User was warned for this post
PvP 2 Gate in base How to Stop?
Forum Index > Closed |
Iggnite
Canada288 Posts
User was warned for this post | ||
chekthehek
United States279 Posts
| ||
storm44
1293 Posts
| ||
Apollys
United States278 Posts
| ||
Chairman Ray
United States11903 Posts
What it comes down to is a micro fest. My buildings are all placed in a clump so they can't get too many zealots attacking a single pylon. They are also closer to my mineral line so I only have to defend one point. What I do is dance my zealot back and force until I lure them close to my mineral line. I will pull some probes and surround enemy zealots to attack. Probes take 3 hits to kill with zealots. After a probe gets attacked once, I pull it back on minerals. If you do this perfectly, you should be able to win the initial fight with 2 zealots and 8 probes vs 4 zealots without losing a single probe. You might lose a zealot though. At this point, you should have 2 gates, a cyber, 3 pylon, and 2 gases up. Keep on chrono boosting your gates and mine gas only from one geyser. When you have enough gas, get stalkers, and spend the rest on zealots. Since the battle is going on at your base, you can macro and micro in the same screen, which gives you a distinct advantage over your opponent. Once the first stalker pops out, you know you won, because there is no way early zealots can flank a stalker. | ||
Assymptotic
United States552 Posts
When your stalker ball starts growing, his zealot force will be no match for them, and his tech and economy will be severely crippled. | ||
SlapMySalami
United States1060 Posts
| ||
Easy772
374 Posts
On August 12 2010 13:04 Chairman Ray wrote: Fast tech cyber should be able to beat both 2 gate and proxy 2 gate, at least I usually beat them. What it comes down to is a micro fest. My buildings are all placed in a clump so they can't get too many zealots attacking a single pylon. They are also closer to my mineral line so I only have to defend one point. What I do is dance my zealot back and force until I lure them close to my mineral line. I will pull some probes and surround enemy zealots to attack. Probes take 3 hits to kill with zealots. After a probe gets attacked once, I pull it back on minerals. If you do this perfectly, you should be able to win the initial fight with 2 zealots and 8 probes vs 4 zealots without losing a single probe. You might lose a zealot though. At this point, you should have 2 gates, a cyber, 3 pylon, and 2 gases up. Keep on chrono boosting your gates and mine gas only from one geyser. When you have enough gas, get stalkers, and spend the rest on zealots. Since the battle is going on at your base, you can macro and micro in the same screen, which gives you a distinct advantage over your opponent. Once the first stalker pops out, you know you won, because there is no way early zealots can flank a stalker. I haven't ran into this in a while.. mostly run into this kinda stuff in 3v3 or 4v4 lol I agree with this post, 'sim city' makes handling 2 gate pressure that much easier. | ||
yeti
United States258 Posts
Ideally if they rush you with 4 lots you can force field off your ramp or put yourself in a position where only one of their lots can attack yours. With Sentry backup you can hold off the initial lots until your 2nd gate is up. Once you have stalkers on the high ground, the 2 gate has falled and your tech is ahead. You should be able to transit that into a victory | ||
Teeny
Austria885 Posts
| ||
![]()
Mystlord
![]()
United States10264 Posts
| ||
| ||