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Efficient drone scouting and probability theory - Page 2

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yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
April 19 2010 18:51 GMT
#21
i will make it easy: monty hall doesnt apply because you never had to choose to scout the overlord destination with the drone
m3rciless
Profile Joined August 2009
United States1476 Posts
April 19 2010 18:51 GMT
#22
On April 20 2010 03:48 Koltz wrote:
Show nested quote +
On April 20 2010 03:35 FortuneSyn wrote:
Yeah bro, your math is flawed. You do not get a higher chance of switching targets. When your overlord is in another main and its empty, you have a 50/50 chance of finding the guy with your scouting drone. I don't care what Mr Monty hall said, and will remain unconvinced until you actually explain it in a logical way.


lol unless youre a stats major and have created an entire thesis disproving the monty hall problem, i'd say you need to do some more research.

But im going to bet that you arent a stat major, to which i say, the reason why the monty hall problem is famous is because it is so hard for people to understand, and is counter intuitive. Math > logic.

Look at gabriel's horn (an object with finite volume and infinite surface area), or consider the worm on the rubber band (an application of the harmonic series divergence).

Nonetheless, this isnt an application of the monty hall problem, there is no 'game show host'

Either way, sometimes its more beneficial to make sure theyre not close positions with you. Consider this; 12 hatch in ZvT, and the opponent is bunker rushing. It is more beneficial to find this out if they are close positions, because even if you scout both close positions and do not find anything, you still have a better chance of defending the bunker rush overall.



LOL NINJA EDIT. This post used to say that MH did have application on maps like gaia, and now it says the opposite. Classy, i must say.
White-Ra fighting!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 19 2010 18:52 GMT
#23
This is a misapplication of the Monty Hall problem.
Bring back 2v2s!
Genesis128
Profile Joined April 2010
Norway103 Posts
April 19 2010 18:52 GMT
#24
OK, after some thinking, then yes (most of you) are right. The Monthy Hall analogy does not completely hold since the initial overlord-scouting it random and will not always miss the enemy base as is required by the MH-problem.

So this needs some tweakin then. However I actually do believe that this does not really falsify my claim. If you initially scout right with your overlord, then you just retreat your scout since you've already succesfully scouted. If you mis-scout then you are in the MH-case since the overlord obviously didn't scout right. Basically this means that you are only forced to make the decision of continuing/switching in the case where the overlord indeed does not hit right, giving the overlord the power of the game host in the MH-problem

Now I realize that this is the MH-problem with a twist, so I can no longer link the proof to an article, but do believe that it actually still will hold.
I would rather have a bottle in front of me than a frontal lobotomy
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-19 19:00:57
April 19 2010 18:53 GMT
#25
LOL very nice application of the monty hall theorem. Unfortunately things like distance and positioning I feel voids any sort of utility of this principle.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-04-19 18:56:41
April 19 2010 18:54 GMT
#26
On April 20 2010 03:51 m3rciless wrote:
Show nested quote +
On April 20 2010 03:48 Koltz wrote:
On April 20 2010 03:35 FortuneSyn wrote:
Yeah bro, your math is flawed. You do not get a higher chance of switching targets. When your overlord is in another main and its empty, you have a 50/50 chance of finding the guy with your scouting drone. I don't care what Mr Monty hall said, and will remain unconvinced until you actually explain it in a logical way.


lol unless youre a stats major and have created an entire thesis disproving the monty hall problem, i'd say you need to do some more research.

But im going to bet that you arent a stat major, to which i say, the reason why the monty hall problem is famous is because it is so hard for people to understand, and is counter intuitive. Math > logic.

Look at gabriel's horn (an object with finite volume and infinite surface area), or consider the worm on the rubber band (an application of the harmonic series divergence).

Nonetheless, this isnt an application of the monty hall problem, there is no 'game show host'

Either way, sometimes its more beneficial to make sure theyre not close positions with you. Consider this; 12 hatch in ZvT, and the opponent is bunker rushing. It is more beneficial to find this out if they are close positions, because even if you scout both close positions and do not find anything, you still have a better chance of defending the bunker rush overall.



LOL NINJA EDIT. This post used to say that MH did have application on maps like gaia, and now it says the opposite. Classy, i must say.

it has applications, i just didn't wanna get into an argument about it :p
i realized it would be a mistake to bring mathematical analysis here
EverDawn
Profile Joined April 2010
Sweden91 Posts
Last Edited: 2010-04-19 19:00:15
April 19 2010 18:54 GMT
#27
Well, I'm really bad at both math and probability theory, but I have one question about this. I know that, even if it's confusing, the Monty Hall problem is proven to be correct (switching is the correct action), but one of the prerequisites for this to be true is that the elimination of one of the options, "doors" in the original problem, is not made at random.

In the original problem the game host removes a "miss" door, because he knows which door is correct, but in the perspective of scouting, the overlord is also sent at random, so I'm not sure if this act in the same way as in the Monty Hall problem by having none random elimination of one of the options?

Probably it's the same thing and the Monty Hall problem ablies, but i just wanted a clarification

And of course, for this to be interesting at all the scouting locations have to be equal in distance and tactical value, right?

And sorry, I'm not that good at English and it really shows when I'm supposed to to discuss something a little more complicated

----------

Edit: Wow, I'm a slow typer Never mind. *reading thread instead*
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-04-19 18:57:43
April 19 2010 18:55 GMT
#28
Youre still wrong Genesis. The whole point is that the overlord always has to miss for this to work. If it is random, then normal logic applies. Monty Hall isnt a completely world changing, mindploding thing, it is more of a mindfuck, since it is hard for people to spot where the "magic" happens. In this case there is no magic = no point in switching.
♞ Against the Wind - Bob Seger ♞
Orpheos
Profile Joined April 2010
United States1663 Posts
April 19 2010 18:55 GMT
#29
On April 20 2010 03:52 Genesis128 wrote:
OK, after some thinking, then yes (most of you) are right. The Monthy Hall analogy does not completely hold since the initial overlord-scouting it random and will not always miss the enemy base as is required by the MH-problem.

So this needs some tweakin then. However I actually do believe that this does not really falsify my claim. If you initially scout right with your overlord, then you just retreat your scout since you've already succesfully scouted. If you mis-scout then you are in the MH-case since the overlord obviously didn't scout right. Basically this means that you are only forced to make the decision of continuing/switching in the case where the overlord indeed does not hit right, giving the overlord the power of the game host in the MH-problem

Now I realize that this is the MH-problem with a twist, so I can no longer link the proof to an article, but do believe that it actually still will hold.


actually ilnp made a post that disproves this

Cute effort, but as the result of whether the overlord finds a base or not is indeed random (that is, sometimes the overlord would find a base), the monty hall problem does not apply in this case.

You can find verification of this in allknowing wikipedia, here:

This difference can be demonstrated by contrasting the original problem with a variation that appeared in vos Savant's column in November 2006. In this version, Monty Hall forgets which door hides the car. He opens one of the doors at random and is relieved when a goat is revealed. Asked whether the contestant should switch, vos Savant correctly replied, "If the host is clueless, it makes no difference whether you stay or switch. If he knows, switch" (vos Savant, 2006).
crate
Profile Blog Joined May 2009
United States2474 Posts
April 19 2010 18:56 GMT
#30
Let's assume this is a 4-player map with spawns at top, right, left, and bottom. You spawn at the top (without loss of generality).

You choose randomly where to send your overlord, then choose randomly where to send your drone (these are not actually the case, but they work out).

1/6 of the time you send your overlord left and your drone right
1/6 of the time you send your overlord left and your drone bottom etc.

I'll call the six cases LR, LB, etc. with the overlord position first. All six are equally likely. Let's assume you pick L for your overlord.

1/3 your opponent is at L; LR and LB both send your drone to the wrong place.
1/3 your opponent is at R; LB is wrong but LR is correct.
1/3 your opponent is at B; LR is wrong but LB is correct.

These are all equally likely.

For Monty Hall:

You choose a door. Let's say you choose L. There is a correct door, chosen at random from LRC.

1/3 the correct choice is L. 1/6 the host opens C, 1/6 the host opens R.
1/3 the correct choice is C. 1/3 the host opens R.
1/3 the correct choice is R. 1/3 the host opens C.

As you can see, there are only four possibilities instead of the six we have in the scouting problem, so the analogy fails.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Punk
Profile Joined April 2010
United States35 Posts
April 19 2010 18:56 GMT
#31
On April 20 2010 03:52 Genesis128 wrote:
So this needs some tweakin then. However I actually do believe that this does not really falsify my claim. If you initially scout right with your overlord, then you just retreat your scout since you've already succesfully scouted. If you mis-scout then you are in the MH-case since the overlord obviously didn't scout right. Basically this means that you are only forced to make the decision of continuing/switching in the case where the overlord indeed does not hit right, giving the overlord the power of the game host in the MH-problem

Now I realize that this is the MH-problem with a twist, so I can no longer link the proof to an article, but do believe that it actually still will hold.


Still doesn't work, and isn't the MH-case.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 19 2010 18:57 GMT
#32
On April 20 2010 03:52 Genesis128 wrote:
OK, after some thinking, then yes (most of you) are right. The Monthy Hall analogy does not completely hold since the initial overlord-scouting it random and will not always miss the enemy base as is required by the MH-problem.

So this needs some tweakin then. However I actually do believe that this does not really falsify my claim. If you initially scout right with your overlord, then you just retreat your scout since you've already succesfully scouted. If you mis-scout then you are in the MH-case since the overlord obviously didn't scout right. Basically this means that you are only forced to make the decision of continuing/switching in the case where the overlord indeed does not hit right, giving the overlord the power of the game host in the MH-problem

Now I realize that this is the MH-problem with a twist, so I can no longer link the proof to an article, but do believe that it actually still will hold.


No. It does fully falsify your claim. In order for Monty Hall to work, you need to not be informed if you've made the right choice or not until after you've made the decision to switch paths or not. Because you instantly know the if the base you've scouted with your overlord is right or not, there's no tension with the information. Furthermore, if you're sending out the drone before your overlord arrives, you have a 2/3 shot of being right with one of them anyway.

To address your title and not the OP, the most efficient drone/overlord scouting is to send the overlord to the "close" position (Verticals on Kulas Ravine, northwest/southest on LT) and a drone to either of the "far" positions, and if both are wrong sending whichever is closer (depending on the map) to the last remaining spot.
Bring back 2v2s!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
April 19 2010 18:58 GMT
#33
While faulty, I still appreciate the thought that went into this thread, cheers.
TranslatorBaa!
segfix
Profile Joined February 2010
United States32 Posts
April 19 2010 18:58 GMT
#34
This difference can be demonstrated by contrasting the original problem with a variation that appeared in vos Savant's column in November 2006. In this version, Monty Hall forgets which door hides the car. He opens one of the doors at random and is relieved when a goat is revealed. Asked whether the contestant should switch, vos Savant correctly replied, "If the host is clueless, it makes no difference whether you stay or switch. If he knows, switch" (vos Savant, 2006).


This needs to be requoted for emphasis.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
Last Edited: 2010-04-19 19:00:51
April 19 2010 18:59 GMT
#35
This situation is actually slightly different from Monty Hall in that the Monty Hall host will always reveal one wrong answer. The overlord however reveals one position which might or might not be your opponents position. Switching the drone does nothing to increase your chances.

Just imagine what the consequence would be if switching actually increased your chances of finding your opponent: if that were the case, then it would be advantageous to just switch to the other position right away as this would increase your chances if you find nothing with your overlord and wouldn't matter at all if you did actually find your opponent. However, using that same logic you could justify switching back to your original scouting plan, and so on, ad infinitum.

Edit: wow, I really should learn to post faster^^
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 19 2010 18:59 GMT
#36
in the monty hall problem, if the TV host doesn't know which door the goat is behind, then the probability is 50/50. same case here.
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
April 19 2010 18:59 GMT
#37
monty hall problem: you have 3! locations to send the drone
zerg scouting problem: you know 1 is revealed anyway (overlord) so you have only 2 locations

your initial chance to scout correct with the drone in a true monty hall scenario would be 1/3, and increase to 1/2 because 1 of your options just disappeared..
in the scouting problem the option that disappeared didnt exist to begin with
Orpheos
Profile Joined April 2010
United States1663 Posts
April 19 2010 19:00 GMT
#38
On April 20 2010 03:58 Carnivorous Sheep wrote:
While faulty, I still appreciate the thought that went into this thread, cheers.


this.

i totally dig the monty hall problem. especially because it took me awhile to understand it(probably because the people who explained it to me didnt understand it themselves or were just bad at explaining)

i love these counterintuitive things. like .9 repeating is the same as 1

zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-19 19:02:18
April 19 2010 19:01 GMT
#39
EX: Overlord sees an empty base. Drone is more than halfway to the first base. Why change paths now?

At the point your overlord reaches its first base, you can still use the monte python analogy, but you also need to factor in expected distance to travel to enemy base.

Assume base A is the base your drone was originally going for.

"don't change paths"
E(distance to travel before scouting enemy) = [P(enemy = base A) x distance left to A] + [P(enemy = base B) x (distance left to A + distance from A to B)]

"change paths"
E(distance to travel before scouting enemy) = [P(enemy = base B) x distance to change paths from current drone scout position to base B] + [P(enemy = base A) x (distance to change paths from current drone scout position to base B + distance from B to A)]

This would all come down to when you actually sent your drone scout out. You can, however, still plug in monte python values in for the probabilities.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 19 2010 19:01 GMT
#40
So for example, in sc1, if python was the map, and you spawned at 12, you sent your overlord to 3, and your drone to 9. The drone is halfway to 9 when the overlord reveals no base at 3, so you say don't bother scouting 9, just go scout 6....this is illogical and mathematically incorrect, you have a 50% chance of finding the opponent at either 9 or 6, and 6 is further away.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
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