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Germany / USA16648 Posts
On August 14 2009 20:52 icystorage wrote:Show nested quote +On August 14 2009 20:50 keV. wrote:On August 14 2009 20:49 levelzx wrote: I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail. To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair. it'd be unfair thought (if its applied on sc:br) if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature He's not talking about what starting position you get on the map, but on which side of a building units spawn
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On August 14 2009 20:52 icystorage wrote:Show nested quote +On August 14 2009 20:50 keV. wrote:On August 14 2009 20:49 levelzx wrote: I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail. To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair. it'd be unfair thought (if its applied on sc:br) if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature
I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.
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Valhalla18444 Posts
On August 14 2009 20:53 OneOther wrote:Show nested quote +On August 14 2009 20:50 FakeSteve[TPR] wrote:On August 14 2009 20:48 o[twist] wrote:On August 14 2009 20:47 G.s)NarutO wrote: Why don't people understand that this was a pure build order win in the last game? FantaSy took the risk that he can't defend vs a Zerg that is 9pooling with that wall and Jaedong went 9 pool speed so FantaSy lost. Its not a choke - he just took a risk and it didnt pay off. it wasn't a good risk to take because it didn't have any potential benefit. why wall off against fast lings if the wall also fails against fast lings yep thats very true. he'd have been better off with a 10rax and sorta lock-and-key building placement with a bunker. there should have been some sort of backup plan for his build, which is exceedingly effective at every position but the one he spawned at. choosing to continue the path regardless was a very poor choice also, what happened to his first marine again? if i remember correctly he had enough time to lift the barracks and bring the marine to the other side of the wall, didn't he? he would have been fine then, but i don't remember how the timing exactly worked out. that was just ugly
the one marine wouldn't have made a difference, fantasy would have lost those two vultures regardless and jaedong simply wouldn't have gotten a hydra den. he'd still win for sure.
but yeah it's odd, no idea where it went or why he cancelled it
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Baltimore, USA22253 Posts
On August 14 2009 20:54 FakeSteve[TPR] wrote: evilteletubby is up in dis thread too
I'm tearing it up son, I started banning before you even made the warning. We've had this policy public for a long time.
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On August 14 2009 20:54 keV. wrote:Show nested quote +On August 14 2009 20:52 icystorage wrote:On August 14 2009 20:50 keV. wrote:On August 14 2009 20:49 levelzx wrote: I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail. To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair. it'd be unfair thought (if its applied on sc:br) if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.
oh i thought player spawn points, sorry though lol
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So many locked names.. can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
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Don't be so pessimistic about ZvZ finals guys...maybe we'll see Hive tech :D
There was a 4 pool in this series, you never know what the finals may bring.
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On August 14 2009 20:55 SilverSkyLark wrote: So many locked names.. can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
All but proleague finals IMO. That is brutal fan-sport.
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I n.die.Jaedong won, that all that counts
And lol at ''game four was cheese'' people
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Valhalla18444 Posts
On August 14 2009 20:55 SilverSkyLark wrote: So many locked names.. can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
then moderators get on my case for being too mean 
hahahaha jk, yeah we'll put more focus on keeping LR threads clean it seems to be becoming a problem again
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On August 14 2009 20:55 SilverSkyLark wrote: So many locked names.. can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
seriously. it doesn't seem normal to hate on some of the best players. they elevate the game so much
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I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese. Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.
The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level. The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.
While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.
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yo that build we saw from calm where he went fast +1 attack on muta... is that normal? cuz i think that's the first time i'd ever seen that
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EvilTeletuby lives up to his name =D
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51441 Posts
is there any, ANY reason in the world why fantasy did the fac wall-in in game 4?
made no logical sense to me at all. would have been better off with a rax depot wall.
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On August 14 2009 20:56 Uligor wrote: I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese. Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.
The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level. The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.
While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.
what do you expect from zerg? proxy spawning pool?
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zvz Is the most standardized match-up after all. You cant deviate that much from the norm and the games can be over before the initial first contact which isnt all that interesting. But I do enjoy watching zvz when it reaches the lovely balancing between air and ground, and its always fun to watch progamers microing the hell out of their lings.
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Hong Kong20321 Posts
On August 14 2009 20:56 Uligor wrote: I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese. Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.
The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level. The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.
While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.
well as mentioned before zergs dont really have much options when cheesing lol
"PROXY POOL"
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Baltimore, USA22253 Posts
On August 14 2009 20:55 SilverSkyLark wrote: So many locked names.. can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
Anytime I'm awake for it, absolutely.
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On August 14 2009 20:52 alffla wrote:Show nested quote +On August 14 2009 20:52 o3.power91 wrote:On August 14 2009 20:48 pr0t0ss wrote: MSL mean much less than OSL after all umm... no it kinda does. i cant explain it myself but MSL is just so much less prestigious and grand and whatever than OSL. It kinda depends on who you ask I guess. Although there are more arguments for the OSL being more prestigious, I still believe they are equal.
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