• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:59
CET 12:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

[OSL] Bacchus OSL Semi-Final B - fantasy vs Jaedong - Page…

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 90 91 92 93 94 111 Next
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 14 2009 11:54 GMT
#1821
On August 14 2009 20:52 icystorage wrote:
Show nested quote +
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature

He's not talking about what starting position you get on the map, but on which side of a building units spawn
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 14 2009 11:54 GMT
#1822
On August 14 2009 20:52 icystorage wrote:
Show nested quote +
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature


I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.
"brevity is the soul of wit" - William Shakesman
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-08-14 11:55:22
August 14 2009 11:54 GMT
#1823
On August 14 2009 20:53 OneOther wrote:
Show nested quote +
On August 14 2009 20:50 FakeSteve[TPR] wrote:
On August 14 2009 20:48 o[twist] wrote:
On August 14 2009 20:47 G.s)NarutO wrote:
Why don't people understand that this was a pure build order win in the last game? FantaSy took the risk that he can't defend vs a Zerg that is 9pooling with that wall and Jaedong went 9 pool speed so FantaSy lost.
Its not a choke - he just took a risk and it didnt pay off.


it wasn't a good risk to take because it didn't have any potential benefit. why wall off against fast lings if the wall also fails against fast lings


yep thats very true. he'd have been better off with a 10rax and sorta lock-and-key building placement with a bunker. there should have been some sort of backup plan for his build, which is exceedingly effective at every position but the one he spawned at. choosing to continue the path regardless was a very poor choice

also, what happened to his first marine again? if i remember correctly he had enough time to lift the barracks and bring the marine to the other side of the wall, didn't he? he would have been fine then, but i don't remember how the timing exactly worked out. that was just ugly


the one marine wouldn't have made a difference, fantasy would have lost those two vultures regardless and jaedong simply wouldn't have gotten a hydra den. he'd still win for sure.

but yeah it's odd, no idea where it went or why he cancelled it
Moderatormy tatsu loops r fuckin nice
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
Last Edited: 2009-08-14 11:55:59
August 14 2009 11:55 GMT
#1824
On August 14 2009 20:54 FakeSteve[TPR] wrote:
evilteletubby is up in dis thread too


I'm tearing it up son, I started banning before you even made the warning. We've had this policy public for a long time.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 14 2009 11:55 GMT
#1825
On August 14 2009 20:54 keV. wrote:
Show nested quote +
On August 14 2009 20:52 icystorage wrote:
On August 14 2009 20:50 keV. wrote:
On August 14 2009 20:49 levelzx wrote:
I mean it seriously: SC2 should have an option of choosing spawning points for the units that pop out of the Factories. Without it, many games will end like today's 4th one. Symmetrical maps are OK, but the thing is that BroodWar does not give a chance for your troops to be sent out where you really want to, so as a result, some walls are doomed to fail.


To be fair, this is exploited to the builders benefit just as much as it punishes them. I don't see it being unfair.


it'd be unfair thought (if its applied on sc:br)
if it was python, wouldnt it be advantageous for the P if T was in a cross position? and advantageous for T if it was close position? i think random spawn points is a balancing feature


I think were talking about unit spawn points, not player start points. Random player starting points is certainly there for a reason. When I'm talking, I'm talking about spawn points where units "pop" out.


oh i thought player spawn points, sorry though lol
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 14 2009 11:55 GMT
#1826
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Assymptotic
Profile Joined February 2009
United States552 Posts
August 14 2009 11:56 GMT
#1827
Don't be so pessimistic about ZvZ finals guys...maybe we'll see Hive tech :D

There was a 4 pool in this series, you never know what the finals may bring.
So close, and yet so far
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 14 2009 11:56 GMT
#1828
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


All but proleague finals IMO. That is brutal fan-sport.
"brevity is the soul of wit" - William Shakesman
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
August 14 2009 11:56 GMT
#1829
I n.die.Jaedong won, that all that counts

And lol at ''game four was cheese'' people
Nostalgia is not as good as it used to be.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 14 2009 11:56 GMT
#1830
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


then moderators get on my case for being too mean

hahahaha jk, yeah we'll put more focus on keeping LR threads clean it seems to be becoming a problem again
Moderatormy tatsu loops r fuckin nice
o[twist]
Profile Joined May 2008
United States4903 Posts
August 14 2009 11:56 GMT
#1831
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


seriously. it doesn't seem normal to hate on some of the best players. they elevate the game so much
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
August 14 2009 11:56 GMT
#1832
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.
Minimal effort.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 14 2009 11:56 GMT
#1833
yo that build we saw from calm where he went fast +1 attack on muta... is that normal? cuz i think that's the first time i'd ever seen that
manner
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
August 14 2009 11:57 GMT
#1834
EvilTeletuby lives up to his name =D
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
GTR
Profile Blog Joined September 2004
51497 Posts
Last Edited: 2009-08-14 11:58:06
August 14 2009 11:57 GMT
#1835
is there any, ANY reason in the world why fantasy did the fac wall-in in game 4?

made no logical sense to me at all.
would have been better off with a rax depot wall.
Commentator
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 14 2009 11:57 GMT
#1836
On August 14 2009 20:56 Uligor wrote:
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.


what do you expect from zerg? proxy spawning pool?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Afasia
Profile Joined August 2009
Finland70 Posts
August 14 2009 11:57 GMT
#1837
zvz Is the most standardized match-up after all. You cant deviate that much from the norm and the games can be over before the initial first contact which isnt all that interesting. But I do enjoy watching zvz when it reaches the lovely balancing between air and ground, and its always fun to watch progamers microing the hell out of their lings.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 14 2009 11:58 GMT
#1838
On August 14 2009 20:56 Uligor wrote:
I, admittedly a Fantasy fan, must disagree with the comparison between Fantasy's cheese and Jaedong's cheese.
Fantasy's cheese was not just a simple BBS, it was a smart fake wall-in strategy that was new and innovative. Jaedong's 4 pool on the other hand was not innovative at all, though to his credit he did display cleverness by hiding the additional lings.

The statement "You liked Fantasy's cheese so therefore you cannot dislike Jaedong's cheese" is therefore in my opinion inaccurate because they were different on a strategic level.
The statement is also a double-edged sword because a good portion of the Jaedong fans now cheering for Jaedong's cheese loathed Fantasy's cheese.

While I understand that the whole "cheese hate" is simply an excuse to bash another player, I still think I should point that this statement is shallow.


well as mentioned before zergs dont really have much options when cheesing lol

"PROXY POOL"
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
August 14 2009 11:58 GMT
#1839
On August 14 2009 20:55 SilverSkyLark wrote:
So many locked names..
can we do this not only for this thread? like every live report thread..? so people won't whine anymore..:D


Anytime I'm awake for it, absolutely.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 14 2009 11:58 GMT
#1840
On August 14 2009 20:52 alffla wrote:
Show nested quote +
On August 14 2009 20:52 o3.power91 wrote:
On August 14 2009 20:48 pr0t0ss wrote:
MSL mean much less than OSL after all

umm... no


it kinda does.

i cant explain it myself but MSL is just so much less prestigious and grand and whatever than OSL.

It kinda depends on who you ask I guess. Although there are more arguments for the OSL being more prestigious, I still believe they are equal.
Prev 1 90 91 92 93 94 111 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group B
Creator vs TriGGeR
Cure vs TBD
Crank 989
Tasteless537
ComeBackTV 531
IndyStarCraft 116
Rex85
3DClanTV 62
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 989
Tasteless 531
Harstem 126
IndyStarCraft 108
Rex 90
Lowko33
StarCraft: Brood War
Britney 22533
Sea 18744
Calm 5388
Rain 3798
Jaedong 2500
Bisu 1708
Horang2 1137
Flash 865
firebathero 444
Pusan 413
[ Show more ]
Zeus 206
Hyun 175
JYJ76
Soulkey 66
hero 61
sSak 61
Backho 54
Rush 54
ToSsGirL 52
JulyZerg 42
Killer 42
Mind 39
Sea.KH 37
Free 32
Barracks 30
Movie 22
Bale 15
Noble 11
Hm[arnc] 10
Icarus 8
Dota 2
XcaliburYe104
resolut1ontv 93
Counter-Strike
fl0m1901
shoxiejesuss358
Super Smash Bros
Mew2King66
Other Games
summit1g16143
FrodaN3125
B2W.Neo895
ceh9423
crisheroes381
Pyrionflax286
KnowMe169
Fuzer 153
Organizations
Other Games
gamesdonequick499
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota223
League of Legends
• Stunt1206
Other Games
• WagamamaTV286
Upcoming Events
Kung Fu Cup
1m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
1m
WardiTV57
CranKy Ducklings
22h 1m
RSL Revival
22h 1m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d
Cure vs Reynor
IPSL
1d 5h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 8h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 22h
RSL Revival
1d 22h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.