On October 28 2018 17:34 BigFan wrote: Game 5 was an interesting game. Flash went for a true 1-1-1, instead of his usual refined 1-1-1
Can you explain what the difference between a true 1-1-1 and his usual refined 1-1-1 is? What counts as a real 1-1-1?
The way I understand it is this way: The original 1-1-1 was invented by iloveoov who displayed it in Proleague against ZerO. The idea behind the build was to help players who struggled with bio control, but the build was risky since you are teching up extremely fast with little defense. Even in the game that iloveoov crushed ZerO in, he almost had (or did, can't remember) his depot broken, but managed to survive. As the name suggests, you get the rax, then fac for vultures with speed to zone out, and gain map control then the port for the wraith scout. This gives you the ability to also go valks for mutas. This is what the true 1-1-1 is. Using the vultures to force the zerglings back, you can expand, get a bunker, see what the opponent is doing with the wraith and adjust your time, or ebay timing etc.. If you lose your vulture or the wraith, it gets rougher to decide what your opponent is doing.
In the refined 1-1-1, the flash one gets a faster cc than the iloveoov 1-1-1 (or guess you can call it sSak's 1-1-1). I haven't been paying the most attention to the details since I mostly watch the game for entertainment, but after flash gets the fac, he'll get a vulture then get a cc before eventually getting a port. This delays the wraith, assuming he wants to go for one, and also means that Flash's scouting is solely on the SCV and vulture. In other words, if an opponent can manage to evade or kill either one, they'll be able to kill you outright if you aren't prepared. It's a really fragile build, because if you get caught offguard, or in a difficult area to micro your vultures in, you will suffer lots of damage. I think the game on Circuit Breaker in both Effort vs Last, and EffOrt vs Flash demonstrates the fragility of the build. Flash survived only because he played like a boss and multitasked/made correction decisions like a madman. Last died outright, getting his vultures surrounded in quick succession. So to summarize, the refined 1-1-1 gets typically a faster cc right after the fac, before the port if I'm not mistaken.
I do not claim to be an expert so someone please correct me if I'm wrong. I'm replying now since I was joking earlier and BigFan admitted to not analysing the game deeply.
Anyway from what I've heard Flash built his supply, refinery and rax at 10 supply, making it a 10-10-10. He did it to get 3 vultures out early in anticipation of Effort's aggression, which he is worried about, at a cost of a delayed CC.
He was prepared for Effort's aggression, and prepared a build that was supposed to be better against it, (note how flash gets 3 vultures in time for the ling attack, which Last didn't do vs JD) but Effort still made his aggressive play work.
On October 30 2018 14:57 JieXian wrote: I do not claim to be an expert so someone please correct me if I'm wrong. I'm replying now since I was joking earlier and BigFan admitted to not analysing the game deeply.
Anyway from what I've heard Flash built his supply, refinery and rax at 10 supply, making it a 10-10-10. He did it to get 3 vultures out early in anticipation of Effort's aggression, which he is worried about, at a cost of a delayed CC.
He was prepared for Effort's aggression, and prepared a build that was supposed to be better against it, (note how flash gets 3 vultures in time for the ling attack, which Last didn't do vs JD) but Effort still made his aggressive play work.
Is this in regards to game 1 on Autobahn? If so, ya, I remember seeing the rax and gas at 10 and thought it was interesting that he was getting them that early.
As much as I dislike Flash and don't like Terrans (in general)...I think Flash embodied the perfect progamer in his interview. "All our hardships make us into better people..." is a great message, and honestly even though I hated every time JD lost against him I love Flash for saying that.
An OK analysis BigFan but I believe you put too much emphasis on Flash not playing "as he normally do". This is exactly what a player has to do to a player of Flash caliber (or any other champion in any sport for that matter). Make the champion seem off. It is a great feat, and it is e.g. what Flash has done to JD for so many times. Make JD seem like a poor player making multiple poor decisions.
In all sports the best way to beat a champion is by NOT playing into his strength. Thereby you make him seem worse than he normally does. Basic strategy.
On October 30 2018 15:48 Ota Solgryn wrote: An OK analysis BigFan but I believe you put too much emphasis on Flash not playing "as he normally do". This is exactly what a player has to do to a player of Flash caliber (or any other champion in any sport for that matter). Make the champion seem off. It is a great feat, and it is e.g. what Flash has done to JD for so many times. Make JD seem like a poor player making multiple poor decisions.
In all sports the best way to beat a champion is by NOT playing into his strength. Thereby you make him seem worse than he normally does. Basic strategy.
Yes I agree, varying things up is a useful talent toi have.
On October 30 2018 14:57 JieXian wrote: I do not claim to be an expert so someone please correct me if I'm wrong. I'm replying now since I was joking earlier and BigFan admitted to not analysing the game deeply.
Anyway from what I've heard Flash built his supply, refinery and rax at 10 supply, making it a 10-10-10. He did it to get 3 vultures out early in anticipation of Effort's aggression, which he is worried about, at a cost of a delayed CC.
He was prepared for Effort's aggression, and prepared a build that was supposed to be better against it, (note how flash gets 3 vultures in time for the ling attack, which Last didn't do vs JD) but Effort still made his aggressive play work.
Is this in regards to game 1 on Autobahn? If so, ya, I remember seeing the rax and gas at 10 and thought it was interesting that he was getting them that early.
If I recall correctly he had 3 vultures on CB and maybe Autobahn g5 too. Flash was constantly prepared for early aggression and never slacked in that regard.
In Flash 111 at 100 gas he makes the fact and puts off 2 scvs from gas to minerals, leaving only one on gas. He then makes the CC and instanlty reputs on the two scvs on gas. Then he makes the starport and continue to tech/macro. This build is extremely powerful because it is flexible (1+wraiths/cloakedwraiths/1+vults/speedvults/mines/dropship/valkyries/fast vessels) and mainly because he can open macro rax for a 9:30 timing push with 1/2 vessels 0/2 tanks and a large bioforce. Thats also scary because he is massing a lot of vessels.
Case in point, game 4. You (of all) say "this is a strat you would die to, not Flash". Wow.
Firstly, Flash' biggest strength is to gain specific tells from his opponents with the info he gain from scouting etc and using this to cut corners, a lot of corners. He is the best at gaining intel with intelligent use of SCVs and scans (maphack starsence etc). In game 4 he misses the hydra den which Effort makes in his main just out of vision of Flash. This causes Flash to believe he should scan the natural. He is smart, he is Flash, so he saw no Den in the main and no in the nat, so now he believes Muta. This makes him move out at his normal timing to force sunkens etc from Effort. Only Effort has lurkers morfing at an odd location. This is the first mistake from Flash, caused by Flash being Flash and not Flash playing poorly. Effort, with a bit of luck, manages to play Flashs habits. A worse player, might have scanned both bases to get to know what exactly was up, but Flash trusts himself, cuts the corner (not using his other scan to scan the main).
Rest of the game is impossible for Flash. He lost so much econ and have to save scans (he does not scan Efforts main ONCE so he cannot know what is going on). Lets list what could happen. Ovie lurker drop, standard transition, transition into mutas OR dark swarm. Flash is Flash so he somehow guesses right, and goes into tanks asap. But he is too far behind and the Swarm comes in and its GG from there.
People feeling Flashs micro was subpar these games completely neglect that Effort zerling micro is fucking INSANE. He makes terran bio seem so much worse its insane. And to put his Zerling micro into perspective 1. Look at all the games from this series and against Last and see how much payoff he gets EVERY time he has zerlings against m&m and/or vultures. 2. Watch his anti spidermine micro in both series when he uses Zerlings. 3. WATCH at 11.58 in game 3!!
On October 30 2018 16:53 Ota Solgryn wrote: Case in point, game 4. You (of all) say "this is a strat you would die to, not Flash". Wow.
Firstly, Flash' biggest strength is to gain specific tells from his opponents with the info he gain from scouting etc and using this to cut corners, a lot of corners. He is the best at gaining intel with intelligent use of SCVs and scans (maphack starsence etc). In game 4 he misses the hydra den which Effort makes in his main just out of vision of Flash. This causes Flash to believe he should scan the natural. He is smart, he is Flash, so he saw no Den in the main and no in the nat, so now he believes Muta. This makes him move out at his normal timing to force sunkens etc from Effort. Only Effort has lurkers morfing at an odd location. This is the first mistake from Flash, caused by Flash being Flash and not Flash playing poorly. Effort, with a bit of luck, manages to play Flashs habits. A worse player, might have scanned both bases to get to know what exactly was up, but Flash trusts himself, cuts the corner (not using his other scan to scan the main).
Rest of the game is impossible for Flash. He lost so much econ and have to save scans (he does not scan Efforts main ONCE so he cannot know what is going on). Lets list what could happen. Ovie lurker drop, standard transition, transition into mutas OR dark swarm. Flash is Flash so he somehow guesses right, and goes into tanks asap. But he is too far behind and the Swarm comes in and its GG from there.
But Flash is Flash and still makes the additional bunker anyway in g4...
On October 30 2018 17:32 Ota Solgryn wrote:One more thing :DPeople feeling Flashs micro was subpar these games completely neglect that Effort zerling micro is fucking INSANE. He makes terran bio seem so much worse its insane. And to put his Zerling micro into perspective1. Look at all the games from this series and against Last and see how much payoff he gets EVERY time he has zerlings against m&m and/or vultures.2. Watch his anti spidermine micro in both series when he uses Zerlings.3. WATCH at 11.58 in game 3!!
Yes they are either not knowledgeable or just fanboys. It's extremely difficult to micro like effort and surroud/ corner vultures. He's so confident in his micro he could skip a sunken in g5. That's just sick. Flash messed up building 2 science facilities and maybe building his factory against the edge in g1(is there a reason for doing that?) but saying that flash messed up his vultures instead of giving credit to effort for the speed upgrade rush and excellent control unachievable by jd (based on his recent games) should be... out of the question. (TM).
This just reminds me of how many people did not give Last credit for destroying soulkey and Jaedong in ksl because he was ready for everything, though it was much worse in that thread.
On October 28 2018 17:34 BigFan wrote: Game 5 was an interesting game. Flash went for a true 1-1-1, instead of his usual refined 1-1-1
Can you explain what the difference between a true 1-1-1 and his usual refined 1-1-1 is? What counts as a real 1-1-1?
The way I understand it is this way: The original 1-1-1 was invented by iloveoov who displayed it in Proleague against ZerO. The idea behind the build was to help players who struggled with bio control, but the build was risky since you are teching up extremely fast with little defense. Even in the game that iloveoov crushed ZerO in, he almost had (or did, can't remember) his depot broken, but managed to survive. As the name suggests, you get the rax, then fac for vultures with speed to zone out, and gain map control then the port for the wraith scout. This gives you the ability to also go valks for mutas. This is what the true 1-1-1 is. Using the vultures to force the zerglings back, you can expand, get a bunker, see what the opponent is doing with the wraith and adjust your time, or ebay timing etc.. If you lose your vulture or the wraith, it gets rougher to decide what your opponent is doing.
In the refined 1-1-1, the flash one gets a faster cc than the iloveoov 1-1-1 (or guess you can call it sSak's 1-1-1). I haven't been paying the most attention to the details since I mostly watch the game for entertainment, but after flash gets the fac, he'll get a vulture then get a cc before eventually getting a port. This delays the wraith, assuming he wants to go for one, and also means that Flash's scouting is solely on the SCV and vulture. In other words, if an opponent can manage to evade or kill either one, they'll be able to kill you outright if you aren't prepared. It's a really fragile build, because if you get caught offguard, or in a difficult area to micro your vultures in, you will suffer lots of damage. I think the game on Circuit Breaker in both Effort vs Last, and EffOrt vs Flash demonstrates the fragility of the build. Flash survived only because he played like a boss and multitasked/made correction decisions like a madman. Last died outright, getting his vultures surrounded in quick succession. So to summarize, the refined 1-1-1 gets typically a faster cc right after the fac, before the port if I'm not mistaken.
On October 30 2018 12:50 Dazed. wrote: watch game 1 more carefully, effort didnt spend any gas on burrow.
EffOrt has 200 gas built up, and spends it all after his spawning pool finishes. There are no other ways of spending all that gas without researching burrow.
Further more, EffOrt explained his build order on his stream, which was already mentioned in the post above.
EffOrt didn't use burrow because he already knew the game was finished without having to use it. His initial plan was to attack with his initial eight speedlings to push the terran units back into the main base, and burrow his lings besides the entrance choke for the main base, and attack the natural with his back-up zerglings, and unburrow his initial zerglings if the terran tried to protect his natural expansion. That meant that Flash was going to be in an economically disadvantageous situation if he gave up his natural expansion. However, Flash botched up his micro-management way too much, and EffOrt just ended the game from there.
Flash knew in advance that EffOrt researched burrow, and asked him that if he didn't use his burrowed zerglings on purpose, to mess with EffOrt's mind. I don't know what Flash had prepared, but his execution was way too subpar that game for it to matter.
...he spent that gas on lair and speed, theres no further spending of gas outside of his spire. i watched the entire game through, i also played his build through-- you cant get lair speed and burrow all at once.