lol blog next time please?

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Motiva
United States1774 Posts
lol blog next time please? ![]() | ||
Talic_Zealot
688 Posts
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enzym
Germany1034 Posts
On February 22 2010 18:55 q335r49 wrote: look through the answers in this thread. i think blizzard is going to be just fine, and starcraft 2 with it. the number of people interested in that kind of thing is low, and getting lower. new players like shiny things. very few new games put the same effort into generating an atmosphere as older ones had to do, because they dont need to anymore. with less developed graphics you needed to draw the player in otherwise. there is much greater potential now and you cant even imagine how it would be like if every game company would utilize every last percentile of it. but it is not needed anymore, and the amount of time consumed by producing so much detail also is too large to be considered worth it by most.Of course, you guys are right, it's till too early to judge. But I'm fearing the worst, having seen all the speeches that Dustin Browder gave about design. One thing that stuck out was when he compared the space-marine, to an actual astronaut, and he sort of jokingly pointed out the various things that made one of them more bad-ass than the other. And I was like... Awww, fu***. I'd rather control the vulnerable, archaic looking astronaut than the cartoon marine. But this is what Blizzard is going for, which is fine. They hired a lead designer that was more interested in the community, battle.net, etc., than the more literary elements. In my mind, every game is a one-player role-playing game. But the player role playing, when there is a community, is more about owning noobs and getting sweet loot. Which is why the story is entirely secondary in WoW. The same thing is likely happening in starcraft, it is becoming a purely community game, with the emphasis on E-sports. And the in-game metaphors sort of shift too. Now, it's about how powerful my army is or something, rather than the FEAR OF DEATH. But -- in the end, this might be a bad decision, especially considering that the people who WATCH (rather than play) E-sports are more interested in the "literary" elements -- they don't care about pwning noobs. It's possible that the success of starcraft as an e-sport may have very little to do with gameplay. There is a feeling, even in the pro-scene, that the protoss players become these lonely heros or something, and the terrans are much more scheming, calculating, and so on. There are these things that cross language barriers. Boxer has said something which seemed ridiculous to me at the time, it was something about how he chose the terrans because they were the "humans", and about how human resourcefulness was infinite. we are the minority here. On February 22 2010 19:20 Talic_Zealot wrote: I completely disagree.. After seeing the awesome power of the new editor from blizzcon coverage i think that the campaign experience will be absolutely immersive and deep. The fact that all three campaigns will be separate is just on top of that. he isnt just talking about the campaign/single player. you are associated with your race and the setting of starcraft in multiplayer as well. how can he judge SP when it hasnt even come out yet. | ||
q335r49
United States8 Posts
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ShaperofDreams
Canada2492 Posts
Personally I love the feel of most of the units, I could nitpick sound and criticize girly zealot walk animation but it IS beta, and all of that is subject to change. Sometimes when I see zerglings swarm around enemies I almost shudder because I DO NOT like insects and zerglings capture the wiggly, opportunistic, cohesive movement of a "one mind" race. And I don't think you have Beta OP, if you do that is depressing. | ||
writer22816
United States5775 Posts
On February 22 2010 17:19 enzym wrote: Show nested quote + he compared the atmosphere of it, not the clarity. like in how well the setting and design reflects the universe starcraft takes place in and how well it makes you feel to be part of it, as opposed to just toying with your units and throwing them away.On February 22 2010 17:14 writer22816 wrote: I stopped reading after the first paragraph. Comparing Starcraft 2 to BW about clarity and graphics right now is so stupid. Still proves my point. It's obvious that OP is too narrow-minded about change. | ||
ShaperofDreams
Canada2492 Posts
On February 22 2010 18:55 q335r49 wrote: Of course, you guys are right, it's till too early to judge. But I'm fearing the worst, having seen all the speeches that Dustin Browder gave about design. One thing that stuck out was when he compared the space-marine, to an actual astronaut, and he sort of jokingly pointed out the various things that made one of them more bad-ass than the other. And I was like... Awww, fu***. I'd rather control the vulnerable, archaic looking astronaut than the cartoon marine. But this is what Blizzard is going for, which is fine. They hired a lead designer that was more interested in the community, battle.net, etc., than the more literary elements. In my mind, every game is a one-player role-playing game. But the player role playing, when there is a community, is more about owning noobs and getting sweet loot. Which is why the story is entirely secondary in WoW. The same thing is likely happening in starcraft, it is becoming a purely community game, with the emphasis on E-sports. And the in-game metaphors sort of shift too. Now, it's about how powerful my army is or something, rather than the FEAR OF DEATH. But -- in the end, this might be a bad decision, especially considering that the people who WATCH (rather than play) E-sports are more interested in the "literary" elements -- they don't care about pwning noobs. It's possible that the success of starcraft as an e-sport may have very little to do with gameplay. There is a feeling, even in the pro-scene, that the protoss players become these lonely heros or something, and the terrans are much more scheming, calculating, and so on. There are these things that cross language barriers. Boxer has said something which seemed ridiculous to me at the time, it was something about how he chose the terrans because they were the "humans", and about how human resourcefulness was infinite. You are completely mis-informed, sc was never than big on "literary aspects" infact the story could be written by a gradeschool student. However we WERE gradeschool students when we discovered SC (mostly). I myself prefer literature and plot to competetive play and I am absolutely unconcerned. Critisizing a game for having a good competetive play is retarded. All of your statements and opinions are based of of pure air. | ||
Invictus
Singapore2697 Posts
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ShaperofDreams
Canada2492 Posts
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ShaperofDreams
Canada2492 Posts
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q335r49
United States8 Posts
es obvoiously trolling. I don't understand why so many people are whining about graphics and sounds and everything, its still CLOSED BETA ffs Yeah, why are people wining about the sound and graphics. I certainly shouldn't form any opinions about the hours and hours of starcraft two videos, presentations, talks, and websites that I've seen. sc was never than big on "literary aspects" infact the story could be written by a gradeschool student. Yeah, you couldn't write anything close to the intelligence of Brood War. Great job trashing Brood War, noob, which happens to be the game this website is dedicated to. | ||
PH
United States6173 Posts
That said, I do remember having the same feelings you did about SC and BW way back when. I still don't really get what you mean, though. The unit animations are all great from what I've seen, and Blizz, often to the dismay of those of us here at TL, have stuck to the and created more interesting lore in designing this game... Exactly what is it that you want? | ||
Orphan
Australia49 Posts
On February 22 2010 17:57 Biff The Understudy wrote: I actually agree with OP. Starcraft athmosphere was something very close to what you feel by watching Alien. I remember, the first terran missions the first time I played them, you were basially literally scared (ok, I was young). I would wait to see the solo campaign, although I think it will be very largely ignored, purely and simply. The key though, is that you were young. I took was young when I first played SC, but then I was also young when I played other games that really drew me into their atmosphere, such as Resident Evil 1. As you grow older, you will never get the same effect from these things anymore. It's the same thing about children books, etc. The mind is much more impressionable at that time. | ||
enzym
Germany1034 Posts
On February 22 2010 19:33 streamofhonour wrote: Hes obvoiously trolling. I don't understand why so many people are whining about graphics and sounds and everything, its still CLOSED BETA ffs and you think they are going to change their approach to game design because of that, after it has been in place ever since the release of wc3? i think either blizzard has changed a lot since sc or some of us were under a pretty ugly misconception and didnt want it to be true, at least for sc2. there also isnt much to discuss, as it comes down to nothing more than personal preference. for us its sad to lose some of these things, for most other people it doesnt matter. sc2 still looks like a lot of fun and im totally pumped to get my hands on a key and play it. but between it and earth 2140 (only played a testversion once, but i loved how it felt; its something like a benchmark for rts atmosphere for me) lie worlds when it comes to being able to "feel" with your units and be engulved by the scenario the action is set in. | ||
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