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Ample is doing a decent job of keeping up economically with Flash.
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LMAo goliath drops in 2026
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ls ample outplaying flash ?!
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Ample's goliath drops are kind of doing something!
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On April 20 2026 21:11 TMNT wrote:Show nested quote +On April 20 2026 21:09 ggsimida wrote:On April 20 2026 21:08 TMNT wrote:On April 20 2026 21:01 ggsimida wrote:On April 20 2026 20:59 TMNT wrote:On April 20 2026 20:55 ggsimida wrote:On April 20 2026 20:53 TMNT wrote:On April 20 2026 20:38 razorsuKe wrote:On April 20 2026 20:34 TMNT wrote:On April 20 2026 20:30 Rainalcar wrote: So if you're P, how do you defend this? You obviously can't scout it and Z has a back expansion as far as you know. You don't lol. This map is designed to be P favored in a standard PvZ. But if Z goes for one of their cheese options, there's no way to cover everything. To completely be safe against all scenarios, you have to build 6 cannons, two at the entrance, two at the main, two at the nat lmao. hide a second probe out on the map, when you see the main cluster of lings at your ramp, send that probe in to have a look That's assuming Zerg leaves the ramp unguarded. If sending a hidden probe to Zerg main is all it takes, 3 Hatch Hydra would never be that powerful. Zerg would protect the ramp with their life when they pull out the cheese on this map. who says u have to go in? u just have to see the hydras coming out at x timing You just forgot that we're trying to identify the cheese. If I know that Hydras are coming out, do I need to see it? Pretty sure if you see the Mutas coming out, you won't be able to build cannon in time. yes? seeing hydras at that timing i all u need to start the cannons? if theres no hydra then u dont and u have corsair? what other special defenses do u need? You can't `defend 1H or 2H Muta without preemptively building cannons. 1 or 2 corsairs is not enough. 1h muta is easily defensible with 1 cannon at main. 2h is way later and ur corsair scouted by then Yes, so you just said there: 1 cannon at main. You have to preemptively build it. And don't forget the nat at the back
yes its slow to roll and weak sauce compared to lurker bust. as long as have requisite cannon which u have already partially built anyway if u did not see the hydra timing. so the hidden 2nd probe is all u need giddit?
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Ample is ahead in supply but Flash seems to have better map position.
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That skirmish in the middle was so lopsided in favor of Flash.
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ALLEYCAT BLUES50843 Posts
when you go dropship vs wratihs....
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On April 20 2026 21:09 ggsimida wrote:Show nested quote +On April 20 2026 21:08 TMNT wrote:On April 20 2026 21:01 ggsimida wrote:On April 20 2026 20:59 TMNT wrote:On April 20 2026 20:55 ggsimida wrote:On April 20 2026 20:53 TMNT wrote:On April 20 2026 20:38 razorsuKe wrote:On April 20 2026 20:34 TMNT wrote:On April 20 2026 20:30 Rainalcar wrote: So if you're P, how do you defend this? You obviously can't scout it and Z has a back expansion as far as you know. You don't lol. This map is designed to be P favored in a standard PvZ. But if Z goes for one of their cheese options, there's no way to cover everything. To completely be safe against all scenarios, you have to build 6 cannons, two at the entrance, two at the main, two at the nat lmao. hide a second probe out on the map, when you see the main cluster of lings at your ramp, send that probe in to have a look That's assuming Zerg leaves the ramp unguarded. If sending a hidden probe to Zerg main is all it takes, 3 Hatch Hydra would never be that powerful. Zerg would protect the ramp with their life when they pull out the cheese on this map. who says u have to go in? u just have to see the hydras coming out at x timing You just forgot that we're trying to identify the cheese. If I know that Hydras are coming out, do I need to see it? Pretty sure if you see the Mutas coming out, you won't be able to build cannon in time. yes? seeing hydras at that timing i all u need to start the cannons? if theres no hydra then u dont and u have corsair? what other special defenses do u need? You can't `defend 1H or 2H Muta without preemptively building cannons. 1 or 2 corsairs is not enough. 1h muta is easily defensible with 1 cannon at main. 2h is way later and ur corsair scouted by then
not soma's build. fastest possible muta is 11pool 10gas or 11pool 11 gas, your mutas finish around the time the corsair arrives or a bit before iirc. floating an overlord above the marine/medic so that the protoss can't even click to attack them to scout you is so messed up for protoss, they have to guess 5+ different lethal threats all of which have to be defended in very different ways. i say this as a zerg player
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Well that's probably game lol. Ample just suicided two full dropships.
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Flash just slowly gaining ground and it feels there's nothing ample can do
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ALLEYCAT BLUES50843 Posts
why would you send a valk on its own against 3 wraiths
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Ample is terrible. If he had dropped the tanks on the high ground he would be flying. He's so bad.
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Flash with his mind in games vs Bisu, just needs to get things done.
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the fuck was that battle in the mid where Ample had vultures the number flash had tanks and decided to fight?
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ALLEYCAT BLUES50843 Posts
bust failed and the noose gets tighter on ample
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Netherlands5440 Posts
Valkyries don't shoot ground, eh?
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On April 20 2026 21:15 Crimson)S(hadow wrote:Show nested quote +On April 20 2026 21:09 ggsimida wrote:On April 20 2026 21:08 TMNT wrote:On April 20 2026 21:01 ggsimida wrote:On April 20 2026 20:59 TMNT wrote:On April 20 2026 20:55 ggsimida wrote:On April 20 2026 20:53 TMNT wrote:On April 20 2026 20:38 razorsuKe wrote:On April 20 2026 20:34 TMNT wrote:On April 20 2026 20:30 Rainalcar wrote: So if you're P, how do you defend this? You obviously can't scout it and Z has a back expansion as far as you know. You don't lol. This map is designed to be P favored in a standard PvZ. But if Z goes for one of their cheese options, there's no way to cover everything. To completely be safe against all scenarios, you have to build 6 cannons, two at the entrance, two at the main, two at the nat lmao. hide a second probe out on the map, when you see the main cluster of lings at your ramp, send that probe in to have a look That's assuming Zerg leaves the ramp unguarded. If sending a hidden probe to Zerg main is all it takes, 3 Hatch Hydra would never be that powerful. Zerg would protect the ramp with their life when they pull out the cheese on this map. who says u have to go in? u just have to see the hydras coming out at x timing You just forgot that we're trying to identify the cheese. If I know that Hydras are coming out, do I need to see it? Pretty sure if you see the Mutas coming out, you won't be able to build cannon in time. yes? seeing hydras at that timing i all u need to start the cannons? if theres no hydra then u dont and u have corsair? what other special defenses do u need? You can't `defend 1H or 2H Muta without preemptively building cannons. 1 or 2 corsairs is not enough. 1h muta is easily defensible with 1 cannon at main. 2h is way later and ur corsair scouted by then not soma's build. fastest possible muta is 11pool 10gas or 11pool 11 gas, your mutas finish around the time the corsair arrives or a bit before iirc. floating an overlord above the marine/medic so that the protoss can't even click to attack them to scout you is so messed up for protoss, they have to guess 5+ different lethal threats all of which have to be defended in very different ways. i say this as a zerg player
if u dont see the hydra coming down the ramp at x timing, i assume 1h muta . yes first corsair is late but u can hold the first 3-4 muta with cannon and dragoon. 1h muta is slow to build up u can defend if u get wind of it and dont lose 1st corsair
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Ample looks like he saw a ghost.
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