On April 23 2010 14:39 oaax wrote:
Blink + Stalker + Stop beeing a nuub = PROFIT!
Blink + Stalker + Stop beeing a nuub = PROFIT!
Yes... Blink into the mass of Hydralisks under the Broodlords...
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Adila
United States874 Posts
On April 23 2010 14:39 oaax wrote: Blink + Stalker + Stop beeing a nuub = PROFIT! Yes... Blink into the mass of Hydralisks under the Broodlords... | ||
MindRush
Romania916 Posts
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Whiplash
United States2928 Posts
On April 27 2010 04:07 MindRush wrote: i've seem protoss blink stalkers past the broodling line and under the broodlords, target-firing them thats exactly what I did to defeat them, however the toss also had basically no ground army that was raped pretty quick by 6 colossi. I also hurt his econ pretty bad as a result but the game dragged on for much longer because of broodlords. I think in the hands of a great zerg player in a late game situation where both players are like on 4 bases their power may become pretty extreme. | ||
Kiarip
United States1835 Posts
On April 22 2010 23:58 NightOne wrote: Show nested quote + On April 22 2010 23:50 virusak wrote: On April 22 2010 23:08 DorF wrote: Archons kill broodlords , end of story no they don't isn't true 1on1 and isn't true even when you have more On April 22 2010 23:46 NightOne wrote: I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job. and if he keeps his brood lords overhis "stuff" and you have nowhere to blink? While your other "stuff' is engaging his "stuff" ie zealots vs zerglings (basic example) then you blink beside, or behind, or in front... the options are endless... well actually you have 4 in this example provided since you can't blink on top of the zerglings (you could but stalkers take a beating on top of cracklings). Most likely, however, his broodlords will be behind his "stuff' because a) they are slow moving and b) the opponent probably wants zerglings in front in order to utilize broodlords longer range. (more likely) Therefore what is likely to happen vs a smart opponent with brood+zling is this... you engange zerglings front line with broodlords support raping zealots. You blink behind zerglings, if he's smart he disengages with your zealots and starts hammering your stalkers with what is left of his zerglings and his fresh broodlords. You execute micro, attack-walk your stalkers toward the broodlords and blink into/ontop of the broodlords and destroy them while your zealots (hopefully with speed upgrade because you had researched bilnk on the same tech buildling) will clean up. However, not ever situation is as basic as this one. More complex micro may and should be involved as the skill level gets higher. I don't believe that broodlords are imba or unbeatable, they are just hard and uncomfortable to play against. I don't anticipate a nerf of more than 2 damage to what they do really... think about how much damage guardians in Sc1 do? However, broodlings effing up your AI is a pain, especially for those utilizing attack-move (ie the archon vs broodlord video). Yeah that's great and all except for how broodlords shoot broodlings, and your other "stuff" as protoss is going to want to attack the broodlings, which will result in your stalkers getting completely trashed if you decide to blink them closer to the broodlords | ||
On_Slaught
United States12190 Posts
On March 05 2010 17:44 0neder wrote: Can point defense drone intercept the broodlings? Has anyone tested this? | ||
Ryuu314
United States12679 Posts
On April 27 2010 04:26 On_Slaught wrote: Show nested quote + On March 05 2010 17:44 0neder wrote: Can point defense drone intercept the broodlings? Has anyone tested this? It does not intercept broodlings. The description of point defense drone tells you exactly what it does and does not stop. | ||
KillaCherry
United States7 Posts
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Bibdy
United States3481 Posts
Haven't tried it in practice, but seems like it'll work. Just need a LOOOOOT of HTs to Psi Storm the crap out of everything and have a standing army of Archons ready. | ||
WorkersOfTheWorld
United States619 Posts
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Scip
Czech Republic11293 Posts
What seems like best choice is Mothership, high number of blink stalkers and few sentries. The purpose of Mothership is to vortex enemy hydras, immediately after that blinking your stalkers under corruptors and broodlords and engaging with sentry+guardian shield and force fielding, if that will help. Units coming out of vortex are completely surrounded. To this composition you can add a few colossi (depending on ratio of his BLs and hydras), but with that you probably need to snipe his overseer, which even if succesfull will be terribly costly. High templars can definately work too, but you need something to kill broodlings fast, because of range 6 on storm. Archons actually might work for that. Containing hydras by FF if you are gonna do that is needed, they are killed by 2 storms (counting their regen in) You probably need insane micro for all of this, though =) If the zerg player is not morphing his old corruptors, but new, you can always one shot them with feedback, but that's quite a gimmick. Trying to kill his bases faster than he can kill yours is another option, not really good one though. =) However, drop of 4 immortals sniping his greater spire can create huge opportunity for push, If he made 3+ broodlords it will still cost you a lot though. Problem with drop is that he probably has complete air superiority. Another gimmick is to push hydras back fast with huge amount of FF and blinking insanely fast to kill as many air as you can. This seems about the only things that can work, except for the awesome hallucination spam, of course ![]() ![]() Another thing to consider is that you are probably ahead in upgrades, if you do not build obscene amount of air units. Edit: Not to mention that infestors completely kill my strategy (along with every strategy posted here so far IIRC) - effective radius of 10 on instant fungal growth is a lot. | ||
WorkersOfTheWorld
United States619 Posts
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Scip
Czech Republic11293 Posts
![]() ![]() Mothership is build in about 107 seconds if I didn't mess up math on chrono boost. If this action is succesful however, you should expect to win by quite a large margin (even if losing mommaship) which should allow you to destroy zergs expansion, if nearby (considering how small maps now are, there should ![]() It is a far shot, but I think one of the best presented so far. | ||
Ryuu314
United States12679 Posts
Currently, the only good counter to BL toss has is blinking stalkers. However, stalkers get murdered really quickly by mass hydras, which will accompany the BLs 99% of the time. In other words, you will be basically sacrificing almost all of your stalkers in order to kill the BLs. Yes, protoss should have colossi in order to kill the hydras, along with sentries and zealots for extra support, but the colossi will not kill the hydras quickly enough so that you don't sustain massive stalker casualties. Again, BLs are NOT undefeatable but protoss absolutely needs an economic advantage prior to BLs coming into play or they will almost always lose. | ||
WormSy
France30 Posts
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Reborn8u
United States1761 Posts
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SC2Phoenix
Canada2814 Posts
Funny thing is that decent toss WILL HAVE huge economic advantage when Z got BL after the huge tech path, thanks to stalker / force field / immortal / colossus =) What? When does the protoss ever have a HUGE econ advantage in PvZ lol. After powering drones in early game zerg is usually ahead then it seems to even out, but i would never say the protoss has a econ advantage unless the zerg is doing something horribly wrong | ||
j4vz
Canada976 Posts
you just need to dont care about broodling and shot the broodlord down asap. | ||
xnub
Canada610 Posts
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WorkersOfTheWorld
United States619 Posts
On April 27 2010 11:35 WormSy wrote: Funny thing is that decent toss WILL HAVE huge economic advantage when Z got BL after the huge tech path, thanks to stalker / force field / immortal / colossus =) Yea, if the zerg forgets what corrupters, infestors, roaches, and hydras are, sure. | ||
danl9rm
United States3111 Posts
Thoughts? | ||
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