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Basicly the only reason I stick to windows are games and the only game I play is starcraft. I guess there some people here in this same situation. The game will be released for MAC and MAC is based on a linux architecture, I suposse that getting technical support for another OS is quite expensive for blizzard but I think their effort will be rewarded by all the linux community.
Poll: Starcraft 2 for linux (Vote): YES PLEASE ! (Vote): no (Vote): Don't care
Googling I found a petition site where there are more than 20 000 signatures. (Please sign )
Just want to make some noise about this topic hopefully someone in blizzard will take notice.
Thanks!
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I hope Blizzard responds the same way Dice did when someone asked them if they were planning on developing games for Linux: "No."
It's painfully obvious that ppl don't even seem to realize why games aren't made for linux.
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Blizzard could take a huge leap forward if they were the first big company to do this, although I am not informed on how difficult it is to make a game compatible with both platforms it seems like a hugely profitable investment.
I'm all for spreading StarCraft to even more players.
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Canada5565 Posts
Linux is cool but from what I've heard it has major compatibility issues
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It's painfully obvious that ppl don't even seem to realize why games aren't made for linux
The game will have openGL support as it will run in MAC, therefore it could run in linux if the released an installer with the linux binaries. I would agree with you if the game only had DirectX support. nVidia and ATI release their drivers for linux machines aswell so the job is easier than you think.
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there is not that many hardware compatibility issues anymore. Linux can run game well if the game is made to run on it.
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On January 08 2010 05:41 BishopONe wrote:Show nested quote +It's painfully obvious that ppl don't even seem to realize why games aren't made for linux The game will have openGL support as it will run in MAC, therefore it could run in linux if the released an installer with the linux binaries. I would agree with you if the game only had DirectX support. nVidia and ATI release their drivers for linux machines aswell so the job is easier than you think.
Thanks for proving my point.
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The most recent UT was promised to have native Linux build released alongside the Windows release. They lied.
I think it mostly comes down to the fact that they're writing code to run with the latest version DirectX to take advantage of new graphical features in the API. OpenGL hasn't seen any major updates in a while, no? This coupled with the numerous other system utilities and libraries they may be using, and there are really no guarantees that a Linux port will be worth the cost. Most Linux users already use Wine or set up a Windows partition to do their gaming.
I'll be extremely impressed if it even runs under Wine.
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On January 08 2010 05:39 Puosu wrote: Blizzard could take a huge leap forward if they were the first big company to do this, although I am not informed on how difficult it is to make a game compatible with both platforms it seems like a hugely profitable investment.
I'm all for spreading StarCraft to even more players. Largely profitable? You mean spending tens of thousands of dollars on solving compatibility issues is worth increasing sales by 0,1%? Cause that's no less than portion of their target using Linux.
Although yes, I'd appreciate it.
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BishopONe -
If the only thing keeping you on windows is Starcraft, then you might be interested to know that Starcraft runs rather well Linux when using Wine (except that the battle.net screens are a bit garbled). In fact, I don't run Windows at all.
As for Catch]22's comment - I can think of 4 or 5 reasons why some companies won't make a particular game for Linux, but to say that those reasons mean that there will be, or should be, No Commercial Linux Games Ever is just plain silly and wrong. BioWare, iD software, Firaxis, Epic, Maxis and CroTeam, among others, have ported, or had their big-name commercial games ported, to Linux. In fact, the consensus among developers is that writing portable multi-platform code improves the quality of the codebase, since it's sometimes easier to spot bugs on one or other platform. Even if you're a Windows/Mac fanboy, you should approve of a Linux port of <your favourite software here>.
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United States47024 Posts
On January 08 2010 05:36 Catch]22 wrote: It's painfully obvious that ppl don't even seem to realize why games aren't made for linux. Perhaps you could advance the discussion by *telling* people what you believe that reason is.
On January 08 2010 05:49 ZBiR wrote: Largely profitable? You mean spending tens of thousands of dollars on solving compatibility issues is worth increasing sales by 0,1%? Cause that's no less than portion of their target using Linux.
Although yes, I'd appreciate it. This.
It's actually arguable that it won't increase sales at all, because most people running Linux that actually care about Starcraft 2 care enough that they'd still buy the game and dual-boot Windows or Mac to play it. The number of people that are in the camp of "I won't buy this game unless it has Linux support" is virtually nonexistent.
On January 08 2010 05:50 Aim Here wrote: If the only thing keeping you on windows is Starcraft, then you might be interested to know that Starcraft runs rather well Linux when using Wine (except that the battle.net screens are a bit garbled). In fact, I don't run Windows at all. This is not true. From having tried Starcraft on different hardware setups and Linux distributions, I can say that performance is inconsistent at best, with one of the prime issue being slight mouse lag. While the game is *playable* in the strictest sense, the mouse lag is a pretty noticeable hindrance past the D-level. Some system experience it worse than others, but to say that Starcraft runs "rather well" ignores the inconsistency.
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On January 08 2010 05:31 BishopONe wrote: The game will be released for MAC and MAC is based on a linux architecture.
technically, OS X is based on UNIX architecture as it has a lot of code taken from FreeBSD, while Linux is made to resemble UNIX architecture (there's no direct connection between Linux and OS X).
anyway, I would really love to see Linux version of SC2, but it's just not gonna happen. it will be the only reason for me to use Windows in the future tho..
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TheYango, Starcraft used to be slow under a default wine install for a long while, though it was fixable with a tweak to an obscure wine registry entry ( 'RenderTargetLockMode = readtex' ). Now, with newer dev versions of wine (note that a lot of distros will default install 1.0.1, a very old version), the registry entry is set correctly by default, so the performance is much improved. There is another tweak you need ( 'DirectDrawRenderer' = 'opengl' ), which also improves things.
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United States47024 Posts
On January 08 2010 06:01 Aim Here wrote: TheYango, Starcraft used to be slow under a default wine install for a long while, though it was fixable with a tweak to an obscure wine registry entry ( 'RenderTargetLockMode = readtex' ). Now, with newer dev versions of wine (note that a lot of distros will default install 1.0.1, a very old version), the registry entry is set correctly by default, so the performance is much improved. I'm aware of this. I've tried the registry fix, along with a truckload of other fixes in old WINE versions, and I've tried the newer versions of WINE. The problems are generally reduced, but on a fair number of setups, the problems don't actually go away entirely. Again, it's acceptable for a casual game, but if you plan on iCCup-ing to a serious extent, the issues compound themselves enough to be a relevant hindrance to your play.
Bear in mind that I'm not talking about a slowdown to the GAME, but a mouse-lag issue--when you're making quick selections (particularly noticeable with drag-selections), the mouse response in Linux is slightly slower than in Windows, which means that if you're playing a fast-paced game, your selections might be slightly off, or miss several units.
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On January 08 2010 05:48 mmp wrote: OpenGL hasn't seen any major updates in a while, no? incorrect.
You may have seen that Unigine Heaven demo recently, showing off DX11 and tesselation. They are scheduled to release a Linux version this month using OpenGL 3.2.
Lack of capability isn't a reason not to release games on Linux. The miniscule market is. Most game companies have decided the extra effort is not likely to bring a worthwhile return. I doubt Blizzard will be different. If the SC2 Windows version uses OpenGL there's a good chance it will work well in Wine (and maybe if it uses DX*, like C&C3).
Obviously it's frustrating if it gets ported to OSX and not Linux, but again, marketshare.
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FFFFFFFFFUUUUUUUUU i couldn't stop myself
Porting games to linux is no different than porting them to OS X, which is easy for Blizzard because all of their games are very portable well programmed and have excellent openGL support.
But because of this they don't really need to port it either because all of their recent games (warcraft 3 & WoW) run almost perfectly using wine. They could even easily outsource the making of the linux installer to a company like Codeweavers or TransGaming to make a nice official linux installer for it.
Companies like EPIC, iD and s2 make linux versions of their game because it's fairly simple because they use good programming practices. Blizzard is similar in that respect so there is nothing unreasonable keeping them from doing it.
Linux user share might be small but not much less of a pea than a mac when compared to windows, and this will only grow with time especially as linux netbooks/android phones sell more and the economy implodes.
p.s.: about that directX vs opengl shit almost everything ive read about it is all of the stuff in the new versions of directX were already supported by openGL and most of the dx10 stuff was new API's etc. to make it better for the developer end of it.
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Actually Yango, most people who "have no idea why anyone wouldnt develop for linux" has already heard the arguments, yet choose to ignore them because "linux is teh_BeSt thing ev@r!!11".
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Okay, I just fired Starcraft up, looking for that mouselag, and I can't see any. At all. That cursor is moving more instantaneously than my eyes can follow, and I'm sure that I'll see the same on the other Linux box with starcraft on it.
Maybe you're doing it wrong, maybe it doesn't work on certain computers, maybe my eyes are too slow. Anyways, since wine doesn't cost any money, people can always try it out for themselves.
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United States47024 Posts
On January 08 2010 06:07 theconartist wrote: Linux user share might be small but not much less of a pea than a mac when compared to windows, and this will only grow with time especially as linux netbooks/android phones sell more and the economy implodes. Again, the difference isn't the size of the userbase, but how much of the userbase would actually not buy the product unless there was a Linux version. As I said before, most Linux users who care enough about their games to want Starcraft 2 will either run it in WINE or dual-boot Windows. The number of customers they actually LOSE by not making a Linux version is almost zero. Compare that to Mac users, which 1) already expect a Mac version, set by past precedent from Blizzard, and 2) have a larger number of users that flat-out refuse to use Windows, and the profits lost by eschewing a Mac version of Starcraft 2 are much greater.
On January 08 2010 06:12 Aim Here wrote: Maybe you're doing it wrong, maybe it doesn't work on certain computers, maybe my eyes are too slow. Anyways, since wine doesn't cost any money, people can always try it out for themselves.
This is my point. I've run the game on a computer where the game works out of the box without a hitch, and I've run the game on a computer that won't stop having issues, regardless of what I try. The nature of ANY fix for such compat issues on Linux is that they're system-dependent.
On January 08 2010 06:12 Aim Here wrote: Maybe you're doing it wrong, maybe it doesn't work on certain computers, maybe my eyes are too slow. Anyways, since wine doesn't cost any money, people can always try it out for themselves.
Well, of course. I just figured that the issues are worth mentioning, seeing as someone ought to know it's not 100% guaranteed to work before they wipe out their Windows install.
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I have a hard enough time trying to run BW on linux. If anyone knows how you would be the greatest person in the world.
Whenever i run Starcraft on WINE it runs as if i have 32 MB of RAM.
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About 2-3% of desktop systems on the internet are Linux. Couple this with the percentage of that user base who will WANT to play Starcraft (lets be generous and say 30%) thats still only about 1% of Linux systems that would want to run Starcraft.
Desktop Linux for commercial games developers is like a small moving target which is far away. You might nail it this year, but next year you might have to rip out whole swathes of code to do the same thing when the desktop environment gets altered to support new features. This doesnt happen so much in the server world on Linux, or it happens much more gradually - yet take a look at Ubuntu or Fedora from two years ago and you can realize how many things get changed and potentially how many things that might affect.
Oh and lets not forget the sound system for Linux, its a complete mess. Deprecated sound systems needing a compatibility layer in a sound server and the sound server needing a compatibility layer with a sound library, all because there has been so many different sound systems, servers and library implementations for them in the last 15 years.
I think ultimately the main problem here is developers are generally happy implementing "Good Enough" solutions and I doubt Blizzard are any exception. Seeing as Wine ends up being "Good Enough" that is probably going to be the reason theres no active porting of the game going to happen.
On the lighter side of things code migration of an opengl game is far easier than a Direct X game so the costs to do it would be less - albeit the return of investment being so long after a port to linux for blizzard probably doesn't make this a very profitable decision for them.
I've been exclusively running Linux for 10 years and consider myself well versed - I think Starcraft is a great game but I wouldn't recommend Blizzard port to game to Linux as frankly the niche is too small and the base operating system so diverse between different systems that building and distributing a working Starcraft 2 package for Linux would be an administrative nightmare. I'd prefer them to focus their efforts and investments in other things that makes the game great to play and great to watch.
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I run Linux on my server and I don't care. Linux is not an alternative to Windows, no matter how crappy Windows is.
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On January 08 2010 06:06 TheYango wrote:Show nested quote +On January 08 2010 06:01 Aim Here wrote: TheYango, Starcraft used to be slow under a default wine install for a long while, though it was fixable with a tweak to an obscure wine registry entry ( 'RenderTargetLockMode = readtex' ). Now, with newer dev versions of wine (note that a lot of distros will default install 1.0.1, a very old version), the registry entry is set correctly by default, so the performance is much improved. I'm aware of this. I've tried the registry fix, along with a truckload of other fixes in old WINE versions, and I've tried the newer versions of WINE. The problems are generally reduced, but on a fair number of setups, the problems don't actually go away entirely. Again, it's acceptable for a casual game, but if you plan on iCCup-ing to a serious extent, the issues compound themselves enough to be a relevant hindrance to your play. Bear in mind that I'm not talking about a slowdown to the GAME, but a mouse-lag issue--when you're making quick selections (particularly noticeable with drag-selections), the mouse response in Linux is slightly slower than in Windows, which means that if you're playing a fast-paced game, your selections might be slightly off, or miss several units.
I had the same problem, then i stole cedega off torrent and never looked back at the mouse slowdown issue.
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would be sweet if starcraft 2 could run on ubuntu
i voted yes if your wondering
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linux is retarded when it comes to gaming. let it for programming, network management and.. no idea what else.
imo, if it is possible, there should be a distro that aims gaming.
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On January 08 2010 05:48 Catch]22 wrote:Show nested quote +On January 08 2010 05:41 BishopONe wrote:It's painfully obvious that ppl don't even seem to realize why games aren't made for linux The game will have openGL support as it will run in MAC, therefore it could run in linux if the released an installer with the linux binaries. I would agree with you if the game only had DirectX support. nVidia and ATI release their drivers for linux machines aswell so the job is easier than you think. Thanks for proving my point.
Your point was that that Blizzard won't release the binaries?
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As much as I would love to use linux for starcraft, I kind of admit it is rather futile. The graphics driver support just isn't there for a state of the art game. I've relegated myself to having a separate gaming rig that I never use for anything productive.
Considering they are doing a mac version, the port wouldn't be too bad, but more than likely they would cut out certain features and it would delay release. It would be like eve where the linux port was bad enough that people just ran the windows version in Wine. Eventually starcraft 2 will work in wine too, and that's how I'll be playing it.
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Those of you complaining about mouse delay with SC on Linux - just looking around on the wine applications database, there appears to be an issue caused by some old X Windows config option called 'Emulate3Buttons', which really ought to be off by default, because nobody uses two-button mice anymore.
Anyways, the issue was addressed in these very forums in 2007 ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=61452 and search for 'Emulate3Buttons' ) but newer versions of Ubuntu (8.10 and up, and presumably other distros), require a fix in the hal configuration ( http://ubuntuforums.org/showthread.php?p=6103132#post6103132 ) Hope this helps.
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All of the major operating systems have advantages, disadvantages and a general purpose or use. You don't choose to use a Linux machine with the intention of gaming. I think this would be a very poor investement on Blizzards behalf (even if it would make it easier on me than dual booting).
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On January 08 2010 07:50 fabiano wrote: imo, if it is possible, there should be a distro that aims gaming.
Then it should be able to run many many games. That means running games for windows without emulation.
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Sweden33719 Posts
I seem to recall a Blizzard rep stating that they actually used Linux on several of their office computers - I can't remember if he said they played SC2 on it or if he just meant they use it.
I think this was said in the same breath as saying SC2 wouldn't have official Linux support - though my brain might just be confusing Blizzard with some other company I guess.
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Agreed that Blizzard would be losing a lot of money doing this. But I'll say that if companies started to produce games for Linux I would never use Windows.
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Starcraft 2 is a DirectX game, Microsoft's DX is a very strong very useful very easily arguably much more useful then OpenGL system for games. The Mac version for SC2 will likly run in DX9 which is on Mac OSX, but as there will be DX10 or even 11 features in SC2 those will not be available to the mac version. Linux has no DirectX it's why there are things like whine and crap, Blizzard has no reason to support the game over linux it's a very small portion of computers and even smaller of those who actually use it to play games though things like wine and those other directx trick implimetations for linux.
Basically becuase for them to assure that it can run on any linux they would have to remake the game for openGL, else they would have to cut a deal to run it with full compatibly with one of those programs like wine and for the people who think opengl it's free why doesn't everyone use it for development, well i believe the wii does and i know the ps3 does, take games on the ps3 guess how they are made usually... for the xbox 360 a directx machine then ported to the ps3 the ps3 games usually suffer from quality including screen tearing. DirectX is a much better system for devs to work with all opengl offers is better legacy hardware support.
It's a mess and a stupid idea to try to force their hand to do it.
from someone who doesn't talk like he's insane
The same people thinking OpenGL is going to become a standard think there's gonna be a year of the Linux desktop, sorry guys. You won't be seeing any changes at all if not only for the corporate environment of gaming these days -- it's a mutli-billion dollar industry.
Microsoft is not gonna let DirectX be anything but the standard, and to be honest it's completely reasonable. DirectX provides a solid, powerful featureset. OpenGL does not provide any more but larger support for legacy hardware, and like was said, gamers are the ones that tend to upgrade their hardware frequently. Is it unfair you have to upgrade to Windows Vista or Windows 7 to get DirectX 10? The answer is: No. Look at consoles, you can't upgrade those at all, you just have to go out and buy a completely new one -- give me a break; it's the best gaming situation available given you make the intial investment on good hardware.
Those still arguing the advantages of Windows XP are either (a) in a corporate environment, (b) are running old hardware, (c) run Linux in a dual boot with Windows XP, and/or (d) overly skeptical of Windows Vista and Windows 7 and don't realize Windows XP was made by the same company 10 years ago. I don't assume the people that are grouped in option d are old enough to remember the change from 2000/ME to XP.
Realistically this is just dumb for this argument to continue now that we've gotten over all the non-issues involved with Vista. I can't wait for these people to fade off the face of technology with their Pentium 4s complaining about how everything is too slow or the other people that don't want to upgrade in fear they may lose that one or two FPS they have to have for their gameplay to be perfect. It's just slothful. There's valid reasons why one would still need to use XP in very specific situations or situations where it is clearly not worth the effort to upgrade (corporate situations in which they're just using it for a cash register front-end and upgrading provides no extra functionality nor does it need the security), for example, but for every day use there's no logical reason to talk down on Windows Vista or Windows 7 generally.
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On January 08 2010 09:18 FrozenArbiter wrote: I seem to recall a Blizzard rep stating that they actually used Linux on several of their office computers - I can't remember if he said they played SC2 on it or if he just meant they use it.
I think this was said in the same breath as saying SC2 wouldn't have official Linux support - though my brain might just be confusing Blizzard with some other company I guess.
probably for dev?
I'd LOVE to be able to run SC2 on linux
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WoW already has OpenGL support, so that's not really an issue for them. However, you'll end up with a large portion of Linux users who wouldn't be able to play it due to shitty mouse drivers, shitty graphics drivers, distro quirks, performance issues, sound issues, etc..
It's a lot of wasted development time. Any smart linux user has an XP/7 partition specifically for games, and there are no problems.
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United States47024 Posts
On January 08 2010 07:57 Aim Here wrote:Those of you complaining about mouse delay with SC on Linux - just looking around on the wine applications database, there appears to be an issue caused by some old X Windows config option called 'Emulate3Buttons', which really ought to be off by default, because nobody uses two-button mice anymore. Anyways, the issue was addressed in these very forums in 2007 ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=61452 and search for 'Emulate3Buttons' ) but newer versions of Ubuntu (8.10 and up, and presumably other distros), require a fix in the hal configuration ( http://ubuntuforums.org/showthread.php?p=6103132#post6103132 ) Hope this helps. Yup, that was another fix I tried. Worked on one machine, didn't on another.
Just give it up. That's the nature of hardware-dependent fixes in Linux. Its the way the Linux jungle works. Support is unofficial, fixes are inconsistent, and a lot of things are just a crapshoot. Linux isn't a one-size-fits-all operating system, and there's no need for it to be.
On January 08 2010 08:15 Glaucus wrote: Then it should be able to run many many games. That means running games for windows without emulation. Exactly.
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Warcraft 3 and WoW both worked almost flawlessly in wine from the get-go. I would be surprised if Starcraft 2 didn't work with a minimal amount of effort.
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id like to get SC2 on windows first
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On January 08 2010 09:22 Virtue wrote: The Mac version for SC2 will likly run in DX9 which is on Mac OSX big LOL. There is no DirectX on OSX.
Maybe you're getting confused by DirectX9 capable graphics cards being used in Macs? Newsflash, they have DirectX10 capable cards in newer Macs That doesn't mean they run DirectX (except in Boot Camp, or with Crossover or something, same as Linux).
Starcraft 2 for OSX will use OpenGL. OpenGL, which is also on Linux. The sound situation is a mess, but gamemakers can mostly bypass it by using SDL and ignoring the various sound servers. PulseAudio needs to die anyway.
As has been mentioned already, there are other, far more compelling reasons for no Linux version. Like no one using it. This is the reason; no need to resort to some dumb crap like "DirectX runs on OSX but not Linux" D:
On January 08 2010 08:15 Glaucus wrote: Then it should be able to run many many games. That means running games for windows without emulation.
On January 08 2010 10:07 TheYango wrote: Exactly. Luckily WINE Is Not an Emulator. It's far from perfect though D: If you meant "emulation" to mean compatibility layer like WINE, well I'm not sure how a Linux distro would be supposed to run games for Windows without one.
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hum i look like an ass but i thought mac gained directx 9 as dx10 was released or something like that some sort of compatibility crap...i remember vaguely some reference to it somewhere.
Not that it hurts my pride very much i've always been more of a hardware and related mods kind of guy, there is nothing like liquid nitrogen and dry ice in the morning.
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United States47024 Posts
On January 08 2010 10:43 MamiyaOtaru wrote: Luckily WINE Is Not an Emulator. It's far from perfect though D: If you meant "emulation" to mean compatibility layer like WINE, well I'm not sure how a Linux distro would be supposed to run games for Windows without one. I'm aware of that. However, in its current state, WINE really isn't a better platform for running games than a virtual machine, and I guess what I'm trying to say is that it needs to be better than a virtual machine if we're going to get anywhere with it.
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Not so many people use Linux compared to those who use Windows.
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On January 08 2010 05:39 Puosu wrote: Blizzard could take a huge leap forward if they were the first big company to do this, although I am not informed on how difficult it is to make a game compatible with both platforms it seems like a hugely profitable investment.
I'm all for spreading StarCraft to even more players.
All linux users partition from windows... nobody is going to buy a linux-only version, so making SC2 compatible with linux (which would still be awesome) is definitely not profitable.
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Wait, so there is more than one person on the planet that thinks the development time of SC2 should be INCREASED?!? No comment...
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I guess they'll just do it the same way they handled WoW. There won't be a native client but by creating a OSX version it'll probably run just fine in wine. If that works out, why should they put up with the mess that is deploying anything to Linux. A native client would be really great, though.
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i would love it because blizzard's awesome rating would go up +1 in my book (like s2 providing a linux HoN) but really, be reasonable. how many people use linux? Little. How many of those would want to play sc2? Significantly less. And how many of those wouldn't want to get a windows partition to play sc2? A really really tiny fraction...of an already tiny number. We're approaching 0 here.
but hey, sometimes you do things not for the money but just because you're an awesome company, like patching starcraft a decade after it's been out. who knows
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It'll work fine in WINE eventually. It'll take a long time, most likely (though WINE has improved a lot in the last year), but it will happen.
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On January 08 2010 14:45 JeeJee wrote: i would love it because blizzard's awesome rating would go up +1 in my book (like s2 providing a linux HoN) but really, be reasonable. how many people use linux? Little. How many of those would want to play sc2? Significantly less. And how many of those wouldn't want to get a windows partition to play sc2? A really really tiny fraction...of an already tiny number. We're approaching 0 here.
but hey, sometimes you do things not for the money but just because you're an awesome company, like patching starcraft a decade after it's been out. who knows
Actually, S2 has released a native client for Linux/OSX/Windows for each of their games. Surprisingly enough, HoN works 2x better/faster/smoother on Linux than on Windows.
And to people saying that Linux has shitty graphic driver support: Please explain? I'm using the latest drivers from nVidia and have absolutely no problems with them. You might be referring to ATI drivers though, which usually suck on Linux and aren't updated often enough.
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United States3824 Posts
So...some tidbits:
1) While Starcraft runs on OS X and the OS X kernel is built off of Unix SC for Mac was written to run on OS 9 and use the OS 9 libraries (called Carbon, thus the reason it says Starcraft(Carbon) in the folder. Nothing to do with a carbon copy as it turns out.)
2) The reason that programs that run on Linux platforms run on OS X is because OS X is POSIX compliant and has the X11 emulator that let's you run Unix programs that have a GUI. So all Linux programs run on OS X but not all (in fact none really) OS X programs run on Linux boxes.
So, if the SCII code that was written for the Mac machines only made use of POSIX stuff then it would run on Linux boxes. Problem is is that all that Mac framework stuff is just too sexy not to use.
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^ Listen to this man.
I run Linux as my main desktop but I keep an older PC just for playing SC lol?
Unfortunately, the vast majority of Linux users have no interest in games. It wouldn't make any sense to develop a commercial version for this platform,
The best thing is probably for Blizzard to release it to a third party company like LGP then resell the game later than the track. Not likely though.
Then there are the issues of open source nutjobs that reject anything that's not free. Sigh.
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i think they will make it work for linux, i use ubuntu atm and i just hate it lol.
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Careful, OP. Microsoft might try to eat your soul for making such sacriligeous suggestions.
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On January 08 2010 17:49 haduken wrote: Unfortunately, the vast majority of Linux users have no interest in games. It wouldn't make any sense to develop a commercial version for this platform, That's not what I've seen. I know many people that dual boot their systems or have two computers, one for Linux and one for Windows and gaming. Sure there will always be those who only use Linux or don't game or both but most of the people I know aren't like that.
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On January 09 2010 00:11 Chuiu wrote: That's not what I've seen. I know many people that dual boot their systems or have two computers, one for Linux and one for Windows and gaming. Sure there will always be those who only use Linux or don't game or both but most of the people I know aren't like that.
And pretty much all those people who actually care about PC gaming don't need a Linux port anyway since they already have a Windows partition or system for gaming anyway...
I think the major reason most game developers haven't put too much thought into Linux is really the fact that the market is so small. Sure, there are lots of Linux users, but how many really care about gaming and of those that do, how many don't already have a Windows partition or machine that they already use for gaming? Everyone that I know that uses Linux either doesn't play PC games or is already set up to play games on Windows so there probably would be little point from a developer's standpoint. It would just cost more money and it really wouldn't bring it much more profit (if any at all). It just doesn't make any business sense.
That being said, of course it would always be nice to have more options so I would completely support Blizzard if they were indeed willing to port SC2 or any other game to Linux, but truth be told, I doubt a failure to do so would have any measurable impact on their sales.
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that signable petition is the stupidest thing ever. Even if it got 1 000 000 names, Blizzard wouldn't do it. Why? Because at most 1-2% of those who sign it use linux. Amazing right? They wouldn't do it because it would NEVER pay off. I don't think it would pay off either.
Of course I think it would be cool to have SC2 on linux, ubuntu and whatnot as well, but let's be realistic... It would never be worth it.
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True home desktop Linux users as sad as it seems are a minority.
The great majority are:
programmers, intermediate users, folks who try it then ditch it but still say they are linux user blah blah.
I don't have a real figure for this but just by reading the forum, you will eventually come to the point where you realize that the people who can actually do something about the sorry state of gaming are either too open source religious or just don't give a shit about gaming.
If people dual boot to play games then what is the point? just sell them the windows version, is Blizzard really going to spend money just so that you save 5 mins?
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On January 08 2010 16:16 Manit0u wrote:
Actually, S2 has released a native client for Linux/OSX/Windows for each of their games. Surprisingly enough, HoN works 2x better/faster/smoother on Linux than on Windows.
Cool, so when I run HoN on Linux I get twice the fps?
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Just dual-boot people, not the ideal solution but come on. It's not like there aren't other good pc games to play every now and then. Oh, and I'm one of those people that have tried BW in wine and haven't been happy with the results. I tried every fix I came across, and got the game working rather well, but that wasn't good enough. Something felt off about the mouse response.
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About the difference between DirectX and OpenGL: http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
And about the UNIX roots of OS X: Just the low level parts of OS X are based on UNIX. Everything that involves graphics or audio is done in a totally different way than on other UNIX or Linux systems.
So if a game has a Mac port doesn't mean that it's easy to port to Linux.
A lot of games that are ported to Mac OS also don't have OpenGL support. They use 3rd party libraries which emulate the DirectX API with OpenGL and other libraries.
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StarCraft 2 on Linux: Why?
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United States47024 Posts
On January 09 2010 00:11 Chuiu wrote: That's not what I've seen. I know many people that dual boot their systems or have two computers, one for Linux and one for Windows and gaming. Sure there will always be those who only use Linux or don't game or both but most of the people I know aren't like that. And from a business perspective, Blizzard makes no money off those people. If they have another Windows box or dual-boot, the lack of a Linux version will not drive them away from Starcraft 2. The only customers they gain from producing a Linux version are those who run Linux exclusively yet still pursue the gaming hobby, which is an extremely small fraction, as you said.
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Im fully on Linux atm, so it'd be nice.
And theres some market of Linux users who dont care that much about games but might buy this when they just want some game without worrying to technical side. But it must be pretty small.
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United States2822 Posts
On January 09 2010 05:51 EximoSua wrote: StarCraft 2 on Linux: Why? You know how much potential money they could make if the huge number of Linux gamers out there (face it, most people who use Linux are gamers or were gamers at some point in their life) actually bought their game instead of pirating it?
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United States47024 Posts
On January 09 2010 09:19 JohannesH wrote: And theres some market of Linux users who dont care that much about games but might buy this when they just want some game without worrying to technical side. But it must be pretty small. lol
Linux users are all about worrying about the technical side! Otherwise they wouldn't have spent the time to figure out Linux. 
On January 09 2010 09:36 scintilliaSD wrote: You know how much potential money they could make if the huge number of Linux gamers out there (face it, most people who use Linux are gamers or were gamers at some point in their life) actually bought their game instead of pirating it? Again, the number of people this would affect the purchase decision for is small. Just because a large portion of Linux users are/were gamers does not mean that it affects their purchase decisions. For most people, either they were going to buy the game to begin with, or never had an interest in buying it. Do you really think the number of people in the camp of "I will only buy this game if there is Linux support for it" is significant?
And I'd be very interested in how you think using Linux has anything to do with software piracy. Certainly, I doubt that deterring piracy on Linux is any more a useful endeavor than deterring piracy on other systems.
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And I'd be very interested in how you think using Linux has anything to do with software piracy.
Well, compared to Windows users, far fewer Linux users are running pirate copies of their operating systems. Most likely none at all, outside of the SCO group and a few router manufacturers and the like...
Other than that, I can't think of any likely correlation.
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On January 09 2010 10:25 Aim Here wrote:Show nested quote + And I'd be very interested in how you think using Linux has anything to do with software piracy.
Well, compared to Windows users, far fewer Linux users are running pirate copies of their operating systems.
LOL, is it even possible to pirate linux?
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Starcraft 3 for VMS, why not?
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On January 08 2010 05:39 Puosu wrote: Blizzard could take a huge leap forward if they were the first big company to do this, although I am not informed on how difficult it is to make a game compatible with both platforms it seems like a hugely profitable investment.
Epic Games made sure that Unreal based games could play on Linux systems. UT '99/GOTY needed a .run file off a website, whilst UT2003 and 2004 had the .run files on the CD's.
Regardless.
WarCraft III, as well as the regular StarCraft can run fine under WINE on linux. It all depends on configurations, if they're correct, proper, etc. It doesn't just revolve around wine, we're talking it also revolves around your kernel, and other basic configurations. Debian or Ubuntu always ran fine for me in that factor, even gentoo did, running on the gnome panel. However, under other distributions, I had issues. I had to rework kernels, rework configurations to get things right.
Sure, it would be beneficial for blizzard to make a linux installer, I mean hell, they DID make Mac versions of Starcraft and all of that, right? (Even though it was made WAY before OS X). They should be perfectly able to make a linux version of Starcraft II, with ease.
Since starcraft II should be for the Mac, they should be able to make a linux version. Because I mean, really, it is posix compliant and has a XNU kernel. (Darwin). And you can't tell me the people at Blizzard don't know how to program and work with linux, anyway. I can guarntee many of them know how to do that. I mean shit, come on, if they're planning to have StarCraft II for Mac, they can EASILY make a linux version, right? It makes sense.
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On January 09 2010 13:08 arcticStorm wrote:Show nested quote +On January 09 2010 10:25 Aim Here wrote: And I'd be very interested in how you think using Linux has anything to do with software piracy.
Well, compared to Windows users, far fewer Linux users are running pirate copies of their operating systems. LOL, is it even possible to pirate linux? Of course. Why shouldn't it?
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On January 09 2010 16:18 ven wrote:Show nested quote +On January 09 2010 13:08 arcticStorm wrote:On January 09 2010 10:25 Aim Here wrote: And I'd be very interested in how you think using Linux has anything to do with software piracy.
Well, compared to Windows users, far fewer Linux users are running pirate copies of their operating systems. LOL, is it even possible to pirate linux? Of course. Why shouldn't it?
Hrmm... I think he's talking about it being generally open source. But I beleive there are pay versions of linux out there that aren't free.
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Hrmm... I think he's talking about it being generally open source.
Okay, since there's a little bit of confusion here - most parts of most linux distros are usually open source, and every Linux user does have the right to give away the open source parts to their friends, as well as change their own software, and distribute their own, modified versions.
So it's very difficult to be using linux in violation of the license agreement - you basically have to supply it to people in violation of the rather liberal, licenses, for example by redistributing it without offering the source code to the parts covered by the GNU General Public License (every Linux distro has at least one part - the Linux kernel itself - covered by that license). Some companies have managed to do that, or other, more obscure ways of breaking their license agreement, hence my joke about the SCO group and router manufacturers.
But I beleive there are pay versions of linux out there that aren't free.
That doesn't necessarily mean that they're not open source, or they're easier to 'pirate' than, say, Ubuntu. Buying Red Hat Enterprise Linux is actually rather expensive (it's the 'support' that costs the money - businessmen are happy to pay $lots for someone being on the other end of a phone who will give out bugfixes and fix problems) but people still have the right to make copies and give them away to their friends. In fact there are versions of Red Hat out there that contain almost exactly the same code packaged up with a different name and downloadable for free over the internet, like Centos and White Box.
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On January 09 2010 05:31 Proleter wrote: A lot of games that are ported to Mac OS also don't have OpenGL support. They use 3rd party libraries which emulate the DirectX API with OpenGL and other libraries. Right, they may not be written against OpenGL, but still use it through those libraries you mentioned. That's how Wine handles Direct3d apps for instance: by translating the calls to OpenGL. So those games do end up using OpenGL, even if they aren't written against it, which might not say much for the ease of programming for it, but certainly doesn't speak against its capabilities.
And good call mentioning "other libraries". The obvious difference between OpenGL and DirectX is that DirectX does more than 3d graphics. OpenGL doesn't do sound and input etc. You'd need something like OpenGL+SDL to replace (or emulate) DirectX.
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On January 09 2010 09:36 scintilliaSD wrote:You know how much potential money they could make if the huge number of Linux gamers out there (face it, most people who use Linux are gamers or were gamers at some point in their life) actually bought their game instead of pirating it?
You're probably going to have to buy the game if you have any hope of playing on Battle.net anyway... As for those that don't care about playing on Battle.net, I doubt offering a Linux version of the game is going to affect their decision as to whether or not they will download a pirated version. Also, there's really not a huge potential for profit in the Linux market. The amount of people that use Linux is miniscule and the amount of those users that would refuse to buy Starcraft 2 solely because there is no native Linux client is probably close to non-existent...
It's simply a cycle. Until there are enough major game releases that run natively on Linux, the majority of gamers will never switch over to Linux completely. They will continue to either dual boot or keep second gaming systems. On the other hand, until there are enough gamers that use ONLY Linux without dual booting or having second boxes, game developers will never have a financial incentive to start porting a significant amount of their major releases to Linux. Essentially, the only way for Linux to become a serious platform for gaming would be if the game companies themselves decided to turn it into one and quite frankly, there's no financial reason for them to since that would mean they have another platform to worry about. It makes more sense from a business and development standpoint to keep your gamers consolidated on a single platform.
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I'm using linux right now  Can't you run something on linux that makes the computer think it's using windows?
And if you're enough of an expert to be using linux, wouldn't you have two computers; one for windows?
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On January 08 2010 06:59 muse5187 wrote:Show nested quote +On January 08 2010 06:06 TheYango wrote:On January 08 2010 06:01 Aim Here wrote: TheYango, Starcraft used to be slow under a default wine install for a long while, though it was fixable with a tweak to an obscure wine registry entry ( 'RenderTargetLockMode = readtex' ). Now, with newer dev versions of wine (note that a lot of distros will default install 1.0.1, a very old version), the registry entry is set correctly by default, so the performance is much improved. I'm aware of this. I've tried the registry fix, along with a truckload of other fixes in old WINE versions, and I've tried the newer versions of WINE. The problems are generally reduced, but on a fair number of setups, the problems don't actually go away entirely. Again, it's acceptable for a casual game, but if you plan on iCCup-ing to a serious extent, the issues compound themselves enough to be a relevant hindrance to your play. Bear in mind that I'm not talking about a slowdown to the GAME, but a mouse-lag issue--when you're making quick selections (particularly noticeable with drag-selections), the mouse response in Linux is slightly slower than in Windows, which means that if you're playing a fast-paced game, your selections might be slightly off, or miss several units. I had the same problem, then i stole cedega off torrent and never looked back at the mouse slowdown issue. yeah when i was running linux i used cedega and sc ran without any problems. could get on abyss (iccup) but couldn't get lan latency to work so it was worthless. worked fine for lan play though.
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On January 10 2010 12:34 obesechicken13 wrote:I'm using linux right now  Can't you run something on linux that makes the computer think it's using windows? And if you're enough of an expert to be using linux, wouldn't you have two computers; one for windows? first question: no. unless you are talking about virtualbox or vmware which doesn't do 3d graphics very well.
second question: no. what kind of logic is that?
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He means having a windows partition, I think?
Honestly, from a market point of view, whether you consider money or user statistics (money) then making it so that it can easily be ported to linux is just stupid.
BUT
In my opinion, money and statistics are a really shitty thing to have driving your life. Sure, maybe that only makes sense on a personal scale, but companies are made up of people, aren't they? I would much rather see something like blizzard releasing it's iron fist grip on their matchmaking service. No lan? Are you kidding me?
No one in this world is trying to make something good for those who want / need it, we are all to caught up in making something that someone will buy whether they need it or not, and in the digital realm, making something that must be bought to be used.
IMO, something as great as BW can only be replaced by a product produced to meet standards of excellence, not to sell well.
So I'm saying blizzard shouldn't make so much money. So what? It's their duty to do as they please, but It's not like making bank gets them or the people working for them anywhere. You can't buy happiness. The only thing it's good for is that it holds them together and gives them a common goal to work together towards: making a profitable game.
But it's not necessary, and I'd much rather see them working together to make an awesome game, as a "company" held together by the love of the art.
TL;DR fuck capitalism, lets make games because we want to
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85 percent of linux users that I know have also have a windows partition. Doesn't seem profitable.
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United States47024 Posts
On January 10 2010 14:39 -fj. wrote: He means having a windows partition, I think?
Honestly, from a market point of view, whether you consider money or user statistics (money) then making it so that it can easily be ported to linux is just stupid.
BUT
In my opinion, money and statistics are a really shitty thing to have driving your life. Sure, maybe that only makes sense on a personal scale, but companies are made up of people, aren't they? I would much rather see something like blizzard releasing it's iron fist grip on their matchmaking service. No lan? Are you kidding me?
No one in this world is trying to make something good for those who want / need it, we are all to caught up in making something that someone will buy whether they need it or not, and in the digital realm, making something that must be bought to be used.
IMO, something as great as BW can only be replaced by a product produced to meet standards of excellence, not to sell well.
So I'm saying blizzard shouldn't make so much money. So what? It's their duty to do as they please, but It's not like making bank gets them or the people working for them anywhere. You can't buy happiness. The only thing it's good for is that it holds them together and gives them a common goal to work together towards: making a profitable game.
But it's not necessary, and I'd much rather see them working together to make an awesome game, as a "company" held together by the love of the art.
TL;DR fuck capitalism, lets make games because we want to
Then there are a million ways they could please a larger portion of their customers at a lower cost, some of which you listed here. Even from the perspective of creating the best game possible, porting the game to Linux really isn't a good use of their time.
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On January 10 2010 14:39 -fj. wrote: In my opinion, money and statistics are a really shitty thing to have driving your life. Sure, maybe that only makes sense on a personal scale, but companies are made up of people, aren't they? I would much rather see something like blizzard releasing it's iron fist grip on their matchmaking service. No lan? Are you kidding me?
No one in this world is trying to make something good for those who want / need it, we are all to caught up in making something that someone will buy whether they need it or not, and in the digital realm, making something that must be bought to be used.
IMO, something as great as BW can only be replaced by a product produced to meet standards of excellence, not to sell well.
So I'm saying blizzard shouldn't make so much money. So what? It's their duty to do as they please, but It's not like making bank gets them or the people working for them anywhere. You can't buy happiness. The only thing it's good for is that it holds them together and gives them a common goal to work together towards: making a profitable game.
But it's not necessary, and I'd much rather see them working together to make an awesome game, as a "company" held together by the love of the art.
TL;DR fuck capitalism, lets make games because we want to
The problem here is that companies exist not for the purpose of creating art, but making money. Corporations have an ethical obligation to their stock holders to try to make as much money as possible. I'm with you that more businesses should start thinking about the bigger picture, but unfortunately that's not how Capitalism works. What we need to realize is that the only way we can get them to change is through the only thing that drives them, money. This is why a SUCCESSFUL boycott is often the only way for companies to start listening. The unfortunate part is that it's very difficult to actually get people to stick to a boycott of a product, especially something like a game... What Blizzard understands is that regardless of how they make this game, people will buy it, whether it be because of marketing or franchise interest. Unless there's some imminent threat of money not coming into their wallets, they're not likely to care tremendously about the opinions of the players. The only saving grace here is that for the most part, Blizzard developers seem themselves to be interested in making the sequel close to the original in feel so at least SOME of their interests and ours converge to a degree...
But yeah.. Capitalism sometimes sucks.. =/
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If you're speaking about Capitalism/Corporations/Money etc. then perhaps the release of the Linux installer for SC2 could be treated as a way of advertising your company? Just a way of saying stuff like 'Hey! Look at us at Blizzard, we're so good that we can release our products on more platforms than others, isn't that just great and customer-friendly?'.
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United States47024 Posts
On January 11 2010 02:07 Manit0u wrote: If you're speaking about Capitalism/Corporations/Money etc. then perhaps the release of the Linux installer for SC2 could be treated as a way of advertising your company? Just a way of saying stuff like 'Hey! Look at us at Blizzard, we're so good that we can release our products on more platforms than others, isn't that just great and customer-friendly?'. It would probably take less dev-time, and get them more good PR if they put LAN support back in. Really, if they want to come off as customer-friendly, they'd be better off doing something that affects a wider range of people.
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Russian Federation4235 Posts
MAC is NOT based on Linux architecture. They are both based on UNIX, but are quite different.
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On January 10 2010 14:39 -fj. wrote:
So I'm saying blizzard shouldn't make so much money.
You shouldn't make so much money, either. Start giving half your income to charity and live frugally, you greedy greedy man.
Oh, wait.
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i have never used linux before :/ and i dont know anyone that does... i think blizzard wont invest into an OS that not many gamers use
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I use linux and while I would be happy if blizzard ported starcraft for linux I understand why they won't, and won't be begging them to do it. They do whatever they want. As much as I wouldn't like someone coming to me and telling me what to do,
I won't be telling blizzard what to do. They know what they want, they know there's linux users out there, but it's too small of a market for them. If it ever becomes cost-efficient for them to port to linux, they will. No silly online petition is going to change their financing.
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I know several gamers who will not play games unless they run well under linux, actually, just in this building there is 2 of those. so there is to a certain degree loss of customers by not making a linux version.
Also, most dont know, but there was made a linux-installer for starcraft and wc3 which worked really well, I think it was called battlecraft or something like that. Anyways, Blizzard for some reason sued, or threatened to sue, the ones making the installer, and that was the end of it. (It made no sense to me, since you would anyways need the cd-key to install.)
If there is a OpenGL version I dont see any reason why there wouldnt be anyone making a linux-installer of it, or that it would run so well under wine that it would not be needed. If there comes a linux-installer now, lets just hope Blizzard wont do the same stupid thing again.
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On January 11 2010 05:45 TheYango wrote:Show nested quote +On January 11 2010 02:07 Manit0u wrote: If you're speaking about Capitalism/Corporations/Money etc. then perhaps the release of the Linux installer for SC2 could be treated as a way of advertising your company? Just a way of saying stuff like 'Hey! Look at us at Blizzard, we're so good that we can release our products on more platforms than others, isn't that just great and customer-friendly?'. It would probably take less dev-time, and get them more good PR if they put LAN support back in. Really, if they want to come off as customer-friendly, they'd be better off doing something that affects a wider range of people. I was under the impression that LAN support is not in not because of lack of dev time, but to fight pirates?
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United States47024 Posts
On January 20 2010 10:23 RogerRus wrote: Also, most dont know, but there was made a linux-installer for starcraft and wc3 which worked really well, I think it was called battlecraft or something like that. Anyways, Blizzard for some reason sued, or threatened to sue, the ones making the installer, and that was the end of it. (It made no sense to me, since you would anyways need the cd-key to install.) If you're referring to Freecraft, the project was allowed to continue. They just had to change the name (it became Stratagus) because Freecraft supposedly would cause name-confusion with Blizzard franchises. Warcraft 2 and Starcraft ports exist for Stratagus, but it's hardly a straight port. It basically takes the art and sound assets from Warcraft 2 and Starcraft and puts the in a new engine. The actual gameplay feels entirely different.
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On January 20 2010 10:50 JohannesH wrote:Show nested quote +On January 11 2010 05:45 TheYango wrote:On January 11 2010 02:07 Manit0u wrote: If you're speaking about Capitalism/Corporations/Money etc. then perhaps the release of the Linux installer for SC2 could be treated as a way of advertising your company? Just a way of saying stuff like 'Hey! Look at us at Blizzard, we're so good that we can release our products on more platforms than others, isn't that just great and customer-friendly?'. It would probably take less dev-time, and get them more good PR if they put LAN support back in. Really, if they want to come off as customer-friendly, they'd be better off doing something that affects a wider range of people. I was under the impression that LAN support is not in not because of lack of dev time, but to fight pirates?
That is exactly the reason.
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It is true that you will loose a few potential customers by not makeing a linux version, but you need do conider 2 things. 1) How many Linux users would not purchase a PC or Mac version of the game if a Linux version is unavailable. The number of Linux users who conisder themselves gamers who don't (or would not) use a windows or mac OS for gaming is very very small. If a customer has both Linux and windows then there is no net loss for forcing them to play on their windows os. 2) Is the number of Linux users who will not purchase SC2 for Windows or Mac but would purchase SC2 for Linux enough to result in breaking even or a profit for the time and expense of investing in a Linux version? There is no way in hell they can justify the costs associated with it.
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Yes as long as it doesn't delay the Windows release of SC2. Windows should be first priority, and later a Linux version would be great for Linux users, but it seems like a lot of extra programming for Blizzard.
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8751 Posts
On January 11 2010 00:39 HeartOfTofu wrote:Show nested quote +On January 10 2010 14:39 -fj. wrote: In my opinion, money and statistics are a really shitty thing to have driving your life. Sure, maybe that only makes sense on a personal scale, but companies are made up of people, aren't they? I would much rather see something like blizzard releasing it's iron fist grip on their matchmaking service. No lan? Are you kidding me?
No one in this world is trying to make something good for those who want / need it, we are all to caught up in making something that someone will buy whether they need it or not, and in the digital realm, making something that must be bought to be used.
IMO, something as great as BW can only be replaced by a product produced to meet standards of excellence, not to sell well.
So I'm saying blizzard shouldn't make so much money. So what? It's their duty to do as they please, but It's not like making bank gets them or the people working for them anywhere. You can't buy happiness. The only thing it's good for is that it holds them together and gives them a common goal to work together towards: making a profitable game.
But it's not necessary, and I'd much rather see them working together to make an awesome game, as a "company" held together by the love of the art.
TL;DR fuck capitalism, lets make games because we want to
The problem here is that companies exist not for the purpose of creating art, but making money. Corporations have an ethical obligation to their stock holders to try to make as much money as possible. I'm with you that more businesses should start thinking about the bigger picture, but unfortunately that's not how Capitalism works. What we need to realize is that the only way we can get them to change is through the only thing that drives them, money. This is why a SUCCESSFUL boycott is often the only way for companies to start listening. The unfortunate part is that it's very difficult to actually get people to stick to a boycott of a product, especially something like a game... What Blizzard understands is that regardless of how they make this game, people will buy it, whether it be because of marketing or franchise interest. Unless there's some imminent threat of money not coming into their wallets, they're not likely to care tremendously about the opinions of the players. The only saving grace here is that for the most part, Blizzard developers seem themselves to be interested in making the sequel close to the original in feel so at least SOME of their interests and ours converge to a degree... But yeah.. Capitalism sometimes sucks.. =/
I don't think the threat has to be imminent. If everyone buys the game and both casual and competitive players stop playing it by 2013, Blizzard is gonna be hurt by it. Sure they snagged amazing sales numbers during those first two years, when every PC gamer with any common sense bought a copy, but their reputation will be injured. Every time customers aren't highly satisfied with a release, the chance that the next release will be successfully boycotted goes up. It is definitely in the long term interest of a company to keep its fans happy and its potential fans interested.
But of course they are going to push the limit of that happiness. Gamers will just have to pick their battles because it's symmetrically in the gamers' best interest for the companies to be happy. Taking extreme measures like not buying a game that you know you'd be happy playing just because there could've been something different about the game that'd make you even happier is definitely not a good move.
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I like the OS that requires me to do 10000000 loopdy loops to do something that takes one click of a button in windows. I say let Linux do server shit and leave it be. Linux should not be your main OS for playing games and such.
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Kennigit
Canada19447 Posts
Do you know how much it costs to develop a game for another system/platform? Do you really think from a business/development standpoint that it is really in blizzard's interests to develop for linux? Yes they have a lot of money for development, but that is a result of making SMART decisions....Do people use Linux for games in general? It's a pretty easy situation 0_o. How many of their programmers have experience developing games for linux? Obviously theres some nuances that would have to be overcome. Is it REALLY worth the time/risk/money? No.
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On January 11 2010 06:28 BluzMan wrote: MAC is NOT based on Linux architecture. They are both based on UNIX, but are quite different. THIS, EVERYONE!
Also, it's a pain to bring a god damn big game coded intentionally in DX to OpenGL. Not to mention their QA is of very high standard. It's a bigger pain to match the functionality and timing for every platform as well as maintenance of having different platforms with very likely different internal coding(from matching the functionalities) if a bug concerning the engine was found. The only way you're gonna have a Linux version is if they intended for it from the beginning and is already planned in the design documents.
I don't want Blizzard's quality to drop.
Since you're already so willingly to "be cool" by installing Linux by yourself, I'm sure doing a dual boot shouldn't be a problem for you. ಠ_ಠ
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Kennigit
Canada19447 Posts
On January 20 2010 13:30 Aerox wrote: Since you're already so willingly to "be cool" by installing Linux by yourself, I'm sure doing a dual boot shouldn't be a problem for you. ಠ_ಠ End of thread.
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