This is a great ro4 so far. GJ Mini! You took your vitamins.
[ASL16] Ro8 Day 3 - Page 5
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RogerChillingworth
2781 Posts
This is a great ro4 so far. GJ Mini! You took your vitamins. | ||
Lazyer
United States316 Posts
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Vasoline73
United States7751 Posts
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Magic Powers
Austria3709 Posts
![]() Wouldn't have been unhappy with either outcome. Sharp would've deserved a win, but so does Mini. Plus it's good to have a protoss advance. | ||
moktira
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Ireland1542 Posts
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Nirli
Bulgaria342 Posts
On September 25 2023 19:59 redknights wrote: Light complaining that Mini's zealots seem to have a ranged attack ![]() Was legit thinking the same thing. Then again Mini is the Zealot lord in my opinion, old Bisu level of Zealot shenanigans. That's how he won his ASL during the darkest time for P vs Z. | ||
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Peeano
Netherlands4691 Posts
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RogerChillingworth
2781 Posts
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Nirli
Bulgaria342 Posts
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Jenia6109
Russian Federation1607 Posts
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Peeano
Netherlands4691 Posts
On September 27 2023 04:15 Jenia6109 wrote: What was the glitch in game3? Looks like Mini's AI lost control for 2 minutes... Then it switched to the normal game when 2 reavers appeared. Can someone explain it? Live game obsing can break like a replay ever since remastered I believe. ASL noticed it quick enough to switch observer stream, so it didn't really matter for the live broadcast. | ||
Jenia6109
Russian Federation1607 Posts
On September 27 2023 04:45 Peeano wrote: Live game obsing can break like a replay ever since remastered I believe. ASL noticed it quick enough to switch observer stream, so it didn't really matter for the live broadcast. Thanks, this explains so much! | ||
redknights
206 Posts
2:30 Mini kills JyJ's marine from a distance while attacking a bunker and not even facing the right direction also 12:30 JyJ goes to check the replay and curses | ||
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Peeano
Netherlands4691 Posts
Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example. | ||
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Peeano
Netherlands4691 Posts
5*8 > 35 4*8 < 35 | ||
whylessness
United States376 Posts
On September 28 2023 05:45 Peeano wrote: That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range. Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example. actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes. | ||
Proko
United States1022 Posts
Legend of the fall. | ||
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Peeano
Netherlands4691 Posts
On September 28 2023 09:47 whylessness wrote: actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes. True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated. Check this clip of 3 goons shooting back a tank at excessive range during being hit animation: To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range. | ||
Cruiser0929
511 Posts
On September 28 2023 21:26 Peeano wrote: True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated. Check this clip of 3 goons shooting back a tank at excessive range during being hit animation: https://www.youtube.com/watch?v=_dS72AclYNg&t=16s To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range. what the hell? lol | ||
Nirli
Bulgaria342 Posts
On September 28 2023 21:26 Peeano wrote: True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated. Check this clip of 3 goons shooting back a tank at excessive range during being hit animation: https://www.youtube.com/watch?v=_dS72AclYNg&t=16s To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range. Maybe that was Fenix? That Dragoon be shooting at God fam, smh. | ||
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