|
On April 27 2018 02:31 xccam wrote:Show nested quote +On April 27 2018 00:08 _Animus_ wrote: Mind play was mostly outstanding, he lost because of the maps. Free game for Hero on sparkle for 3-2 result. And two wins on a map where mind had (correct me if I'm wrong) a 90%record in spon matches and zerg has a 38% Elo adjusted win rate. It happened when hero reached the finals last season, people talking hero down and how he didn't deserve it. Hero is criminally under appreciated on this forum. Idk about statistics but to me it looks like this map favors zerg, as its hard for terran to secure 3rd and 4th and make it into mech, with no mech and zerg with hive tech you know whats gonna happen, pressure is always on terran and defender has advantage as always. Mind has that game, all he needed to do was in the last drop to load units from middle expansion of hero again into the dropship and send them to top left after killing hatch which was on red, he let them die then basically hero stabilized. That was the gg move. You can see the fear on the face of Hero even he won the first game, because he knows whats gonna come and he may not cope with that play, good for him he had that free win on sparkle. Last game was disappointing, as Mind couldnt read the build from hero and put himself far behind with that 1 base vs 2 base play.
On April 27 2018 02:47 Miragee wrote:Show nested quote +On April 27 2018 02:31 xccam wrote:On April 27 2018 00:08 _Animus_ wrote: Mind play was mostly outstanding, he lost because of the maps. Free game for Hero on sparkle for 3-2 result. And two wins on a map where mind had (correct me if I'm wrong) a 90%record in spon matches and zerg has a 38% Elo adjusted win rate. It happened when hero reached the finals last season, people talking hero down and how he didn't deserve it. Hero is criminally under appreciated on this forum. I'm not a big fan of hero but he was the better player here. Mind played good but not outstanding. Losing so many vessels in game 1 is not acceptable on that level and he deserved to lose because of that for example. What do you mean losing that many vessels is not acceptable, Mind put his focus on what was important in that game, keeping pressure on zerg killing drones and expansions. Vessels cant help if zerg is on 5 bases hive tech and map is so open that you cant secure 4th base and make mech transition. Sending vessels to do eraser with the risk of being scourged can tell you how little of an issue mind has with losing them.
|
|
On April 28 2018 08:42 _Animus_ wrote:Show nested quote +On April 27 2018 02:31 xccam wrote:On April 27 2018 00:08 _Animus_ wrote: Mind play was mostly outstanding, he lost because of the maps. Free game for Hero on sparkle for 3-2 result. And two wins on a map where mind had (correct me if I'm wrong) a 90%record in spon matches and zerg has a 38% Elo adjusted win rate. It happened when hero reached the finals last season, people talking hero down and how he didn't deserve it. Hero is criminally under appreciated on this forum. Idk about statistics but to me it looks like this map favors zerg, as its hard for terran to secure 3rd and 4th and make it into mech, with no mech and zerg with hive tech you know whats gonna happen, pressure is always on terran and defender has advantage as always. Mind has that game, all he needed to do was in the last drop to load units from middle expansion of hero again into the dropship and send them to top left after killing hatch which was on red, he let them die then basically hero stabilized. That was the gg move. You can see the fear on the face of Hero even he won the first game, because he knows whats gonna come and he may not cope with that play, good for him he had that free win on sparkle. Last game was disappointing, as Mind couldnt read the build from hero and put himself far behind with that 1 base vs 2 base play. Show nested quote +On April 27 2018 02:47 Miragee wrote:On April 27 2018 02:31 xccam wrote:On April 27 2018 00:08 _Animus_ wrote: Mind play was mostly outstanding, he lost because of the maps. Free game for Hero on sparkle for 3-2 result. And two wins on a map where mind had (correct me if I'm wrong) a 90%record in spon matches and zerg has a 38% Elo adjusted win rate. It happened when hero reached the finals last season, people talking hero down and how he didn't deserve it. Hero is criminally under appreciated on this forum. I'm not a big fan of hero but he was the better player here. Mind played good but not outstanding. Losing so many vessels in game 1 is not acceptable on that level and he deserved to lose because of that for example. What do you mean losing that many vessels is not acceptable, Mind put his focus on what was important in that game, keeping pressure on zerg killing drones and expansions. Vessels cant help if zerg is on 5 bases hive tech and map is so open that you cant secure 4th base and make mech transition. Sending vessels to do eraser with the risk of being scourged can tell you how little of an issue mind has with losing them.
Well, the statistics don't agree with you there, in spon matches Terran are beating zerg almost as much on 3rd World as Zerg are on sparkle.
![[image loading]](https://puu.sh/AbWLm/d165ca0c74.png)
|
Both games 1 and 5, hero's bo, blind countered mind's bo, was this luck or preparation or both, I don't know, but mind would've taken at least one of the games if it was not like that imo
|
|
On April 29 2018 01:51 Ty2 wrote:Show nested quote +On April 28 2018 23:00 M2 wrote: Both games 1 and 5, hero's bo, blind countered mind's bo, was this luck or preparation or both, I don't know, but mind would've taken at least one of the games if it was not like that imo Blind counter? How did Hero's bo blind counter Mind's? If I remember correctly, he went 3 hatch the first game then 2 hatch the fifth game. If anything, the actions of the players were what "countered" the other. well if I remember correctly, game 1 he went some kind of no lair speed hydras attack vs two port wraiths, he could've even won the game right there if he knew mind's opening. Game 5 he went two hatch, low drone, fast tech, fast unit production vs proxy factory. These are blind counter openings in my world
|
Game 5 was no build order counter. Mind was in a great position before he decided to suicide most of his wraiths to the mutas. If he would have just retreated his 10 or so wraiths, he would have easily being able to expand with his small m&m force and the wraiths and hold the allin.
|
|
On April 29 2018 03:04 Ty2 wrote:Show nested quote +On April 29 2018 02:09 M2 wrote:On April 29 2018 01:51 Ty2 wrote:On April 28 2018 23:00 M2 wrote: Both games 1 and 5, hero's bo, blind countered mind's bo, was this luck or preparation or both, I don't know, but mind would've taken at least one of the games if it was not like that imo Blind counter? How did Hero's bo blind counter Mind's? If I remember correctly, he went 3 hatch the first game then 2 hatch the fifth game. If anything, the actions of the players were what "countered" the other. well if I remember correctly, game 1 he went some kind of no lair speed hydras attack vs two port wraiths, he could've even won the game right there if he knew mind's opening. Game 5 he went two hatch, low drone, fast tech, fast unit production vs proxy factory. These are blind counter openings in my world  I think you're thinking of game 3 on Sparkle which is where mind went 2 starport. Hero scouted it with his overlord so he knew, and got the slight lead. It's hard to say it's a "lead" though when it comes to island maps where advantages have a more stunted effect due to how weighted and difficult attacks and finishing the game are. When there's a lot of space in between such game finishing moves, there's a lot of room to outplay your opponent which we saw in Sparkle's drawn out game. Mind just tried a high risk/high reward build and got the shortish end of the stick pretty much. His harass evened the game up slightly, but Hero was slightly ahead. There were plenty of opportunities and exchanges from both that influenced the end game, and Hero abused Mind's mobile, but fragile air army. So to me, I think a lot of it wasn't the build orders but how the players played the game out. I agree, I am just saying that games were pretty close and if mind had a bo advantage in at least one of the games, he would've probably won, however, hero got the advantage in both
|
On April 27 2018 17:52 arbiter_md wrote: Mind threw the first game away. He had it in the bag after killing the third, and having the natural on low hp. Somehow he managed to throw that game and it costed him the overall victory basically. Poor decision-making cost him the game. Either going for the kill or stepping back and expanding would have been good, but he tried to do both things at once and stretched himself too thin.
The better player won.
|
|
|
|