I'm now going to spend the rest of the day analyzing this with my friend who's a math major because we're total geeks. -_-
Efficient drone scouting and probability theory - Page 3
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Floophead_III
United States1832 Posts
I'm now going to spend the rest of the day analyzing this with my friend who's a math major because we're total geeks. -_- | ||
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nineninja9
United States194 Posts
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Romanian from
Romania89 Posts
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crate
United States2474 Posts
On April 20 2010 03:57 ComradeDover wrote: To address your title and not the OP, the most efficient drone/overlord scouting is to send the overlord to the "close" position (Verticals on Kulas Ravine, northwest/southest on LT) and a drone to either of the "far" positions, and if both are wrong sending whichever is closer (depending on the map) to the last remaining spot. I'm not so sure this is so simple. The answer most likely depends on several factors, including drone travel time to each base; overlord travel time to each base; the timing at which you want to know something; the timing at which you're willing to send a drone; how much risk you're willing to take; and the timing at which you want to scout the opponent's natural, if any. I can see situations where, with the closest position by ground also being the closest position by air, you want to send your drone to the closest position and your overlord to the second-closest. This lets you scout both positions slightly earlier than doing it the other way, though it may mean that you scout the single closest position later or that you scout the last position later. | ||
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RoboFerret
United States70 Posts
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DarQraven
Netherlands553 Posts
*You'd think people would notice the 20+ identical posts above them before posting a mathematical thesis* | ||
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Floophead_III
United States1832 Posts
In any XvZ matchup, zerg sends out a scouting overlord. Given that you know he's one of 3 bases on a 4 player map, there are 6 possible scouting vectors. Only 2 of them end up with a lord at your base. Therefore, if you do not see a lord, there are 4 possibilities. 2 of those are that your opponent is across from you and scouted to the side. Therefore, 2/4 times or 50%, your opponent is cross spots. You may now applaud. | ||
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Chill
Calgary25990 Posts
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