• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:15
CEST 13:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1332 users

PVT unbalance in diamond league - Page 15

Forum Index > Closed
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
KillerPenguin
Profile Joined June 2004
United States516 Posts
May 30 2010 16:17 GMT
#281
On May 29 2010 11:05 FaTLiP wrote:
Show nested quote +
On May 29 2010 10:25 KillerPenguin wrote:
1750 plat protoss and i was 55% to win against p, 60% against z, and only 45% against t. Perhaps more importantly in 200 games I never had a match against toss where I felt like there was nothing I could have done differently to win, only had 1 match against a zerg where I felt like that, but I have had about 5 matches against terran where after watching the replay and thinking about it for a while I still felt like there was nothing I could have done to win. So I'm not sure if 2k+ players have the same difficulty against each other or what but I see Huk do fine and I'm left baffled when I hear 1800 terran players complain tvp is unbalanced.


sorry this is a bit off topic. But is there a way to actualy check your win % other than just estimating? sorry for the off topic noob post...


Not that I know of.
http://www.escapeintolife.com/
STS17
Profile Joined April 2010
United States1817 Posts
May 30 2010 16:21 GMT
#282
FatLiP it's not very hard, you can go to match history, and just add up the wins/losses and do some basic division. If you don't care about specific MUs then the game tells you how many games you have played and how many you have won so it's just basic division from there
Platinum Level Terran - Take my advice from that perspective
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-05-30 16:52:21
May 30 2010 16:48 GMT
#283
On May 30 2010 17:21 SilverforceX wrote:
Actually i JUST tested that on unit tester map. With stalker on top of ramp and getting in 1 shot first.

Guess what happened? Stalker kills marauder, but not b4 marauder shoots his shell and both unit KO each other. I did it 5 times, all 5 times, double KO.

With no ramp advantage, Marauder wins everytime.

If they early rush with 1 marauder, you got 1 stalker out. But their 2nd marauder is on its way quicker than your 2nd stalker finishes and further reinforcement.


What I mean is that as the marauder approaches the ramp you can get a free shot or two cause you're standing to the side of the ramp, ergo he has to pass by you to get up. Also vs early bio pressure there's nothing wrong with pulling 2-3 probes since you're ahead by about that much anyways. It's like stopping a 9 pool in BW TvZ. You pull 3 scv to block your ramp vs lings but that's fine. Obviously you don't want to block the ramp since your probes will just end up dying but if you use them to surround/do extra damage/tank a hit or two you're so far ahead.

Also I want to know what timing on rax/gateway you're using as the basis for that last statement. Standard gateway timing is 11 PvT. If you're going 12 or 13 gate you're taking a slight risk vs early pressure like that since your core is significantly later. 9 Rax or earlier is a cheese and you can afford to pull quite a few probes as defense.

@ryuu: In ghostmech you don't keep making marines. Hellions are your mineral sink past earlygame. You really want about 4-8 marines initially to not autolose vs voidray rush, early stalker, or immortal rushes. By the time carriers are out (which is going to be like 20 minutes or something at least) you shouldn't see any marines on the field. Vikings are your primary AA in ghostmech, with ghosts doing a little support. Thors are decent vs gateway units but pretty garbage vs robo now that cannons are basically worthless.
Half man, half bear, half pig.
SilverforceX
Profile Joined May 2010
Australia267 Posts
May 30 2010 17:03 GMT
#284
Yep, stalker on top of ramp or side, gets in 1 free shot. Both units double KO each other.

Marauder builds a lot faster than a stalker which means his 2nd one is at ur base b4 your 2nd stalker finish. This is just standard 11 gate timings.

I've seen some diamond replays where the early marauder push failed.. simply because the T for some stupid reason forgot to research conc shell and died to zealots. Conc shell just happens too fast, makes early zealots so obsolete. This is the main problem. Stalkers are armored, marauders are very good at anti-armored (and being cheaper, faster to build). So if u are going to pump stalkers to counter early marauder push, you'll lose.

ps. With upgrades for both units, a marauder kills a stalker with 40 hp left. If stalker gets 1st shot in, marauder has 21 hp left. Stalker dps just blows.

STS17
Profile Joined April 2010
United States1817 Posts
May 30 2010 18:56 GMT
#285
On May 30 2010 16:15 FaTLiP wrote:
TO ALL TERRANS WHO THINK TERRAN IS NOT OP. TO ALL TOSS PLAYERS NEEDING GOOD EVIDENCE!!!! THIS REPLAY IS FOR YOU!!!

http://www.mediafire.com/?yuinozmgtmg

This is a 40 min Diamond lvl pvt match in which the Terran went MMM+thor. The protoss player (me) Did just about everything right, Went Blink stlaks, Charge lots, HT Storm( + feedbacks on all medvacs and thors) Upgrades, IMMO's, Carriers, void rays, sent FF, and block drop, Took map control, Out expanded, Out armied, Out micro'd. Sniped expansions (yes even his NAT!!!) and still JUUUUST managed to eek out a win. All of that...just to compete with a A-move "micro" MMM terran. Watching this replay is obvious by far who the better player is, Yet he almost pulls it off.

Watch it Terrans. Tell me Terran is not op.

P.s. yes i know i made a few mistakes. And yes my hotkeys arent used much. I have a broken left hand (boxer fracture) and it makes hotkeying very very difficult. so there is the reason behind only 3 hotkeys.


I'm going to say straight off the bat that I have not yet watched your replay, as I simply don't have the time to do it today (plan on it tomorrow, when I have time to sit and watch it throughly) but from your description of the match it seems you have a logic error.

You are playing handicapped (quite literally, since you're effectively missing a hand) and therefore it is significantly harder for you to play a game which requires active participation from both hands. Now, it is safe to assume that your opponent had two functional hands and was using them no? So, in your situation, you are suggesting that struggling to beat an opponent who is playing at full capacity while only able to operate around half capacity yourself means the opponent is overpowered?

Does that sound right to you, that it will be balanced when you only have to half play to beat someone who is fully playing?

Again, this may all be unfounded and I will happily edit/remove this post after watching the replay tomorrow.
Platinum Level Terran - Take my advice from that perspective
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
May 30 2010 19:19 GMT
#286
On May 30 2010 16:15 FaTLiP wrote:
TO ALL TERRANS WHO THINK TERRAN IS NOT OP. TO ALL TOSS PLAYERS NEEDING GOOD EVIDENCE!!!! THIS REPLAY IS FOR YOU!!!

http://www.mediafire.com/?yuinozmgtmg

This is a 40 min Diamond lvl pvt match in which the Terran went MMM+thor. The protoss player (me) Did just about everything right, Went Blink stlaks, Charge lots, HT Storm( + feedbacks on all medvacs and thors) Upgrades, IMMO's, Carriers, void rays, sent FF, and block drop, Took map control, Out expanded, Out armied, Out micro'd. Sniped expansions (yes even his NAT!!!) and still JUUUUST managed to eek out a win. All of that...just to compete with a A-move "micro" MMM terran. Watching this replay is obvious by far who the better player is, Yet he almost pulls it off.

Watch it Terrans. Tell me Terran is not op.

P.s. yes i know i made a few mistakes. And yes my hotkeys arent used much. I have a broken left hand (boxer fracture) and it makes hotkeying very very difficult. so there is the reason behind only 3 hotkeys.


so... this convinced me of nothing... you were on equal bases most of the game, you had a third which wasn't used very well since a lot of the probes did absolutely nothing... they were literally just sitting by the nexus... the first fight was ridiculous since you used no forcefields, and no guardian shield so you lost badly against what should have been an even strength army. only watched up to the first 20 minutes, since it was clear that at that point you should have won since the other guy had no army after your second wave was sent in and you had about 8 stalkers and an immortal. why you didn't end it there is beyond me. and I don't even know where your observer was, mostly due to black minimap, but it wasn't looking at his army, and wasn't doing much. you only had 2 ht which was enough to hit about half of his army, which was really good, don't get me wrong, but a couple more would have been nice, as opposed to the sentries you had, which did literally nothing.

but, I agree, the terran sucked. just... you did too.
Providence
Profile Joined May 2010
United States125 Posts
May 30 2010 20:06 GMT
#287
On May 29 2010 17:32 yarkO wrote:
I think Recall should come from Warp Prism with a costly research at the support Bay.

You can play coy all you want and talk about dropping a Terran (lol?) but when is a Protoss going to have a fleet of Prisms ready to drop into his base? You think a single Prism with 2-4 units + Warpgate offers a legitimate threat to the turtle-Terran? Mules will recover any economic loss you inflict and you leave yourself open to a counter-attack.

Imagine how any SC1 PvT would play out if Protoss never got Recall, because that's how this match-up is shaping up.


The key I've found against Terran is to hit their refineries, and not their workers. Terran typically have absurd amounts of minerals anyway, and halting gas mining cuts out LOTS of tank production.
The truth is incontrovertible, malice may attack it, ignorance may deride it, but in the end; there it is. - Winston Churchill
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
May 31 2010 00:14 GMT
#288
I have a temporary solution that's working pretty well

just switched to terran for ladder, and my win rate is a bit off but I'm still able to get some solid victories off tvp and tvz vs anyone who is rank 1 and doesn't have a big name.

=) it's fun being on the other side, give it a try- tell yourself it's only beta, and try something new.
cskalias.pbe
Profile Joined April 2010
United States293 Posts
May 31 2010 01:02 GMT
#289
i play terran and find tvp pretty exciting nowadays. map control can swing so frequently in the early game and there are many feasible timing pushes. i like to 3 rax stim marauder push and i oftentimes have a hard time with zealot immortal, or toss players using high ground to defend and fast expanding (map dependent obviously), or void ray.

in the end though, i think it comes down to flanking terrans before they can siege. i find myself using an absurd amount of energy just scanning toss armies to make sure my ghost/tanks are in good position. it barely matters what your unit composition is as toss. if terran is already sieged and can anticipate where you will be for EMP, the battle is lost.

DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
May 31 2010 01:49 GMT
#290
Actually after I try it on the other side (using Terran), I improve as Protoss in PvT. Now I have a much better understanding of the Terran defense.

Usually when you lose to the terrible terrible damage seiged tank, you feel bad, you feel you have lost a lot. But in fact, if you managed to kill that one tank, that game may already be over, since Terran is usually very weak at least until they have 2 bases.

Abuse back doors and abuse the slow movement speed of Terran. Observer is like the most important unit in this match up, once you spot he move out to push, immediately go out and engage in the middle of the map. If you let his tank siege up and contain you, its gg.
Dont be too humble, you are not that great.
Phael
Profile Joined May 2010
United States281 Posts
May 31 2010 07:20 GMT
#291
Terran is easily my worst matchup. I went through and tallied my latest 100 or so games, and apparently:

Terran: 37.5% win
Zerg: 67% win
Protoss: 72% win

Of course personal win/loss ratios don't really mean anything, this is just to note my frustration, and illustrate how incredibly lopsided these different matchups are for me, at least.

I'm currently a 600 diamond player, and I am still totally confused as to what I should do against terran. Against an equally upgraded cost/food army, unless the Terran makes a massive blunder, protoss ground vs ground is always demolished. I've fought 50 food vs 50 food, 100 vs 100, and 200 vs 200, generally the Terran wins with at least half his forces intact.

I used to be able to hold my own using a two void ray timing push (along with about a dozen gateway units) because the voidrays could easily melt the wall in at the ramp/take out bunkers without being shot in return by Marines, but now that extra range is gone it doesn't work. After dozens of games of trial and error, I have just given up trying any cute new strategies and have resorted to a simple 4 gate push hoping I'd catch the Terran teching up and have a 20-30 food unit advantage. Of course, if the Terran has a bio army that is roughly the same cost, they'll wipe the floor with the gateway units at my ramp, at their ramp, or in the open.

I think my main issue is with marines. They are very cheap, have a small hit box so can cram more in the same area, are massable, and do insane damage at decent range. One marine has basically the same dps of a sentry or stalker - and costs a third as much. Then they can stim and make it even worse.

Well of course, just use aoe right?! Well, the problem is that there are only two real sources of aoe (lolarchons) for Protoss. Colossus is countered by the easily massed marauder, or tanks, and high templar are owned by emp so hard. And it's not as if ghosts are out of the way tech to get against Protoss either.

As far as I can tell, Terran have ground superiority, air superiority, can fast expand at will if they wanted pumping nothing but marines and throwing down some bunkers cause there's no tech rush that can beat pure marines (wtf?).
Zutta
Profile Joined May 2010
United States102 Posts
May 31 2010 07:32 GMT
#292
There is no strat that will save u. If u play a terran just gg. Save yourself some time
eye for an eye
Scotchy
Profile Joined April 2010
France24 Posts
May 31 2010 08:33 GMT
#293
On May 31 2010 16:20 Phael wrote:
+ Show Spoiler +
Terran is easily my worst matchup. I went through and tallied my latest 100 or so games, and apparently:

Terran: 37.5% win
Zerg: 67% win
Protoss: 72% win

Of course personal win/loss ratios don't really mean anything, this is just to note my frustration, and illustrate how incredibly lopsided these different matchups are for me, at least.

I'm currently a 600 diamond player, and I am still totally confused as to what I should do against terran. Against an equally upgraded cost/food army, unless the Terran makes a massive blunder, protoss ground vs ground is always demolished. I've fought 50 food vs 50 food, 100 vs 100, and 200 vs 200, generally the Terran wins with at least half his forces intact.

I used to be able to hold my own using a two void ray timing push (along with about a dozen gateway units) because the voidrays could easily melt the wall in at the ramp/take out bunkers without being shot in return by Marines, but now that extra range is gone it doesn't work. After dozens of games of trial and error, I have just given up trying any cute new strategies and have resorted to a simple 4 gate push hoping I'd catch the Terran teching up and have a 20-30 food unit advantage. Of course, if the Terran has a bio army that is roughly the same cost, they'll wipe the floor with the gateway units at my ramp, at their ramp, or in the open.

I think my main issue is with marines. They are very cheap, have a small hit box so can cram more in the same area, are massable, and do insane damage at decent range. One marine has basically the same dps of a sentry or stalker - and costs a third as much. Then they can stim and make it even worse.

Well of course, just use aoe right?! Well, the problem is that there are only two real sources of aoe (lolarchons) for Protoss. Colossus is countered by the easily massed marauder, or tanks, and high templar are owned by emp so hard. And it's not as if ghosts are out of the way tech to get against Protoss either.

As far as I can tell, Terran have ground superiority, air superiority, can fast expand at will if they wanted pumping nothing but marines and throwing down some bunkers cause there's no tech rush that can beat pure marines (wtf?).

Exactly my thoughts.

Terran has the other advantage that it can switch Tech in a matter of seconds (by just lifting and switching addons), whereas Protoss needs a lot more deep restructuration. Usually protoss can only switch if at more than 2 bases. Then again this opens a huge timing where the P will be VERY weak and die to any push.

I don't ask for easy roflstompingTerrans, I just don't understand why my bigger army gets demolished by an inforerior army when Protoss units cost SO much more.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 31 2010 08:58 GMT
#294
well just to add my voice to this, terran as P is my hardest match up BY far, when I see zerg I think free win, when I see terran I think ggnore... yes diamond. Ok its hyperbole but you get the picture
The problem is just that its impossible to scout before commiting to either robo or stargate. Yes you CAN use hallucinations but before warp gates? If you wait for hallucination scout before teching, its too late to tech.

This makes the match up extremely frustrating and unfun. Im not saying its imba, terrans units are too cheap, have to much dps, or whatever. That might be the case but Im not a good enough player to comment on something so delicate.

But in my experience as a toss playing terran is just boring and frustrating and an uphill battle from the moment it begins.

SilverforceX
Profile Joined May 2010
Australia267 Posts
May 31 2010 09:02 GMT
#295
Terran dominate ground with good tank usage. Going ground vs this combo is just auto-lose.
Any colossus + stalker heavy army will auto lose. The tanks don't even have to be in siege mode. Normal mode they do insane dps vs armored targets and have good range. The only effective way to counter them is a LOT of charge zealots with HT support (hope they don't EMP your HT!). Ofcourse, this leaves you weak to air. But it's not so bad, as banshees while doing great ATG dps, are pretty weak vs a few phoenixes and vulnerable to feedback.

Just saw a great replay (painuser vs incontrol), terran went ghostmech with a lot of tanks and hellions with viking support. Protoss kept losing his big ground armies, even with a lot of immortals and HT. Terran was too passive and really gave P a lot of expo and allowed fast tech change, P massed VR and won. If he wasn't so passive, would have steamrolled. Scan and tank/rine drop would have taken care of all the expo before ground forces can arrive.

Basically it's all down to tanks and ghosts. Tanks nullify all ground threats. Ghost nullify all counters. Anything else just requires some scouting and you can switch addons for rapid counters.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
May 31 2010 09:11 GMT
#296
On May 31 2010 18:02 SilverforceX wrote:
Terran dominate ground with good tank usage. Going ground vs this combo is just auto-lose.
Any colossus + stalker heavy army will auto lose. The tanks don't even have to be in siege mode. Normal mode they do insane dps vs armored targets and have good range. The only effective way to counter them is a LOT of charge zealots with HT support (hope they don't EMP your HT!). Ofcourse, this leaves you weak to air. But it's not so bad, as banshees while doing great ATG dps, are pretty weak vs a few phoenixes and vulnerable to feedback.

Just saw a great replay (painuser vs incontrol), terran went ghostmech with a lot of tanks and hellions with viking support. Protoss kept losing his big ground armies, even with a lot of immortals and HT. Terran was too passive and really gave P a lot of expo and allowed fast tech change, P massed VR and won. If he wasn't so passive, would have steamrolled. Scan and tank/rine drop would have taken care of all the expo before ground forces can arrive.

Basically it's all down to tanks and ghosts. Tanks nullify all ground threats. Ghost nullify all counters. Anything else just requires some scouting and you can switch addons for rapid counters.

You don't seem to understand how mech works. "Terran was too passvie or else he would have steamrolled" -_-

You can't just run all over the place with a lot of tanks and be super aggressive because they are so immobile. Thats like the easiest way to lose going mech.
GANDHISAUCE
Scotchy
Profile Joined April 2010
France24 Posts
Last Edited: 2010-05-31 09:26:16
May 31 2010 09:23 GMT
#297
On May 31 2010 18:11 De4ngus wrote:
You don't seem to understand how mech works. "Terran was too passvie or else he would have steamrolled" -_-

You can't just run all over the place with a lot of tanks and be super aggressive because they are so immobile. Thats like the easiest way to lose going mech.

Oh yeah, and while Terran has the best defenses in the game (read: turrets and planetary fortress), denying HIS expos are a pain in the ass, too.

You usually have to commit your army.

You can't just go mass air to counter his tanks, as soon as he'll scout your multiple stargates, he'll either go mass vikings or mass marines, and you're screwed since any of those hard counters uncharged VRs, either are which cost way less than VRs.
SilverforceX
Profile Joined May 2010
Australia267 Posts
May 31 2010 09:51 GMT
#298
In that game, most of the P expo wasn't even defended. Terran could have done a tank/rine drop and demolished it then scoot. Immobile? Don't be silly. Medivacs are cheap and fast. The T player basically had all his expo securely defended, anytime P pushed, the ground forces were demolished.
Cashout
Profile Joined May 2010
115 Posts
Last Edited: 2010-05-31 11:52:45
May 31 2010 10:58 GMT
#299
there might be some hard timing windows for protoss (terran doesnt have it easy either, look on maka getting vr rushesd 2 times in row) but after techs to charge storm/colo i would say P has advantage, bio is practically useless (or atleast very uneffective) and by going mech u give toss total map control and free hand to do w/e he wants (aka mass exp and void rays) sure people say vikings " counter" them but do u rly think that terran will have enough gas from only natural to have good ground army, ghosts and mass vikings to fight VRs ?
ofcourse
Profile Joined May 2010
Poland67 Posts
May 31 2010 16:24 GMT
#300
Please, could someone explain me where my major mistakes were ? I got demolished in every single battle. It wasn't even close and I tried my very best in this one. I really dont know what to do. Went HTs and got some nice storms off, switched to colossi but they were just useless.
I thought that I was ahead before the first big battle in the middle.

http://www.sc2rc.com/index.php/replay/show/6985

Diamond 1v1
~550 Protoss vs ~400 Terran

Prev 1 13 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
2v2
11:00
TLMC $500 2v2 Open Cup
WardiTV126
Rex59
IndyStarCraft 42
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16 Group D
Light vs Speed
Larva vs Soma
Afreeca ASL 14271
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #106
NightMare vs CreatorLIVE!
Solar vs Nicoract
CranKy Ducklings133
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech69
Rex 59
uThermal 57
Lowko55
IndyStarCraft 42
trigger 32
goblin 14
StarCraft: Brood War
Calm 11164
GuemChi 5727
Flash 5495
Rain 3883
Bisu 3594
Horang2 1168
BeSt 1140
Hyuk 801
EffOrt 764
Mini 717
[ Show more ]
firebathero 452
ZerO 369
Pusan 368
Zeus 321
Hyun 264
Soulkey 140
Mind 105
Rush 79
Dewaltoss 72
Backho 55
Aegong 51
Killer 50
JYJ47
Liquid`Ret 47
soO 45
sorry 29
Sharp 23
Free 19
Movie 15
HiyA 13
SilentControl 13
Sacsri 13
Bale 12
Sea.KH 8
Hm[arnc] 6
Dota 2
singsing2599
Dendi548
BananaSlamJamma289
XcaliburYe192
febbydoto24
League of Legends
JimRising 351
Counter-Strike
olofmeister1684
x6flipin525
shoxiejesuss423
allub229
Other Games
B2W.Neo440
DeMusliM437
crisheroes337
Pyrionflax281
NeuroSwarm59
Trikslyr27
Organizations
StarCraft: Brood War
UltimateBattle 263
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV320
League of Legends
• Stunt1159
Upcoming Events
OSC
1h 45m
PiGosaur Monday
12h 45m
LiuLi Cup
23h 45m
RSL Revival
1d 22h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.