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[ASL16] Ro8 Day 3 - Page 5

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 5 6 Next All
Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Sharp vs Mini Game 1?

Yes (15)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

15 total votes

Your vote: Recommend Sharp vs Mini Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend Sharp vs Mini Game 2?

Yes (16)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

16 total votes

Your vote: Recommend Sharp vs Mini Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 3] +
Poll: Recommend Sharp vs Mini Game 3?

Yes (15)
 
83%

If you have time (3)
 
17%

No (0)
 
0%

18 total votes

Your vote: Recommend Sharp vs Mini Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 4] +

+ Show Spoiler [Game 5] +

RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
September 25 2023 17:32 GMT
#81
O get dunked on.

This is a great ro4 so far. GJ Mini! You took your vitamins.
Lazyer
Profile Joined August 2011
United States395 Posts
September 25 2023 20:13 GMT
#82
Damn I was hoping Mini would out choke Sharp... Sharp was playing well in the first game and then Mini just cranked it up. This side of the bracket's Ro4 will be more interesting at least. Maybe we get a return of the Legend of the Fall?
Vasoline73
Profile Blog Joined February 2008
United States8082 Posts
September 26 2023 06:49 GMT
#83
Was bummed to see Sharp lose like that in the 4th game but… I was rooting for Mini to win overall. Glad a protoss lives on! GGs
Magic Powers
Profile Joined April 2012
Austria4478 Posts
Last Edited: 2023-09-26 09:36:55
September 26 2023 09:36 GMT
#84
Pretty sick match
Wouldn't have been unhappy with either outcome. Sharp would've deserved a win, but so does Mini. Plus it's good to have a protoss advance.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
moktira *
Profile Blog Joined October 2010
Ireland1548 Posts
September 26 2023 14:52 GMT
#85
That was a nice series, delighted to see Mini looking to be on form, in the group stage he looked lucky enough to get out. Great to see one of each race so far in the Ro4 too.
If in doubt, differentiate and set equal to zero
Nirli
Profile Joined February 2023
Bulgaria387 Posts
September 26 2023 14:53 GMT
#86
On September 25 2023 19:59 redknights wrote:
Light complaining that Mini's zealots seem to have a ranged attack

[image loading]


Was legit thinking the same thing.
Then again Mini is the Zealot lord in my opinion, old Bisu level of Zealot shenanigans.
That's how he won his ASL during the darkest time for P vs Z.
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
Last Edited: 2023-09-26 15:57:58
September 26 2023 15:55 GMT
#87
That screenshot makes me curious how that would look like in 1.16.1 (original) graphics. The probe looks really chunky in comparison to the zealot. The new graphics may make the reach look even more exaggerated than it is.
FBH #1!
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
September 26 2023 16:29 GMT
#88
The probe looks normal. The zealot looks quite skinny. Weird angle/shot %%
Nirli
Profile Joined February 2023
Bulgaria387 Posts
September 26 2023 18:18 GMT
#89
Also, Light looks happy the zealot isn't stabbing his shooty boys.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 26 2023 19:15 GMT
#90
What was the glitch in game3? Looks like Mini's AI lost control for 2 minutes... Then it switched to the normal game when 2 reavers appeared. Can someone explain it?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
Last Edited: 2023-09-26 19:45:32
September 26 2023 19:45 GMT
#91
On September 27 2023 04:15 Jenia6109 wrote:
What was the glitch in game3? Looks like Mini's AI lost control for 2 minutes... Then it switched to the normal game when 2 reavers appeared. Can someone explain it?

Live game obsing can break like a replay ever since remastered I believe. ASL noticed it quick enough to switch observer stream, so it didn't really matter for the live broadcast.
FBH #1!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 27 2023 09:24 GMT
#92
On September 27 2023 04:45 Peeano wrote:
Show nested quote +
On September 27 2023 04:15 Jenia6109 wrote:
What was the glitch in game3? Looks like Mini's AI lost control for 2 minutes... Then it switched to the normal game when 2 reavers appeared. Can someone explain it?

Live game obsing can break like a replay ever since remastered I believe. ASL noticed it quick enough to switch observer stream, so it didn't really matter for the live broadcast.

Thanks, this explains so much!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
redknights
Profile Joined December 2021
206 Posts
Last Edited: 2023-09-27 19:50:24
September 27 2023 19:46 GMT
#93


2:30 Mini kills JyJ's marine from a distance while attacking a bunker and not even facing the right direction

also 12:30 JyJ goes to check the replay and curses
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
Last Edited: 2023-09-27 21:07:17
September 27 2023 20:45 GMT
#94
That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range.

Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
September 27 2023 21:08 GMT
#95
5*8 = 40
5*8 > 35
4*8 < 35
FBH #1!
whylessness
Profile Joined November 2010
United States376 Posts
September 28 2023 00:47 GMT
#96
On September 28 2023 05:45 Peeano wrote:
That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range.

Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example.


actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes.
Proko
Profile Joined February 2011
United States1022 Posts
Last Edited: 2023-09-28 11:55:12
September 28 2023 11:51 GMT
#97
I'm currently fantasizing about 2 time asl champion Mini.

Legend of the fall.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
September 28 2023 12:26 GMT
#98
On September 28 2023 09:47 whylessness wrote:
Show nested quote +
On September 28 2023 05:45 Peeano wrote:
That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range.

Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example.


actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes.

True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated.

Check this clip of 3 goons shooting back a tank at excessive range during being hit animation:


To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range.
FBH #1!
Cruiser0929
Profile Joined December 2019
516 Posts
September 28 2023 14:24 GMT
#99
On September 28 2023 21:26 Peeano wrote:
Show nested quote +
On September 28 2023 09:47 whylessness wrote:
On September 28 2023 05:45 Peeano wrote:
That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range.

Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example.


actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes.

True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated.

Check this clip of 3 goons shooting back a tank at excessive range during being hit animation:
https://www.youtube.com/watch?v=_dS72AclYNg&t=16s

To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range.


what the hell? lol
Nirli
Profile Joined February 2023
Bulgaria387 Posts
Last Edited: 2023-09-28 14:52:32
September 28 2023 14:50 GMT
#100
On September 28 2023 21:26 Peeano wrote:
Show nested quote +
On September 28 2023 09:47 whylessness wrote:
On September 28 2023 05:45 Peeano wrote:
That seems related to how a sunken can have insane range. Switch target during animation to achieve higher range.

Edit: Marine had exactly 8 health left, unfortunately the replay doesn't show the bunker health before and after the last attack when the rine died, but psi-blades do 2x8 dmg. I'm pretty sure the first 8 dmg went on the bunker. I've read on TL before that you can split the dmg of zealot if you switch targets at the right moment, because it consists of 2 attacks. Useful when fighting zerglings (or marines for the same reason) with 0/0/0 zealots for example.


actually i thought sunkens sometimes have insane range because of a tournament legal glitch where zergs are able to manually target stuff they shouldn't be able to, mostly relevant during cannon rushes.

True, but the being attacked thing is a prerequisite in this excessive range occuring. I just dug through the YT comments and most upvoted comments are saying the same things there. The window in which this can occur seems very small. Cannon attack and sunken attack are both long animation, so that's likely why it can be easily manually manipulated.

Check this clip of 3 goons shooting back a tank at excessive range during being hit animation:
https://www.youtube.com/watch?v=_dS72AclYNg&t=16s

To not go too far off-topic with this: the screenshot redknights posted of Mini vs Sharp Game 2 is during the second part of the zealot's attack animation and it's zoomed in for extra dramatic effect. It's not a case of excessive range.

Maybe that was Fenix?

That Dragoon be shooting at God fam, smh.
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