• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CET 19:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2045 users

[OSL] Bacchus OSL Semi-Final B - fantasy vs Jaedong - Page…

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 90 91 92 93 94 111 Next
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 14 2009 11:54 GMT
#1821
On August 14 2009 20:52 icystorage wrote:
Show nested quote +
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature

He's not talking about what starting position you get on the map, but on which side of a building units spawn
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 14 2009 11:54 GMT
#1822
On August 14 2009 20:52 icystorage wrote:
Show nested quote +
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature


I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.
"brevity is the soul of wit" - William Shakesman
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-08-14 11:55:22
August 14 2009 11:54 GMT
#1823
On August 14 2009 20:53 OneOther wrote:
Show nested quote +
On August 14 2009 20:50 FakeSteve[TPR] wrote:
On August 14 2009 20:48 o[twist] wrote:
On August 14 2009 20:47 G.s)NarutO wrote:
Why don't people understand that this was a pure build order win in the last game? FantaSy took the risk that he can't defend vs a Zerg that is 9pooling with that wall and Jaedong went 9 pool speed so FantaSy lost.
Its not a choke - he just took a risk and it didnt pay off.


it wasn't a good risk to take because it didn't have any potential benefit. why wall off against fast lings if the wall also fails against fast lings


yep thats very true. he'd have been better off with a 10rax and sorta lock-and-key building placement with a bunker. there should have been some sort of backup plan for his build, which is exceedingly effective at every position but the one he spawned at. choosing to continue the path regardless was a very poor choice

also, what happened to his first marine again? if i remember correctly he had enough time to lift the barracks and bring the marine to the other side of the wall, didn't he? he would have been fine then, but i don't remember how the timing exactly worked out. that was just ugly


the one marine wouldn't have made a difference, fantasy would have lost those two vultures regardless and jaedong simply wouldn't have gotten a hydra den. he'd still win for sure.

but yeah it's odd, no idea where it went or why he cancelled it
Moderatormy tatsu loops r fuckin nice
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
Last Edited: 2009-08-14 11:55:59
August 14 2009 11:55 GMT
#1824
On August 14 2009 20:54 FakeSteve[TPR] wrote:
evilteletubby is up in dis thread too


I'm tearing it up son, I started banning before you even made the warning. We've had this policy public for a long time.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 14 2009 11:55 GMT
#1825
On August 14 2009 20:54 keV. wrote:
Show nested quote +
On August 14 2009 20:52 icystorage wrote:
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature


I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.


oh i thought player spawn points, sorry though lol
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 14 2009 11:55 GMT
#1826
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Assymptotic
Profile Joined February 2009
United States552 Posts
August 14 2009 11:56 GMT
#1827
Don't be so pessimistic about ZvZ finals guys...maybe we'll see Hive tech :D

There was a 4 pool in this series, you never know what the finals may bring.
So close, and yet so far
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 14 2009 11:56 GMT
#1828
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


All but proleague finals IMO. That is brutal fan-sport.
"brevity is the soul of wit" - William Shakesman
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
August 14 2009 11:56 GMT
#1829
I n.die.Jaedong won, that all that counts

And lol at ''game four was cheese'' people
Nostalgia is not as good as it used to be.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 14 2009 11:56 GMT
#1830
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


then moderators get on my case for being too mean

hahahaha jk, yeah we'll put more focus on keeping LR threads clean it seems to be becoming a problem again
Moderatormy tatsu loops r fuckin nice
o[twist]
Profile Joined May 2008
United States4903 Posts
August 14 2009 11:56 GMT
#1831
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


seriously. it doesn't seem normal to hate on some of the best players. they elevate the game so much
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
August 14 2009 11:56 GMT
#1832
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.
Minimal effort.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 14 2009 11:56 GMT
#1833
yo that build we saw from calm where he went fast +1 attack on muta... is that normal? cuz i think that's the first time i'd ever seen that
manner
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
August 14 2009 11:57 GMT
#1834
EvilTeletuby lives up to his name =D
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
GTR
Profile Blog Joined September 2004
51561 Posts
Last Edited: 2009-08-14 11:58:06
August 14 2009 11:57 GMT
#1835
is there any, ANY reason in the world why fantasy did the fac wall-in in game 4?

made no logical sense to me at all.
would have been better off with a rax depot wall.
Commentator
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 14 2009 11:57 GMT
#1836
On August 14 2009 20:56 Uligor wrote:
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.


what do you expect from zerg? proxy spawning pool?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Afasia
Profile Joined August 2009
Finland70 Posts
August 14 2009 11:57 GMT
#1837
zvz Is the most standardized match-up after all. You cant deviate that much from the norm and the games can be over before the initial first contact which isnt all that interesting. But I do enjoy watching zvz when it reaches the lovely balancing between air and ground, and its always fun to watch progamers microing the hell out of their lings.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 14 2009 11:58 GMT
#1838
On August 14 2009 20:56 Uligor wrote:
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.


well as mentioned before zergs dont really have much options when cheesing lol

"PROXY POOL"
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
August 14 2009 11:58 GMT
#1839
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


Anytime I'm awake for it, absolutely.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 14 2009 11:58 GMT
#1840
On August 14 2009 20:52 alffla wrote:
Show nested quote +
On August 14 2009 20:52 o3.power91 wrote:
On August 14 2009 20:48 pr0t0ss wrote:
MSL mean much less than OSL after all

umm... no


it kinda does.

i cant explain it myself but MSL is just so much less prestigious and grand and whatever than OSL.

It kinda depends on who you ask I guess. Although there are more arguments for the OSL being more prestigious, I still believe they are equal.
Prev 1 90 91 92 93 94 111 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#44
TKL 280
SteadfastSC235
IndyStarCraft 182
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 508
TKL 280
SteadfastSC 235
IndyStarCraft 182
UpATreeSC 136
JuggernautJason85
RushiSC 73
Livibee 60
elazer 58
StarCraft: Brood War
EffOrt 388
PianO 97
sorry 68
NotJumperer 55
Mini 52
Rock 19
Dota 2
qojqva4659
canceldota101
League of Legends
JimRising 263
Counter-Strike
tarik_tv3068
pashabiceps2185
fl0m2135
adren_tv94
Heroes of the Storm
MindelVK14
Other Games
singsing1885
Grubby840
Beastyqt745
ceh9558
ArmadaUGS169
ToD121
QueenE78
C9.Mang077
Mew2King59
Trikslyr52
Organizations
Dota 2
PGL Dota 2 - Main Stream560
Other Games
BasetradeTV195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 125
• StrangeGG 34
• Adnapsc2 8
• Reevou 4
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota286
League of Legends
• Doublelift3620
• Jankos2289
• TFBlade281
• Shiphtur209
Other Games
• imaqtpie915
Upcoming Events
WardiTV Team League
17h 23m
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
5 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.