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I'd love to see corruptors becoming melee, so that in small numbers it would fall to micro for them to defend the moustaches. Maybe give them more HP and a cooldown ability that would stretch its tentacles over 6 range and pull back the victim, immobilizing it and the corruptor (kinda like a reverse phoenix gravity beam)
This way phoenixes would be able to use their superior speed to kill the corruptors, while void rays can pick up the moustaches. Conversely, a dense corruptor ball could make short work of any non-massive air unit, and focus on disabling/killing the void rays.
But this is the minor issue... the real problem is the broodlords+broodlings+hydras interaction, where the lords make broodlings, that defend the hydras and lords from ground units, while the hydras mop up anything that manages to go through the broodlings and any anti-air attempt.
but I believe the mothership's vortex should be good at countering this, if not then suiciding phoenixes and void rays into the lords should be at least a draw in cost-effectiveness
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I have an idea. Why not make broodlings cost something?
I mean, if you compare them to carriers, which have to make interceptors not for free, why not the same for broodlings? Thoughts?
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On March 06 2010 08:49 Ryuu314 wrote: I have an idea. Why not make broodlings cost something?
I mean, if you compare them to carriers, which have to make interceptors not for free, why not the same for broodlings? Thoughts?
because broodlings cant attack air
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Aotearoa39261 Posts
On March 06 2010 08:49 Ryuu314 wrote: I have an idea. Why not make broodlings cost something?
I mean, if you compare them to carriers, which have to make interceptors not for free, why not the same for broodlings? Thoughts? I wouldn't be angry if they cost mana to spawn tbh. Anything as long as they are not infinite
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I can't wait for the UMS map where broodlings don't expire and its a mass broodlord eight player free for all hehehe.
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As a platinum level zerg player I'm pretty on the fence about this topic. I agree that it is a very powerful unit, in fact if I can get 3-5 in play with maybe 5-7 corruptors supporting them I can't think of the last time I've lost.
The problem is, in maybe 75 platinum zvp's I've had the opportunity to make broodlords exactly ONE time. I was clearly playing an inferior player who didn't harrass my expansions, didn't control the map early, and basically just let me do whatever I wanted and I wanted to try out broodlords 
As far as the OP goes, his post even proves how hard it is to get them. You locked up a win before his broodlords could come into play. I think that is where things really need to be looked at if we're gonna talk balance. I don't think broodlords are overpowered, but what makes them unbeatable is having expansions, having the time to get them, having enough corruptors so they don't just die to a few air units because let's not forget they only attack ground.
I guess I feel like while broodlords are incredibly strong that protoss has all the tools needed to ever keep me from realistically getting them and I have to ask if you're consistently losing to broodlords, what are you doing for the first 15 minutes of the game?
If there is any thing op about broodlords it's certainly in the spawn broodling portion of it's attack. Maybe knock their hp down to like 20-25 so they aren't actually tanking a ground force as much.
There is a poll on this site asking "Most overpowered?" and broodlord isn't even an option....
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What about mass stalkers? They deal additional damage to armoured. They are build fast from the basic gateways, so that you can adapt your army fast, and with blink they will teleport past the broodling wall and avoid some damage.
Or are they just too weak? (I don't know, I haven't faced brood lords yet)
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i wonder what it would be like if they only spawned broodlings on a killing shot (and not on every shot) and then maybe buff the broodlings a bit.
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The simple fact is this. Huge/Expensive units are usually countered (cost effectively) by mass smaller/cheaper units. The thing with the brood lord is that it brings the small units with it, which fux everything up. To call "imba" you should put it in forms of money. (If brood lords are cost effective in many situations then It is probably imbalanced.)
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Broodlings can be such a pain to deal with especially when Z is just harassing you from cliffs. Their health and/or damage output should be reduced.
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Imo broodlings are fine as they are.
You know what is too good? 8 tanks together with SC2 AI, you know why? Anything getting near is devastated within secs. Only when you got like 80 units coming at the same time (and now lets be honest, I dont expect you to have 80 ultras, rather theyre mostly lings/banes perhaps roaches and probably hydras).
Obviously those tanks are with a M3 ball, and well viola what you gonna do as zerg? Pretty much anything is melee (roach included in the case of T imo) and hydras get stomped just as quick. You cant even get near! Wheres a defiler when you need them!
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You cant even get near!
Unless I Nydus behind you, of course, where there's no M3 ball between my Zerglings and your Tanks. Or Nydus into your main. Or Muta-harass your main/expos. Or use burrowed Roaches to dig under your M3 ball and eat your Tanks, followed quickly by +1 Speed-Banelings for your M3.
There are plenty of things a clever player can do.
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After watching the replay a few additional things to say.
1. Just before you attack and kill his expansion and a bunch of overlords to seal the game you have 3k crystals and 1k gas banked up at the 16:00 minute mark. This just goes to show how expensive and how much time it actually takes to get broodlords up. You were able to survive Muta harassment quite easily despite not spending. Your opponent would have actually stood a far greater chance if he just kept massing mutas and upgraded attack (can't do air upgrades when you need to morph the greater spire for broodlords) but due to how expensive the tech / corruptors / morphing is his muta count is to low to break cannons.
First broodlord isn't completed until 16:37 in which it's to late and the expansion is lost to 3 archons, 3 zealots, and 6 sentries, not exactly a massive army. Meaning the zerg is quite vulnerable while going for broodlords. You didn't even lose a single unit before the expansion died, nor did you have any more units coming to reinforce the attack.
2. when you kill his expansion his broodlord production pretty much dissipated.
3. The broodlords are so damn slow that it's not possible to just fly over to your 9 O`clock base to stop you from massing air.
4. When not able to hide over cliffs or other terrain the broodlords fall quite easily.
All in all I have a hard time saying something is over powered when you were able to win so easily with 3k crystals and 1k gas banked up at the 16:00 mark. Had you spent effectively and defended your pylons better you probably could have won before broodlords were even a choice for the zerg.
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I agree that protoss lack anti air, but i feel like the zerg broodlords are not too strong. They are a T3 unit.. theyre like Battlecruiseres specialized against land.
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I will admit it's a bit frustrating that brood lords essentially "unresearch" my siege mode. I have to leave them unsieged or brood lords can one hit kill them by drawing friendly fire with the broodlings.
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On March 06 2010 08:49 Ryuu314 wrote: I have an idea. Why not make broodlings cost something?
I mean, if you compare them to carriers, which have to make interceptors not for free, why not the same for broodlings? Thoughts? yeah they should cost at least a mineral cuz forces like MMM dies too quickly
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On March 05 2010 22:31 MorroW wrote: the whole problem in general is that toss doesnt have any good answer to air vs z or p. 5 banshee rape 5 stalker.
me and runa tested a banshee (no grades) vs 1 stalker (+2 dmg grade + -2 dmg shield by the sentry) and the banshee still won
So, in equal numbers, the lower tech unit that costs half as much gas loses? Quelle surprise...
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i just beat a broodlord/corruptor/hydra army in a higher level platinum game. all i had was raven/marine/viking, their not that imba just need a proper counter. although if he had infestors in the mix i woulda def lost rofl, infestor is actually imba.
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try marines/raven/vikings against banelings/corruptors/broodlords -.-
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If the problem for Protoss is that Broodlings screw up their unit AI and allow Hydras to decimate Pheonixes, why not go Colossi/Zealot/Pheonix?
Colossi will melt the Broodlings with 1 hit, and melt Hydras with 2 hits, assuming equal upgrades. Without his Hydras to back up the Broodlords, won't Pheonixes kill them? Zealots are there for meatshielding.
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