I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job.
On April 22 2010 23:08 DorF wrote: Archons kill broodlords , end of story
no they don't isn't true 1on1 and isn't true even when you have more
On April 22 2010 23:46 NightOne wrote: I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job.
and if he keeps his brood lords overhis "stuff" and you have nowhere to blink?
On April 22 2010 23:46 NightOne wrote: I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job.
and if he keeps his brood lords overhis "stuff" and you have nowhere to blink?
While your other "stuff' is engaging his "stuff" ie zealots vs zerglings (basic example) then you blink beside, or behind, or in front... the options are endless... well actually you have 4 in this example provided since you can't blink on top of the zerglings (you could but stalkers take a beating on top of cracklings).
Most likely, however, his broodlords will be behind his "stuff' because a) they are slow moving and b) the opponent probably wants zerglings in front in order to utilize broodlords longer range. (more likely)
Therefore what is likely to happen vs a smart opponent with brood+zling is this... you engange zerglings front line with broodlords support raping zealots. You blink behind zerglings, if he's smart he disengages with your zealots and starts hammering your stalkers with what is left of his zerglings and his fresh broodlords. You execute micro, attack-walk your stalkers toward the broodlords and blink into/ontop of the broodlords and destroy them while your zealots (hopefully with speed upgrade because you had researched bilnk on the same tech buildling) will clean up.
However, not ever situation is as basic as this one. More complex micro may and should be involved as the skill level gets higher. I don't believe that broodlords are imba or unbeatable, they are just hard and uncomfortable to play against. I don't anticipate a nerf of more than 2 damage to what they do really... think about how much damage guardians in Sc1 do? However, broodlings effing up your AI is a pain, especially for those utilizing attack-move (ie the archon vs broodlord video).
On April 22 2010 23:46 NightOne wrote: I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job.
and if he keeps his brood lords overhis "stuff" and you have nowhere to blink?
? Granted one was damaged but the it wasn't even close and the archons weren't microed i.e just sitting there attacking broodlings for most of the time. Broodlords do pathetically low DPS their strength lies in the range + the damage the broodlords do/tank.
Broodlords are needed to break a turteling players defense. Zergs just cant run into storm + Collosus + cannons + rest of the army. anyone disagreeing should watch the game between Dimaga and Hasuobs on LT where Dimaga had a HUGE economical advantage, but couldn`t attack with his ground force, because his 150 Supply Army would have died in less than 10 seconds due to the powerful AOE attacks. I personally see broodlords as the counter to such a turtle-playstyle and beside that some people should read Drone`s thread again.
On April 22 2010 23:08 DorF wrote: Archons kill broodlords , end of story
no they don't isn't true 1on1 and isn't true even when you have more
On April 22 2010 23:46 NightOne wrote: I haven't taken the time to read all 13 pages of this thread to see if this solution was mentioned, but I've heard some success stories with Blink along with my own success. You kind of have to make enough other "stuff" to hold off his other "stuff" while your stalker army blinks in and does its job.
and if he keeps his brood lords overhis "stuff" and you have nowhere to blink?
http://www.youtube.com/watch?v=ayj3TJex47o ? Granted one was damaged but the it wasn't even close and the archons weren't microed i.e just sitting there attacking broodlings for most of the time. Broodlords do pathetically low DPS their strength lies in the range + the damage the broodlords do/tank.
The archons WEREN'T microed. Like they happened to kill 10 drones and about 20 broodlings + an OL before figuring they'd go munch on the BLs. Simple target fire probably wins for the archon because you move faster though I'm not sure if you'd have to switch to take out broodlords for a second. Doubt it though, they do a lot of damage.
for my part broodlords = gamebreaker unit so if you let the zerg have it your probably dead and anyway u were probably dead before that since u prolly let him mass drones like crazy to give him to opportunity to make broodlords
On April 23 2010 00:16 ImLotus wrote: for my part broodlords = gamebreaker unit so if you let the zerg have it your probably dead and anyway u were probably dead before that since u prolly let him mass drones like crazy to give him to opportunity to make broodlords
You like to quit the game when you fall behind on macro for a few mins? Srsly, we need to drop this "oh man if you let him get BL, you deserve to loose," trash. It's not even close to valid. Long games happen with good players. It just so happens that almost all the long PvZ games come down to a certain unit follow by a steam-roll.
Oh and what was that video meant to prove? Really now, some half-dead (or worse) brood lords not moving and just sitting there in front of some full hp archons. Thats a propaganda film.
I've never won a game against bls... Toss simply doesn't have a decent unit against them. Stalkers are the only unit that does some damage, but blinking them into the middle of a hydra/roach/ling/whatever army to snipe a few bls is basically suiciding them. Phoenixes are simply pathetic and storm hits no more than 2 bls at once and you need 4 storms for one bl...
TLDR: If you let zerg get large number of broodlords when you are pretty even, you are fucked.
I had a game where I completely destroyed zerg with an immortal timing push, he simply refused to gg and get out. He started building stuff all over the map just to piss me off. He ended up sneaking a base, which I saw before he was even able to put up an extractor. So I moved in my forces, the hatch had 200 health left, but I decided I will toy with him just because he was being an asshole. I pulled my forces back, built nexus everywhere, built 30+ warp gates, 5 robo, 4 stargate, and got every building and upgrade imaginable. I allowed him the natural but I started building cannons all around his base, and started massing up colossus. He massed up hydras and brood lords, and before I know it, he started attacking my cannon field, and broke many cannons even though colossus melted the brood lings. So I just a moved my colossus into the base to kill the hydras, used warp gates to replenish with stalkers and got carriers to steam roll him. It was fun, but again, if I did not have the cannon field, maxed out zerg with broodlords would have done a lot of damage. There aren't very counters to properly supported broodlords, and that needs to change imo.
Lol at anyone saying archons (range 2) are a counter to broodlords. They can't even counter mutas because of larger muta range (range 3) and you really think they'll counter an air unit with a range of 9? x]]]
And a broodlord support army is usually hydralisk, not zerglings. Hydras are slow enough (off creep) to be able to accompany the broodlords without leaving them totally behind.
Brood lords are NOT undefeatable. However, every PvZ I play where it gets to brood lords if I'm not already ahead economically I will most certainly lose. Once BLs come into play it's basically a war of attrition. Protoss has to just keep throwing shit at the brood lords/zerg army and deny expos and hope to whittle them down eventually.
On April 23 2010 03:35 aLt)nirvana wrote: I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.
Its a good thing very very few zergs know about this.
i find it funny that very very few zergs know about this, yet every single toss and terran do.
On April 23 2010 03:35 aLt)nirvana wrote: I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.
Its a good thing very very few zergs know about this.
Protoss have an absolutely unbeatable combo of colossi and void rays.
Its a good thing very very few protoss know about this.