[ASL21] Ro16 Group C - Page 29
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Sabu113
United States11080 Posts
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Simplistik
2125 Posts
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Soulforged
Latvia944 Posts
I doubt that the Zergs are running all those coinflips without a good reason. While it is a bit more difficult to do limited information strategies on a regular map, it could still be done. | ||
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KobraKay
Portugal4279 Posts
Flash doing Flash things and Bisu got absolutely tilted in the final games....what was that shuttle doing??? | ||
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Artas1984
141 Posts
On April 21 2026 19:28 BisuDagger wrote: My buckets full… My bucket was full with Mini, no space for Bisu left. What's a more humiliating loss? Mini losing to Ssak and not even getting into ASL or Bisu loosing to someone who would have never (and has not) lost to Bisu in a best of 7 over the last 10 years? What happened in this group is better for the future of the tournament. If Flash wins this ASL, it will promote StarCraft as a competitive game even further (journalists will take notice of Flash's 5 star ASL run, publications will be made about Flash and StarCraft in general, new gaming blood will be drawn, StarCraft 2 players and fans will lament that they will never have an icon like Flash and everyone will be happy. If Soma, Snow or Light win this ASL - nothing will happen, no one outside SCBW knows Soma/Snow/Light, where as almost every competitive RTS gamer knows who Flash and Jeadong are! Personally hoping JD will win this ASL! | ||
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TMNT
3155 Posts
On April 24 2026 15:39 Soulforged wrote: I wouldn't call Jane Doe quirky in a way that is bad for P. I doubt that the Zergs are running all those coinflips without a good reason. While it is a bit more difficult to do limited information strategies on a regular map, it could still be done. Zergs do those builds because playing standard on Jane Doe favors Protoss. That's how Tulbo beat Larva in Ro24. This map shows how much advantage P can gain in this matchup from these things: - not having to build the first cannon early on (you only build it after stargate) - having almost the fastest corsair possible - not having to worry about ling or hydra bust (and therefore not having to build too many cannons in general) - easy 3rd gas So obviously Zergs decide that they don't have to fight an uphill battle when they can deal a killing blow early on. And funnily they're able to do that due to a feature of the map that is probably intended to help Terran from getting gas stolen. | ||
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Soulforged
Latvia944 Posts
I was just mentioning that Z can play that type of style on basically any map. If they want to never let a probe inside their main, they can do that, be it overlord or drone or whatever. That already brings up the scenarios of 5 pool vs 3 hatch before pool vs proxy hatch for lings, and other crap, never mind the tech type and timing. Sure, some specifics change due to the backdoor natural, but the end result is the same. TLDR: we still want more maps like Jane Doe for PvZ's sake. 2 player maps are good for that matchup. Backdoor naturals are good for that matchup. Ten or more mineral patch mains are good for that matchup. 3rd gas, yeah. Been saying all that forever. Doesn't have to be all those features, but those are nice features, and status quo of having none of them is crap. A few coinflips that landed on Z side don't change it. I know you get it, I brought it up because people started to blame the map. | ||
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Crimson)S(hadow
Philippines660 Posts
On April 24 2026 21:18 Soulforged wrote: That pretty much was my point, yeah. I was just mentioning that Z can play that type of style on basically any map. If they want to never let a probe inside their main, they can do that, be it overlord or drone or whatever. That already brings up the scenarios of 5 pool vs 3 hatch before pool vs proxy hatch for lings, and other crap, never mind the tech type and timing. Sure, some specifics change due to the backdoor natural, but the end result is the same. TLDR: we still want more maps like Jane Doe for PvZ's sake. 2 player maps are good for that matchup. Backdoor naturals are good for that matchup. Ten or more mineral patch mains are good for that matchup. 3rd gas, yeah. Been saying all that forever. Doesn't have to be all those features, but those are nice features, and status quo of having none of them is crap. A few coinflips that landed on Z side don't change it. I know you get it, I brought it up because people started to blame the map. there are maps where Z can't block P from scouting though. example is apocalypse where the choke between nat/main is too big to be blocked with a single worker | ||
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TMNT
3155 Posts
On April 24 2026 21:18 Soulforged wrote: That pretty much was my point, yeah. I was just mentioning that Z can play that type of style on basically any map. If they want to never let a probe inside their main, they can do that, be it overlord or drone or whatever. That already brings up the scenarios of 5 pool vs 3 hatch before pool vs proxy hatch for lings, and other crap, never mind the tech type and timing. Sure, some specifics change due to the backdoor natural, but the end result is the same. Actually, no they can't. On a normal map, blocking the ramp at all cost AND not coming down to make a Hatch at the natural confirm to Protoss that you're going 1 Hatch something. On this map, doing the same things can also mean you're making a Hatch at your backdoor and playing a normal game. And that is not even counting on that it's way easier to block the probe on this map. Also on a normal map, Protoss expand at their front natural, so they have to build cannon(s) early anyway. And cannons at the entrance help defend the natural at the same time. On this map, building cannon(s) too early is an unnecessary task, and there are also 3 locations to protect, not 2. The fact that you never see one Hatch play on normal maps confirms the significant difference with this map. | ||
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Elroi
Sweden5600 Posts
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