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[D] Broodlords too good vs P? - Page 14

Forum Index > Closed
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Rice
Profile Blog Joined July 2007
United States1332 Posts
April 22 2010 19:25 GMT
#261
On April 23 2010 04:07 Wintermute wrote:
Show nested quote +
On April 23 2010 03:35 aLt)nirvana wrote:
I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.

Its a good thing very very few zergs know about this.


Protoss have an absolutely unbeatable combo of colossi and void rays.

Its a good thing very very few protoss know about this.



ahahaha i was thinking the same thing, its funny in all these threads you get the feeling that the protoss player has NO IDEA what the colossus is
Freedom will be defended at the cost of civil liberties.
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-04-22 19:44:54
April 22 2010 19:44 GMT
#262
Broodlords have hard counters. Everything that it air-air plus blink. No OP situation.
And forgive me nothing for I truly meant it all
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
April 22 2010 19:46 GMT
#263
i think BL are the new carriers of SC2 but more imba. interceptors cost 25 mineral and dies super fast even to stimm'ed marines. broodlings on the other hand are free and can not be shot down in mid air.

i agree with Plexa that protoss is pretty much screwed if zerg gets to BL. corruptors and hydras just ownz any protoss response.
...from the land of imba
ovideo
Profile Joined April 2010
Romania1 Post
April 22 2010 22:34 GMT
#264
You're all thinking inside the box. You say the problem is that your air units get owned by the zounds of hydras on the ground, but there's an easy soulution:

drumroll, please.....

mass hallucination.
Granted, it can be countered by an overseer, but without detection (snipe the overseer...) the hydras/corruptors will be busy shooting at the hallucinations while your *real* voidrays totally own those BLs.
By the time the zerg gets 6 BLs, corruptor support and the mass hydras underneath you *should* have a nice number of sentries, let's say a low 10 to keep it simple. Say you have each sentry cast 1 hallucination because you want to keep some energy for fields/shields, that's 20 voidrays to confuse your opponent. Do they buy you enough time to wreak havoc?

Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-22 22:38:44
April 22 2010 22:37 GMT
#265
On April 23 2010 04:25 Rice wrote:
Show nested quote +
On April 23 2010 04:07 Wintermute wrote:
On April 23 2010 03:35 aLt)nirvana wrote:
I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.

Its a good thing very very few zergs know about this.


Protoss have an absolutely unbeatable combo of colossi and void rays.

Its a good thing very very few protoss know about this.



ahahaha i was thinking the same thing, its funny in all these threads you get the feeling that the protoss player has NO IDEA what the colossus is

BLs completely own colossi and there's no way you will have a decent number of colossi AND void rays without already being economically ahead. Void rays and colossi are both pretty damn expensive and have relatively long build times. You also can't neglect the cost of all the zealots and stalkers and sentries that you will need to provide support and protection for your colossi and void rays.

no one (good) is saying that BLs are unbeatable. rather, BLs do damage disproportionate to their cost. Like I've been saying, in order to beat BLs you need to have an economic advantage before the Zerg gets BLs otherwise you will lose.
lim1017
Profile Joined April 2010
Canada1278 Posts
April 22 2010 23:01 GMT
#266
brood lords maybe expensive and high tech but no other top tier "ultimate unit" can turn the tide like 4-5 brood lords can. compared 2 the more expensive BCs/Carriers id rather have 5 brood lords then 4 BCs or carriers


Hallitossis
Profile Joined March 2010
United States11 Posts
April 23 2010 01:04 GMT
#267
Collossi come out sooner and dominate zerg ground just as hard. Don't see the problem. A handful of void rays is usually enough - say 3-4. You're not trying to crush the zerg army in 1 epic battle. Just snipe at broodlords when it's safe and chase off hydras with storms. Once they're down to manageable numbers, you can a-walk your ball of death and dominate zerg ground as usual.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 23 2010 01:08 GMT
#268
On April 23 2010 10:04 Hallitossis wrote:
Collossi come out sooner and dominate zerg ground just as hard.


You're right, they're out sooner.

You're way wrong about them dominating just has hard. Certainly not with neural parasite now at 9 range. This is gunna be a really lolzy patch for PvZ.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
April 23 2010 01:09 GMT
#269
tho i dont have a beta key.. but from what i observe on streams, BLs are wickedly OP at the moment

and given the fact that protoss antiair is weak... usage of broodlords vs P almost always spell GG
1a2a3a4z5z6d7d8d9p0p
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 23 2010 01:23 GMT
#270
Considering that mass Stalker is fairly powerful against anything the Zerg has (save for Zerglings, which is why you have Colossi), Blinkers should be able to take care of Brood Lords.

Throw down Guardian Shields, have at least 2 Colossi to insta-roast any Hydras, and blink your Stalkers in range. Obviously, positioning plays a huge role.

Can somebody make a video of mass Blinkers + 2+ Colossus vs. Mass Hydra + BL? I want to be able to see how exactly it would play it (well, not exactly, but you know what I mean)
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 01:26 GMT
#271
On April 23 2010 10:23 Zeke50100 wrote:
Considering that mass Stalker is fairly powerful against anything the Zerg has (save for Zerglings, which is why you have Colossi), Blinkers should be able to take care of Brood Lords.

Throw down Guardian Shields, have at least 2 Colossi to insta-roast any Hydras, and blink your Stalkers in range. Obviously, positioning plays a huge role.

Can somebody make a video of mass Blinkers + 2+ Colossus vs. Mass Hydra + BL? I want to be able to see how exactly it would play it (well, not exactly, but you know what I mean)

What game are you playing? Stalkers are mediocre against everything the Zerg has. They simply die too fast against everything. Often, Zerg will accompany BLs with hydralisks and hydralisks absolutely demolish stalkers.

Colossi do a good job at killing hydras, but BLs do a good job at killing colossi. In addition, neural parasite has range of 9 again so that's another colossi killing skill for the Zerg.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-23 01:32:19
April 23 2010 01:26 GMT
#272
On April 23 2010 04:07 Wintermute wrote:
Show nested quote +
On April 23 2010 03:35 aLt)nirvana wrote:
I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.

Its a good thing very very few zergs know about this.


Protoss have an absolutely unbeatable combo of colossi and void rays.

Its a good thing very very few protoss know about this.


Collossi and what?!

Mutas will rape that. The Void Rays won't be doing jack diddly to them before they fall to bits.
Then there's Roaches/Hydras. What, are the Collossi gonna tank Hydra and Roach damage while you wait for your Void Rays to charge up?

Even sending a suicidal wad of Corruptors in to focus-fire Collossi would work just fine, since Collossi can't outrun them. They'll easily fall before the Void Rays charge up.

Are you nuts?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 23 2010 01:37 GMT
#273
This may sound like a silly idea, but what about using the mothership to help with Broodlords? Surely you can get a mothership at the same time Broodlords come out and if you snipe any overseers, you're in for a massive chance against the bl's
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
febreze
Profile Joined April 2010
167 Posts
Last Edited: 2010-04-23 01:48:02
April 23 2010 01:47 GMT
#274
I see broodlords as the equivalent to battlecruiser and carriers.
Beauty in truth, deception with dogma, meaning through life.
Adila
Profile Joined April 2010
United States874 Posts
April 23 2010 04:51 GMT
#275
On April 23 2010 10:47 febreze wrote:
I see broodlords as the equivalent to battlecruiser and carriers.


Carriers are much worse compared to Battlecruisers and Broodlords though.
jaybrundage
Profile Joined December 2009
United States3921 Posts
April 23 2010 05:28 GMT
#276
Get Mothership==>Vortex Broodlords==>???????==>Profit!!
The more you sweat in training, the less you bleed in battle.
oaax
Profile Joined March 2010
Norway38 Posts
April 23 2010 05:39 GMT
#277
Blink + Stalker + Stop beeing a nuub = PROFIT!
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 23 2010 05:44 GMT
#278
On March 05 2010 17:44 0neder wrote:
Can point defense drone intercept the broodlings?


yes.
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
imbecile
Profile Joined October 2009
563 Posts
April 23 2010 05:48 GMT
#279
Don't see Brood Lords as much of a balance problem. The insane costs, the longest and most expensive tech path by far, the creeping slowness, the several minutes of advance warning a player gets from starting the hive to the first popping out. That they can't attack air, and the air force is usually well available and out already once Brood Lords are available etc.

So they are very hard to get, but easy to prepare for against and counter (just not with ground units other than stalkers).

So the only nerf I could agree with is reducing their attack rate, possibly with increasing their damage again. As a result you get less broodlings per lord, so the critical mass of broodlords is higher, maybe at about 6-7 instead of 4-5. Less broodlings means less meat shield, so a ground army can manage them and move past them with some micro. And the reduced tanking ability of the Brood Lords would open up the possible use of Ultras again.

And a nice upgrade for the Ultra would be a charge-like ability, maybe call it blood rage, with a cooldown or even energy, that can push non massive ground units around in an AOE and break tight balls up. Would work incredibly well in combination with Zerglings, due to the increased area of attack that results from that.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 23 2010 05:49 GMT
#280
On April 23 2010 04:25 Rice wrote:
Show nested quote +
On April 23 2010 04:07 Wintermute wrote:
On April 23 2010 03:35 aLt)nirvana wrote:
I made a detailed post in another thread and it was basically about how Zerg have an absolutely unbeatable combo of broodlords and hydras.

Its a good thing very very few zergs know about this.


Protoss have an absolutely unbeatable combo of colossi and void rays.

Its a good thing very very few protoss know about this.



ahahaha i was thinking the same thing, its funny in all these threads you get the feeling that the protoss player has NO IDEA what the colossus is

oh, how unbeateable, except for eny air unit...
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