Okay, that was really fast. Now that there's a lull in the action, I can make a sandwich. Peanut butter spawning to the left in dark brown, bread spawning on the left in a lighter brown. Peanut butter gets an early spread on the bread, and it's looking like an open-face build.
I would have liked to see Hery lift off his CC and try mining from the left side of the minerals. He'd of course still lose, but you know it wears down Lomo and it's not like Hery has a reputation to keep.
On February 08 2009 13:16 BlackMagister wrote: I would have liked to see Hery lift off his CC and try mining from the left side of the minerals. He'd of course still lose, but you know it wears down Lomo and it's not like Hery has a reputation to keep.
On February 08 2009 13:16 BlackMagister wrote: I would have liked to see Hery lift off his CC and try mining from the left side of the minerals. He'd of course still lose, but you know it wears down Lomo and it's not like Hery has a reputation to keep.
On February 08 2009 13:16 BlackMagister wrote: I would have liked to see Hery lift off his CC and try mining from the left side of the minerals. He'd of course still lose, but you know it wears down Lomo and it's not like Hery has a reputation to keep.
Actually, this might have been a good idea
if he coudl get a vult out, he could have done alot of damage to lomo's mining
Lomo adds another supply depot to complete his wallin. Tempest sending out a scouting probe and adding what I think is a cyber core, so 1 gate gas core. I think that's standard for P. Lomo also scouting, lomo scouting correctly.
On February 08 2009 13:26 -slo.m1ke- wrote: tank popping out just in time and then almost gets sniped.. 2x...... siege mode up, wall didnt hold but the attack was repelled
Good, I though this was gonna be a Bisu vs Skyhigh replay.
Yep, I was right, Lomo pushes out without any buffer units for his tanks his push is raped, though some vultures are creating mild disturbance in tempest's base.
Tempest seems content with map control and racing for tech. Lomo has the same number of bases though, but Tempest getting ready to take his 4th (at 3:00)
Tempest tries to break Lomo's push, but is forced to back off, because he apparently forgot to bring zealots. Lomo shooting at tempest's third with tanks.
Lomo has a lot of tanks. Tempest still tries to attack with lots of goons and just a couple slowzeals. No points for guessing how it ended. Tempest tryint to get a sneaky expo at bottom left, lomo seiging outside tempest's nat.
Tempest appears to be mined out in his main. He's basically totally fucked. His expansion at bottom left is scouted by lomo, tempest trying to counter lomo at his third with 5 goons or so.
To be fair, tempest is doing more than I thought possibile with slowzeals, and he's breaking the contain at his nat. However, lomo is busy breaking tempest's base at bottom left.
Yeah, that was 100% Tempest's game to lose. I don't play either T or P, but I'm sure you have a huge advantage after taking out T's first 6 tanks, like another guy said. Tempest threw his advantage away, because his natural was a ton later.
I just realized the only type of higher tech Tempest used during the entire game was...one stasis. No reavers, storms, and I'm not even sure about legspeed.
On February 08 2009 13:44 Atrioc wrote: Even Lomo is smashing faces in Winner's Leage. Oz is such a sick team = )
I'm not going to give Lomo too much credit for cheesing Hery (who is horrible anyway) and then beating Tempest who decided to throw away the early game advantage and doesn't like zealot leg speed. If he beats Flash, then I'll give him some credit.
I'm kind of nervous about this actually. Flash got beat by both Hwasin and Upmagic in recent days. He seems to have a weak early TvT lately which set him back in both matches.
On February 08 2009 13:44 Atrioc wrote: Even Lomo is smashing faces in Winner's Leage. Oz is such a sick team = )
I'm not going to give Lomo too much credit for cheesing Hery (who is horrible anyway) and then beating Tempest who decided to throw away the early game advantage and doesn't like zealot leg speed. If he beats Flash, then I'll give him some credit.
Well thats the point. Im not saying hes Flash-level. Him beating Flash would be icing on the cake but no way is it to be expected.
What im saying is as a team, Lecaf rocks because even their non-aces are strong enough to grind out wins against all but the best. Now Lecaf is 2 wins up without using HiyA, fOrGG, or Jaedong and KTF has to send out their best guy already
On February 08 2009 13:50 CDRdude wrote: Am I the only one who thinks everybody is forgetting about Young? He's a pretty solid player, and he has a shot at beating flash on Medusa imo.
You're forgetting flash is extremely strong on medusa.
Flash has this odd thing for being overly strong on maps like medusa and katrina
On February 08 2009 13:50 CDRdude wrote: Am I the only one who thinks everybody is forgetting about Young? He's a pretty solid player, and he has a shot at beating flash on Medusa imo.
Hmm, I would rather play JD on the decider than Young. Flash beat Bisu on Medusa and Young is still underdeveloped, though I wouldn't be surprised if Young beat Flash using an aggressive build.
On February 08 2009 13:46 Avidkeystamper wrote: Damn, all four maps are T favored except Medusa. Either HiyA, Lomo or fOrGG must stop Flash, fOrGG especially since his TvZ is good enough for Luxury.
I think having Lomo, then HiyA, then fOrGG, then Jaedong, is enough to stop any one player 80% of the time at LEAST
Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
On February 08 2009 13:53 Instigata wrote: Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
Winners league IS proleague it's just one of the rounds.
Okay, nothing interesting so far. Both players just making their basic buildings, supply, rax, gas, or whatever it is you terrans do. Flash walling above his rmap, Lomo using his depot to speed up mining a tad.
On February 08 2009 13:53 Instigata wrote: Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
Winners League is the 3rd part of Proleague, 2 more rounds to come, although im not sure about the format.
Flash hiding his factory units in his main, except he kills the scouting SCV. Lomo's rax is at flash's base though, he'll scout the 2 fact in a few seconds.
On February 08 2009 13:53 Instigata wrote: Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
Winners League is the 3rd part of Proleague, 2 more rounds to come, although im not sure about the format.
WL records impact the overall PL. WL has a separate playoffs just for WL (standings only take into account WL matches) and proleagu will have one at the end of five rounds (standings with WL and PL). This is round three, all over rounds are the normal Bo5 predetermined players each set.
Flash seems to have pure vultures, lomo has a couople vultures and a tank. Flash starting his nat CC a little bit aftetr lomo. Lomo's vults now have mines as well.
On February 08 2009 13:53 Instigata wrote: Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
Winners League is the 3rd part of Proleague, 2 more rounds to come, although im not sure about the format.
On February 08 2009 13:53 Instigata wrote: Sorry to post this here but didnt want to make a thread and i searched for info about winners league first. is the winners league totally separate from the proleague that was on a month or two ago? or are the W/L going to be totaled to determine the playoff for normal and winner league combined? Thanks.
Winners League is the 3rd part of Proleague, 2 more rounds to come, although im not sure about the format.
But we all know that this format > old format.
It's not the old format, winners league has been around for a LONG time.
Lomo has a lot of vultures, but flash making supply depots such that lomo will have to run through a choke in order to attack flash. Lomo starting an acadamy, and finally an armory. Flash moving out with 3 wraith.
Lomo cleans it up, but wraiths now moving back in to lomo's main, killing more SCV's. Flash has a clearly superior army at this point, attacking lomo in the center.
On February 08 2009 14:09 ZoW wrote: LOL Flash looks so depressed holding that all-kill sign for a photo... like hes thinking "man I gotta do everything for this team"
Hey! What about Luxury? It's two players holding up KTF not just one anymore.
On February 08 2009 14:13 CDRdude wrote: Right now, I'm not sure if I want to cheer for Flash so that I'm more likely to see JD vs Flash, or if I want to cheer for Forgg because he's sexy.
On February 08 2009 14:14 CDRdude wrote: Well, if Flash wins, I think there's a good chance that JD will be out next, because Andromeda is better for Z than Chupung.
ZVT is really bad for zerg. They will probably try to avoid him. Who knows. Its certainly not an unwinnable map.
hopefully this aint a long tvt, fucking hate em. Flash should rip forgg apart, even though forgg's tvt has gotten pretty strong lately. Sadly...not so much his tvp.
forgg's scout finds flash's base, but can't get in because of the wall. Forgg and flash both making addons to their factories, and both making 2 factories, but forgg's is faster than flash's.
Flash gets a scouting SCV over to forgg's base so it can get killed by a vulture. Flash making machine shops for both his factories, forgg only has addon for 1 fact.
forgg planting mines along the path flash would take to his base. forgg making his natural CC. Flash trying to sneak 2 vults around back into forgg's base.
FLASH GETS 3 VULTS IN FORGG'S BASE!!! They get several SCV kills. Forgg has a machine shop on his 2nd fact by now and has an armory. Flash adding a 3rd fact, and he has his natural CC.
My stream starts to freeze, I may not be able to continue live reporting. Does anyone actually need/want this? Meanwhile, both players are mining up the map, and not doing much else.
Both players going heavy vult-tank. Not my favorite kind of tvt. Flash seems to be more confident, and he seems to have more map control. Someone starting a starport, I'm pretty srue it's forgg
On February 08 2009 14:29 CDRdude wrote: My stream starts to freeze, I may not be able to continue live reporting. Does anyone actually need/want this? Meanwhile, both players are mining up the map, and not doing much else.
It'd be great if you could continue. My stream keeps cutting out after 5 seconds.
Flash is generally doing a good job of killing forgg's vultures with his vultures. Forgg's port is done, and has an addon, maybe he's getting dropships. Flash putting goliaths into his army, moving in outside forgg's nat.
On February 08 2009 14:29 CDRdude wrote: My stream starts to freeze, I may not be able to continue live reporting. Does anyone actually need/want this? Meanwhile, both players are mining up the map, and not doing much else.
It'd be great if you could continue. My stream keeps cutting out after 5 seconds.
Agreed, if you can continue, please do. I appreciate it a lot. Thanks!
On February 08 2009 14:35 OreoBoi wrote: I don't play terran so can someone please explain why there are science facilities? I don't think vessels are useful is it for upgrades?
Yes, for upgrades. I think you need a science facility for +2.
Flash kills the gas at one of forgg's expos, forgg lifts his CC.
On February 08 2009 14:35 OreoBoi wrote: I don't play terran so can someone please explain why there are science facilities? I don't think vessels are useful is it for upgrades?
Yes, for upgrades. I think you need a science facility for +2.
Flash kills the gas at one of forgg's expos, forgg lifts his CC.
forgg drops at flash's nat, but flash ahs a lot of tanks to fend it off. Not very effective, but he deals some damage. Flash counter drops a couple of tanks, and succeeds. Flash is probably going to win at this rate.
My stream is getting bad enough that I'm no longer very sure what's going on. There are a lot of tank skirmishes all over the place, but I need to try to restart my stream.
On February 08 2009 14:39 CDRdude wrote: Woah, crap. I restart my stream, there's a GG, and flash is high-fiving his teammates. What happened?
Flash made a drop in to ForGG's main and forgg has nothing to defend with and decides to counter, runs a few of his tanks in to mines and decides he has lost the game.
On February 08 2009 14:38 usopsama wrote: This game is so one-sided right now. Well, since it is a mirror match, forgg can still turn this around if he has some kind of plan.
TvT is probably the match-up least prone to comebacks.
On February 08 2009 14:38 usopsama wrote: This game is so one-sided right now. Well, since it is a mirror match, forgg can still turn this around if he has some kind of plan.
TvT is probably the match-up least prone to comebacks.
Ye I don't see why a mirror would be better for comebacks, kinda the oppsite?
I thought that was one of those games where there was so much money flowing in, that we would see Battlecruisers, but really smart final drop from Flash to catch ForGG off-guard.
On February 08 2009 14:41 Sandster wrote: That game was completely even as each player simultaneously took his 3rd, and then.....what happened?? Flash is unreal.
Flash had a solid advantage on the right side of the map that fOrGG couldn't break since Flash was too mobile with his drops. In short, Flash found Forgg's holes while putting a seemingly solid defense.
I understand why no jaedong, the coach is trying to protect jaedong. If Jaedong goes out now and gets raped by flash his confidence takes a huge blow, after losing in that msl group to flash in such a dominant fashion. I believe if Flash destroys hiya Oz will have no choice but to send Jaedong though.
Well I understand their reasoning for sending out Hiya. If they can beat Flash with Hiya they want to since then KTF will probably send out Luxury. Then even if Luxury beats Hiya he has to face Jaedong and as much as I love Luxury, Jaedong's ZvZ is the best.
As opposed if they send Jaedong and risk losing him to Flash then even if Hiya were to beat Flash he would probably lose to Luxury.
On February 08 2009 14:44 ret wrote: I understand why no jaedong, the coach is trying to protect jaedong. If Jaedong goes out now and gets raped by flash his confidence takes a huge blow, after losing in that msl group to flash in such a dominant fashion. I believe if Flash destroys hiya Oz will have no choice but to send Jaedong though.
Should he send out JD on RH3/Andromeda, or Chupung? I'd take the latter.
On February 08 2009 14:44 ret wrote: I understand why no jaedong, the coach is trying to protect jaedong. If Jaedong goes out now and gets raped by flash his confidence takes a huge blow, after losing in that msl group to flash in such a dominant fashion. I believe if Flash destroys hiya Oz will have no choice but to send Jaedong though.
Should he send out JD on RH3/Andromeda, or Chupung? I'd take the latter.
yeah chupung seems winnable for zerg because of the construction of the natural, while andromeda is really hard esp. for JD
On February 08 2009 14:44 ret wrote: I understand why no jaedong, the coach is trying to protect jaedong. If Jaedong goes out now and gets raped by flash his confidence takes a huge blow, after losing in that msl group to flash in such a dominant fashion. I believe if Flash destroys hiya Oz will have no choice but to send Jaedong though.
Should he send out JD on RH3/Andromeda, or Chupung? I'd take the latter.
yeah chupung seems winnable for zerg because of the construction of the natural, while andromeda is really hard esp. for JD
other way around chupung is horribly t>z, andromeda is playable although not well suited for jaedong's style, not that he cant play a macro game when he chooses to.
On February 08 2009 14:56 IdrA wrote: ...not well suited for jaedong's style...
can someone enlighten me on what's jaedong's style? o,o
Aggressive and micro-oriented. He started using queens+ensnare to deal with m&m as well.
Flash's wraith didn't get much done, and is forced to run away. FLASH GETS 3 VULTURES INTO HIYA'S MAIN!! ALSO, FLASH HAS A DROPSHIP DROPPING IN HIYA'S MAIN!
Hiya cleans up flash's army in front of his nat, but then takes time to kill flash's rax. hiya loses a tank to mines. Hiya has map control now, sending 4 more tanks up to reinforce.
Flash gets several SCV kills, but I'm still not really sure who's ahead. Flash up to 2 dropships, but so is Hiya. I think since it's a pretty standard TvT at this point, flash is the favorite.
Flash wipes out hiya's mini-contain which is really just a cuple tanks. Moving out with a good sized tankvult army. Hiya doesn't have the same army size to compare, but he's double expanding to bottom island, and 3:00
So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
3:00 was forced to lift, but I think flash is still in the dark about 6:00 island. Flash starting CC at top right main. Hiya makes a single wraith, and gets a cheeky dropship kill, but I think he's still generally in trouble.
Flash killing hiya's barracks again, which was in the center. Flash's army still looks a LOT bigger than hiya's. Hiya tries to engage, and it doesn't so well. Hiya drops on the highground outside flash's main, losing half his dropships in the process.
Flash counterdrops to defend his nat, and cleans it up, I think before his natural gas was destroyed. Hiya trying to use the opportunity to deal some damage to flash's army, but it isn't workingwell.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
S class is like...top 5 of PR. Hiya is definitely A class. Same with forgg.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
And last proleague season he played great. He is always a great contender in proleague.
hiya's an aggressive bitch, I think hes trying to equalize the economic deficit. But I'm not really paying attention. I don't even know who's ahead economically, I'm just assuming it's flash.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
S class is like...top 5 of PR. Hiya is definitely A class. Same with forgg.
No. That would imply that there are only 5 S-Class gamers. PR is somebody's opinion on the progamers and their choices of who is on top. Sure Hiya has done nothing in leagues but he is always amazing in proleague.
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
S class is like...top 5 of PR. Hiya is definitely A class. Same with forgg.
No. That would imply that there are only 5 S-Class gamers. PR is somebody's opinion on the progamers and their choices of who is on top. Sure Hiya has done nothing in leagues but he is always amazing in proleague.
which makes him solid A class. You have to go beyond that to be S class
On February 08 2009 15:05 d(O.o)a wrote: So you suggest they send out Jaedong on rush hour or Andromeda? Both of those are very hard games for him. Not to mention ForGG and Hiya are both S-Class gamers and ForGG in particular has very good TvT.
I wouldn't say Hiya is S-Class. You might be able to argue ForGG, but Hiya is certainly not S-class.
Ya but Hiya has been "S-Class" or extremely good or whatever you want to call it lately in WL.
S class is like...top 5 of PR. Hiya is definitely A class. Same with forgg.
No. That would imply that there are only 5 S-Class gamers. PR is somebody's opinion on the progamers and their choices of who is on top. Sure Hiya has done nothing in leagues but he is always amazing in proleague.
which makes him solid A class. You have to go beyond that to be S class
Let me rephrase this as there seems to be a lot of confusion or misinterpretation. IN MY OPINION Hiya has shown a performance level of an S-Class gamer when he is playing in proleague. Hiya is NOT bad.
On February 08 2009 15:18 AttackZerg wrote: Aers Thanks you so much for the stream. Omg it is perfect, second night in a row I've not used daum sports! Thanks.
Pm me if you ever want to play some games/replay advice whatever. Cheers!
If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
On February 08 2009 15:19 ZoW wrote: If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
On February 08 2009 15:20 CDRdude wrote: I hope we can see some sexy ensnare play . Although to be honest, I'd give it an 80% chance that Flash goes mech
On February 08 2009 15:19 ZoW wrote: If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
On February 08 2009 15:20 CDRdude wrote: I hope we can see some sexy ensnare play . Although to be honest, I'd give it an 80% chance that Flash goes mech
Chupung is already in his favor and has shown to be a good map for mnm so I doubt he'll go mech 80% of the time, coinflip!
if flash wins this, he's inhuman. TvT is such a chess match, and such a grind... to have played three in a row and then to face jd, it's gotta be extremely hard. kinda like sending out three fastball pitchers from your bullpen and then suddenly shifting to a lefty/curveballer.
On February 08 2009 15:19 ZoW wrote: If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
I thought that loss to upmagic was on destination?
On February 08 2009 15:23 OreoBoi wrote: Can ppl please stop going YAYYYY (insert awesome player name) ALL KILL when their team has ALREADY WON GAMES JD can't All kill
On February 08 2009 15:23 OreoBoi wrote: Can ppl please stop going YAYYYY (insert awesome player name) ALL KILL when their team has ALREADY WON GAMES JD can't All kill
On February 08 2009 15:23 OreoBoi wrote: Can ppl please stop going YAYYYY (insert awesome player name) ALL KILL when their team has ALREADY WON GAMES JD can't All kill
On February 08 2009 15:19 ZoW wrote: If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
I thought that loss to upmagic was on destination?
On February 08 2009 15:19 ZoW wrote: If he beats flash, I imagine KTF will sent Lux, or someone else which will be a cakewalk for JD. So Oz's win depends on this game. Chupung seems to be JD's map though, hes 2-1 ZvT with the loss from Upmagic doing a mech build on him.
And he looked real badass like coming from under that door too.
I thought that loss to upmagic was on destination?
do i want flash to win? if so, i get 11 points for fantasy, plus KTF wins.
but if Jaedong wins, then i get 8 guaranteed points from flash, plus 6 points from Jaedong... and if he wins the next game, then 3 more poitns, which means 17 points in one day!!!!! but KTF loses
On February 08 2009 15:29 AttackZerg wrote: I can't help but feel intense anger when jaedong 4/5pools or 2 hats ... I feel robbed of his genius every time =(.
On February 08 2009 15:34 CDRdude wrote: the Sexy Zerg making a bunch of zerglings, and a very fast spire, confident in his utterly perfect unit control.
Showcasing his superb multitasking, jaedong softly caresses his keyboard to harass flash's poorly defended natural with zerglings. The inferior player is forced to build a bunker.
flash scanned the third, saw the hydra den. Muta get into the base, are picking off a few marines here and there, but it's not going to be enough to win jd the game at this point
JD starts queens nest, already starting hive tech off of 3 gas. Flash is going to scout it no problem, but he dosen't feel confident enough to move out yet.
2 ports starting for flash, he's going to eithe r have sci vesses or wraiths soon.
Rightfully confident in his ability to defend, jaedong is starting a hive, and harassing flash's natural. Deciding to grant his opponent a second chance at life, he sacrifices a few lurkers and mutalisks
jd thought that he was going to be cool and cliff flash's nat with lurkers, but flash ends up spreading, having perfect micro, and nailing both lurkers and most of the muta for the cost of only a few marines. Good trade for flash, and this is gonna be a close race to see if jd can get his swarm up in time
jd runs in with muta ling, fails to kill the T ball, only does a little bit of damage. He was trying to snipe the first science vessel, but failed.
flash then sandwitches the muta on the high ground outside of his nat with 2 mnm groups coming in from both sides. Simply amazing play from both players right now
Jaedong magnanimously allows flash to buld up a mild sized m&m army. Obviously, he's just going to crush it later, along with flash's hope for winning the game.
flash looked to be so freaking close, but then swarm manages to help jd. flash is going to be content to take down jd's third, and jd is working really really hard to save it, or at least kill all of the mnm there. dark swarm goes up, lurker ling is working on it, hatch is still in the green, more lings come in to reinforce it, it looks like jd is going to keep it, even if it cost him a ton of drones
flash tech switches to fbats to counter dark swarm, this is gonna be close
dang man jaedong got dominated. i hope this doesnt send him into a slump, cuz he's not losing to any sort of gimmick or alternative strategy here. jd just getting straight up outplayed
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
He could have not opened up the perfect contain he had on him while hive was morphing... + he wasted lots of units in the center (tho I guess that he hoped flash would run back and into the lurks on top of the hill) I mean he had him perfectly boxed in, flash needed tanks or vessels to get out of that and then he moved away those 2 lurks in the ramp to attack the scvs even tho he must have known flash would easily kill those 2 lurks out in the open...
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
He could have not opened up the perfect contain he had on him while hive was morphing... + he wasted lots of units in the center (tho I guess that he hoped flash would run back and into the lurks on top of the hill) I mean he had him perfectly boxed in, flash needed tanks or vessels to get out of that and then he moved away those 2 lurks in the ramp to attack the scvs even tho he must have known flash would easily kill those 2 lurks out in the open...
This one seems like the most helpful, thanks. Basically, he was trying to be too cute, and he ended up wasting 2 of his lurkers and his muta to try to hurt flash's econ. That was the turning point in the game.
2 hatch muta is soooooooooo bad if you don't do any damage. Jaedong pretty much lost at that time imo. But yeah, that wasn't the Jaedong that dominates. That was sloppy JD that throws away 12 lurkers to Kal.
jaedong went muts flash build alot turrets, TL strategy says alot of turrets lowers your unit alot, flash laughs at theory and steams jaedong with mass m&m. the match they played in their group, jaedong read sc manual how to beat terran m&m so he go guardian lurker hard counter and lose still. this time he read TL and lose. next time he do 4 pool. =)
On February 08 2009 15:52 FearDarkness wrote: The Rise of Savior = Fall of Jaedong
If JD fails his OSL duties, this may be true. Awww, Jaedong, should've gone queens + 3 Hatch Mutas. Did anyone else notice he rushed hive and lost like Savior used to? Though Flash had some of the best timing I've seen that game.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
JD was doing pretty well for the early part of the game though. He got 3 gas pretty fast whereas Flash didn't even make an effort to pick up the third base (while he was contained) for a long time. The Lurkers behind the expo line failure was what killed him, though Flash does seem to somehow power through Lurkers in ways that other players don't.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yeah of course. And nah, the 2 hatch was very unlikely to work from the beginning.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
He could have not opened up the perfect contain he had on him while hive was morphing... + he wasted lots of units in the center (tho I guess that he hoped flash would run back and into the lurks on top of the hill) I mean he had him perfectly boxed in, flash needed tanks or vessels to get out of that and then he moved away those 2 lurks in the ramp to attack the scvs even tho he must have known flash would easily kill those 2 lurks out in the open...
This one seems like the most helpful, thanks. Basically, he was trying to be too cute, and he ended up wasting 2 of his lurkers and his muta to try to hurt flash's econ. That was the turning point in the game.
Well its not so much that he lost the units, but more that he did not have him contained anymore and then flash was free to roam around on the map. He had a waterproof contain and then opened it for a very small possible gain, losing mapcontrol vs killing a few scvs and make him lose some mining time is pretty stupid imo.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
JD was doing pretty well for the early part of the game though. He got 3 gas pretty fast whereas Flash didn't even make an effort to pick up the third base (while he was contained) for a long time. The Lurkers behind the expo line failure was what killed him, though Flash does seem to somehow power through Lurkers in ways that other players don't.
Yeah, his M&M control was amazing this game. When Jaedong moved out with those lurkers and Flash picked them off like they were zerglings, my jaw dropped.
Jaedong was trying to be too aggressive...if you watch his other games against T bio, this has worked out VERY well for him...
Flash is a creature not of this world, though. His MnM control this game was some of the best I've EVER EVER seen...it was ridiculous. His SK is unstoppable.
Jaedong is very good at getting a lot of use out of a few units...a testament to his micro. Flash, however, can go toe to toe with him on that regard. Add on his fucking ridiculous game sense...perfectly timed scans...saw the den so quickly and all that. By the time he was out of scans, his control towers had just finished...only Flash.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Why did Jaedong try to do the lurker behind minerals when he knew flash scouted it and that flash has enough marines to defend it? Jaedong's 2 hatch is suppose to get mutas out earlier. However, since flash got turrets in there, I think Jaedong should have just mass lurkers and contained flash. Im sure 9 mutas + lurkers + lings can stop a decent amount of marines not to mention jaedong's 3rd gas was pretty early. It just seemed that Jaedong had way too less lurkers for 3 gases. With mutas basically doing nothing, losing lurkers to flank, then continue to almost lose his third, Jaedong can't win.
Basically, he lost because he was way too careless with his units and his macro seemed flawed. I think if he just kept his units together and then massed up lurkers while teched up, he would have survived.
Just like the horrible map pools during the end of his reign forced Savior to stretch himself by going fast hive (a change that helped him then, but in the end ruined him), Jaedong was forced to be hyper aggressive with his units in order to give himself any chance of winning on the horrible maps that he played. Now he's just burned out and left with the wrong mindset going against terrans. Doing weird unneccessary things because that's what was needed in order to survive the onslaught of anti-zerg maps. Fuck the map makers. They ruined Jaedong.
On February 08 2009 16:01 Letmelose wrote: Just like the horrible map pools during the end of his reign forced Savior to stretch himself by going fast hive (a change that helped him then, but in the end ruined him), Jaedong was forced to be hyper aggressive with his units in order to give himself any chance of winning on the horrible maps that he played. Now he's just burned out and left with the wrong mindset going against terrans. Doing weird unneccessary things because that's what was needed in order to survive the onslaught of anti-zerg maps. Fuck the map makers. They ruined Jaedong.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
I see. In the end, I don't see anything wrong with the Oz coach to send players in the series. Only that Flash was simply "on" today and this sort of thing happens.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
Actually I dont think andromeda is as bad as the stats imply, a large portion of those games are great Ts beating lesser Zergs that they probably would beat on most maps anyway. Lux is even 3-1 there beating great TvZ players like Mind, Flash and FBH. And for reference chupung is even worse % wise.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
Actually I dont think andromeda is as bad as the stats imply, a large portion of those games are great Ts beating lesser Zergs that they probably would beat on most maps anyway. Lux is even 3-1 there beating great TvZ players like Mind, Flash and FBH. And for reference chupung is even worse % wise.
counting offline games, Lux is 10:2 on the map, which is why the commentators during skt vs khan kept saying this is Luxury's map
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
Actually I dont think andromeda is as bad as the stats imply, a large portion of those games are great Ts beating lesser Zergs that they probably would beat on most maps anyway. Lux is even 3-1 there beating great TvZ players like Mind, Flash and FBH. And for reference chupung is even worse % wise.
counting offline games, Lux is 10:2 on the map, which is why the commentators during skt vs khan kept saying this is Luxury's map
Do the commentators ever mention Bisu and medusa then? Because hes 18-5 on it and was 13-2 at it.
On February 08 2009 15:47 GHOSTCLAW wrote: Flash was just amazing. Anyone have any specifics of how jd could have played better?
Not go for a retarded 2hatch, not lose every muta and the lurkers trying to look smart, go out on andromeda instead, not try to be so aggressive with early lurkerling, not leave lurkers to be flanked, etc. Flash had nice map hacks going, though.
This is entirely hindsight though. Also, when to go out is coach's decision, I think.
Yep, coach sends out based on who he thinks. JD is obviously their best player, and the coach figures that JD is his best chance. You might as well send out your best chance last, becuase if he loses, there's no one that can really beat flash anyway
Well the issue with this logic is that you gotta send JD out on the map that gives him the best chance to beat Flash. But given the way Flash was playing, it doesn't look like JD would have won on Andromeda either seeing as how 2 Hatch Muta doesn't really work well there and it seems like Flash has the upper hand in the massive macro games.
Umm... we're not talking about ZvPs here. Sending Jaedong out on Andromeda is suicide given the map imbalance towards terran, and the fact that it negates Jaedong's biggest advantage, MICRO.
Andromeda's mineral only 3rd is very favorable towards terran going M&Ms.
Edit: Thank god I finally got some returns for having Flash on my Fantasy team. It's about damn time Flash started pwning.
Yeah, I guess I was unclear, but I was trying to say that Andromeda would have been an even worse map to send JD on.
Actually I dont think andromeda is as bad as the stats imply, a large portion of those games are great Ts beating lesser Zergs that they probably would beat on most maps anyway. Lux is even 3-1 there beating great TvZ players like Mind, Flash and FBH. And for reference chupung is even worse % wise.
counting offline games, Lux is 10:2 on the map, which is why the commentators during skt vs khan kept saying this is Luxury's map
Do the commentators ever mention Bisu and medusa then? Because hes 18-5 on it and was 13-2 at it.
Not really, because it is a difficult terran map. But at the same time nobody cares its a bad terran map because nobody cares if terran players suffer.
- You defeated the number 1 team hwaseung oz, in an all kill too ▲ We are very happy we defeated the #1 team. I hope KTF can become a powerful team too soon.
- Did you expect to do an all kill? ▲ No. I was expecting to do 2 kills (3 at most), then hope Luxury Hyung would finish it up. I didn't really prepare for this at all.
- You played 3 TvTs today ▲ It was so difficult. But I am happy I won them all. I thought if I did my part, I would be able to take a break
- In the game against Jaedong, it looked like you knew everything as if you were psychic. ▲ Although I did study Jaedong Hyung's style alot, I've realized almost every zergs play ZvT the exact same as he is. Jaedong hyung studied how I played too, so he prepared his build. I expected this so I prepared a counter build for his counter build.
- You seemed in the best condition and confident today ▲ I was very unconfident today. I even told my coaches I think I would lose today. But then after I did 2 kills, I started to get more confident
- You lost a very close game in OSL ▲ It is sad, but I think its okay. If I dropped from MSL and won my OSL game, that would've been the worst cast scenario so I am happy with this result. I will try harder at OSL, so it will be fine. I did practice more for MSL anyways, so I am happy with the result.
- You are #1 in proleague wins now ▲ Now is the start. Even though I am #1, this is winner's league, anything can happen. I can't sit here and relax, praising myself. I have to get better.
- Last words ▲ I want to thank my teammates for practicing with me.
On February 08 2009 16:38 MrHoon wrote: - Last words ▲ I want to thank my teammates for practicing with me.
They certainly didn't do a whole lot else today...
Seriously, I know everybody thinks KTF besides Flash/Luxury suck, but there seems like there's talent there. A guy like Tempest seems like a guy who can put together some great games but makes so many of these mistakes (today it was apparently forgetting zealot legs).
On February 08 2009 16:38 MrHoon wrote: - In the game against Jaedong, it looked like you knew everything as if you were psychic. ▲ Although I did study Jaedong Hyung's style alot, I've realized almost every zergs play ZvT the exact same as he is. Jaedong hyung studied how I played too, so he prepared his build. I expected this so I prepared a counter build for his counter build.
lol, sounds badass, that was rape. Too many t>z maps in use though, as if recent starleagues genocide wasn't enough.
It looks like Flash's recent bio builds are helping him a lot against zerg. He's focusing on marines and turrets and upgrades at first, saving a little bit of gas for double starports and vessels later. No tanks in sight.
There's been a lot more all-kills than I thought there would be at this point in the season. I guess I underestimated the momentum or warmup effect from playing in the booth and getting into a groove.
On February 08 2009 16:08 CDRdude wrote: Wow, I feel like such a huge spammer. I think I made more than 100 posts in this thread in the last few hours O__O I hope people enjoyed my LR .
On February 08 2009 16:38 MrHoon wrote:- You played 3 TvTs today ▲ It was so difficult. But I am happy I won them all. I thought if I did my part, I would be able to take a break.
Does this seem really sad to anyone else? He tried really hard in hopes that he would be able to take a break from playing.
thats why alot of antifans stopped making fun of him theonemephisto; because its just sad now. Aside from Flash and Lux, the team that was once the true all-star team (that never won anything) totally sucks.
Hence the reason why KTF staff gets so much shit from the public in Korea. They really, really hate HOTforever here lol.
On February 08 2009 16:38 MrHoon wrote: - You are #1 in proleague wins now ▲ Now is the start. Even though I am #1, this is winner's league, anything can happen. I can't sit here and relax, praising myself. I have to get better.
On February 09 2009 00:39 MrHoon wrote: thats why alot of antifans stopped making fun of him theonemephisto; because its just sad now. Aside from Flash and Lux, the team that was once the true all-star team (that never won anything) totally sucks.
Hence the reason why KTF staff gets so much shit from the public in Korea. They really, really hate HOTforever here lol.
Sorry if I missed or didn´t understand something. But why do they hate HOTforever?
On February 09 2009 00:39 MrHoon wrote: thats why alot of antifans stopped making fun of him theonemephisto; because its just sad now. Aside from Flash and Lux, the team that was once the true all-star team (that never won anything) totally sucks.
Hence the reason why KTF staff gets so much shit from the public in Korea. They really, really hate HOTforever here lol.
Sorry if I missed or didn´t understand something. But why do they hate HOTforever?
you know, I honestly don't know the story behind this But even when he gets mentioned in an interview the whole message board turns into a huge shitfest about how HOT Forever should be fired and etc.
And TvT is rather special match-up. Bad TvT is probably the worst thing to watch in SC, but great TvT is sooo much better than anything ZvZ or PvP can offer.
Thanks for the translation and wow, KTFlash does it again. I was COUNTING on Jaedong to stop anything from KTF, but I guess it's true that only one zerg can be dominant at any one time...
I'm impressed that Flash all-killed Oz. Only a player like Flash really can. I cant believe JD went 2 hatch mutas on a 2 player map. He didn't even try to deny scouting =/ JD played sloppy and Flash played great. Seriously KTF will be auto-lose without Flash
Eh, the thing I like about winner's league is that a lot of the games aren't as polished as they normally are. Sometimes I feel like they wanted to hang on to Jaedong longer (throw him out later) but Flash's streak forced him to be thrown out then. It makes the games look more like ladder games (random opponent versus random opponent on a semi-random map) and you can't study styles or prepare builds nearly as efficiently as you would like.
On February 09 2009 11:04 thunk wrote: Eh, the thing I like about winner's league is that a lot of the games aren't as polished as they normally are. Sometimes I feel like they wanted to hang on to Jaedong longer (throw him out later) but Flash's streak forced him to be thrown out then. It makes the games look more like ladder games (random opponent versus random opponent on a semi-random map) and you can't study styles or prepare builds nearly as efficiently as you would like.
Yea, it really shows how good players are when they have to go into the booth not knowing how many games they're going to be playing, what matchups, or versus who. It rewards players who really know how to play against every style and race and who know how to adapt what they're doing.
On February 09 2009 11:04 thunk wrote: Eh, the thing I like about winner's league is that a lot of the games aren't as polished as they normally are. Sometimes I feel like they wanted to hang on to Jaedong longer (throw him out later) but Flash's streak forced him to be thrown out then. It makes the games look more like ladder games (random opponent versus random opponent on a semi-random map) and you can't study styles or prepare builds nearly as efficiently as you would like.
Yeah I think not being able to study particular opponents/map matchups is whats really hurting samsung right now
I'm afraid he's going to burn out again, the competition has gotten EVEN higher than last, last season. His future, oddly enough, relies heavily on Luxury, though unfortunately Luxury is in both leagues too and they are both down 0-1 in OSL and advanced second seed in MSL.
so I've looked through the Flash photos since MSL.
The kid wasn't smiling for weeks now
The last time he smiled was when Lux did an all kill.
Goddamnit, smile kid, you look so depressed when you play this
Seriously, Flash looks like a child slave there. O.o;
Yes, I was thinking about the same thing. He seems really tired, his emotionless face says it all. He mentioned in his interview that he's going to practice more but I hope that he won't overdo it.
I'm so disappointed in Jaedong. I won't say he played badly, which he did, but Flash rolled over him like he was nothing and Jaedong is definitely not a nothing player.
But a Flash allkill was not a surprise. Mad props to the little monster Terran~
I do not feel JD played bad. In fact he played much better then the last time they meet in the msl. Flash took out like 6lurks in a very short time (2 was JD fault and the rest was just good play). These things those happen a dont think it will affect him all that much.