• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20266Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7880 users

[D] Broodlords too good vs P? - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 16 Next All
Antpile
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-03-07 19:30:04
March 07 2010 19:29 GMT
#121

My point is that regardless of how the game panned out, if there exists a unit with as much power as the broodlord then surely it must be broken? If the only legitimate answer to broodlord on the protoss side is to not let zerg get them, then surely that unit must be over powered?


Wow, that sounds a lot like what everyone has always said about carriers or battlecruisers. Is your problem just that zerg finally has an end game capital ship that is very hard to counter if you let them spend a gazillion minerals on them?
Mente
Profile Joined December 2009
United States288 Posts
March 07 2010 20:05 GMT
#122
Mothership>broodlord. Amirite?
Solomon Grundy want pants too!
MeruFM
Profile Joined February 2010
United States167 Posts
Last Edited: 2010-03-07 20:17:12
March 07 2010 20:15 GMT
#123
On March 08 2010 04:29 Antpile wrote:
Show nested quote +

My point is that regardless of how the game panned out, if there exists a unit with as much power as the broodlord then surely it must be broken? If the only legitimate answer to broodlord on the protoss side is to not let zerg get them, then surely that unit must be over powered?


Wow, that sounds a lot like what everyone has always said about carriers or battlecruisers. Is your problem just that zerg finally has an end game capital ship that is very hard to counter if you let them spend a gazillion minerals on them?

Carriers and battlecruisers can be killed by ground Anti-air by running underneath them since they're slow.
Broodlords are also slow but they stop ground anti-air instantly with massive amounts of broodlings and they can stay 9 range away. Broodlings tank almost as much as zerglings. It's like if carrier interceptors were actually little stalkers with half the hp and could block enemy movement. Even worse, broodlings are just spontaneously generated, they don't cost money to make. Maybe if they were made to cost money/build time or took time to regenerate, it would be okay.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 07 2010 20:18 GMT
#124
On March 08 2010 05:05 Mente wrote:
Mothership>broodlord. Amirite?

yeah, but you can't have 12 motherships
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
March 07 2010 20:34 GMT
#125
On March 08 2010 05:15 MeruFM wrote:
Show nested quote +
On March 08 2010 04:29 Antpile wrote:

My point is that regardless of how the game panned out, if there exists a unit with as much power as the broodlord then surely it must be broken? If the only legitimate answer to broodlord on the protoss side is to not let zerg get them, then surely that unit must be over powered?


Wow, that sounds a lot like what everyone has always said about carriers or battlecruisers. Is your problem just that zerg finally has an end game capital ship that is very hard to counter if you let them spend a gazillion minerals on them?

Carriers and battlecruisers can be killed by ground Anti-air by running underneath them since they're slow.
Broodlords are also slow but they stop ground anti-air instantly with massive amounts of broodlings and they can stay 9 range away. Broodlings tank almost as much as zerglings. It's like if carrier interceptors were actually little stalkers with half the hp and could block enemy movement. Even worse, broodlings are just spontaneously generated, they don't cost money to make. Maybe if they were made to cost money/build time or took time to regenerate, it would be okay.



this, and broodlords are also cheaper than capitol ships, build in half the time and don't require several starport/gates to build in mass
Kal Fighting!
Antpile
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-03-07 20:53:07
March 07 2010 20:48 GMT
#126
On March 08 2010 05:15 MeruFM wrote:

Carriers and battlecruisers can be killed by ground Anti-air by running underneath them since they're slow.
Broodlords are also slow but they stop ground anti-air instantly with massive amounts of broodlings and they can stay 9 range away. Broodlings tank almost as much as zerglings. It's like if carrier interceptors were actually little stalkers with half the hp and could block enemy movement. Even worse, broodlings are just spontaneously generated, they don't cost money to make. Maybe if they were made to cost money/build time or took time to regenerate, it would be okay.


Battlecruisers and carriers also don't have the weakness of being unable to hit air. So a unit that is tier 3.5, can only attack ground, and costs a freeking fortune is very difficult to counter with ground forces. What about that doesn't make sense?

Oh, is it because he ALSO has a buncha corruptors. So now he's only spent like 2000+ gas on this airforce. Marines should definitely be able to stimpack and own them, yer right.

what would happen if you had 2000 gas worth of voidrays in the sky? They would probably not only win that fight, but then be able to go on and vaporize an expansion. If you scout a spire, lay off the colossus. Your ground army works just fine without them, especially if he's investing heavily in air.
Nyth
Profile Joined March 2010
Netherlands19 Posts
Last Edited: 2010-03-08 00:06:29
March 08 2010 00:04 GMT
#127
I think the biggest problem with many of these issues is that currently the air supperiority units (Phoenix / Corruptor / Viking) plain suck. Especially the first 2.
I personally didn't find Vikings too bad as they do quite a lot of damage. Corruptors are pretty bad except vs BCs and carriers, but zerg have mutas to fall back on. IMO Corruptors need some better mobility.
Protoss feel in a bit of a hole at the moment. Phoenixes are really weak vs most units, and their light bonus doesn't prevent them from being totally annihilated by mutas or vikings. They have their speed going and their graviton beam. But that makes them nothing more than glorified overlord hunters.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
March 08 2010 00:31 GMT
#128
On March 08 2010 04:29 Antpile wrote:
Show nested quote +

My point is that regardless of how the game panned out, if there exists a unit with as much power as the broodlord then surely it must be broken? If the only legitimate answer to broodlord on the protoss side is to not let zerg get them, then surely that unit must be over powered?


Wow, that sounds a lot like what everyone has always said about carriers or battlecruisers. Is your problem just that zerg finally has an end game capital ship that is very hard to counter if you let them spend a gazillion minerals on them?


no one has ever said 'dont let protoss get carriers or terran get bcs or you will lose' they're not that hard to counter at all by either race. Really only terran had a problem with carriers on certain maps that's about it.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
NET
Profile Blog Joined February 2009
United States703 Posts
March 08 2010 01:07 GMT
#129
After reading *most* of the posts, its seems to be a battle of Protoss vs Zerg players. Terran throw in their 2 cents "OH no big deal Vikings rape everything." But its just a battle of Zerg players wanting to keep their imbalanced unit in the game. Protoss has already lost many of their "imbalances," and now Zerg is scared to lose theirs.

Simple solution is to just do some slow patching such as energy cost for the broodlings and see where it goes from there.

As mentioned somewhere above you also don't want to mess up the TvZ match up by overly nerffing the Brood Lord.

Another solution perhaps could be bringing the Phoenix's over charge ability back into the game, but make it a tier 3 upgrade (to match the tier 3 Brood Lord, but now I'm just throwing out random ideas)

Does anyone agree or disagree with what I said? (And for the most part look at what race the person plays when they either agree or disagree with me.)
"Dark Templar are the saviors of the Protoss Race." -Artosis
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2010-03-08 01:16:48
March 08 2010 01:16 GMT
#130
On March 08 2010 10:07 NET wrote:
After reading *most* of the posts, its seems to be a battle of Protoss vs Zerg players. Terran throw in their 2 cents "OH no big deal Vikings rape everything." But its just a battle of Zerg players wanting to keep their imbalanced unit in the game. Protoss has already lost many of their "imbalances," and now Zerg is scared to lose theirs.

Simple solution is to just do some slow patching such as energy cost for the broodlings and see where it goes from there.

As mentioned somewhere above you also don't want to mess up the TvZ match up by overly nerffing the Brood Lord.

Another solution perhaps could be bringing the Phoenix's over charge ability back into the game, but make it a tier 3 upgrade (to match the tier 3 Brood Lord, but now I'm just throwing out random ideas)

Does anyone agree or disagree with what I said? (And for the most part look at what race the person plays when they either agree or disagree with me.)

You're part of the system of behavior you just outlined. An obvious one, too. >_>
Jaedong
ethos
Profile Joined March 2010
Korea (South)26 Posts
March 08 2010 03:04 GMT
#131
So in ZvP, Zerg wins... *If* the game goes on long enough.

The much bigger problem is that the game doesn't go on long enough.

And when Blizzard finally balances the game to where it can go on long enough, God only knows what the Tier 3 landscape will be like.
Mohdoo
Profile Joined August 2007
United States15743 Posts
March 08 2010 03:58 GMT
#132
On March 08 2010 12:04 ethos wrote:
So in ZvP, Zerg wins... *If* the game goes on long enough.

The much bigger problem is that the game doesn't go on long enough.

And when Blizzard finally balances the game to where it can go on long enough, God only knows what the Tier 3 landscape will be like.

If pvz games were never going to late game the thread wouldnt exist o.o and if it wasnt common the thread wouldnt be 7 pages xD
ethos
Profile Joined March 2010
Korea (South)26 Posts
March 08 2010 04:54 GMT
#133
On March 08 2010 12:58 Mohdoo wrote:
Show nested quote +
On March 08 2010 12:04 ethos wrote:
So in ZvP, Zerg wins... *If* the game goes on long enough.

The much bigger problem is that the game doesn't go on long enough.

And when Blizzard finally balances the game to where it can go on long enough, God only knows what the Tier 3 landscape will be like.

If pvz games were never going to late game the thread wouldnt exist o.o and if it wasnt common the thread wouldnt be 7 pages xD


I don't know... I see a thread beginning with people stating how little experience they've had with Broodlords, how the game never advances to that stage, and ending with what seems like theory-crafting in biased defense of racial preferences.

The only times I remember seeing Broodlords is from streams or replays from players who were experimenting (Artosis vs Moon, KHB vs Day9).

A lot more games need to be played.
Trap
Profile Blog Joined May 2009
United States395 Posts
March 08 2010 05:04 GMT
#134
As P vs a lategame hydra/broodlord army you either have to run into your short range phoenixes above their hydralisks (phoenixes are quite fragile to hydras) or attempt to get stalkers in range where you can't walk in stalkers because of the broodlings, meaning you have to blink into the middle of a bunch of light armor hydralisks which shred your stalkers. The only thing I've had any success with is storming the hydralisks while pulling back until their army is soft enough to engage.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 08 2010 05:04 GMT
#135
Storm works pretty good since they are so slow. Also, for that price they better not suck, its basically a zerg carrier.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 08 2010 06:03 GMT
#136
If you want to think of it this way, brood lords are like the 3/3 mech army in TvZ of SC2. Fucking slow and really hard to stop.

How to beat 3/3 mech army TvZ in SC2? Counter where he's not, or an even better counter:

Don't let the game get to that point in the first place. You could also try the wearing down strategy.

Or you can think of it as a slower Archon/Reaver/Temp army :/. Anyway, the point is to not let the game get to that point in the first place.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 08 2010 06:16 GMT
#137
it's really hard to say in a vacuum whether any unit is overpowered, especially a late game unit. i don't think there's any way to come down on one side or the other of this debate.

it might turn out that once the dust settles, arguing about broodlords is a lot like arguing about whether plague was too strong in zvz or whether recalled reavers was totally unfair
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
March 08 2010 06:24 GMT
#138
i think the solution was similar back to when we had big air. When the zerg went guardians, you would make corsairs. but when the zerg made devourers you made carriers or you just went with a heavy tech push with a lot of storm. Similarly, i think that if they make no corruptors, then pheonix/void ray is the answer BUT if there are corruptors and brood lords i guess storm is your only answer. The problem i see right now is that storm is no where near as strong but i guess its something that we have to work around. maybe stalker/templar/sentry with guardian shield.and a few zealots to rid the broodlings while your sentrys and stalkers are attacking the brood lords
NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2010-03-08 07:30:25
March 08 2010 07:13 GMT
#139
On March 08 2010 10:16 Avidkeystamper wrote:
You're part of the system of behavior you just outlined. An obvious one, too. >_>


Lol Exactly my point... I'm a Protoss Elitist. Most of the arguments are gonna be biased. WE are just going to have to rely on Blizzard's unbiased stats and information to play itself out and hopefully get a fair and balanced outcome.

But for the record what I suggested wasn't too far-fetched. Unlimited broodlings is pretty broke.

haha and as for bringing back the overload ability... A Protoss can dream can't he? :D
"Dark Templar are the saviors of the Protoss Race." -Artosis
oxxo
Profile Joined February 2010
988 Posts
March 08 2010 20:53 GMT
#140
Seriously. Why is ANYONE using the argument 'don't let them get there'.

That says it all. They are OP if that is the case.

Carriers/BC/Mech3-3 are nothing like 'don't let them get there'.
Prev 1 5 6 7 8 9 16 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs
ByuN vs Shameless
CranKy Ducklings130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 167
ProTech96
StarCraft: Brood War
Rain 4745
GuemChi 3602
Sea 3445
Mind 131
Sexy 50
Noble 17
Terrorterran 15
Dota 2
monkeys_forever745
NeuroSwarm145
League of Legends
JimRising 751
Super Smash Bros
hungrybox574
Other Games
summit1g11025
Day[9].tv1023
C9.Mang0549
WinterStarcraft412
PiGStarcraft335
FrodaN217
Maynarde123
Trikslyr106
Organizations
Other Games
gamesdonequick1069
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP57
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1093
• Lourlo687
Other Games
• Day9tv1023
Upcoming Events
PiGosaur Cup
20h 41m
Replay Cast
1d 5h
The PondCast
2 days
OSC
2 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.