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[ASL19] Semifinal B - Page 19

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Poll: Recommend Snow vs Soulkey Game 1?

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If you have time (1)
 
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16 total votes

Your vote: Recommend Snow vs Soulkey Game 1?

(Vote): Yes
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(Vote): If you have time


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+ Show Spoiler [Game 4] +
Poll: Recommend Snow vs Soulkey Game 4?

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I fat fingered it, no 3rd option and don't want to remake.

+ Show Spoiler [Game 5] +
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+ Show Spoiler [Game 6] +
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(Vote): Yes
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(Vote): If you have time


+ Show Spoiler [Game 7] +
Poll: Recommend Snow vs Soulkey Game 7?

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23 total votes

Your vote: Recommend Snow vs Soulkey Game 7?

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BisuDagger
Profile Blog Joined October 2009
Bisutopia19213 Posts
18 hours ago
#361
Amazing series, but to end on a failed cannon rush.... smh lol. I'm most disappointed by the lack of reaver harassment. Great job to both players though.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Rainalcar
Profile Joined April 2010
Croatia360 Posts
16 hours ago
#362
When was the last P won a pvz bo7? Or bo5?
j.r.r.
TMNT
Profile Joined January 2021
2536 Posts
Last Edited: 2025-05-13 21:25:36
15 hours ago
#363
On May 14 2025 06:03 Rainalcar wrote:
When was the last P won a pvz bo7? Or bo5?

Did you just forget Best beating Quen 4-3 just a week ago haha.

Aside from that it's not as rare as you may think:
Rain 3-2 Soulkey and Rain 4-2 Soma in ASL13.
Best 3-1 Action ASL15.
Mini 4-0 Effort ASL16.

But honestly Effort and Action are not tier 1 so understandable. Rain's run during that ASL was outstanding though, but back then Soulkey wasn't as good as he is now. ASL 17 18 19 are all Soulkey so no one's beating him.
Miragee
Profile Joined December 2009
8474 Posts
Last Edited: 2025-05-13 22:17:12
15 hours ago
#364
I'm so disappointed this series ended on such a downer. This series was fantastic but now it left a bitter taste in my mouth. Game 6 was already over when Snow decided to just let Soulkey take and early fourth and macro up undetered. There was no chance in hell that double expand was defendable. And then the last game with the cannon rush, ugh. Basically 1:1 decision making to Best vs Light g7...

Well, at least we saw games 2-5, those were fantastic. Lets hope Best will not die to all those early game shenanigans but I do have a bad feeling about this. Imho Snow is much better at defending these than Best so we might be in for a quick 4-0 or 4-1. : /

On May 13 2025 22:47 RowdierBob wrote:
It was impressive how well SK reacted to that cannon rush. He must’ve seen it before because a Zerg would prob not send that many drones to defend unless they knew more probes were coming. If he sends only 5-6 drones then those cannons get up and snow gets way ahead in the game.


Why not? He can immediately start mining there after defending...

On May 14 2025 02:19 mOnion wrote:
It’s not trying to get a cheap win by cannon rushing or 2 gate, it’s trying to get an early advantage in any capacity in a matchup where Zerg dictates the entire game from start to finish. Otherwise you’re forced like Snow was to mine out on two base, push out without obs to get on the map for the first time all game, and pray you win engages.

Standard PvZ is letting Zergs do whatever they want while you sit on two base blind. It’s perfectly reasonable for pros to try and avoid that with early game wrinkles.

It speaks more to the matchup than anything that Snow was so desperate he tried a horrific cannon rush game 7. He was desperate to coin flip the imbalance away


This is not true. You forgot the game where Snow went center 9/9 gate, didn't kill a single drone and transitioned out of it. Also, in the game with the 5 pool, Soulkey killed enough probes to have an almost even worker count (Snow was 2 ahead or so maybe). Of course you can transition out of that if you do that much damage.

Imho standard PvZ is a bad way to go about the matchup because you let zerg dictate the game. The best PvZers (Bisu and Mini) would always try to never let up with the pressure to keep dictating the game. I think this is the key to this match up for protoss. Not saying that doesn't make it unbalanced. ZvP is still favouring zerg, mostly because it's so hard for protoss to scout until midgame and the zerg early to mid units are incredibly potent in the match up. But I do think there is an option for protoss to enhance their chances at winning between one base all in and sitting on your ass until 9 gates are online.
TMNT
Profile Joined January 2021
2536 Posts
Last Edited: 2025-05-13 22:13:26
15 hours ago
#365
On May 14 2025 02:46 G5 wrote:
Every loss SnOw just had (except for game 1) was extremely deserved. He missed storms, took bad fights, made bad decisions, and lost as a result in every one of those. PvZ is imba, I do agree with it, but it's not by as much as you think it is and those builds to try and "avoid the early game wrinkles" are just generally bad. You gotta look at it like Terrans look at TvP. It's literally the same concepts but in an entirely different MU. Scout and stop the bullshit while keeping them in check, consolidate your army into a strong mid-game push, expand behind the push and pull back if you can't kill (this is extremely simplified obviously).

Are you kidding me? How can the loss on Death Valley be deserved, let alone extremely deserved? First of all he managed the impossible of glitching the probe through TWO drones to save himself from the immediate loss. But while in a normal map he would have won, here he still lost probes, got locked out of the right side of the map, took ages to start his natural again (and lost a forge and a pylon), while Zerg could freely build Hatch and drone up to compensate for the early economic sacrifce without any fear of ever being attacked on all those bases. In fact Soulkey got overcompensated so much that he got far ahead and can play from a leading position. Plus he had both economic advantage AND map advantage (never had to defend right sided bases, while Snow had to pour resources into defending on that side),

Technically it's not a free win (a free win would be the hydra bust on Arkanoid) as the Zerg still has to work hard for it, but if you offer any pro that kind of free lead, they would bite your hand off, because at this level and especially when the two players are around the same skill level, they never drop that kind of lead.

There's a reason pros boycotted this map immediately after its release (they didn't even boycott Monty Hall - which is another dogshit map - that fast).
Vasoline73
Profile Blog Joined February 2008
United States7762 Posts
12 hours ago
#366
Man... was REALLY rooting for Snow but great series.
Lazyer
Profile Joined August 2011
United States341 Posts
11 hours ago
#367
These semis better not outshine the finals... it's been so crazy close.

Really rootin for the underdog as usual! Legend of the ... *checks notes*... spring???
RowdierBob
Profile Blog Joined May 2003
Australia12997 Posts
11 hours ago
#368
On May 14 2025 02:46 G5 wrote:
Show nested quote +
On May 14 2025 02:19 mOnion wrote:
It’s not trying to get a cheap win by cannon rushing or 2 gate, it’s trying to get an early advantage in any capacity in a matchup where Zerg dictates the entire game from start to finish. Otherwise you’re forced like Snow was to mine out on two base, push out without obs to get on the map for the first time all game, and pray you win engages.

Standard PvZ is letting Zergs do whatever they want while you sit on two base blind. It’s perfectly reasonable for pros to try and avoid that with early game wrinkles.

It speaks more to the matchup than anything that Snow was so desperate he tried a horrific cannon rush game 7. He was desperate to coin flip the imbalance away


IMO standard PvZ is to get your nexus up as soon as you safely can, scout with a sair, and respond to what Zerg is doing, all while pressuring with Zealots to force lings so they don't drone freely, get up enough sairs / goons to protect hts from getting snipped by mutas and hydras, come out with a mid-game push that either ends the game or you trade as efficiently as you can and retreat to the 3rd and 4rd you made while you pushed out and transition into late game.

PvZ is hard, but the theory behind modern PvZ is similar to the theory of modern TvP, just more complicated imo. Terrans get their nat up as quick and safely as they can, scout and respond to whatever P is doing, get vultures on the map / pressure with early mini-pushes to keep Protoss in check to make sure they don't get away with too quick a third or tech, go up to 5-6 fact, and move out with a large mid-game army to either kill Protoss or they take their 3rd / 4th behind it if they don't think they can kill Protoss and transition into late game. Very similar to how PvZ is supposed to be played now a days.

Every loss SnOw just had (except for game 1) was extremely deserved. He missed storms, took bad fights, made bad decisions, and lost as a result in every one of those. PvZ is imba, I do agree with it, but it's not by as much as you think it is and those builds to try and "avoid the early game wrinkles" are just generally bad. You gotta look at it like Terrans look at TvP. It's literally the same concepts but in an entirely different MU. Scout and stop the bullshit while keeping them in check, consolidate your army into a strong mid-game push, expand behind the push and pull back if you can't kill (this is extremely simplified obviously).


Snow suffered a bit from his predictability with his stargate first builds. The scouting is important but it also let SK pull off flawless openers that allowed him a quick 4th and much drone whoring.

Where Best did really well vs Queen I think was shifting to citadel first plays (esp in games 6 and 7 I think from memory). He got +1 zeals out a lot faster and disrupted Queen’s mindless macroing.

I get it leaves you open to mutas and means you’re playing a bit more blind but I hope Best at least comes with some plans to disrupt SK’s flow.
"Terrans are pretty much space-Australians" - H
Highways
Profile Joined July 2005
Australia6102 Posts
9 hours ago
#369
PvZ is hard.

Zerg can have disadvataged openers and still get the game to neutral. Whereas Protoss one mistake and the game is gone
#1 Terran hater
HOLYBATS
Profile Joined August 2021
Turkey718 Posts
8 hours ago
#370
SK is god tier. Snow can win vs other zergs. It is not a balance thing.
Rainalcar
Profile Joined April 2010
Croatia360 Posts
7 hours ago
#371
On May 14 2025 06:23 TMNT wrote:
Show nested quote +
On May 14 2025 06:03 Rainalcar wrote:
When was the last P won a pvz bo7? Or bo5?

Did you just forget Best beating Quen 4-3 just a week ago haha.

Aside from that it's not as rare as you may think:
Rain 3-2 Soulkey and Rain 4-2 Soma in ASL13.
Best 3-1 Action ASL15.
Mini 4-0 Effort ASL16.

But honestly Effort and Action are not tier 1 so understandable. Rain's run during that ASL was outstanding though, but back then Soulkey wasn't as good as he is now. ASL 17 18 19 are all Soulkey so no one's beating him.


I know, I know, I was joking :D I still hate pvz though, the match up is pure pain for P
j.r.r.
TMNT
Profile Joined January 2021
2536 Posts
Last Edited: 2025-05-14 06:01:13
7 hours ago
#372
On May 14 2025 06:52 Miragee wrote:

This is not true. You forgot the game where Snow went center 9/9 gate, didn't kill a single drone and transitioned out of it. Also, in the game with the 5 pool, Soulkey killed enough probes to have an almost even worker count (Snow was 2 ahead or so maybe). Of course you can transition out of that if you do that much damage

You are totally wrong on this point. In fact the game state in both those games was the opposite of what you think.

The 9 9 Gate game Snow didn't have to kill drones to be ahead. He just had to force lings. Soulkey had 7 drones at 9 minutes ffs. It was negated by the fact that Snow didn't have an expansion as well but Snow was surely ahead after that opening. That's why Soulkey had to turtle so hard later (he built tons of sunken at every base) and was even behind Snow in number of bases. His strategy was to turtle up on 4 bases and max out with Defiler to usurp the game from there, and it almost worked. It was actually Soulkey who had to transition out of a bad opening.

And the 5 Pool game Soulkey didn't kill enough probes (he killed like 2 or something).In every standard map, holding a 4/5 Pool = Zerg taps out, because the economic losses is just too big for Zerg. What allowed him to transition out of it is the map. By killing the gas he had that side of the map for himself and was able to build Hatch and drones without building a single ling. Nothing is scarier than Zerg being able to do that. That's why in the map Monty Hall where Zerg is allowed to do that, the ZvP win rate is 80%. Soulkey was behind for like 1 minute because of the 5 Pool choice, then automatically got ahead just because of the map feature.
Magic Powers
Profile Joined April 2012
Austria3731 Posts
6 hours ago
#373
Terrible map choices such as that one need to come to an end. There's always that one map that literally everyone knows is terrible and hated by all players and yet somehow it always makes the cut. Which individuals are responsible for adding these kinds of maps every single time? At this point they're just deliberately harmful to the Starcraft community. They can't be that ignorant, I refuse to believe that.

I will also say Soulkey's victory was 100% on Snow to prevent. He had two games in a row to get the big W but he just completely forgot how winning works. Soulkey persisted while Snow ran out of steam. Fully deserved victory for Soulkey in spite of an imbalanced map.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Soft_General_5023
Profile Joined December 2023
66 Posts
4 hours ago
#374
it's funny that snow picked death valley
namkraft
Profile Blog Joined December 2021
432 Posts
Last Edited: 2025-05-14 08:53:21
4 hours ago
#375
Just imagine you don't have Death Valley in the map pool. It's a free win for zerg.

I'm thinking the only way to play on this map as protoss is to go 1 gate (in your main) & no gas, then blindly expand into the base behind the 3 minerals. If Zerg tries early zergling aggression, Protoss can try to block the 2 extractor door with 1/2 zealots and some probes. Then eventually seal himself in.

With the gate shut, Protoss is not in a bad position if he can survive until the late game. The secret I think is to expand towards the left lane and use reavers. U see the left lane has more bases than the right lane. To win late game, Soulkey needs to take some of the left lane bases and that will put him in direct conflict with Snow's closely knitted armies and bases. For a defensive posture, Snow should add some reavers and not just HT. If Soulkey tries to take a hatchery on the left lane, Snow's job is just to shut it down then retreat to his bases, covered with reavers and HTs.

In this specific set up, Zerg doesn't enjoy the mobility that he often enjoys in late-game on a normal map (like a 4-player map). Their late game advantage of defilers is better countered with reavers than HT. Snow's natural at 1 o clock can be taken by Zerg, but realistically speaking he can never mine it with dragoons and HTs on the high ground.

With even number of bases between P & Z, Zerg will eventually tap out.

Broodwar Forever
TMNT
Profile Joined January 2021
2536 Posts
3 hours ago
#376
It's not a free win per se though. It's just when both players are on the same level, it's almost impossible for Protoss to overcome the disadvantage.

Imagine giving Snow a free 12 Nexus cross spawn opening against Terrans regular Factory expand, you wouldn't even bet on Flash to turn the game around. It's that kind of advantage for Soulkey on Death Valley.
TMNT
Profile Joined January 2021
2536 Posts
3 hours ago
#377
On May 14 2025 17:48 namkraft wrote:
With even number of bases between P & Z, Zerg will eventually tap out.



This is not even true though. Soulkey already demonstrated in game 3 that Zerg even on LESS bases than Protoss, can still win.

The power of Defiler + maxed out Zerg is enough to usurp any kind of economic advantage the Protoss holds. 200 vs 200, the Zerg has every chance to win the fight, and without a standing army it doesn't matter how many bases Protoss has because one orange cloud is all it takes to take down 1 base.

That is the second problem of the matchup after the early scouting problem. Although the late game army mobility is similar to PvT, the dynamics in army power is nowhere near similar. Protoss can't take the fight head-on vs Terran in the late game, but the Zerg can vs Protoss.
femtehjulet
Profile Joined October 2018
16 Posts
1 hour ago
#378
Amazing series. Soulkeys understanding and execution in game one is insane.
Ideas
Profile Blog Joined April 2008
United States8077 Posts
1 hour ago
#379
I feel like I see so many fewer storm drops nowadays compared to a few years ago. Is it considered too risky/not worth it in late games nowadays? Or is the level of multitasking by pros not up for it any more? Snow never did any sort of drop harass all series (unless im forgetting something).
I like starcraft
ggsimida
Profile Joined August 2015
1142 Posts
Last Edited: 2025-05-14 13:01:22
9 minutes ago
#380
On May 14 2025 20:51 Ideas wrote:
I feel like I see so many fewer storm drops nowadays compared to a few years ago. Is it considered too risky/not worth it in late games nowadays? Or is the level of multitasking by pros not up for it any more? Snow never did any sort of drop harass all series (unless im forgetting something).


pre-mastered/pre covid bisu is the only one who can really play that multitask style regardless of the efficacy (and i dare say it can be really efficient watching those older games storming tons of drones) it was much better to watch than the standard deathballing fest u see nowadays. and dont give map excuse bisu is doing it on bog boring FS of all maps

yea i see virtually 0 drop harass in any lategame pvz these days its just ridiculous, but thats too much to expect from older gen of players besides sticking to standard play and deathballing. honestly i don't see much revolution in pvz gameplay besides playing more sparkle esque maps, revolution is not gonna come without competitive 16 year olds to push the mechanics of the game further than the boomers.
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