream.(It's not impossible, there are ways to add a delay to live streams)

This would mostly solve all of the issues you've brought up. Having only 2 official casters/1 official streamer/1 admin with good internet connections would mean very little, if any lag as well as reduce the stress caused by players having to pick which streamers they'll allow and which ones they won't. The 5 minute delay would make cheating from the stream not worth it since anything seen would have happened 5 minutes ago and thus very difficult to use to your advantage.

In short, I completely support the players. I feel it's idiotic to favor having a ridiculous number of streamers even though they lag the game and completely affect the outcome of games by ruining micro-intensive battles.
Ajsbear
Profile Joined April 2010
Sweden63 Posts
September 06 2010 16:32 GMT
#386
For me, personally, casted replays feels a bit like sex with a condom. It's...just not the real thing and sort of meh. It's a tough question though, I think it's up to Blizzard to come up with a solution to this. Some sort of in game function to hook up to a stream with a build in (adjustable) delay would of course be the perfect solution.

Or all streamers/casters agree before a tournament that they will all set a 5 minute delay on the stream and players should be allowed to set a limit on the number of people in the game. Having 10+ people in a game that don't need to be there (non REF / main caster) is just terrible.
The delicate touch of the viking flower doth take out the colossi - Artosis
Fodder03
Profile Joined June 2010
Canada142 Posts
September 06 2010 16:34 GMT
#387
On September 07 2010 01:21 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 01:14 Fodder03 wrote:
On September 07 2010 01:12 iCCup.Diamond wrote:
On September 07 2010 01:09 Fodder03 wrote:
On September 07 2010 01:08 iCCup.Diamond wrote:
On September 07 2010 01:06 Nizaris wrote:
On September 07 2010 01:02 iCCup.Diamond wrote:
Replays are a better system but there is the problem of the decreased viewership and players never sending in replays. You can't go and DQ half of a tournament for not sending in replays, and players are very, very bad about sending replays in.


Biggest problem with replay casting is the inevitable de-sync. Only way to avoid it would be to only have one caster cast the game (no more co caster, kind of annoying...). or have blizzard implement a way to watch replays online.


Not having a co caster is just a bad idea.


Lagging players out causing unplayable conditions is an even worse idea.


I think your mistaking having multiple streamers with a co caster, or just making a general assumption. I know none of our co casters have ever caused lag issues.


I have watched your stream before and seen players pause games and ask casters/obs to leave. To which ur casters responded with some bullshit self entitled attitude and of course didnt leave. It has happened and will continue to happen.

It is NOT an assumption i have witnessed it multiple time on multiple streams during multiple events.
Morrow just got banned from a tourny for 3 weeks due to this exact issue. Players >> Casters/obs.
Personally i dont care how many viewers u get to live events. If it means that u have to negatively effect the players with lag, or cheating than you NEED to find an alternative and stop being greedy. This is about the game, not about you or some 15 year old nerds who want to watch.


No you are mistaken. This has not happened. ALL our VOD's are up on our Ustream. Prove it cause your not telling the truth here.

This is a game but without the 15 year old nerds we can be like the other games where we just play for free. Without the "15 year old nerds" HuK would not be on a pro team, Silver would still be unsigned, and there would not be over $1 million in prizes for this game.

It is about the fans, they are what makes this a legit E-sport.


Im still 90% sure it was during a Iccup cast that i witnessed it. I will not argue it tho as i dont have the time/desire to search through vods.

I dont mind fans, im 100% supportive of that as i am one myself. However i have zero issue watching games cast from replays the way it should be done. The "15 year old nerds" i refer to are all the ones crying in this thread that they have to see the game live of they wont watch it. Its a selfish attitude to have.

This absolutely cannot be allowed to happen, or players wont play in your tournys anymore. If players keep getting shitty conditions to play under ie. lag/cheating/having to pause and demand that obs and streamers leave, sometimes having to ask 4 or 5 times while they ignore the players request.

Why as a player should HuK have to ask some no name streamer who doesnt even have 100 viewers to leave? why should HuK have to ask that same streamer 15 times to leave? If conditions are that bad then an alternative must be found. The fairest of which is casting reps AFTER from replays. 1 ref per game to save reps. All problems solved.
eNyoron
Profile Joined September 2009
United States170 Posts
September 06 2010 16:36 GMT
#388
There's nothing wrong with staggering a semi-live game series by a single game. Lets say HuK and IdrA do a bo3, and Day[9] is casting.

They play the first set, the game is 15 minutes long with Idra taking the win. In the game are HuK, IdrA, and a tournament administrator (TA).

Once the game finishes, the tournament administrator sends the replay file to Day[9] who then proceeds to cast it to the stream. The *only* three people who currently know the outcome of the game at this point are IdrA, HuK, and the TA. Day[9] uses some sort of replay time remover/overlay so that doesn't become an issue.

While Day[9] is streaming the first game, HuK and IdrA go on to set 2. HuK wins with a proxy two gate and the game lasts a mere 4 minutes. This means that the replay is gathered 10 minutes or so before the stream of the first game finishes. No problem. The next game can either be delayed 10-15 minutes or played right now, it doesn't matter.

The next game is a huuuuuge drawn out macro game. It doesn't end until 55 minutes in, a true back and forth nail biter. The stream is long done watching the first two games. Day[9] gives a plug to the sponsors, maybe does a post-game retroview on the first two games or talks about the players, or simply goes offline for a bit "while the next game is being set up". When the replay file is actually sent, it has the same feeling as the final game being played after a ridiculously long show/commericialfest in one of the OSLs/MSLs...


You can achieve almost all the benefits of live casting without the huge negatives of cheating, distraction, lag or distractions.
0sm9sm8sm... the beginning of the end.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 06 2010 16:38 GMT
#389
I'd like if the tournaments would just have 1-3 official casters. That way they could cover 3 games, one game each, and we'd only have to put up with 1-2 spectators (depending if they have a co cast or not).

The situation now is whenever you reach pretty far into a tournament, you have a flood of 10+ streamers begging you to add them and invite you into their game. 1 stream in english should be sufficient enough for everyone.
Winners never quit, quitters never win.
Fodder03
Profile Joined June 2010
Canada142 Posts
September 06 2010 16:39 GMT
#390
On September 07 2010 01:26 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 01:24 Fodder03 wrote:
On September 07 2010 01:18 iCCup.Diamond wrote:
On September 07 2010 01:12 piegasm wrote:
On September 07 2010 01:02 iCCup.Diamond wrote:
On September 07 2010 00:55 Liquid`Tyler wrote:
On September 07 2010 00:49 iCCup.Diamond wrote:
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.

So how about raising the standards on everything rather than lowering the standards on everything? Bad casters need to cast live, else they aren't able to generate any interest, which causes the tournaments to be bad (cheating, lag). But if streams would work on building audiences themselves rather than relying purely on "I'm lucky enough to be a spectator in this game" then the tournaments could be run properly and spectators would get a satisfying show anyway.


I do agree there is a influx of bad casters that are doing anything they can to sneak in a ESL game or w/e. I said it in the ESL thread, this free for all casting shit really needs to come to an end. 1 streamer per match. Why should there be 15 streams one event is beyond me. We keep just our caster and co caster in and have never had lag problems. But don't let people like BigT speak for all the casters. Not all of us are unethical as hell.

Replays are a better system but there is the problem of the decreased viewership and players never sending in replays. You can't go and DQ half of a tournament for not sending in replays, and players are very, very bad about sending replays in.

The spoiler issue may be one of the biggest, I've had a very established and well know gamer that plays on a very reputable NA Pro Gaming Team spoil the results of the only tournament we have ran off replays (cause of potential cheating issues) over and over and because he was a mod on that website ended up having to contact the website owner to get the spoilers edited out. The spoiler he did spoiled a whole half of a bracket and more importantly spoiled a whole half bracket for the caster. Think that might explain why I had a 35% lower view rate than any other part of the tournament??


The only reason I can think of for having more than one stream in a game would be if you had an official stream and a local stream. Say ICCUP is the official stream, casting a MorroW match and there's a Swedish stream that also wants to cast it. I don't think it's unreasonable to let the Swedes stream their countryman. Even in that case though, there's no reason you couldn't put ICCUP in a different match in that situation, especially if you organized the streamers correctly from the start.

I disagree you can't DQ half the tournament, or at least that it shouldn't come to that if admins are willing to demonstrate that they're willing to hand out DQs to players who fail to comply. Players will continue to drag their feet as long as there are no consequences. I think, once players saw one or two people DQd for not promptly providing replays, they'd get over their reluctance.


The problem is as soon as you say "ah sure you're not an official caster, but it's local for you so it's cool" sets a bad trend. What happens if you have 10 local casters in that area, why can't they join? How do you differentiate between one unofficial caster and another. Sort of the "if you give a mouse a cookie" theory. Also how is it fair to an "official caster" to get kicked out by an unofficial one. Tournaments (here's looking at you WolfCup and ESL EU) need to stop having caster free for alls. I cannot think of one time live casting has been an issue when you only have one set of streamers. Yes more exposure is good, but it seems to be a common theme of all these problems popping up when there is more than one casting service in a game.

Players are really bad at sending replays, period. This has to change on the players end before anything like this could happen. I sent out a big message at the start of the ITL Grand Prix saying you would be dq'd if you don't send replays, and I should not have to ask you. I had to ask (again sans KawaiiRice) every single player for their replays every single game, most multiple times. I mean Raelcun pulled up where HuK and Machine STILL have not sent in replays for a $12,000 tournament. WTF????


So if asking for reps isnt working find an alternative.
Simple, have a ref in the game (which are in 90% of tourny games) have the REF save the replay.
Players dont get hassled, u get ur replays. E z p z


You seem to think people are chomping at the bit to be refs. No one likes being a wingman and most organizations do simply not have the man power to do so. I guarantee without pay 100% of volunteers would quit within a week of that shitty job unless it was paid. You guys seem to think we are making hundreds of thousands of $ off this. We're not because we are providing you with free entertainment instead of making everything PPV.


Then if u cant find the refs then find another alternative, im telling you the players are getting pissed. If u have nothing to cast u make $0, if tourny organizers piss off the players they will have nothing to cast.

Other tourny organizers will pop up that are willing to put in the time and effort to make the entire event enjoyable for everyone involved, especially the players. You will lose the players to better run tournys.

You say without fans HuK wouldnt be pro and silver would remain unsigned. Realize that if it werent for these players you would also not be making any money. So respect them and find an alternative.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
September 06 2010 16:40 GMT
#391
If there's anything other than pride on the line, no live casting. Additionally players should be required to take screenshots to make sure they don't map hack. Some bad precedents have been set that need to be corrected.

You can figure out the other half.
Anty
Profile Joined August 2010
7 Posts
September 06 2010 16:40 GMT
#392
Before I begin, congratulations on your excellent win at MLG. (Late I know) Those were some VERY exciting games to watch.

Next, I'd like to say that I both agree and disagree with you. (The world is never simple, eh?)

Agree: I am quite a bit worse than you, but even I think that the effects of lag on gameplay are... terrible. Trying to pull of a well-timed force field/psi storm combo with lag is impossible.

Disagree: I don't intend this to sound harsh, so please don't take it that way. And before I begin, I would like once again to state my respect for you as a player.

Money makes the world go round. The reason you are able to play in tournaments and make money is because of ad revenue. (People watching the stream for MLG will recall seeing an upteen million commercials for Hot Pockets) With this in mind, the best way to assure ad revenue is not from replays, where people can download them and get off the site, it is through live streams. From this point, I'd say, that streams are a necessary evil.

The alternative, and I think what you are point at, is to play the games, and then send in the streams to another player, who would then "stream the games"

There are problems with this as well. I don't know if you have ever taped a hockey game, and then watched it later? Even if you don't know the results, it still doesn't seem quite as exciting, does it?

At any rate, I can't think of a perfect solution to this problem. The best solution I can come up with, is limit the number of streamers.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 06 2010 16:51 GMT
#393
On September 07 2010 01:28 piegasm wrote:
I wasn't implying the local caster wouldn't be an official caster, I should have clarified. I suggested in an earlier post that the ability to stream a tournament should be subject to application and approval by the tournament admins. My scenario was meant to be 2 approved streams wanting the same match. I would never suggest kicking an official cast in favor of "herp I'm Swedish I should get to cast MorroW".

Again with the DQs...you threatened disqualification, but instead of DQing anyone, you asked again (and again and again) which is exactly what you said you wouldn't do. If you're going to threaten, follow through. People are opportunistic; if you let them take advantage, they will.


I've been saying for awhile now this is how things need to be ran. DEATH TO CASTER FREE FOR ALLS!!!

I'm sure my sponsors would have been real pleased when I dq'd everyone in the ITL Grand Prix besides Kawaii and he won with only 2 games being played. That would have gone over real well. It's not a problem with one or two key players, it's a problem with almost every single player.


On September 07 2010 01:34 Fodder03 wrote:
Im still 90% sure it was during a Iccup cast that i witnessed it. I will not argue it tho as i dont have the time/desire to search through vods.

I dont mind fans, im 100% supportive of that as i am one myself. However i have zero issue watching games cast from replays the way it should be done. The "15 year old nerds" i refer to are all the ones crying in this thread that they have to see the game live of they wont watch it. Its a selfish attitude to have.

This absolutely cannot be allowed to happen, or players wont play in your tournys anymore. If players keep getting shitty conditions to play under ie. lag/cheating/having to pause and demand that obs and streamers leave, sometimes having to ask 4 or 5 times while they ignore the players request.

Why as a player should HuK have to ask some no name streamer who doesnt even have 100 viewers to leave? why should HuK have to ask that same streamer 15 times to leave? If conditions are that bad then an alternative must be found. The fairest of which is casting reps AFTER from replays. 1 ref per game to save reps. All problems solved.


It was not, I assure you of that. The last time I remember our casters lagging anyone was several moths ago when Raelcun's second video card died and he left before he was even asked.

People are selfish, this is not unique to SC. Unfortunately the selfish people outweigh the no selfish ones. This is the way of life.

It's not a problem with our tournaments or any events we cover, but the streamers that have these problems need to fix their shit, no doubt. Certain organizations such as ESL EU need to hold their casters to a certain standard, but do not. This is for sure a problem.

He should not have to ask 15 times. But if he is asking ESL TV to leave and ESL event, he should not really have that right. It's more about the couple assclown casters that are dying to make that big break to top 100 viewers. This is again a problem with organizers letting anyone stream. This is why we have been working with ESL NA so much lately. They seem to get the concept to only have one or two casters per event, and ones that have a track record of being good casters (I know they use BigT, but let's ignore that, everyone makes mistakes I guess), who do not cause these problems. How many problems did the IEM Grouptages have like this? 0, becuase they had two reputable casting services covering their event, and no one else.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
September 06 2010 17:05 GMT
#394
I totally agree with you. In the qualifier where you played msv, the toss he played afterward did some suspicious things that i didn't think much of. But looking at the replay it would be very easy to make a case that he had the stream going in the background. At the time the chat on the stream was blowing up with people saying he maphacked, but I really don't think he was MHing so much as just being fed info by the stream.

The players builds, wether or not they wall their choke, the tech pattern they go, wether or not they FE, the scouting information they recieved, the strength of each others army, food count, etc are all things that the casters talk about and if you roll it all up it's a good advantage.

Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 06 2010 17:07 GMT
#395
Anyone who watched the TSL knows that replays are JUST as exciting as live matches.
It's watching it at the same time as everyone else that's exciting. Chatting on IRC, posting in live threads etc...

What's happening at the moment is probably easier organisation wise but it wouldn't take much to change that.

You just need 2 live chat channels:
1st channel has a referee and all the players. Referee sorts out the bracket and who plays who.
2nd channel has the referee and all the casters.
Set your casting time 30mins later than the match start time. Players send their replays to the ref immediately as they finish each game in the first channel.
Then the ref posts the link, spoiler-free, in the caster channel. They can then choose whether to cast it or wait for a better one.
Don't hate the player - Hate the game
Grifon.mace
Profile Joined May 2010
United States5 Posts
September 06 2010 17:10 GMT
#396
It really comes down to what the tourney organizers want to do, right? If they want to allow multiple casters into games and deal with lag and the hassle that comes with that so be it. If they think that a ‘cleaner’ game with only the players and a ref (or not), casting from the replay immediately after the match, then they will do that. To say that no one will watch unless it’s live is a joke. HD and Husky have a combined 120,000,000 upload views. Holy Crap!! Yeah, right...no one will watch SC2 tourney games unless it’s live.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 06 2010 17:10 GMT
#397
On September 07 2010 01:38 meRz wrote:
I'd like if the tournaments would just have 1-3 official casters. That way they could cover 3 games, one game each, and we'd only have to put up with 1-2 spectators (depending if they have a co cast or not).

The situation now is whenever you reach pretty far into a tournament, you have a flood of 10+ streamers begging you to add them and invite you into their game. 1 stream in english should be sufficient enough for everyone.


I just wanted to write something and read this post, which sums it up pretty well imo
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
rackdude
Profile Blog Joined January 2010
United States882 Posts
September 06 2010 17:18 GMT
#398
Just a note:

Everything done "live" in the US is actually a delayed cast so that way they have time to fix up things, like take out swear words. Just because it's live doesn't mean it's not delayed. Delaying it is totally fine.
Sweet.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-09-06 17:22:54
September 06 2010 17:22 GMT
#399
Most big tourneys these days are LANs. MLG, GSL, IEM, etc.

The HDH2 is the only major tourney I can think of now that will be online, and last time HD + H casted the replays, not the games live.

Obviously all the small cups are livestreamed and such, but that's not as huge.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
odinsama
Profile Joined August 2010
8 Posts
September 06 2010 17:22 GMT
#400
There is always something to do with cheat, for example, if u add 2 min delay for the stream, ok, spects can't help the cheater but the caster or somebody in the game can always pm ou talk in teamspeak and helps him. So, since there is a obs, cheating is possible.

Ok, a lot of less cheating but not 100%.. :/
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