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Players vs Casters - Page 18

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Neo.NEt
Profile Joined August 2010
United States785 Posts
September 06 2010 15:21 GMT
#341
I don't know how much delay there is on the stream, but if its less than 10 seconds I'm pretty shocked they actually stream important matches. It would be incredibly easy to pull up a laptop and see what's going on or just have a friend tell you "oh hey he just expoed". However, I watch streams more than I play so I'm a big fan of the streams.... and it's really not the same watching it on a replay even if its being casted. Who wants to watch ESPN Classic (even if you don't know who wins) when you could watch a live game?
Apologize.
Ownos
Profile Joined July 2010
United States2147 Posts
September 06 2010 15:22 GMT
#342
Having a big delay on a stream is pointless. It's better to just let the players play it out, they give you the replay and play the next game while you cast the replay. It's the same thing without all the issues. Small delays are ineffective. 2 minute old info is still useful info depending on the situation.
...deeper and deeper into the bowels of El Diablo
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 06 2010 15:23 GMT
#343
I have to admit though, watching streams that are not live (aka casting replays) are pretty lame compared to live games, it's just the feeling that the outcome is already settled which makes it pretty boring to watch.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-09-06 15:26:37
September 06 2010 15:25 GMT
#344
On September 07 2010 00:14 Ipp wrote:
without the viewers the players won't have any funding.

That's absolutely not true. Do you want to know how LucifroN and many other players became what they are today? By having their name put up in multiple news title on websites such as myMYM, GosuGamers, readmore, fragster and etc when they win online tournaments. Not live streaming. Till this day you probably wonder why most talented players have no sponsors even though they constantly appear winning on livestreams because they do not get mentioned in the media enough for esports orgs to care.
eSports Prodigy & Illuminati member.
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 15:26 GMT
#345
On September 07 2010 00:10 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 00:02 Liquid`Tyler wrote:
On September 06 2010 22:31 Slasher wrote:
As a member of the media, and someone who has watched all major sports since i was 5, and followed eSports for the past decade, it HAS TO BE LIVE. Competitive and sporting events only work when they are played live. When a match is over, it is over, and it is reported on that instant. The scores, highlights, pictures, videos, celebrations are all posted on the front page of any respectable media organization covering the event. There is no waiting and there never will be after the fact.

That's fine because all the big LAN events can broadcast live.

The issue here is broadcasting online events.Slightly delaying the stream (by ~90 mins) would make these events so so much better. The only problem here is people looking at players' matchlists and spoiling results. But they wouldn't be spoiled on the stream. So anyone who isn't F5'ing forums for an hour straight before a stream would be safe. Yeah, they have in the back of their head "this isn't perfectly live" but how is that worse than "these players could be cheating and the game is lagging"


The problem is the bigger and bigger e-sports becomes the more and more this will become standard. It also takes a lot of the fun out of things like live discussion chats.

Also it already happens, I knew you lost to IdrA 0-2 or 3 (cannot remember if it was bo3 or 5) in HDH because some asshole put it on the Ustream channel comments. All I had to do was load the Ustream channel and it was spoiled. I seriously paid about 2% attention to the rest of the match because of this.

The bigger esports becomes, the more tournaments will be able to have LANs and this won't be an issue.

And I'm not sure what's wrong with it becoming standard. If I think it's the best way to do it then obviously I'd want it to become standard.

As for the spoilers, that's something Blizzard would have to fix. If they make a custom game setting that makes the game totally private, not leaving any public trace of its existence on bnet, then we won't have these match history spoilers. But while we wait for Blizzard to fix the problems with match history, we need to run tournaments properly. I really can't understand why so many people want to watch a tournament that is poorly run. Step 1 is to run the tournament properly. Step 2 is to broadcast the tournament as best as possible.

If you want to chat live about the event, then do it properly by meeting up with friends to watch it together or, if all your SC2 buddies live too far away, then meet up on vent/skype/irc. The group of people who want to chat live with strangers don't really matter in the big picture.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
September 06 2010 15:26 GMT
#346
In this post I will agree with everything the original poster says, while adding nothing of value other than some trite oversimplifications of situations I don't really understand. This will then add some much needed padding to another team liquid thread in order to increase my post count so then when someone points out how pointless my post is, I can refer to my post count as a means of asserting that I am in fact a worthwhile poster and not at all a waste of space.
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 15:27 GMT
#347
On September 07 2010 00:23 Snowfield wrote:
I have to admit though, watching streams that are not live (aka casting replays) are pretty lame compared to live games, it's just the feeling that the outcome is already settled which makes it pretty boring to watch.

This is a really misguided perspective on time. The outcome is settled before the games are even played. What spectators need is to be in the first group of people to publicly experience the games.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 15:28 GMT
#348
On September 07 2010 00:26 leakingpear wrote:
In this post I will agree with everything the original poster says, while adding nothing of value other than some trite oversimplifications of situations I don't really understand. This will then add some much needed padding to another team liquid thread in order to increase my post count so then when someone points out how pointless my post is, I can refer to my post count as a means of asserting that I am in fact a worthwhile poster and not at all a waste of space.

Classic British humor :D
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 06 2010 15:32 GMT
#349
On September 07 2010 00:26 Liquid`Tyler wrote:
Show nested quote +
On September 07 2010 00:10 iCCup.Diamond wrote:
On September 07 2010 00:02 Liquid`Tyler wrote:
On September 06 2010 22:31 Slasher wrote:
As a member of the media, and someone who has watched all major sports since i was 5, and followed eSports for the past decade, it HAS TO BE LIVE. Competitive and sporting events only work when they are played live. When a match is over, it is over, and it is reported on that instant. The scores, highlights, pictures, videos, celebrations are all posted on the front page of any respectable media organization covering the event. There is no waiting and there never will be after the fact.

That's fine because all the big LAN events can broadcast live.

The issue here is broadcasting online events.Slightly delaying the stream (by ~90 mins) would make these events so so much better. The only problem here is people looking at players' matchlists and spoiling results. But they wouldn't be spoiled on the stream. So anyone who isn't F5'ing forums for an hour straight before a stream would be safe. Yeah, they have in the back of their head "this isn't perfectly live" but how is that worse than "these players could be cheating and the game is lagging"


The problem is the bigger and bigger e-sports becomes the more and more this will become standard. It also takes a lot of the fun out of things like live discussion chats.

Also it already happens, I knew you lost to IdrA 0-2 or 3 (cannot remember if it was bo3 or 5) in HDH because some asshole put it on the Ustream channel comments. All I had to do was load the Ustream channel and it was spoiled. I seriously paid about 2% attention to the rest of the match because of this.

The bigger esports becomes, the more tournaments will be able to have LANs and this won't be an issue.

And I'm not sure what's wrong with it becoming standard. If I think it's the best way to do it then obviously I'd want it to become standard.

As for the spoilers, that's something Blizzard would have to fix. If they make a custom game setting that makes the game totally private, not leaving any public trace of its existence on bnet, then we won't have these match history spoilers. But while we wait for Blizzard to fix the problems with match history, we need to run tournaments properly. I really can't understand why so many people want to watch a tournament that is poorly run. Step 1 is to run the tournament properly. Step 2 is to broadcast the tournament as best as possible.

If you want to chat live about the event, then do it properly by meeting up with friends to watch it together or, if all your SC2 buddies live too far away, then meet up on vent/skype/irc. The group of people who want to chat live with strangers don't really matter in the big picture.


True on the LAN thing, but we are no where near that yet.

Because most people don't give a shit if it's not live. During the ITL Grand Prix we lost about 100-300 viewers every time we started a replay and had to do the countdown. There would be about 30 messages saying "this isn't live?" or "not live, no thanks". People like live.

It's pretty obvious Blizzard has no intention of fixing this problem, and as shown in the past we cannot count on them to fix battle.net for tournament play.

Not all people are fortunate enough to have friends who live close that watch SC. I know I don't. Do I not deserve to discuss events while live?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 06 2010 15:33 GMT
#350
On September 07 2010 00:27 Liquid`Tyler wrote:
Show nested quote +
On September 07 2010 00:23 Snowfield wrote:
I have to admit though, watching streams that are not live (aka casting replays) are pretty lame compared to live games, it's just the feeling that the outcome is already settled which makes it pretty boring to watch.

This is a really misguided perspective on time. The outcome is settled before the games are even played. What spectators need is to be in the first group of people to publicly experience the games.


I realize this, but still i just have the feeling that in a live game anything can happen, but in a replay, it's already done.

I'm sure many more feel like that.
DamageInq
Profile Joined April 2010
United States283 Posts
September 06 2010 15:34 GMT
#351
Good post HuK.

Personally I think all of the casters do a great job making the replay feel realtime which really makes the only con of replays nearly non-existant. For ensuring fairness and smooth gameplay it's a small price to pay.
"Scissors are OP. Rock is fine." -Paper
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-09-06 15:45:04
September 06 2010 15:38 GMT
#352
Obviously replay casting would be much better. It makes no difference at all with all the benefits. Even if it's not live, it really doesn't matter. Anyone who wouldn't watch a replay but would watch live... well, doesn't deserve to see it anyway.

On September 07 2010 00:33 Snowfield wrote:
Show nested quote +
On September 07 2010 00:27 Liquid`Tyler wrote:
On September 07 2010 00:23 Snowfield wrote:
I have to admit though, watching streams that are not live (aka casting replays) are pretty lame compared to live games, it's just the feeling that the outcome is already settled which makes it pretty boring to watch.

This is a really misguided perspective on time. The outcome is settled before the games are even played. What spectators need is to be in the first group of people to publicly experience the games.


I realize this, but still i just have the feeling that in a live game anything can happen, but in a replay, it's already done.

I'm sure many more feel like that.

Sure it's already done but what does it matter if you haven't seen it? When you're reading a book, you don't think that the story is stupid because the book is already written, right?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Frankon
Profile Joined May 2010
3054 Posts
September 06 2010 15:40 GMT
#353
About HDH1

Might i remind you guys that first full round matches werent streamed at all. They were all avaliable on youtube with serious spoilers about who wins.HD and Husky didnt listen to put all the games ine one set under one name. By popular demand (namely us TL users) Husky and HD were "forced" to stream the games before putting them on youtube. And mind i remind you guys that HD was always setting up his stream for a hour before the cast of games since he didnt now how to do it?

Oh and HDH by player and technical aspect (due to the fact that they planned to do all games in 1080p for youtube) were totall failure. Due to the matches taking place for over a month of time. There was like 2-3 major balance changing patches. That totally screwed the results.

Still i enjoyed it. But hopefully there wont be other event like that hopefully (i mean that much screwed)

Warrice
Profile Joined July 2010
United States565 Posts
September 06 2010 15:46 GMT
#354
People can find out the results of matches that arent live by going through the said players profile and looking at the match history and then spoiling it for everyone.
Carl_Sagan
Profile Joined March 2010
United States226 Posts
September 06 2010 15:47 GMT
#355
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.

Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 06 2010 15:49 GMT
#356
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 15:55 GMT
#357
On September 07 2010 00:49 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.

So how about raising the standards on everything rather than lowering the standards on everything? Bad casters need to cast live, else they aren't able to generate any interest, which causes the tournaments to be bad (cheating, lag). But if streams would work on building audiences themselves rather than relying purely on "I'm lucky enough to be a spectator in this game" then the tournaments could be run properly and spectators would get a satisfying show anyway.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
September 06 2010 15:56 GMT
#358
On September 07 2010 00:49 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 00:47 Carl_Sagan wrote:
Bah, anyone who says there is a difference between watching a game live, and watching a replay livecast 10 minutes later with a banner blocking the replay tab, tell me why 15k people watched Day9's king of the beta finals. I could care less, and much prefer that option if players have problems with spectators.


Cause it was Day9. He could put on a $2k tournament between between bronze players on the Starcraft II release day and he could have got 15k ppl.


Strangely enough your joke hits on a legitimate point though. If casters improve, the quality of the games (which can be tied to live/replays) can decline and still be entertaining; thus them watching the stream regardless of the actual games. The casters who aren't up to snuff NEED live games and recognized players because they aren't good enough to attract viewers.

As an example, I was watching Raelcun's stream earlier despite them casting a poor game (and in some cases, no stream) while other matches were happening on other streams. Why? Because Raelcun + Josh were 10x more pleasing to my ears and brain.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Fodder03
Profile Joined June 2010
Canada142 Posts
September 06 2010 15:57 GMT
#359
On September 06 2010 15:43 G2Wolf wrote:

Show nested quote +
On September 06 2010 15:08 Fodder03 wrote:
Even easier, have 1 tounry rep in each game and have HIM save the replay to give out to the casters after. No lag for players, guaranteed replays, and the fans get to see the games. E z p z

Dont say there is too many games going on, im sure u could find enough volunteers in the community to obs and save replays.


Yea, sure. I highly doubt you can find 250ish volunteers to trust to obs and save the replay and send it in without a fair bit of failure and possibly cheating involved.


You mean u arent willing to put in the effort to find refs?

250 volunteers? ur hosting 500 man tournys?

U might also have to spread ur games out if u only find a certain ammount of refs.

These are the sacrifices that will have to be made to keep everyone in the community happy especially the players.

You CANNOT continue having 15 people in every game if it is causing the players to experience lag.

Murgel
Profile Joined April 2010
Sweden175 Posts
September 06 2010 15:58 GMT
#360
As a viewer I mostly care about getting to see the highest quality games I can and that they are played in the fairest way possible. Thus, making it harder to cheat by delaying a broadcast is good.

If a broadcast is delayed or casted off of replays I will hope casters and players do their best to conceal the result before I get to see it, but if I somehow find out about a result it's not the end of the world either. The important thing is that the right guy won.

If I know spoilers are out there I'll try to avoid them by not looking in threads or by avoiding stream chat. Mods should moderate if people are spoiling in supposedly spoiler free environments anyway. As Huk said, just close stream chat it if nothing else helps.

As lag can be reduced by having less casters there should be less casters, and it's as easy as that. To the spoiled "waah it's not as exciting if it's replays" argument I can just say that I don't enjoy watching the constant hunt for players and games live casts brings either. Does "We're still waiting for player xxx to finish his game. -insert music you'd ram forks into your ears rather than listen to here-" sound familiar to anyone? TheGunRun's singing can only carry a cast for so long, and besides, I thought HDH was awesome, all off of replays. How many viewers did those replay casts get? Tens of thousands?

Probably not adding anything new here but whatever.
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