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[WL] KTF vs Oz - Page 42

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 40 41 42 43 44 46 Next All
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
February 08 2009 06:55 GMT
#821
I hope the other teams learn from this match...you need an electric type to beat Flash.
~o~ I have returned
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 08 2009 06:55 GMT
#822
On February 08 2009 15:52 CDRdude wrote:
Show nested quote +
On February 08 2009 15:51 Shikyo wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.

This is entirely hindsight though. Also, when to go out is coach's decision, I think.

Yeah of course. And nah, the 2 hatch was very unlikely to work from the beginning.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
February 08 2009 06:55 GMT
#823
or send ggplay
dats racist
darktreb
Profile Joined May 2007
United States3016 Posts
February 08 2009 06:56 GMT
#824
On February 08 2009 15:54 GHOSTCLAW wrote:
Show nested quote +
On February 08 2009 15:52 CDRdude wrote:
On February 08 2009 15:51 Shikyo wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.

This is entirely hindsight though. Also, when to go out is coach's decision, I think.


Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway


Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
February 08 2009 06:56 GMT
#825
On February 08 2009 15:53 GHOSTCLAW wrote:
Show nested quote +
On February 08 2009 15:50 Oystein wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

He could have not opened up the perfect contain he had on him while hive was morphing... + he wasted lots of units in the center (tho I guess that he hoped flash would run back and into the lurks on top of the hill)
I mean he had him perfectly boxed in, flash needed tanks or vessels to get out of that and then he moved away those 2 lurks in the ramp to attack the scvs even tho he must have known flash would easily kill those 2 lurks out in the open...


This one seems like the most helpful, thanks. Basically, he was trying to be too cute, and he ended up wasting 2 of his lurkers and his muta to try to hurt flash's econ. That was the turning point in the game.

Well its not so much that he lost the units, but more that he did not have him contained anymore and then flash was free to roam around on the map. He had a waterproof contain and then opened it for a very small possible gain, losing mapcontrol vs killing a few scvs and make him lose some mining time is pretty stupid imo.
God Hates a Coward
Shiznick
Profile Joined December 2008
United States2200 Posts
February 08 2009 06:57 GMT
#826
On February 08 2009 15:54 darktreb wrote:
Show nested quote +
On February 08 2009 15:52 CDRdude wrote:
On February 08 2009 15:51 Shikyo wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.

This is entirely hindsight though. Also, when to go out is coach's decision, I think.


JD was doing pretty well for the early part of the game though. He got 3 gas pretty fast whereas Flash didn't even make an effort to pick up the third base (while he was contained) for a long time. The Lurkers behind the expo line failure was what killed him, though Flash does seem to somehow power through Lurkers in ways that other players don't.

Yeah, his M&M control was amazing this game. When Jaedong moved out with those lurkers and Flash picked them off like they were zerglings, my jaw dropped.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2009-02-08 06:59:21
February 08 2009 06:57 GMT
#827
goddamn flash is good. understanding and awareness with first rate execution.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
PH
Profile Blog Joined June 2008
United States6173 Posts
February 08 2009 06:57 GMT
#828
Jaedong was trying to be too aggressive...if you watch his other games against T bio, this has worked out VERY well for him...

Flash is a creature not of this world, though. His MnM control this game was some of the best I've EVER EVER seen...it was ridiculous. His SK is unstoppable.

Jaedong is very good at getting a lot of use out of a few units...a testament to his micro. Flash, however, can go toe to toe with him on that regard. Add on his fucking ridiculous game sense...perfectly timed scans...saw the den so quickly and all that. By the time he was out of scans, his control towers had just finished...only Flash.
Hello
geno
Profile Blog Joined October 2007
United States1404 Posts
February 08 2009 06:57 GMT
#829
Nikk may finally lose his top spot after this match (more likely though I think next time he gets a bad result).
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
February 08 2009 06:57 GMT
#830
He should use queens more, he is just so good with them. Not a lot of terrans will be prepared. Everyone is prepared for his muta though.
SimonB
Profile Joined September 2008
United States1088 Posts
February 08 2009 06:58 GMT
#831
God, I hope Flash gets back in the OSL after losing a tough one to Upmagic.

It was almost one year ago where he was perhaps the most dominant player ever for a short time. He can be it again.
Athos
Profile Blog Joined February 2008
United States2484 Posts
February 08 2009 06:58 GMT
#832
KTF:


2 > ALL
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2009-02-08 07:00:06
February 08 2009 06:59 GMT
#833
On February 08 2009 15:56 darktreb wrote:
Show nested quote +
On February 08 2009 15:54 GHOSTCLAW wrote:
On February 08 2009 15:52 CDRdude wrote:
On February 08 2009 15:51 Shikyo wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.

This is entirely hindsight though. Also, when to go out is coach's decision, I think.


Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway


Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.


Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.

Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.

Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Meh
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
February 08 2009 07:00 GMT
#834
Why did Jaedong try to do the lurker behind minerals when he knew flash scouted it and that flash has enough marines to defend it? Jaedong's 2 hatch is suppose to get mutas out earlier. However, since flash got turrets in there, I think Jaedong should have just mass lurkers and contained flash. Im sure 9 mutas + lurkers + lings can stop a decent amount of marines not to mention jaedong's 3rd gas was pretty early. It just seemed that Jaedong had way too less lurkers for 3 gases. With mutas basically doing nothing, losing lurkers to flank, then continue to almost lose his third, Jaedong can't win.

Basically, he lost because he was way too careless with his units and his macro seemed flawed. I think if he just kept his units together and then massed up lurkers while teched up, he would have survived.
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
February 08 2009 07:01 GMT
#835
Just like the horrible map pools during the end of his reign forced Savior to stretch himself by going fast hive (a change that helped him then, but in the end ruined him), Jaedong was forced to be hyper aggressive with his units in order to give himself any chance of winning on the horrible maps that he played. Now he's just burned out and left with the wrong mindset going against terrans. Doing weird unneccessary things because that's what was needed in order to survive the onslaught of anti-zerg maps. Fuck the map makers. They ruined Jaedong.
TL+ Member
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
February 08 2009 07:02 GMT
#836
FLASH ALL KILL WUHUI
One ring, to rule them all!
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
February 08 2009 07:02 GMT
#837
and hwasin lost to casy, so much about him :/

One ring, to rule them all!
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
February 08 2009 07:03 GMT
#838
On February 08 2009 16:01 Letmelose wrote:
Just like the horrible map pools during the end of his reign forced Savior to stretch himself by going fast hive (a change that helped him then, but in the end ruined him), Jaedong was forced to be hyper aggressive with his units in order to give himself any chance of winning on the horrible maps that he played. Now he's just burned out and left with the wrong mindset going against terrans. Doing weird unneccessary things because that's what was needed in order to survive the onslaught of anti-zerg maps. Fuck the map makers. They ruined Jaedong.

I have been thinking the same thing lately.
darktreb
Profile Joined May 2007
United States3016 Posts
February 08 2009 07:05 GMT
#839
On February 08 2009 15:59 baubo wrote:
Show nested quote +
On February 08 2009 15:56 darktreb wrote:
On February 08 2009 15:54 GHOSTCLAW wrote:
On February 08 2009 15:52 CDRdude wrote:
On February 08 2009 15:51 Shikyo wrote:
On February 08 2009 15:47 GHOSTCLAW wrote:
Flash was just amazing. Anyone have any specifics of how jd could have played better?

Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.

This is entirely hindsight though. Also, when to go out is coach's decision, I think.


Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway


Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.


Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.

Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.

Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.


Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
KreaGata
Profile Blog Joined July 2008
United States1702 Posts
February 08 2009 07:06 GMT
#840
Dammit Flash... T_T
the truest opportunists thrive in the maelstrom
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