[ASL6] Ro16 Group C - Page 4
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Wonk
546 Posts
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chongu
Malaysia2579 Posts
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Ayjayzee
9 Posts
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NoS-Craig
Australia3089 Posts
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TaardadAiel
Bulgaria750 Posts
Is that true? | ||
Miragee
8429 Posts
On October 02 2018 21:09 Ayjayzee wrote: I hate seeing games like that. Tastosis were praising Best for being super passive, which is ridiculous when you're at an economic disadvantage. You've gotta take some risks when you're behind. I'd rather he went for a really early third and died to a Terran push than to just give up and play standard from behind. Well, he never stood a chance after that opening. If Terran doesn't make a big mistake, Protoss literally can't win. Knowing Best's capability to macro, I don't mind him being passive. The best thing that could have happened to Best was Last just macroing as well. Last didn't though. He played safe against all harass and pushed out aggressively. Not much Best could have done. Look at Game 4 if you want to see how a game like that looks like if the opponent is just a shitty macro player in comparison. Shine was even more ahead of Best than Last was in Game 5. Yet Shine massively failed all his attacks and especially his upgrades. I mean, I still understand his strategy. Be on 4 bases and don't tech to T3 nor go double evo? | ||
EndingLife
United States1585 Posts
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M2
Bulgaria4096 Posts
On October 02 2018 21:28 TaardadAiel wrote: Maybe I gathered that wrong, but I thought the elimination stage was drawn instead of predetermined? A first place player faces any of the other 3 second-placers? Can someone clarify since during the interview with Last the girl said he's likely to face Flash. Is that true? its true | ||
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TaardadAiel
Bulgaria750 Posts
Thank you. So we have Rain vs Effort and Shuttle vs Sharp for sure... and possibly Mini/JD and Last/Flash (that's, at least for me, the most likely outcome). Man, I can't wait for Ro8. | ||
Moopower
127 Posts
On October 02 2018 21:08 chongu wrote: Unfortunate that Best had no way of coming back into the game - after that 14CC. Actually it's not hard to come back from a 14cc from Best's position. He just made a bad call on teching too quickly to arbiters while simultaneously trying to expand and do everything at once. He should've powered up his macro and took subsequent bases quickly after he was closer to maxing out. If you notice his supply count throughout the game, it wasn't anything special. Even I could reach that supply count with little to no harassment at that time mark. Usually if protoss macros hard in a macro, less harassment style game, protoss can reach 150 supply at around 10-11 minutes but Best was only at 110 at 10:30 mark there because he teched while also trying to keep up in bases. Basically was trying to do everything at once. Some good ways best could've come back is to get a lot more gateways earlier, but again he didn't because he was trying to play catch up. He needed to win a good engagement first and then expand or find holes to harass with his reavers but he gave up on his reaver harassment perhaps because he was too preoccupied with how Last was dictating the pace of the game. | ||
M2
Bulgaria4096 Posts
On October 03 2018 02:44 TaardadAiel wrote: Thank you. So we have Rain vs Effort and Shuttle vs Sharp for sure... and possibly Mini/JD and Last/Flash (that's, at least for me, the most likely outcome). Man, I can't wait for Ro8. Noo, we misunderstood each other, for what I know, the matches are not predefined, there will be a draw and each winner can face each 2nd placer, but the one he already played in the group. This is how I think it is | ||
Mirabel_
United States1768 Posts
currently in an argument about exactly how stupid the 5th game was | ||
EAGER-beaver
Canada2799 Posts
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ajmbek
Italy460 Posts
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BisuDagger
Bisutopia19152 Posts
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William Blue
42 Posts
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Nematocyst
United States164 Posts
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BigFan
TLADT24920 Posts
Last vs BeSt was cool to see on Neo Transistor. If I'm not mistaken, it was likely similar to what Flash did vs Snow in the sense that he pushed out for a nice marine/tank timing and much like Last did, he managed to hit the right time. In this case, Last also had to push against the reaver too while in Flash's case, the reaver was at his base plus Snow never scouted the moveout then so Flash got to engage as nicely as he wanted compared to here. In other words, this was a lot more impressive from Last. BeSt vs Shine was interesting to watch too. Shine got too impatient trying to bust that front while BeSt was trying to make an army to contend with his, and it's likely a lot of hydras got softened up or were killed. That and someone mentioned BeSt was up in upgrades. Fantastic hold by BeSt, even if that was partially due to Shine's misplay. The amount of units he had felt ridiculous as usual haha. Finally, Last vs BeSt on Circuit Breaker. I don't think I've seen such a well played game in a while. People can argue about 14CC and how BeSt had little chance to come back etc... but let's face it, Last played it perfectly too. He got the advantage, played safe, but scouted around reasonably then pulled back, and spread his units out as needed to prevent the attack on his third. He kept on top of it all while continuing to mine around and drop. Finally, he just dealt him the killer blow having hit the supply and upgrades he wanted. Could BeSt have done more? Certainly. I think he should've taken another base earlier and used the reavers to keep Last occupied inside his base. He needed a better eco. Someone mentioned teching up too fast, agree there too. That arbiter did nothing for him aside from a stasis. Why not get several more gateways and commit to a larger gateway army then get arbiters once things are better? He's the pro here so maybe there's something I'm missing, or maybe this idea was not feasible and he banked on a recall to pull Last back and give himself some time? | ||
William Blue
42 Posts
On October 03 2018 13:20 BigFan wrote: Could BeSt have done more? Certainly. I think he should've taken another base earlier and used the reavers to keep Last occupied inside his base. He needed a better eco. Someone mentioned teching up too fast, agree there too. That arbiter did nothing for him aside from a stasis. Why not get several more gateways and commit to a larger gateway army then get arbiters once things are better? He's the pro here so maybe there's something I'm missing, or maybe this idea was not feasible and he banked on a recall to pull Last back and give himself some time? I think the idea of getting a larger army is somewhat feasible due to the Terran committing to a death push timing. Best somewhat lost out in the mind games or game sense. The rule of PvT is to never let the Terran be ahead in supply and committed to a death push timing (when you sense the Terran not pushing out within the first 10-12 minute mark or so), otherwise you had to have at least 1-2 base (in this sense, better economy and potential base trade with Terran mech) more than the Terran as well as an even or slightly more army supply than the Terran (usually zealots trade better against tanks and dragoons trade better against vultures and mines plus either arbiters or carriers if the match proceed to a late game). I think the fact that Best committed to a fast arbiter tech rather than a larger gateway army and better economy as well as behind in supply and missing a few elements of surprise (things that keep your opponents guessing like mixing in a few DTs, dropping zealots or reavers on top of tanks (which Mini had done earlier and perhaps Last had Goliaths) and such was a sign of no confidence from Best in his match against Last (also due to the fact that Last had 2 Factory pushed Best in the earlier round). | ||
Yanokabo
268 Posts
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