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[ASL] Ro24 Group C

Forum Index > Brood War Tournaments
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2017-09-12 12:30:01
September 12 2017 08:30 GMT
#1

Afreeca Starleague Season 4


Tuesday, Sep 12 10:00am GMT (GMT+00:00)


(Wiki)Afreeca Starleague Season 4


Casters & Hosts


Tasteless | Artosis
EsportsJohn | FlashFTW


Streams


Korean Afreeca Stream

ENG Afreeca Stream
(Tastosis)

ENG2 Afreeca Stream
(EsportsJohn and FlashFTW)


Matchups and Maps



[image loading]      [image loading]
(Z)EffOrt              (P)Lazy

[image loading]      [image loading]
(T)Rush              (T)Mind





Results


+ Show Spoiler [Full results] +




Recommended Games


+ Show Spoiler [EffOrt vs Lazy] +
Poll: Recommend EffOrt vs Lazy?

No (19)
 
83%

Yes (2)
 
9%

If you have time (2)
 
9%

23 total votes

Your vote: Recommend EffOrt vs Lazy?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Mind vs Rush] +
Poll: Recommend Rush vs Mind?

Yes (9)
 
47%

If you have time (8)
 
42%

No (2)
 
11%

19 total votes

Your vote: Recommend Rush vs Mind?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Winners Match] +
Poll: Recommend Winner's Game?

If you have time (8)
 
44%

No (7)
 
39%

Yes (3)
 
17%

18 total votes

Your vote: Recommend Winner's Game?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Losers Match] +
Poll: Recommend Loser's Game?

If you have time (7)
 
47%

No (7)
 
47%

Yes (1)
 
7%

15 total votes

Your vote: Recommend Loser's Game?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Final Match] +
Poll: Recommend Final Game?

Yes (83)
 
100%

83 total votes

Your vote: Recommend Final Game?

(Vote): Yes





CSS: FO-nTTaX
Banner: Afreeca

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Salbahe
Profile Joined March 2017
Philippines18 Posts
September 12 2017 08:34 GMT
#2
Effort and Mind ftw!
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 08:45 GMT
#3
Alright pumped for some more ASL action. I got Effort and Mind making it to the round of 16. I'm 2-2 at the moment, hopefully I can improve on that.
Artosis loves Starcraft
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
September 12 2017 08:54 GMT
#4
LETSSSSSSSS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO EFFORTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
September 12 2017 08:58 GMT
#5
Alien zerg and Mind are my picks.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 09:11 GMT
#6
Hopefully this is the day EffOrt doesn't choke.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2017-09-12 09:13:18
September 12 2017 09:12 GMT
#7
Effort 2:0
Rush 2:1
Lazy 1:2
Mind 0:2

Maybe, many people don't agree with me, but the time will prove what I said that's right.
https://www.facebook.com/StarcraftRemasteredVN/
feckless
Profile Joined July 2015
1099 Posts
September 12 2017 09:12 GMT
#8
I know it's probably not important, but did they really have to put that poor guy completely in the shadows? Just for that I'm going to root for him.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 09:24 GMT
#9
EffOrt should by all means power trough.

Then Rush, Mind, Lazy, who knows? Mind has been performing well but wouldn't be the first time he didn't deliver & up-and-coming players in the group selection ceremony is always fun so I'll root for a surprise 2nd place today.
The heart's eternal vow
TT1
Profile Blog Joined December 2008
Canada10000 Posts
September 12 2017 09:36 GMT
#10
so ez for effort and mind
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 09:46 GMT
#11
im flying solo tonight for the cast as john is without power because of hurricane irma. hope he gets his power back for next week though.

play.afreecatv.com/aslenglish2 for the live stream!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 10:00 GMT
#12
It's started.
The heart's eternal vow
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:01 GMT
#13
what the fuck is that hair effort
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
coolprogrammingstuff
Profile Joined December 2015
906 Posts
September 12 2017 10:02 GMT
#14
jesus christ whats with that fucking haircut

reemphasizing blind-rawr. that's disgusting.
kjwcj
Profile Joined November 2011
Australia1064 Posts
September 12 2017 10:05 GMT
#15
Efforts hair, what the fuck
Writer
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 10:07 GMT
#16
I like his hair.
The heart's eternal vow
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
September 12 2017 10:07 GMT
#17
Rooting for Lazy and Rush.
I want to fuck Soulkey with a Zelderan.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 10:08 GMT
#18
Studio not full at all.
The heart's eternal vow
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
September 12 2017 10:08 GMT
#19
On September 12 2017 19:07 SCC-Faust wrote:
Rooting for Lazy and Rush.

SACRILEGE
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 10:08 GMT
#20
Weird, I thought a number of Effort's fans would come down
The heart's eternal vow
Arvendilin
Profile Joined February 2013
Germany1878 Posts
September 12 2017 10:09 GMT
#21
On September 12 2017 19:08 PVJ wrote:
Weird, I thought a number of Effort's fans would come down

Didn't effort loose a bunch during the drunk streams and then not performing for a bit?
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 10:09 GMT
#22
On September 12 2017 19:08 PVJ wrote:
Weird, I thought a number of Effort's fans would come down

everyones just waiting for jaednog lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
September 12 2017 10:09 GMT
#23
On September 12 2017 19:08 PVJ wrote:
Weird, I thought a number of Effort's fans would come down

they are proly the fans of effort :D
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:10 GMT
#24
Cool hair
Bisu - INnoVation - Dark - Rogue - Stats
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 10:13 GMT
#25
Hoping as well as predicting Effort + Mind to advance. I want the most stacked ASL possible.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:14 GMT
#26
nice song also. they should make asl like a major tournament
Bisu - INnoVation - Dark - Rogue - Stats
coolprogrammingstuff
Profile Joined December 2015
906 Posts
September 12 2017 10:15 GMT
#27
On September 12 2017 19:09 Arvendilin wrote:
Show nested quote +
On September 12 2017 19:08 PVJ wrote:
Weird, I thought a number of Effort's fans would come down

Didn't effort loose a bunch during the drunk streams and then not performing for a bit?


What were this streams?

Also, i fucking love the name skull desert
coolprogrammingstuff
Profile Joined December 2015
906 Posts
September 12 2017 10:15 GMT
#28
Effort has a "just the fuck my shit up" going on.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:17 GMT
#29
I still cant get over the sc:r graphics quality. well except for the malnourished zealots
Bisu - INnoVation - Dark - Rogue - Stats
hitthat
Profile Joined January 2010
Poland2262 Posts
September 12 2017 10:19 GMT
#30
IMBA Effort vs Lazy XD
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:19 GMT
#31
players should just go full gorilla this asl, like zvp guardian+devo vs. scout+carriers
Bisu - INnoVation - Dark - Rogue - Stats
Lazare1969
Profile Joined September 2014
United States318 Posts
September 12 2017 10:20 GMT
#32
On September 12 2017 19:17 Twinkle Toes wrote:
I still cant get over the sc:r graphics quality. well except for the malnourished zealots

It looks better if they disable real-time lighting but apparently Blizzard put guns to their heads to stream it with it on.
6 trillion
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
September 12 2017 10:20 GMT
#33
Tasteless is the one who doesn't like doodads? He really must be sick
CUTtheCBC
Profile Joined December 2016
Canada91 Posts
September 12 2017 10:20 GMT
#34
Chinese re-streams @: https://www.douyu.com/qiaosiye https://www.douyu.com/directory/game/SC
Brood War's Back, YEA!
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 10:21 GMT
#35
yooi also known for throwing away an hour long game against nada in proleague

Commentator
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:22 GMT
#36
And i just noticed the light animation with dragoon photon beams! COOOOL!
Bisu - INnoVation - Dark - Rogue - Stats
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
September 12 2017 10:24 GMT
#37
wow that was HORRENDOUS positioning
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
September 12 2017 10:24 GMT
#38
gg!
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
September 12 2017 10:24 GMT
#39
are there any livestreams without Afreeca's site? the flash player requirement keeps me away
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
ortseam
Profile Joined April 2015
996 Posts
September 12 2017 10:24 GMT
#40
lol, that was hopeless
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 10:24 GMT
#41
Ummm lol
WriterMovie, 진영화 : "StarCraft will never die".
coolprogrammingstuff
Profile Joined December 2015
906 Posts
September 12 2017 10:25 GMT
#42
On September 12 2017 19:21 GTR wrote:
yooi also known for throwing away an hour long game against nada in proleague

https://www.youtube.com/watch?v=xmzyn02lRn0


holy shit holy wars by megadeth wtf i love yooi now
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
September 12 2017 10:25 GMT
#43
On September 12 2017 19:24 ddengster wrote:
are there any livestreams without Afreeca's site? the flash player requirement keeps me away


you can set the player to HTML5, click the cog at the bottom of the player.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 10:25 GMT
#44
Well Effort on the right track to advance.

Should be a nice TvT game coming up.
Artosis loves Starcraft
Arvendilin
Profile Joined February 2013
Germany1878 Posts
September 12 2017 10:25 GMT
#45
On September 12 2017 19:22 Twinkle Toes wrote:
And i just noticed the light animation with dragoon photon beams! COOOOL!

Yea for Protoss shooting effects its super fucking awesome, but for some other stuff especially Terran stuff it looks kinda bad
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:27 GMT
#46
Poll: Recommend EffOrt vs Lazy?

No (19)
 
83%

Yes (2)
 
9%

If you have time (2)
 
9%

23 total votes

Your vote: Recommend EffOrt vs Lazy?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 12 2017 10:27 GMT
#47
What was that
Bisu - INnoVation - Dark - Rogue - Stats
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
September 12 2017 10:28 GMT
#48
On September 12 2017 19:25 Garrl wrote:
Show nested quote +
On September 12 2017 19:24 ddengster wrote:
are there any livestreams without Afreeca's site? the flash player requirement keeps me away


you can set the player to HTML5, click the cog at the bottom of the player.


It worked, thanks!
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 12 2017 10:29 GMT
#49
Lets hope Effort doest flop like Last now.
Has foreign StarCraft hit rock bottom?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-09-12 10:31:17
September 12 2017 10:30 GMT
#50
Oh Afreeca actually works for me today without a massive amount of buffering.

Why is it no longer on Twitch/YT?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 10:32 GMT
#51
On September 12 2017 19:30 Ansibled wrote:
Oh Afreeca actually works for me today without a massive amount of buffering.

Why is it no longer on Twitch/YT?


They explained it here on TL with a thread. Basically it makes no sense for a league which is held by a streaming service, to be streamed on another platform. They are working on setting up new servers so foreigners can watch without a problem.

For anyone having problems, i set the settings to "High" instead of "Source" and with that i don't have any lag issues. Watching from Germany.
superjoppe
Profile Joined December 2004
Sweden3683 Posts
September 12 2017 10:34 GMT
#52
The stream for this ASL works waay better than me than previous times I've tried Afreeca, so have definitely done something to their CDN already.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 12 2017 10:34 GMT
#53
On September 12 2017 19:32 CoL_DarkstaR wrote:
Show nested quote +
On September 12 2017 19:30 Ansibled wrote:
Oh Afreeca actually works for me today without a massive amount of buffering.

Why is it no longer on Twitch/YT?


They explained it here on TL with a thread. Basically it makes no sense for a league which is held by a streaming service, to be streamed on another platform. They are working on setting up new servers so foreigners can watch without a problem.

For anyone having problems, i set the settings to "High" instead of "Source" and with that i don't have any lag issues. Watching from Germany.

Well as long as Afreeca is actually watchable I don't have a problem with it I guess, you lose a massive amount of visibility by not being on Twitch though.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:36 GMT
#54
Tasteless and Artosis are making it sound like they have never seen a TvT before.
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 10:37 GMT
#55
On September 12 2017 19:34 Ansibled wrote:
Show nested quote +
On September 12 2017 19:32 CoL_DarkstaR wrote:
On September 12 2017 19:30 Ansibled wrote:
Oh Afreeca actually works for me today without a massive amount of buffering.

Why is it no longer on Twitch/YT?


They explained it here on TL with a thread. Basically it makes no sense for a league which is held by a streaming service, to be streamed on another platform. They are working on setting up new servers so foreigners can watch without a problem.

For anyone having problems, i set the settings to "High" instead of "Source" and with that i don't have any lag issues. Watching from Germany.

Well as long as Afreeca is actually watchable I don't have a problem with it I guess, you lose a massive amount of visibility by not being on Twitch though.


Yeah i guess it could be wiser for them to stream it, atleast on Youtube which is not seen as a direct competitor to Afreeca i guess. However i think we as foreigners finally have to accept that Starcraft is a primarily Korean business/sport and the few thousand foreign viewers don't count as much.

Go Mind!!!
negativedge
Profile Joined December 2011
4279 Posts
September 12 2017 10:38 GMT
#56
"mostly both of us think about tasteless all day long"

never change, artosis
Puosu
Profile Blog Joined April 2007
6984 Posts
September 12 2017 10:39 GMT
#57
On September 12 2017 19:38 negativedge wrote:
"mostly both of us think about tasteless all day long"

never change, artosis

I haven't tuned in in a while and damn am I cracking up at their banter. Never change Tastosis.
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 10:39 GMT
#58
On September 12 2017 19:36 Greg_J wrote:
Tasteless and Artosis are making it sound like they have never seen a TvT before.


I'm really disappointed by their commentary for years now. I tried watching an old Tasteless commentary of the GOMTV-Classic tournament and he was 100 times better compared to nowadays. I really think they stopped improving and lost their drive. Switched to Korean commentary long ago. Can't understand a word, however i won't get fed useless observations that i as regular player know anyways. Plus it has more emotions.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:43 GMT
#59
They can't realy catter for everone.

Best thing about commentators is they only add content. If people like them they can listen if they don't they can watch without them.
CUTtheCBC
Profile Joined December 2016
Canada91 Posts
September 12 2017 10:46 GMT
#60
so weird to watch remastered
Brood War's Back, YEA!
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 10:47 GMT
#61
Wow, Mind got outplayed. No this shakes my hopes and expecations up. :O
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:48 GMT
#62
Poll: Recommend Rush vs Mind?

Yes (9)
 
47%

If you have time (8)
 
42%

No (2)
 
11%

19 total votes

Your vote: Recommend Rush vs Mind?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 10:48 GMT
#63
That wasn't too surprising a result, but I'm surprised by this doom dropship play of late.
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:48 GMT
#64
Wow, smooth moves from Rush.

Which brings me to my next question. WHo is Rush?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:48 GMT
#65
On September 12 2017 19:48 Aylear wrote:
That wasn't too surprising a result, but I'm surprised by this doom dropship play of late.


gold rush and crossing field pretty much scream for it
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 10:49 GMT
#66
On September 12 2017 19:39 CoL_DarkstaR wrote:
Show nested quote +
On September 12 2017 19:36 Greg_J wrote:
Tasteless and Artosis are making it sound like they have never seen a TvT before.


I'm really disappointed by their commentary for years now. I tried watching an old Tasteless commentary of the GOMTV-Classic tournament and he was 100 times better compared to nowadays. I really think they stopped improving and lost their drive. Switched to Korean commentary long ago. Can't understand a word, however i won't get fed useless observations that i as regular player know anyways. Plus it has more emotions.

come check out my alternative stream! play.afreecatv.com/aslenglish2
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:50 GMT
#67
On September 12 2017 19:48 Greg_J wrote:
Wow, smooth moves from Rush.

Which brings me to my next question. WHo is Rush?


r u 4 rela?
[image loading]
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 10:50 GMT
#68
Very drop happy map we got here. Nice doom drop to KO Mind.

I'm still a chance to get 2-0 in picks this time. Mind and Effort
Artosis loves Starcraft
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 10:50 GMT
#69
On September 12 2017 19:48 Greg_J wrote:
Wow, smooth moves from Rush.

Which brings me to my next question. WHo is Rush?

Yeah, I've noticed that people forget about him even though he was in ASL season 2 and did pretty well.
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:52 GMT
#70
My memory is pretty terrible. But yeah, I don't recall the name.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 10:53 GMT
#71
Ex-CJ B-Teamer and someone I tried to hype super hard back in the Vant NSL, thats where I made that "Rush the Tank Engine" lol.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 10:55 GMT
#72
Man EffOrt might be the progamer who's aged worse in terms of looks. PianO is his only challenger.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 10:55 GMT
#73
On September 12 2017 19:52 Greg_J wrote:
My memory is pretty terrible. But yeah, I don't recall the name.

You used to know that name back in the snipe days.
WriterMovie, 진영화 : "StarCraft will never die".
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:56 GMT
#74
Looked through the game list he beat free in ASL 2 I must have watched that game. My memory is just terrible.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 10:57 GMT
#75
I've been well out of Broodwar for a year or so. But its really not that long.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
Last Edited: 2017-09-12 10:58:34
September 12 2017 10:57 GMT
#76
CJ teamkill right here

Lol, don't sweat it greg haha.
WriterMovie, 진영화 : "StarCraft will never die".
oEkY
Profile Joined August 2016
Germany648 Posts
Last Edited: 2017-09-12 11:02:43
September 12 2017 11:01 GMT
#77
slow drop incoming

lol, guess i was wrong
ortseam
Profile Joined April 2015
996 Posts
September 12 2017 11:01 GMT
#78
Seems like slow drops?
GTR
Profile Blog Joined September 2004
51425 Posts
Last Edited: 2017-09-12 11:02:43
September 12 2017 11:02 GMT
#79
effort fucked up there
never mind rush fucked up even more LOL
Commentator
coolprogrammingstuff
Profile Joined December 2015
906 Posts
September 12 2017 11:02 GMT
#80
On September 12 2017 20:02 GTR wrote:
effort fucked up there

hard
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
September 12 2017 11:02 GMT
#81
i feel like that hold lurker should have killed that whole army...
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:03 GMT
#82
Still did a fair bit of damage
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 11:03 GMT
#83
Damn that was messy sandwhich attempt there.
Artosis loves Starcraft
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 11:03 GMT
#84
man, rush's micro is awful lol
LV_426
Profile Joined December 2009
Poland432 Posts
September 12 2017 11:04 GMT
#85
terrible micro from rush:<
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:04 GMT
#86
Rush so unlucky/bad with those lurkers
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 11:04 GMT
#87
Medics are so hard to distinguish from marines, hopefully they'll get changed.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 11:04 GMT
#88
Rush deserves this loss lol
TL+ Member
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 12 2017 11:05 GMT
#89
Effort still very fast, 450 APM during whole game.
Lee Jae Dong fighting!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 11:05 GMT
#90
Poll: Recommend Winner's Game?

If you have time (8)
 
44%

No (7)
 
39%

Yes (3)
 
17%

18 total votes

Your vote: Recommend Winner's Game?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
September 12 2017 11:05 GMT
#91
That was brutal lol
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 11:05 GMT
#92
Hold Lurkers are awesome. Such a scary thing to encounter on the map.
Artosis loves Starcraft
ortseam
Profile Joined April 2015
996 Posts
September 12 2017 11:05 GMT
#93
Terran too weak
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 11:05 GMT
#94
Tesagi denied
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 11:06 GMT
#95
rush with the sick anti micro leaving every lurker at 14 hp lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
reminisce12
Profile Joined March 2012
Australia318 Posts
September 12 2017 11:06 GMT
#96
most games this asl so far have been pretty one sided
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 12 2017 11:07 GMT
#97
rush gg'ed with more supply O_o
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 11:07 GMT
#98
On September 12 2017 20:06 reminisce12 wrote:
most games this asl so far have been pretty one sided

That's the usual story of ro24 group play. It always gets way better from 16 onwards.
TL+ Member
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
September 12 2017 11:07 GMT
#99
That looked like one of my games where I try to micro my marines like Flash and lose every single one of them :D
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
September 12 2017 11:07 GMT
#100
Man even I have better mm micro than that and I don't even play Terran... That was embarrassing
Stork and KHAN fan till 2012 ...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 11:08 GMT
#101
On September 12 2017 20:06 reminisce12 wrote:
most games this asl so far have been pretty one sided


Ro24 for the most part looks one sided, of course its going to play out that way.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
September 12 2017 11:09 GMT
#102
the best in the world <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 so humble )))))
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
September 12 2017 11:10 GMT
#103
On September 12 2017 20:08 BLinD-RawR wrote:
Show nested quote +
On September 12 2017 20:06 reminisce12 wrote:
most games this asl so far have been pretty one sided


Ro24 for the most part looks one sided, of course its going to play out that way.

At least Stork vs Last was amazing.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 11:14:48
September 12 2017 11:10 GMT
#104
edit: deleted my post in case it was a spoiler

But yeah watch Stork Vs Last if you haven't seen it. That's Broodwar at it's finest.
pinkbowtie1
Profile Joined September 2017
23 Posts
September 12 2017 11:13 GMT
#105
That micro was nearly as bad as mine hahah
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 11:14 GMT
#106
On September 12 2017 20:07 mishimaBeef wrote:
rush gg'ed with more supply O_o

Zerg always has lower supply than other races.

Rush looked very defeated in his facecam, I wonder if mental coaching could have helped career practice partners bridge the gap with A-teamers. With players going solo and no team leagues in sight I doubt we'll ever know.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:24 GMT
#107
Trying to hide carriers in the back main is an interesting idea. But it's so clear that somethings up from the lack of anything in the main.

Anyway, Mind's seen them. Let's see how this goes.
He should have enough time to respond.
epi
Profile Joined January 2010
Canada115 Posts
September 12 2017 11:26 GMT
#108
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 11:29:41
September 12 2017 11:29 GMT
#109
The missle graphics are over the top. If there's loads of goliath of Valks I can't see what is happening.
ortseam
Profile Joined April 2015
996 Posts
September 12 2017 11:29 GMT
#110
Lazy just slowly dying
Arvendilin
Profile Joined February 2013
Germany1878 Posts
September 12 2017 11:29 GMT
#111
What Tasteless said works only if you never have them stop moving, if you stop moving they go back in and get repaired, right?
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:30 GMT
#112
Mind should have this now.
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 11:33 GMT
#113
lol lag spike so he saves the pain of everyone by gg'ing
Commentator
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 11:33 GMT
#114
Poll: Recommend Loser's Game?

If you have time (7)
 
47%

No (7)
 
47%

Yes (1)
 
7%

15 total votes

Your vote: Recommend Loser's Game?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
oEkY
Profile Joined August 2016
Germany648 Posts
September 12 2017 11:34 GMT
#115
I guess Tyson would have done a better job than Lazy if he would have advanced in his preliminary group final against Lazy in Busan
Dromar
Profile Blog Joined June 2007
United States2145 Posts
September 12 2017 11:34 GMT
#116
On September 12 2017 20:29 Arvendilin wrote:
What Tasteless said works only if you never have them stop moving, if you stop moving they go back in and get repaired, right?


Yeah. If the Carriers stop moving they recollect the Interceptors, which means they will have to be redeployed again as new, full-health Interceptors.
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 11:35 GMT
#117
well done by mind to scan diigently knew something was up when he saw only 2 gates with no robo or citadel.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
nojok
Profile Joined May 2011
France15845 Posts
September 12 2017 11:35 GMT
#118
This map looks terrible for carreers, it seems too easy to control a big chunk of goliaths compared to the usual carreers maps. Am I missing something?
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-09-12 11:36:39
September 12 2017 11:36 GMT
#119
Hold position bug came into play with dragoon + carrier vs goliath + tank
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 11:36 GMT
#120
Not a bad game. Interesting to go 2 stargate carriers on this map. Hard to hide tech for long on a map like this though. especially against Terran.
Artosis loves Starcraft
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 11:36 GMT
#121
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 11:38:24
September 12 2017 11:38 GMT
#122
I think Rush was 100 percent hoping to catch Mind off guard with carriers rather than playing because the map was good for it.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 12 2017 11:40 GMT
#123
On September 12 2017 20:36 FlaShFTW wrote:
Show nested quote +
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
oEkY
Profile Joined August 2016
Germany648 Posts
Last Edited: 2017-09-12 11:41:24
September 12 2017 11:40 GMT
#124
and now we get a 40min diagonal fs tvt hooray

edit: arg, no diagonal positioning ^^
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 11:42 GMT
#125
On September 12 2017 20:40 mishimaBeef wrote:
Show nested quote +
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
September 12 2017 11:43 GMT
#126
Mind probably also was a bit concerned when he didn't see any observers floating in after the first two scans, though I don't actually know the timing of obs reaching main/nat for those builds on that map.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
epi
Profile Joined January 2010
Canada115 Posts
September 12 2017 11:45 GMT
#127
On September 12 2017 20:36 FlaShFTW wrote:
its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


I can see the similarities, but it's not THAT much like Heartbreak Ridge. HBR had a central area that was small and was only accessed through tight corridors, with cliffs on every side of the central space. Crossing Field basically only has cliffs on the left and right sides of the central space and the ramps into it are broad. I remember on HBR Protoss could hop carriers from cliff to cliff, forcing Terran players to walk around constantly, and it doesn't look to me like anything like that is doable on Crossing Field.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 12 2017 11:45 GMT
#128
The games tonight so far:

EffOrt putting in effort and wins.
Lazy has been lazy and makes lazy plays.
Mind has been using his mind, perhaps using too much of his mind by overthinking against Rush.
Rush rushed to doom drop and wins, then Rush rushed that push out a little too soon and gets stop lurked to death.


...
Yeah sorry, the games have been kinda lack-luster tonight ^_^;
Gotta entertain myself ya know?

Also found it funny how the players' names were kinda the opposite of each other: effort vs lazy, mind vs rush
EntusGalleries.com - CJ Uniform Sale
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 11:46 GMT
#129
orange and brown are the worst colours in RM
Commentator
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:47 GMT
#130
LOL's to the tank in the mine sandwich.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
September 12 2017 11:54 GMT
#131
rip stream ?
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:55 GMT
#132
Rush's TvT just looks better than Mind's

Come on Mind!
superjoppe
Profile Joined December 2004
Sweden3683 Posts
September 12 2017 11:55 GMT
#133
Stream starts to lag hard all the sudden. This gotta be a joke.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 11:56 GMT
#134
Don't build Valks. My old eyes can't handle Remastered Valks.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2017-09-12 12:00:09
September 12 2017 11:59 GMT
#135
Map split evenly. Let the game of Chess begin

EDIT: Ugh nvm as soon as I say that Mind takes out 12 o clock.
Winners never quit, quitters never win.
superjoppe
Profile Joined December 2004
Sweden3683 Posts
September 12 2017 12:06 GMT
#136
Impossible to see the difference between orange and brown Goliaths
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:06 GMT
#137
This push-drop wow
WriterMovie, 진영화 : "StarCraft will never die".
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:07 GMT
#138
TvT can be pretty intense.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:07 GMT
#139
On September 12 2017 21:06 superjoppe wrote:
Impossible to see the difference between orange and brown Goliaths

I can tell the difference but the pre-order CCs are lol
WriterMovie, 진영화 : "StarCraft will never die".
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:07 GMT
#140
Damn that was brutal.
Artosis loves Starcraft
ortseam
Profile Joined April 2015
996 Posts
September 12 2017 12:09 GMT
#141
It seems mass dropship lategame is making a comeback? I mean this is FS
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 12:09 GMT
#142
Last game already makes up for the lame games before. Sick TvT showing why BW is king!
Harem
Profile Joined November 2007
United States11390 Posts
September 12 2017 12:10 GMT
#143
On September 12 2017 20:35 nojok wrote:
This map looks terrible for carreers, it seems too easy to control a big chunk of goliaths compared to the usual carreers maps. Am I missing something?

even bisu has beaten flash on this map with carriers

that should tell you everything
Moderator。◕‿◕。
wander
Profile Joined October 2008
Japan45 Posts
September 12 2017 12:11 GMT
#144
Amazing TvT!
TT1
Profile Blog Joined December 2008
Canada10000 Posts
September 12 2017 12:12 GMT
#145
damn, impressive decision making by rush
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
September 12 2017 12:12 GMT
#146
Daaamn rush what a play
: o )
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:12 GMT
#147
wow Rush
WriterMovie, 진영화 : "StarCraft will never die".
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 12:12 GMT
#148
Rush getting his siege up faster wins him the game. crazy.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:12 GMT
#149
Wow, Rush. The dropship play is relentless.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 12:13 GMT
#150
I'll never understand how people can dislike TvT. It's the only matchup where stuff is guaranteed to happen. So many other matchups seem to basically follow a script, TvT has fully proactive tech switches almost every game.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:13 GMT
#151
Yep, gg good game Rush
Artosis loves Starcraft
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:14 GMT
#152
Is this the new Meta, massive, epic drops into the heart of the main. So ballsy.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 12:15 GMT
#153
Mind's had some serious stamina issues in the post-KeSPa era.
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 12:15 GMT
#154
Life? O.o
Commentator
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 12:15 GMT
#155
This was such a good move from Rush. I adore this doom dropship play!
TL+ Member
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 12:17:49
September 12 2017 12:17 GMT
#156
I'm not a TvT expert but isn't the drop play normally more to drop the other guys army. And more amusingly to counter drop someone elses drop. I don't remeber (and you know my memory) such aggresive massive drops right into the heart of the other players before. Not unless you have the advantage already.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:18 GMT
#157
I'm gonna feel and look really dumb if Rush mucks this game up.
Artosis loves Starcraft
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 12:18 GMT
#158
On September 12 2017 21:17 Greg_J wrote:
I'm not a TvT expert but isn't the drop play normally more to drop the other guys army. And more amusingly to counter drop someone elses drop. I don't remeber (and you know my memory) such aggresive massive drops right into the heart of the other players before. Not unless you have the advantage already.


It's super risky and don't have the opportunity that often, but you are always looking for it.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:20 GMT
#159
Fair play to Mind for sraying in this game. He was dead like 5 mins ago.
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
September 12 2017 12:21 GMT
#160
On September 12 2017 21:17 Greg_J wrote:
I'm not a TvT expert but isn't the drop play normally more to drop the other guys army. And more amusingly to counter drop someone elses drop. I don't remeber (and you know my memory) such aggresive massive drops right into the heart of the other players before. Not unless you have the advantage already.


"Doom drops" are basically the finishing move for every TvT. You're always trying to hit the opponents production facilities with your drops because it's almost impossible to clean up a fully sieged blob of siege tanks in your main base. It's pretty common if the game gets into a stalemate.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
September 12 2017 12:22 GMT
#161
Yomoto ???
Stork and KHAN fan till 2012 ...
juvenal
Profile Joined July 2013
2448 Posts
September 12 2017 12:22 GMT
#162
Lol Artosis with Yamoto cannon again.
Michael Probu
Fraggle
Profile Joined May 2010
Norway105 Posts
September 12 2017 12:23 GMT
#163
This game. Insane.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:24 GMT
#164
Yamato cannons are going to be worth their weight in gold as the map mines out.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:25 GMT
#165
I switched to Korean. it's so much more exciting.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 12 2017 12:25 GMT
#166
This is so entertaining :D

tast/art making this shit extra good
EntusGalleries.com - CJ Uniform Sale
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 12:26 GMT
#167
this game is certified 5/7
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 12 2017 12:26 GMT
#168
lmao TvT is so insane
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:27 GMT
#169
Another down payment in Mind's golden Yamato cannon's. They are going to win him the game.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:27 GMT
#170
THIS
GAME
WriterMovie, 진영화 : "StarCraft will never die".
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 12:27 GMT
#171
holy shit mind did it.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:27 GMT
#172
THIS
FREAKIN
GAME
WriterMovie, 진영화 : "StarCraft will never die".
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 12:28 GMT
#173
mind just casually taking a post-game nap
Commentator
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 12 2017 12:28 GMT
#174
YOMOTO FTW.
Lee Jae Dong fighting!
KrulAsfaltuf
Profile Joined May 2017
Zimbabwe70 Posts
September 12 2017 12:28 GMT
#175
nailbiter
I'm a survivor. We're a dying breed.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 12 2017 12:28 GMT
#176
Wow, Mind pulled it off.

I lost my will to live there for a while, but hey.
TL+ Member
Burned Toast *
Profile Blog Joined May 2007
Canada2040 Posts
September 12 2017 12:28 GMT
#177
47 minutes ! They need to put a time limit on that shit.
TvT matchup is sometimes worse than jailtime
juvenal
Profile Joined July 2013
2448 Posts
September 12 2017 12:28 GMT
#178
I swear one can not possibly tell the difference between yellow and brown SCVs/CCs with these graphics.
Michael Probu
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:28 GMT
#179
Wow
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:28 GMT
#180
Holy fucking shit on a mount of Everest. How the hell did Rush drop that game.
Artosis loves Starcraft
nanaoei
Profile Blog Joined May 2010
3358 Posts
September 12 2017 12:28 GMT
#181
that. TvT, LOOOL

he lose 2k worth of supply depots
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
September 12 2017 12:28 GMT
#182
TvT is the best :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 12:28 GMT
#183
Poll: Recommend Final Game?

Yes (83)
 
100%

83 total votes

Your vote: Recommend Final Game?

(Vote): Yes

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
wander
Profile Joined October 2008
Japan45 Posts
September 12 2017 12:28 GMT
#184
Wow Mind.
Fraggle
Profile Joined May 2010
Norway105 Posts
September 12 2017 12:28 GMT
#185
Best game of the ASL so far, Love my TvT's
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:28 GMT
#186
OH

MY

GOD

MIND

PARK

SUNG

GYOON
WriterMovie, 진영화 : "StarCraft will never die".
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:29 GMT
#187
On September 12 2017 21:28 BLinD-RawR wrote:
Poll: Recommend Final Game?

Yes (83)
 
100%

83 total votes

Your vote: Recommend Final Game?

(Vote): Yes


This deserves more options
WriterMovie, 진영화 : "StarCraft will never die".
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
September 12 2017 12:29 GMT
#188
Yomoto is some kind of bw meme? Been out of the loop for a while
Stork and KHAN fan till 2012 ...
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 12 2017 12:29 GMT
#189
I just have no idea how progamers can play a ~50 minute game like that and not be completely dead afterwards :O Just crazy
It is the mark of an educated mind to be able to entertain a thought without accepting it.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 12:29 GMT
#190
On September 12 2017 21:29 c3rberUs wrote:
Show nested quote +
On September 12 2017 21:28 BLinD-RawR wrote:
Poll: Recommend Final Game?

Yes (83)
 
100%

83 total votes

Your vote: Recommend Final Game?

(Vote): Yes


This deserves more options

yes
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2017-09-12 12:30:06
September 12 2017 12:29 GMT
#191
Atleast one underdog made it out of the group today. Hyped to see Mind advance. Hopefully he can deliver this ASL
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 12:30 GMT
#192
MINDDDDD YOU DIDNT LET ME DOWN MIND YOU FUCKING DID IT HOLY SHITTT
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:30 GMT
#193
Well, I finally got 2 out of 2 this time. Mind that is crazy I love you.
Artosis loves Starcraft
chrisolo
Profile Joined May 2009
Germany2606 Posts
September 12 2017 12:30 GMT
#194
gg nice game.

many mistakes by Mind and Rush, but still very intense game nevertheless
¯\_(ツ)_/¯ - aka cReAtiVee
Skybrod
Profile Joined January 2010
Russian Federation19 Posts
September 12 2017 12:30 GMT
#195
So why exactly did Rush move out and just gave up the center after his successful attack, when Mind sent half of his army to the 12 o'clock base?
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 12:31:18
September 12 2017 12:30 GMT
#196
I still don't understand how Mind didn't die. He didn't just lose all his supply depot's he was forced to give up the 12 O'clock which should have been his and most of the resources from the middle. But he just hung in there.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 12:30 GMT
#197
On September 12 2017 21:29 Immaterial wrote:
I just have no idea how progamers can play a ~50 minute game like that and not be completely dead afterwards :O Just crazy


yea after 25 minutes my game falls completely apart. And I am not even close to be as fast as they are even before.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:31 GMT
#198
On September 12 2017 21:30 Greg_J wrote:
I still don't understand how Mind didn't die. He didn't just lose all his supply depot's he was forced to Rush Mine from the 12 O'clock which should have been his and most of the resources from the middle. But he just hung in there.

Rush was Mindfucked
WriterMovie, 진영화 : "StarCraft will never die".
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2017-09-12 12:32:48
September 12 2017 12:32 GMT
#199
I wonder if mind would have gg'd earlier that game if it wasn't the final game. I'd probably have rage quitted after the drop at 1
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:33 GMT
#200
That game will take some slightly more sober re-watching. I guess the drop Rush made on the top right main must have just wasted a tonne of resources and given Mind more time. But even that doesn't account for the quite how much more Rush minded than Mind in that game.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 12:33 GMT
#201
On September 12 2017 21:32 Keniji wrote:
I wonder if mind would have gg'd earlier that game if it wasn't the final game.


probably not, rush never attacked efficiently enough for mind to feel like he'd lost, and he had a huge bank for a majority of the game.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
LCC
Profile Joined January 2009
Canada348 Posts
September 12 2017 12:34 GMT
#202
On September 12 2017 21:28 juvenal wrote:
I swear one can not possibly tell the difference between yellow and brown SCVs/CCs with these graphics.

This.

Dynamic lighting legitimately makes it harder to differentiate these sort of things, even stuff like marines and medics can be hard to tell apart at a glance. Terran in general looks like it's covered in ash with it on.
asel
Profile Blog Joined June 2006
Germany1599 Posts
September 12 2017 12:34 GMT
#203
Mind!!
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 12 2017 12:34 GMT
#204
On September 12 2017 21:34 LCC wrote:
Show nested quote +
On September 12 2017 21:28 juvenal wrote:
I swear one can not possibly tell the difference between yellow and brown SCVs/CCs with these graphics.

This.

Dynamic lighting legitimately makes it harder to differentiate these sort of things, even stuff like marines and medics can be hard to tell apart at a glance. Terran in general looks like it's covered in ash with it on.


didn't kespa broadcast used to ally one player and use yellow/red if the colors were bad?
GTR
Profile Blog Joined September 2004
51425 Posts
September 12 2017 12:35 GMT
#205
except you can't do that with the new observer interface
Commentator
oEkY
Profile Joined August 2016
Germany648 Posts
September 12 2017 12:36 GMT
#206
Next group games from monday till wednesday? thought they keep sunday till tuesday?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 12:36 GMT
#207
Big props to FlashFTW for the educated casting, identifying the supply count being held hostage by Rush's dropship being the reason for their armies being at equal power even when he had a 50 supply lead is something that most commentators would have missed and arguably the most important call of the game.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:36 GMT
#208
On September 12 2017 21:35 GTR wrote:
except you can't do that with the new observer interface

That is not an improvement.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 12:37 GMT
#209
On September 12 2017 21:36 Greg_J wrote:
Show nested quote +
On September 12 2017 21:35 GTR wrote:
except you can't do that with the new observer interface

That is not an improvement.

The technology isn't there yet.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 12:37 GMT
#210
Still amazed Mind pulled that off. Awesome comeback for mind.

When he lost the middle for the 2nd time after he sent some of his army to the north position I thought it was over for him.
Artosis loves Starcraft
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:40 GMT
#211
When Mind was down 40-50ish supply, I thought he was just pulling a FanTaSy GG timinig. The frequent lag didn't help so imagine my surprise when I heard game sounds after like 5 minutes. I need to watch this transpire again.
WriterMovie, 진영화 : "StarCraft will never die".
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 12:47 GMT
#212
He wasn't just down in supply he had to rebuild all his depot's and fair chunk of the rest of his base. That's super expensive in a game that went to the point of mining out and with Rush bascially going two bases up on him too.

Do we count taking the 12 O'clock that should have been Mind's as going up two bases alone? because taking the centre as well makes Rush 3 bases up. Or does maths not work like that.
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 12:49 GMT
#213
On September 12 2017 21:36 r33k wrote:
Big props to FlashFTW for the educated casting, identifying the supply count being held hostage by Rush's dropship being the reason for their armies being at equal power even when he had a 50 supply lead is something that most commentators would have missed and arguably the most important call of the game.

Thanks! Although I feel like I realized it far too late when I had already started counting Mind out. But yes, even with a huge supply lead, Rush was not trading favorably and most of the supply was still in the dropships which allowed Mind to hold on. Mind's defenses that game were absolutely insane and being able to retake the middle was so important. Really feel like Rush gave up a lot this game, needed to hold the middle to just squeeze out a couple more goliaths or tanks would have been the end of mind but alas, mistakes happen. BCs in late game terran reign supreme and Mind knew that with yamato he'd win the game.

Thanks all for listening in! My voice is completely gone from that last game I'm surprised I kept it up the entire cast like that but hey, proud of myself for lasting that long
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
September 12 2017 12:50 GMT
#214
Yeah I saw that at least. When Mind finally caught up with the supply difference, he was down like 40 lol
WriterMovie, 진영화 : "StarCraft will never die".
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2017-09-12 12:59:40
September 12 2017 12:59 GMT
#215
On September 12 2017 21:47 Greg_J wrote:
He wasn't just down in supply he had to rebuild all his depot's and fair chunk of the rest of his base. That's super expensive in a game that went to the point of mining out and with Rush bascially going two bases up on him too.

Do we count taking the 12 O'clock that should have been Mind's as going up two bases alone? because taking the centre as well makes Rush 3 bases up. Or does maths not work like that.


12 was never supposed to be minds in a split scenario. In the end they mined pretty much the exact same amount. Mind right side and 6 (including right side of the mid base). Rush left side and 12 (including left side of the mid base)
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2017 13:00 GMT
#216
On September 12 2017 21:49 FlaShFTW wrote:
Show nested quote +
On September 12 2017 21:36 r33k wrote:
Big props to FlashFTW for the educated casting, identifying the supply count being held hostage by Rush's dropship being the reason for their armies being at equal power even when he had a 50 supply lead is something that most commentators would have missed and arguably the most important call of the game.

Thanks! Although I feel like I realized it far too late when I had already started counting Mind out. But yes, even with a huge supply lead, Rush was not trading favorably and most of the supply was still in the dropships which allowed Mind to hold on. Mind's defenses that game were absolutely insane and being able to retake the middle was so important. Really feel like Rush gave up a lot this game, needed to hold the middle to just squeeze out a couple more goliaths or tanks would have been the end of mind but alas, mistakes happen. BCs in late game terran reign supreme and Mind knew that with yamato he'd win the game.

Thanks all for listening in! My voice is completely gone from that last game I'm surprised I kept it up the entire cast like that but hey, proud of myself for lasting that long

You did great! I'm really glad a casting team like yours is being allowed to happen, especially with Artosis and Tasteless going so far overboard in the opposite direction I have no idea who would want to listen to them. This is the first time since Klazart I've been happy to listen to an English cast over the Korean one.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
September 12 2017 13:03 GMT
#217
I've still enjoyed Tastosis cast. I like to listen to them commentate game still. But yer they can be a bit goofy sometimes. Each to their own, I guess.
Artosis loves Starcraft
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 12 2017 13:40 GMT
#218
O.K I'm going to withdraw my opinion/comment untill I've re-watched but it looked lke the map was split down the middle with Rush taking the 6 and Mind taking the 12 O'clock at the top. Maybe I got that wrong or that's not the normal situation just the way this one developed. I though Rush mind a lot more.
Burned Toast *
Profile Blog Joined May 2007
Canada2040 Posts
September 12 2017 14:06 GMT
#219
Links to today's games in the Small VOD Thread.
TvT matchup is sometimes worse than jailtime
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 12 2017 14:07 GMT
#220
So was the last game actually worth the watch? The poll was a bit biased
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 12 2017 14:08 GMT
#221
On September 12 2017 21:28 juvenal wrote:
I swear one can not possibly tell the difference between yellow and brown SCVs/CCs with these graphics.

Ghosts are even harder to differentiate, thankfully unless you're playing Poker D such issues never eventuate...
Once again back is the incredible!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
September 12 2017 14:25 GMT
#222
On September 12 2017 23:07 The_Red_Viper wrote:
So was the last game actually worth the watch? The poll was a bit biased

yes
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 14:34 GMT
#223
I can't believe how good the last game was.

FS bringing the good games I expected out of Gold Rush!
The heart's eternal vow
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
Last Edited: 2017-09-12 14:46:18
September 12 2017 14:46 GMT
#224
Also, Rush a lot better than I remembered him from ASL2

+ Show Spoiler +
Yet, there he made it to the Ro16. Anyway, keep fighting, these were some great games from him!
The heart's eternal vow
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-09-12 14:50:26
September 12 2017 14:49 GMT
#225
Big shoutout to FlaShFTW, I finally somewhat understand TvT tank/drop wars after watching your cast today.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 12 2017 15:17 GMT
#226
On September 12 2017 23:49 chuDr3t4 wrote:
Big shoutout to FlaShFTW, I finally somewhat understand TvT tank/drop wars after watching your cast today.


I second that for sure, it was great ^^
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
September 12 2017 15:19 GMT
#227
So the TvT was good? I'm abit skeptical since Light's TvT from the last ASL lol
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 12 2017 15:23 GMT
#228
On September 13 2017 00:19 Dante08 wrote:
So the TvT was good? I'm abit skeptical since Light's TvT from the last ASL lol


Definitely worth watching in my opinion, pretty crazy game.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
September 12 2017 15:48 GMT
#229
Its better than a lot of war movies you can watch and shorter too.
The heart's eternal vow
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 15:53 GMT
#230
On September 12 2017 23:49 chuDr3t4 wrote:
Big shoutout to FlaShFTW, I finally somewhat understand TvT tank/drop wars after watching your cast today.

Much love and thank you gor the support!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 12 2017 16:19 GMT
#231
What an utterly amazing final set. So worth watching.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
okum
Profile Blog Joined February 2009
France5778 Posts
September 12 2017 17:13 GMT
#232
High level dropship TvT is so fun to watch.
Flash fan before it was cool | Coiner of "jangbang"
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 12 2017 17:14 GMT
#233
Holy shit OMG amazing last game. Mind looked dead when Rush got that doom drop into his main and killed all his depots to supply block him but he persevered beyond belief. I was watching the resources/supply throughout. He was down what, 30-40 at least? However, he had a huge bank (talking about ~1.7k minerals and ~900 gas) and Rush also had something like 10 dropships which were eating into his army supply so Mind had enough money to rebuild then Rush did that second doom drop which seemed to hurt Mind badly but he cleaned it up and when factoring the dropship into the supply, he had a close army supply.

I feel bad for Rush. Guy played two fantastic TvTs and was so close to winning that game. Must hurt like mad but there can only be one winner and I personally wanted Mind to win. Should be interesting to see him and EffOrt in the group selection ceremony. Really hope Jaedong also wins his group and joins as well. Congrats to both players for some well played and hard fought games (well, EffOrt kinda cruished through due to Lazy's odd first game and Rush falling to hold lurkers twice and completely mistargeting = like my TvZ games haha)
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-09-12 17:39:38
September 12 2017 17:38 GMT
#234
Also, someone mentioned dropship play in TvT earlier. When late late game TvT became a matchup where it was a struggle for air supremacy, dropship play fell heavily and was eventually phased out in favour of getting a larger wraith/valkyrie force. After all, if you can control the sky, you can "easily" snipe at weakly defended position and constantly poke around etc... I think it's only in the last year or so that we've been seeing more dropship play though my memory is a bit hazy so I could be wrong here. Hopefully we see a combination of the two going forward. Wraith/valks wars are fantastic to watch imo and just as entertaining as dropship play.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 17:45 GMT
#235
On September 13 2017 02:38 BigFan wrote:
Also, someone mentioned dropship play in TvT earlier. When late late game TvT became a matchup where it was a struggle for air supremacy, dropship play fell heavily and was eventually phased out in favour of getting a larger wraith/valkyrie force. After all, if you can control the sky, you can "easily" snipe at weakly defended position and constantly poke around etc... I think it's only in the last year or so that we've been seeing more dropship play though my memory is a bit hazy so I could be wrong here. Hopefully we see a combination of the two going forward. Wraith/valks wars are fantastic to watch imo and just as entertaining as dropship play.

I think what happened was people were like "hey i can kill dropships with wraith/valk! Let me use that instead" and then both players ended up in wraith/valk wars which quickly became a battle of cat/mouse until a big air fight in which one side would end up winning the game. Then it went back to goliath tech (Sharp vs Last i think was when it was shown) where copious amounts of goliaths spread out on the map could end up beating even large wraith fleets. So then players gave up on big air fleets and were back to the dropship game.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 12 2017 17:55 GMT
#236
That game proved why I love TvT and it's my favourite match. I was on the edge of my seat the entire time and it could've ended either way up until the very last mineral. Amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Glioburd
Profile Joined April 2008
France1911 Posts
September 12 2017 18:04 GMT
#237
On September 12 2017 23:07 The_Red_Viper wrote:
So was the last game actually worth the watch? The poll was a bit biased

Yes, totally
"You should hate loosing, but you should never fear defeat." NaDa.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
September 12 2017 18:59 GMT
#238
The last game was great
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2017-09-12 19:08:23
September 12 2017 19:08 GMT
#239
Man can't wait for some good zerg games lol, so far they have been one sided stomps one way or the other except for Larva vs Light 2nd game (which even then was one sided)
When I think of something else, something will go here
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
September 12 2017 19:13 GMT
#240
On September 13 2017 02:55 Qikz wrote:
That game proved why I love TvT and it's my favourite match. I was on the edge of my seat the entire time and it could've ended either way up until the very last mineral. Amazing.

Grossss. This may have been the one time I have ever seen a tvt that was as epic as this but I almost always try to end my TvT's quickly just because they often times devolve into these and are just too taxing to play
BW -> League -> CSGO
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
September 12 2017 19:22 GMT
#241
I would say last game is recommended only if you have time or love TvT. I mean, it takes almost 50 minutes... Also maybe I wasn't so thrilled because its only a round of 24 game and I don't particularly know/care about these two players so it wasn't that thrilling. That Last v Stork game was definitely much more interesting to watch.
You will not be punished for your anger, you will be punished by your anger
Cryoc
Profile Joined July 2011
Germany909 Posts
September 12 2017 19:27 GMT
#242
Does anyone know, if the Korean VOD gets also uploaded somewhere to Youtube? While the streams on Afreeca are lagfree with lower resolution setting, you cannot lower the quality of their VODs so they lag.
http://www.twitch.tv/cryoc
RouaF
Profile Joined October 2010
France4120 Posts
September 12 2017 19:46 GMT
#243
Well, last season they uploaded both korean and english vods to their youtube channel but this season for some reasons it's only english vods.

If you want english vods head here : https://www.youtube.com/channel/UCK5eBtuoj_HkdXKHNmBLAXg/videos
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 12 2017 19:53 GMT
#244
On September 13 2017 04:22 Ubersturmfuhrer wrote:
I would say last game is recommended only if you have time or love TvT. I mean, it takes almost 50 minutes... Also maybe I wasn't so thrilled because its only a round of 24 game and I don't particularly know/care about these two players so it wasn't that thrilling. That Last v Stork game was definitely much more interesting to watch.

This was definitely a recommended tvt... i hate the matchup with a passion but i give credit where credit is due and this game delivered.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 12 2017 20:55 GMT
#245
On September 13 2017 04:27 Cryoc wrote:
Does anyone know, if the Korean VOD gets also uploaded somewhere to Youtube? While the streams on Afreeca are lagfree with lower resolution setting, you cannot lower the quality of their VODs so they lag.

This is such a bizarre limitation. Anyone with any contact with Afreeca should mention this to them.

Although it costs extra compute resources, there's no reason they shouldn't be able to offer lower quality for at least important VODs.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
KobraKay
Profile Joined March 2010
Portugal4231 Posts
September 12 2017 21:40 GMT
#246
That last game was something......right up until the end. Just wow.
CJ Fighting! (--.--)
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 12 2017 22:20 GMT
#247
On September 12 2017 20:42 FlaShFTW wrote:
Show nested quote +
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.


Hi,

I said that Lazy was lucky because the first 2 scans missed the Carrier tech.

I'd appreciate it if the Mods on this site would do their jobs and issue warnings for slander.
Commentatorhttp://twitter.com/Artosis
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 12 2017 22:41 GMT
#248
On September 13 2017 07:20 Artosis wrote:
Show nested quote +
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.


Hi,

I said that Lazy was lucky because the first 2 scans missed the Carrier tech.

I'd appreciate it if the Mods on this site would do their jobs and issue warnings for slander.

Didn't you say that carriers have an upgrade to increase how fast interceptors launch?

Artosis knows nothing about Brood War gg.

Nah jk you're the best commentator. I think the other guy was kidding and just took a jab because he's a small-time commentator and has to get them jabs in. It's the internet; people will be stupid.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
epicdoom
Profile Blog Joined January 2009
United States489 Posts
September 12 2017 22:57 GMT
#249
FlaShFTW vs Artosis showmatch when
day9 please cast
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2017-09-12 23:33:43
September 12 2017 23:11 GMT
#250
On September 13 2017 04:22 Ubersturmfuhrer wrote:
I would say last game is recommended only if you have time or love TvT. I mean, it takes almost 50 minutes... Also maybe I wasn't so thrilled because its only a round of 24 game and I don't particularly know/care about these two players so it wasn't that thrilling. That Last v Stork game was definitely much more interesting to watch.

I think the comment about caring about the players applies to all mirror match ups. If you really care about one of the players and really want them to win a tense ZvZ is so exciting. You can't hold your breathe, every engagement is cruical and could be the end. If you don't really know the players not so much.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 12 2017 23:37 GMT
#251
On September 13 2017 08:11 Greg_J wrote:
Show nested quote +
On September 13 2017 04:22 Ubersturmfuhrer wrote:
I would say last game is recommended only if you have time or love TvT. I mean, it takes almost 50 minutes... Also maybe I wasn't so thrilled because its only a round of 24 game and I don't particularly know/care about these two players so it wasn't that thrilling. That Last v Stork game was definitely much more interesting to watch.

I think the comment about caring about the players applies to all mirror match ups. If you really care about one of the players and really want them to win a tense ZvZ is so exciting. You can't hold your breathe, every engagement is cruical and could be the end. If you don't really know the players not so much.

Also, most of the people voting saw the game live. So, when considering that the percentage of viewers recommending a game as a random variable representing the probability it's worth watching, the Bayesian probability given that it's known it's 50 minutes would be different. Because knowing ahead of time it's 50 minutes means you know it's epic and down to the last minute, so you'd be more likely to guess Rush loses despite being ahead for a while.

If you like watching SC and just happened to miss this game, and can watch it completely spoiler free, it's definitely worth the 50 minutes.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 13 2017 01:02 GMT
#252
On September 13 2017 07:41 Ancestral wrote:
Show nested quote +
On September 13 2017 07:20 Artosis wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.


Hi,

I said that Lazy was lucky because the first 2 scans missed the Carrier tech.

I'd appreciate it if the Mods on this site would do their jobs and issue warnings for slander.

Didn't you say that carriers have an upgrade to increase how fast interceptors launch?

Artosis knows nothing about Brood War gg.

Nah jk you're the best commentator. I think the other guy was kidding and just took a jab because he's a small-time commentator and has to get them jabs in. It's the internet; people will be stupid.

Lol.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
CHEONSOYUN
Profile Joined August 2017
517 Posts
September 13 2017 01:30 GMT
#253
im sad rush didn't get out of the group.
i've been watching and learning from his stream a lot recently
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
Headshot
Profile Blog Joined May 2010
United States1656 Posts
September 13 2017 01:40 GMT
#254
Effort made it look easy.
-
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 13 2017 01:50 GMT
#255
On September 13 2017 04:13 wussleeQ wrote:
Show nested quote +
On September 13 2017 02:55 Qikz wrote:
That game proved why I love TvT and it's my favourite match. I was on the edge of my seat the entire time and it could've ended either way up until the very last mineral. Amazing.

Grossss. This may have been the one time I have ever seen a tvt that was as epic as this but I almost always try to end my TvT's quickly just because they often times devolve into these and are just too taxing to play

I get tired just thinking about it.
Has foreign StarCraft hit rock bottom?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2017-09-13 02:04:02
September 13 2017 02:01 GMT
#256
On September 13 2017 07:41 Ancestral wrote:
Show nested quote +
On September 13 2017 07:20 Artosis wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.


Hi,

I said that Lazy was lucky because the first 2 scans missed the Carrier tech.

I'd appreciate it if the Mods on this site would do their jobs and issue warnings for slander.

Didn't you say that carriers have an upgrade to increase how fast interceptors launch?

Artosis knows nothing about Brood War gg.

Nah jk you're the best commentator. I think the other guy was kidding and just took a jab because he's a small-time commentator and has to get them jabs in. It's the internet; people will be stupid.


Tbf, FlashFTW was just responding to the text above. He couldn't know what the actual context for "lucky" because he wasn't watching Artosis...he was casting the game.

In any case, Lazy was "lucky" that Mind didn't scan the tech directly, but Mind gained all the information he needed to conclude fast carriers. And that map is a terrible arbiter map because you can't split it with a second main. We saw that clearly on Day 1 with the match between Light and Sky. Carriers are the only way you can stall in the center of the map and protect your bases.

(The carrier upgrade for faster interceptor launching is from SC2. I believe it was removed in LotV.)
StrategyAllyssa Grey <3<3
reincremate
Profile Blog Joined May 2009
China2213 Posts
September 13 2017 02:52 GMT
#257
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 13 2017 03:03 GMT
#258
On September 13 2017 11:52 reincremate wrote:
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.

quite likely because the players have played so many games on it that they know overall how to approach the matchup while Gold Rush and Crossing Fields are two maps that were just sprung on them last minute, thus, less time to prep and practice.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 13 2017 03:09 GMT
#259
On September 13 2017 12:03 BigFan wrote:
Show nested quote +
On September 13 2017 11:52 reincremate wrote:
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.

quite likely because the players have played so many games on it that they know overall how to approach the matchup while Gold Rush and Crossing Fields are two maps that were just sprung on them last minute, thus, less time to prep and practice.

i just want to see what gold rush was designed for, some sick sair/reaver in PvZ, crazy drops with terran vs zerg on both sides, and my beloved carriers in PvT.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
reincremate
Profile Blog Joined May 2009
China2213 Posts
September 13 2017 03:11 GMT
#260
On September 13 2017 12:03 BigFan wrote:
Show nested quote +
On September 13 2017 11:52 reincremate wrote:
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.

quite likely because the players have played so many games on it that they know overall how to approach the matchup while Gold Rush and Crossing Fields are two maps that were just sprung on them last minute, thus, less time to prep and practice.

I personally enjoy watching games on those maps and am always excited to see new maps. But having a classic macro map in a major tournament pool is a good way to produce great games, despite the fact that the maps are arguably fundamentally flawed in minor ways or "overplayed".
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-09-13 03:18:26
September 13 2017 03:17 GMT
#261
On September 13 2017 12:09 FlaShFTW wrote:
Show nested quote +
On September 13 2017 12:03 BigFan wrote:
On September 13 2017 11:52 reincremate wrote:
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.

quite likely because the players have played so many games on it that they know overall how to approach the matchup while Gold Rush and Crossing Fields are two maps that were just sprung on them last minute, thus, less time to prep and practice.

i just want to see what gold rush was designed for, some sick sair/reaver in PvZ, crazy drops with terran vs zerg on both sides, and my beloved carriers in PvT.

hopefully we'll see an interesting game or two on it before Ro24 is up.

On September 13 2017 12:11 reincremate wrote:
Show nested quote +
On September 13 2017 12:03 BigFan wrote:
On September 13 2017 11:52 reincremate wrote:
Anyone else notice that the one game on Fighting Spirit is always super highly recomended? Or at least so far for groups A, B and C. Love that map.

quite likely because the players have played so many games on it that they know overall how to approach the matchup while Gold Rush and Crossing Fields are two maps that were just sprung on them last minute, thus, less time to prep and practice.

I personally enjoy watching games on those maps and am always excited to see new maps. But having a classic macro map in a major tournament pool is a good way to produce great games, despite the fact that the maps are arguably fundamentally flawed in minor ways or "overplayed".

I would've rather had CB but FS has lead to great games so far so no issues with it. Agree with your post overall.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 13 2017 03:19 GMT
#262
On September 13 2017 11:01 EsportsJohn wrote:
Show nested quote +
On September 13 2017 07:41 Ancestral wrote:
On September 13 2017 07:20 Artosis wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.


Hi,

I said that Lazy was lucky because the first 2 scans missed the Carrier tech.

I'd appreciate it if the Mods on this site would do their jobs and issue warnings for slander.

Didn't you say that carriers have an upgrade to increase how fast interceptors launch?

Artosis knows nothing about Brood War gg.

Nah jk you're the best commentator. I think the other guy was kidding and just took a jab because he's a small-time commentator and has to get them jabs in. It's the internet; people will be stupid.


Tbf, FlashFTW was just responding to the text above. He couldn't know what the actual context for "lucky" because he wasn't watching Artosis...he was casting the game.

In any case, Lazy was "lucky" that Mind didn't scan the tech directly, but Mind gained all the information he needed to conclude fast carriers. And that map is a terrible arbiter map because you can't split it with a second main. We saw that clearly on Day 1 with the match between Light and Sky. Carriers are the only way you can stall in the center of the map and protect your bases.

(The carrier upgrade for faster interceptor launching is from SC2. I believe it was removed in LotV.)

I was just jabbing back at FlashFTW. I know you guys are a team and I enjoy your commentary too. I appreciate all of the above for their contributions to the community.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Freezard
Profile Blog Joined April 2007
Sweden1010 Posts
September 13 2017 03:44 GMT
#263
That last TvT was sick, best game so far for sure. I wasn't ever sure who was winning, they kept going back and forth.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 13 2017 04:22 GMT
#264
What I said about the bases yesterday was complete rubbish and can be disregarded like I'm sure most of you did straight away when I sadi it.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
September 13 2017 04:50 GMT
#265
That last game was amazing. Mind eked out an advantage by mining the center and was eventually going to win by starving Rush out. Rush's drop on the main was a great play and was the kind of thing Flash would have done to turn the game around (I have seen him beat Mind this way when the map split was bad). Then Rush also dropped the upper right, where Mind was trying to rebuild, and I figured Mind was dead because his tech was in disarray and he was supply capped at about 140 while Rush was at 200 and dropping huge groups of tanks anywhere he wanted, and he'd also taken the center. Then Mind made the patient, correct play of getting to Battlecruisers first and chiseling away at Rush's defenses around the few mineral patches left on the map. This was also the sort of thing Flash would have done (I have seen him beat both Last and Mind this way when the map split was bad). I thought Mind was done for but he pulled it off. Great game. (And can you tell I am a Flash fan and regard him as the ultimate source of TvT know-how?)
May the BeSt man win.
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 13 2017 05:45 GMT
#266
On September 13 2017 13:50 Djabanete wrote:
That last game was amazing. Mind eked out an advantage by mining the center and was eventually going to win by starving Rush out. Rush's drop on the main was a great play and was the kind of thing Flash would have done to turn the game around (I have seen him beat Mind this way when the map split was bad). Then Rush also dropped the upper right, where Mind was trying to rebuild, and I figured Mind was dead because his tech was in disarray and he was supply capped at about 140 while Rush was at 200 and dropping huge groups of tanks anywhere he wanted, and he'd also taken the center. Then Mind made the patient, correct play of getting to Battlecruisers first and chiseling away at Rush's defenses around the few mineral patches left on the map. This was also the sort of thing Flash would have done (I have seen him beat both Last and Mind this way when the map split was bad). I thought Mind was done for but he pulled it off. Great game. (And can you tell I am a Flash fan and regard him as the ultimate source of TvT know-how?)

so basically, play like FlaSh and win the game? seems like a legitimate strategy.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-09-13 06:40:47
September 13 2017 05:45 GMT
#267
The last game really shows the difference in experience between a veteran pro-gamer and a high-level amateur. Rush lost so many fucking units dropping in front of siege tank. He was never able to use his mid-game advantage to utterly cripple Mind's economy. If he had killed either the 1 o' clock or the 2 o' clock base, he would have won. A lot of his engagements were inefficient and generally did not serve a large purpose.

That said, he has grown A LOT since the last ASL. I hope he gets even stronger before the next ASL.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
September 13 2017 06:29 GMT
#268
On September 13 2017 14:45 usopsama wrote:
The last game really shows the difference in experience between a veteran pro-gamer and a high-level amateur. Rush lost so many fucking units dropping in front of siege tank. He was never able to use his mid-game advantage to utterly cripple Mind's economy. If he had killed either the 1 o' clock or the 2 o' clock base, he would have won. A lot of his engagements were inefficient and generally did not serve a large purpose.

That said, he has grown A LOT since the last ASL. I hope he gets even stronger before the next ASL.

Rush isn't an amateur. He was an ex-pro though that doesn't change what you were trying to say.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
usopsama
Profile Joined April 2008
6502 Posts
September 13 2017 06:39 GMT
#269
On September 13 2017 15:29 Ilikestarcraft wrote:
Show nested quote +
On September 13 2017 14:45 usopsama wrote:
The last game really shows the difference in experience between a veteran pro-gamer and a high-level amateur. Rush lost so many fucking units dropping in front of siege tank. He was never able to use his mid-game advantage to utterly cripple Mind's economy. If he had killed either the 1 o' clock or the 2 o' clock base, he would have won. A lot of his engagements were inefficient and generally did not serve a large purpose.

That said, he has grown A LOT since the last ASL. I hope he gets even stronger before the next ASL.

Rush isn't an amateur. He was an ex-pro though that doesn't change what you were trying to say.

You are right. My mistake.

For some reason, I thought he was an amateur that got really good completely from laddering. Maybe I am thinking of someone else.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 13 2017 06:48 GMT
#270
On September 13 2017 15:39 usopsama wrote:
Show nested quote +
On September 13 2017 15:29 Ilikestarcraft wrote:
On September 13 2017 14:45 usopsama wrote:
The last game really shows the difference in experience between a veteran pro-gamer and a high-level amateur. Rush lost so many fucking units dropping in front of siege tank. He was never able to use his mid-game advantage to utterly cripple Mind's economy. If he had killed either the 1 o' clock or the 2 o' clock base, he would have won. A lot of his engagements were inefficient and generally did not serve a large purpose.

That said, he has grown A LOT since the last ASL. I hope he gets even stronger before the next ASL.

Rush isn't an amateur. He was an ex-pro though that doesn't change what you were trying to say.

You are right. My mistake.

For some reason, I thought he was an amateur that got really good completely from laddering. Maybe I am thinking of someone else.


\I think that's the Terran Shinee right?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 10:06 GMT
#271
How do you hide carrier better than that for terran not to conclude you've gone fast carriers?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
September 13 2017 10:29 GMT
#272
On September 13 2017 19:06 mishimaBeef wrote:
How do you hide carrier better than that for terran not to conclude you've gone fast carriers?


I seen a game where P was hiding them in another main vs Flash on CB. Flash was scanning around and didn't find anything and being Flash he runs a vulture to that main and finds the carriers.

Generally you want to keep them in your bases but I think hiding them somewhere else could be a good idea.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 10:44 GMT
#273
Right, exactly, not only are you fighting the scanner but also the vulture. Best scouts in the game.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Cryoc
Profile Joined July 2011
Germany909 Posts
September 13 2017 11:36 GMT
#274
On September 12 2017 20:42 FlaShFTW wrote:
Show nested quote +
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.
http://www.twitch.tv/cryoc
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 13 2017 12:28 GMT
#275
On September 13 2017 20:36 Cryoc wrote:
Show nested quote +
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.


Ouch.

Btw I have no idea about protoss BOs and timings and stuff, but isn't it kind of an expensive bait teching all the way to carriers on two base just to force the Terran to goliaths and then somehow expand twice behind 4 carriers and 2 base ground, and I'm assuming slow zealots? Isn't a 3 base 2/1 push going to wreck that?
WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 12:38 GMT
#276


terran:
5 tanks at front
getting facts 5, 6
made marine goliath
invested in turrets

toss:
up 15 supply
getting 5th gate
at 4 carriers
has 500 minerals for 3 more gates, would be total 8 gateways
4th nexus, citadel, observatory planted
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2017-09-13 13:03:59
September 13 2017 12:56 GMT
#277
Оkay then, I got busted for being a total noob. These builds are obviously very, very refined.

EDIT: But then again, isn't that exactly what happened next? He got pushed and he lost a ton of economy when he decided not to save his 4th at the bottom for some reason - and 2/1 kicked in right afterwards, I think. During the initial push Mind was still 1/0. I didn't see the upgrades for a bit and then, right after the Protoss army went to the ~1 o'clock, Terran was already 2/1.
WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-09-13 13:09:42
September 13 2017 13:06 GMT
#278
During the push he coulda had 16 more zealots easily when they fought around 6 o clock. Like looking at what the carriers #5+ did they played into the terran hands, while after the first 4, terran already invested in turrets and goliaths, I don't know if he was scanning the stargates to see if they were still producing.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2017-09-13 18:49:12
September 13 2017 13:07 GMT
#279
On September 13 2017 20:36 Cryoc wrote:
Show nested quote +
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.

Cryoc, I don't understand what you're responding to. The part of your post that I bolded seems like a non sequitur to the bolded part of the post you responded to. If someone scans the front yard natural, the main, and the backyard natural, how is that the same as blind countering a possible fast carrier build? It's the opposite of blind countering. Are you trying to say that Mind was in danger of wasting scans if the tech path was one that required scans for defense?
May the BeSt man win.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-09-13 13:52:19
September 13 2017 13:41 GMT
#280
Watched Flashs vod for all the games. I'll take his word as word of God (HAHAHA)

Regrding the losers match, Flash was saying Lazys build was very good and that the carrier timing was really well planned out. He messed up because he should have engaged when Mind was going for the push on the 4th instead of going for a counterattack on an empty base. If he takes that engagement, he wins. He misplayed, let the base die and let Mind take control.

Last game he was calling that Mind should be teching to BCs and was super happy when he did and was like "I told you guys!" When he did. His commentary is super informative. I love JD but hes a bit less informed on non zerg matchups and has a tendency to prematurely call "he's won" or "he's lost" very often.

On September 13 2017 22:06 mishimaBeef wrote:
During the push he coulda had 16 more zealots easily when they fought around 6 o clock. Like looking at what the carriers #5+ did they played into the terran hands, while after the first 4, terran already invested in turrets and goliaths, I don't know if he was scanning the stargates to see if they were still producing.

Are you suggesting he just stop going for carriers? He's invested far more in the carriers than minds invested in stopping them. There is almost never a scenario where switching away from carriers after you've gone for them is good. You say 16 more zealots but that would imply he had the gateway count to support that production. He didnt and he certainly didnt have time to add them. The problem was that he didn't fight with the carriers, not that he didn't switch off of them.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 14:03 GMT
#281
Even the commentators mention switching back to ground...
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 13 2017 14:07 GMT
#282
On September 13 2017 23:03 mishimaBeef wrote:
Even the commentators mention switching back to ground...

When/which commentator? Even if there was a switch to ground, it wouldn't have helped against that push which was the deciding moment of the game. He'd have less forces overall and he wouldn't even have been able to contest it. The notion that a switch to pure gateway units at that point in time would have helped is ridiculous.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 14:12 GMT
#283
It's not, terran didn't even move out, the poked and then retreated. Look the time of the start of the video add +3 gateway and no more carrier.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-09-13 14:20:25
September 13 2017 14:19 GMT
#284
On September 13 2017 23:12 mishimaBeef wrote:
It's not, terran didn't even move out, the poked and then retreated. Look the time of the start of the video add +3 gateway and no more carrier.


The time you linked is 1:24:40. The time the push is all the way in is 1:26:40. That gives him time to make 3 gateways and make 3 zealots out of each of those gateways. That's 9 more zealots instead of carriers/interceptors, and that's after letting the Terran push all the way into position. That's a 1350 mineral investment for nine zealots against a fortified position. 100% not worth it.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 14:29 GMT
#285
Well, looking at that terran composition of what 6 tanks, you'd rather have two extra carriers than zealots against all those goliaths?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 13 2017 14:31 GMT
#286
On September 13 2017 23:29 mishimaBeef wrote:
Well, looking at that terran composition of what 6 tanks, you'd rather have two extra carriers than zealots against all those goliaths?


2 carriers + actually rebuilding interceptors vs. 9 zealots against a fortified position.

Hell yeah I'd pick the carriers.
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 13 2017 14:33 GMT
#287
On September 13 2017 23:31 neobowman wrote:
Show nested quote +
On September 13 2017 23:29 mishimaBeef wrote:
Well, looking at that terran composition of what 6 tanks, you'd rather have two extra carriers than zealots against all those goliaths?


2 carriers + actually rebuilding interceptors vs. 9 zealots against a fortified position.

Hell yeah I'd pick the carriers.


Lazy sure did, he just didn't pick a fight with them. I am still not sure even a pre-planned switch to ground would make economic sense, just like you say.
WriterReV hwaiting!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 13 2017 14:35 GMT
#288
Did you consider that cutting off reinforcements and having 16 zealots flood in from the west of that fortified position gives you an advantage fighting goliaths with mostly zealots? Perhaps the 4th nexus is temporarily lost.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-09-13 15:39:58
September 13 2017 14:39 GMT
#289
On September 13 2017 23:35 mishimaBeef wrote:
Did you consider that cutting off reinforcements and having 16 zealots flood in from the west of that fortified position gives you an advantage fighting goliaths with mostly zealots? Perhaps the 4th nexus is temporarily lost.


You are way overestimating how bad goliaths are against ground. Yes, goliaths straight up cost for cost against zealot dragoon is bad. But there's a reason why there have been 0 players in the history of pro brood war to fake a fleet beacon while going arbiters to bait goliaths instead of vultures. 9 extra zealots would not have been nearly as good as the carriers there. Ask any pro or semi-decent player. The mistake was not that he stuck with carriers. Flash even says he would have won that engagement as it happened in the game if he took it. Zealots would not have helped there.

Edit: Here's Flash going, "Fight! If he fights he wins!

Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 13 2017 15:07 GMT
#290
How do I go back and watch ASL groups A B C without using Afreeca? None of those 4 guys have it on their twitch profiles. Is it in youtube?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 13 2017 15:12 GMT
#291
On September 14 2017 00:07 Alpha-NP- wrote:
How do I go back and watch ASL groups A B C without using Afreeca? None of those 4 guys have it on their twitch profiles. Is it in youtube?

Small VOD thread is your friend
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2017-09-13 15:19:03
September 13 2017 15:14 GMT
#292
On September 13 2017 22:07 Djabanete wrote:
Show nested quote +
On September 13 2017 20:36 Cryoc wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.

Cryoc, I don't understand what you're responding to. The part of your post that I bolded doesn't seem like a non sequitur to the bolded part of the post you responded to. If someone scans the front yard natural, the main, and the backyard natural, how is that the same as blind countering a possible fast carrier build? It's the opposite of blind countering. Are you trying to say that Mind was in danger of wasting scans if the tech path was one that required scans for defense?

Mind did not scan the backyard until his fifth scan I think, that's the whole point. If FlaShFTW would have only written the bolded part, there would be nothing to say about it. But he says it isn't lucky for Lazy to not have his tech revealed with the first scan which would open up the possibility to go for a fast timing push so his statement is just wrong. My bolded text was just giving some examples of what else Lazy could have done, which require other responses from T.
http://www.twitch.tv/cryoc
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 13 2017 15:33 GMT
#293
On September 13 2017 23:03 mishimaBeef wrote:
Even the commentators mention switching back to ground...


Not to question the wisdom of Tastosis, but I wouldn't diss Flash either. Terran God, ultimate weapon and all that. Mind's position at Lazy's 4th seemed pretty solid to me, too, but if Flash says Lazy could've won the engagement...

What bugs me is the reason Lazy broke off. Was he just spooked or he believed Mind had a fourth at the ~1 o'clock?
WriterReV hwaiting!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 13 2017 15:39 GMT
#294
On September 14 2017 00:12 neobowman wrote:
Show nested quote +
On September 14 2017 00:07 Alpha-NP- wrote:
How do I go back and watch ASL groups A B C without using Afreeca? None of those 4 guys have it on their twitch profiles. Is it in youtube?

Small VOD thread is your friend

Thank you. I would have never figured that out without your help.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2017-09-13 18:59:18
September 13 2017 18:58 GMT
#295
On September 14 2017 00:14 Cryoc wrote:
Show nested quote +
On September 13 2017 22:07 Djabanete wrote:
On September 13 2017 20:36 Cryoc wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.

Cryoc, I don't understand what you're responding to. The part of your post that I bolded doesn't seem like a non sequitur to the bolded part of the post you responded to. If someone scans the front yard natural, the main, and the backyard natural, how is that the same as blind countering a possible fast carrier build? It's the opposite of blind countering. Are you trying to say that Mind was in danger of wasting scans if the tech path was one that required scans for defense?

Mind did not scan the backyard until his fifth scan I think, that's the whole point. If FlaShFTW would have only written the bolded part, there would be nothing to say about it. But he says it isn't lucky for Lazy to not have his tech revealed with the first scan which would open up the possibility to go for a fast timing push so his statement is just wrong. My bolded text was just giving some examples of what else Lazy could have done, which require other responses from T.

Wait, I got confused by the comment "artosis even said he got lucky with the scans" --- is the idea that Lazy got lucky? I was thinking it was Mind whom Artosis was calling lucky, and the poster you responded to almost surely thought so too.

It looked to me like Mind scanned the main, saw a void, and scanned the backyard, which didn't seem like luck. But if the point is that Lazy could have been discovered sooner and wasn't, then I could understand.
May the BeSt man win.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 13 2017 19:51 GMT
#296
Mind scanned three times: he scanned the main, saw nothing then scanned exp a bit later and saw nexus almost done then finally, he scanned the back expansion and saw the first two carriers come out right then and there as well as the stargates blinking indicating 2 more on the way.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-09-13 20:02:44
September 13 2017 19:52 GMT
#297
Man, that final game!
I can see how a youngster was pretty sharp comparing to mind who lost huge amount of dropships and let things slip of his hands because didnt manage to multitask well enough and then i see how absence of proscene hurt the new players and the scene itself. If rush was in team with coaches to teach and discuss the strats and scenarios in TvT Mind was long gone ez pz, because no doubt Rush execution and multitasking is just way better. Now because we dont have that, Rush and possibly many other young players just dont know how to beat older players. And instead newer players who bring higher level of play we got only veterans with declining skills. It was surprising to me that Rush like didnt know where the game is going and that battlecruisers is the only option for best cost effeciency OR after he got no more money to try kill all the buildings of his opponent when having bigger ground army which is kind of clunky idea, but not impossible.
Luv ya BroodWar!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 13 2017 20:03 GMT
#298
On September 14 2017 04:52 _Animus_ wrote:
Man, that final game!
I can see how a youngster was pretty sharp comparing to mind who lost huge amount of dropships and let things slip of his hands because didnt manage to multitask well enough and then i see how absence of proscene hurt the new players and the scene itself. If rush was in team with coaches to teach and discuss the strats and scenarios in TvT Mind was long gone ez pz, because no doubt Rush execution and multitasking is just way better. Now because we dont have that, Rush and possibly many other young players just dont know how to beat older players. And instead newer players who bring higher level of play we got only veterans with declining skills. However i have to admit Rush really shouldve know where the game is going and that battlecruisers is the only option for best cost effeciency OR to kill all the buildings of his opponent when having bigger ground army which is kind of clunky idea, but not impossible.

I don't fully agree. Sure, Mind likely has more experience but:

On September 13 2017 15:29 Ilikestarcraft wrote:
Show nested quote +
On September 13 2017 14:45 usopsama wrote:
The last game really shows the difference in experience between a veteran pro-gamer and a high-level amateur. Rush lost so many fucking units dropping in front of siege tank. He was never able to use his mid-game advantage to utterly cripple Mind's economy. If he had killed either the 1 o' clock or the 2 o' clock base, he would have won. A lot of his engagements were inefficient and generally did not serve a large purpose.

That said, he has grown A LOT since the last ASL. I hope he gets even stronger before the next ASL.

Rush isn't an amateur. He was an ex-pro though that doesn't change what you were trying to say.

In other words, he's had some of the benefits that you speak of. Rush played well overall and had some great play but I have to hand it to Mind, he was not going to quit no matter what and played one hell of a nail biter.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-09-13 20:22:09
September 13 2017 20:19 GMT
#299
On September 14 2017 05:03 BigFan wrote:


Show nested quote +
On September 13 2017 15:29 Ilikestarcraft wrote:

Rush isn't an amateur. He was an ex-pro though that doesn't change what you were trying to say.

In other words, he's had some of the benefits that you speak of. Rush played well overall and had some great play but I have to hand it to Mind, he was not going to quit no matter what and played one hell of a nail biter.

True, but in the kespa days when a player from a team goes into individual leagues, there is individual coaching to that player for every particular opponent he faces which is huge benefit for younger players + great practice partners from their team, as after kespa they were left on their own.
Ive found that before asl he have only one participation at Tving OSL Ro16, i imagine he wouldve been present if bw OSLs had continued.
Luv ya BroodWar!
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
Last Edited: 2017-09-13 20:37:09
September 13 2017 20:35 GMT
#300
On September 14 2017 00:14 Cryoc wrote:
Show nested quote +
On September 13 2017 22:07 Djabanete wrote:
On September 13 2017 20:36 Cryoc wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.

Cryoc, I don't understand what you're responding to. The part of your post that I bolded doesn't seem like a non sequitur to the bolded part of the post you responded to. If someone scans the front yard natural, the main, and the backyard natural, how is that the same as blind countering a possible fast carrier build? It's the opposite of blind countering. Are you trying to say that Mind was in danger of wasting scans if the tech path was one that required scans for defense?

Mind did not scan the backyard until his fifth scan I think, that's the whole point. If FlaShFTW would have only written the bolded part, there would be nothing to say about it. But he says it isn't lucky for Lazy to not have his tech revealed with the first scan which would open up the possibility to go for a fast timing push so his statement is just wrong. My bolded text was just giving some examples of what else Lazy could have done, which require other responses from T.

Youre going to tell me that a protoss who literally doesnt even have a robotics facility yet is going to be going for arbiters?

And i play starcraft and i play(ed) terran. But great job with that comment.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
srj
Profile Joined July 2010
Canada134 Posts
Last Edited: 2017-09-13 22:07:49
September 13 2017 22:07 GMT
#301
On September 14 2017 00:39 Alpha-NP- wrote:
Show nested quote +
On September 14 2017 00:12 neobowman wrote:
On September 14 2017 00:07 Alpha-NP- wrote:
How do I go back and watch ASL groups A B C without using Afreeca? None of those 4 guys have it on their twitch profiles. Is it in youtube?

Small VOD thread is your friend

Thank you. I would have never figured that out without your help.


The VODs are also on Youtube.

https://www.youtube.com/watch?v=KbG6ixavW4M
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 13 2017 23:43 GMT
#302
On September 14 2017 00:14 Cryoc wrote:
Show nested quote +
On September 13 2017 22:07 Djabanete wrote:
On September 13 2017 20:36 Cryoc wrote:
On September 12 2017 20:42 FlaShFTW wrote:
On September 12 2017 20:40 mishimaBeef wrote:
On September 12 2017 20:36 FlaShFTW wrote:
On September 12 2017 20:26 epi wrote:
The map doesn't seem cliffy enough to me for carriers? Maybe it is. Still no Katrina.

its kinda like hearth break ridge, and that was a good carrier map. but mind dictated the pace since he saw the carriers so early. lazy needed to take better engagements over cliffs and snipe more units but since he didnt do any of that he let the tank and goliath count grow until it was too late.


artosis even said he got lucky with the scans... i don't tthink mind saw them so early

but i was thinking what if he just made 4 then switch to ground on 4 base ?

he wasnt lucky. he scanned the main and forward nat before and didnt see any kind of tech. he knew something was up. thats not luck lol artosis is so dumb.

I don't really like either English cast too much, but in this particular case, Artosis was 100% correct. Your comment by contrast just shows that you don't really play BW, at least not Terran. Just because you can see the carriers because you are an observer, doesn't mean Terran can assume carriers by seeing the number of gates. Blind countering a possible fast carrier build is a good way to lose as Terran. P could have also hidden fast arbiters or a DT drop in the back.

Cryoc, I don't understand what you're responding to. The part of your post that I bolded doesn't seem like a non sequitur to the bolded part of the post you responded to. If someone scans the front yard natural, the main, and the backyard natural, how is that the same as blind countering a possible fast carrier build? It's the opposite of blind countering. Are you trying to say that Mind was in danger of wasting scans if the tech path was one that required scans for defense?

Mind did not scan the backyard until his fifth scan I think, that's the whole point. If FlaShFTW would have only written the bolded part, there would be nothing to say about it. But he says it isn't lucky for Lazy to not have his tech revealed with the first scan which would open up the possibility to go for a fast timing push so his statement is just wrong. My bolded text was just giving some examples of what else Lazy could have done, which require other responses from T.


Took another look at the game. Initially, I claimed that Mind had all the information to conclude fast carriers; I revise that statement. However, I wanted to ask two significant questions:

  • Was Lazy actually lucky that Mind didn't scan his carriers right away?
  • Would Mind have significantly changed his build if he had scouted the carriers right away?


Just as Mind lays down his initial scans (one in the main, one in the front door natural), he is starting a 3rd CC on the high ground with 3 tanks and a handful of marines while researching +1 vehicle attack mega early. After the scans, he moves down the ramp and creates a walloff to secure his front door natural while simultaneously laying down one well-placed turret in his backdoor expansion. This indicates that Mind may have been preparing for robo tech and potential drop play.

In a very small way, this was definitely a victory for Lazy; although it doesn't define how the game is going to play out, it leaves Mind in the dark for a while and forces him to invest a tiny bit into anti-drop defenses. When both players are cutting corners constantly, a small edge like this may be enough to win the game (and indeed, it's very possible that Lazy could have crushed that initial push if he hadn't gone for a counterattack). Lazy was, in fact, "lucky".

To follow up, Mind rushes to a Science Facility to make sure he can get his second armory down to start researching +2/+1 ASAP. At this point, he even takes a break in unit production from all his facilities to add on extra factories, ending with a total of one Machine Shop. This clearly indicates that he was intent on powering very hard on three bases and hitting a very early +2/+1 timing.

After observing no drop play and noticing a distinct lack of observers, Mind is probably thinking that maybe his opponent went for something else, so he scans the backdoor expansion of Lazy to find the carriers (he actually scans this twice, once just before the camera pans over to the stargates and second as the observer is directly overhead). From there, he makes only goliaths and tanks and pushes out right as +2/+1 finishes.

So my question was: if Mind scanned the carriers on the FIRST try, would he have significantly changed his build? I'm tempted to say no. He was already committed to 3-base powering with a very fast +1 at that point, and the +2/+1 timing hit at almost the perfect timing anyway. The only other course of action would have been to perhaps drop down faster facts, amass a bigger army, and then push out earlier and start turret pushing. As far as I'm concerned, Mind was more or less on the most optimal track for punishing Lazy either way, but Lazy did gain a very small edge by hiding his tech early on.
StrategyAllyssa Grey <3<3
mcmascote
Profile Joined September 2004
Brazil1575 Posts
September 14 2017 01:14 GMT
#303
Maybe? But your post induces me to think you are trying to indicate that having less information on your opponent in a strategy game is as good as having more info. I know you don't think that, but one could feel that way after reading your post.

I Don't remember mind's games but Sea and Fantasy when they scout early a fast carrier build they like to push with tanks/vults and 4+ scvs then spam turrets in front of toss' choke point. I've seen Flash do it too. Toss will lose 90% of the time if carriers are scouted early, especially when you don't have an obs nor a shuttle. Considering Mind had 3expos with gas, that would push it to close to 100%. (if stargates were scouted early).

Mind scouted late and should've lost that game, as Flash pointed out. Mind actually over-reacted. He only had 6 tanks, 4 vults and the rest were liaths. Lazy build was designed to own that kind of composition. 6 tanks and 4 vults (no mines laid down) against 6 carriers is nothing.
He only had to micro his carriers to kill the tanks patiently, even if that meant losing his 4th base. After killing Mind's initial army without losing more than 1 carrier, it'd be over for Mind.

Yeh, not counting the liaths because Lazy had a full group of goons and another of speed zeas. Kill 3/4 tanks and its over for the liaths.

In fact, looking at the video again Mind definitively overreacted. He treated it as a some kind of all-in carrier build. Because he didn't reinforce that army with more tanks. Which would be normal if he first went out with 10+ tanks, then you only pump liaths, but he had very few tanks to properly fight a 8gates / 3gas toss.

The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 14 2017 01:51 GMT
#304
It was pure luck that Mind didn't scan the carriers. Mind had no idea what was going on, but he got super-lucky and happened to scan at that exact moment because he remembered the words of his dying father: "Remember to scan in random places in case of carriers, and also, the treasure is buried at these coordina... guhhh." and then he let out a death gurgle. My second point was that under his shirt, Mind was wearing a lucky rabbit's foot, which was faceted to a necklace of sorts, made from beads that were blessed by Nepalese monk.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
reincremate
Profile Blog Joined May 2009
China2213 Posts
Last Edited: 2017-09-14 02:26:36
September 14 2017 02:26 GMT
#305
On September 14 2017 10:51 ninazerg wrote:
It was pure luck that Mind didn't scan the carriers. Mind had no idea what was going on, but he got super-lucky and happened to scan at that exact moment because he remembered the words of his dying father: "Remember to scan in random places in case of carriers, and also, the treasure is buried at these coordina... guhhh." and then he let out a death gurgle. My second point was that under his shirt, Mind was wearing a lucky rabbit's foot, which was faceted to a necklace of sorts, made from beads that were blessed by Nepalese monk.

I think Mind completely forgot about the possibility of carriers and was just scanning for buried treasure but then realized the real treasure was buried inside him all along.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
September 14 2017 02:31 GMT
#306
Big fan of Rush. Loved his run last season and was hoping for a win here but that wasn't to be. Incredible game though, he has nothing to be ashamed of.
STX Fighting!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2017-09-14 03:07:45
September 14 2017 03:07 GMT
#307
On September 14 2017 11:26 reincremate wrote:
Show nested quote +
On September 14 2017 10:51 ninazerg wrote:
It was pure luck that Mind didn't scan the carriers. Mind had no idea what was going on, but he got super-lucky and happened to scan at that exact moment because he remembered the words of his dying father: "Remember to scan in random places in case of carriers, and also, the treasure is buried at these coordina... guhhh." and then he let out a death gurgle. My second point was that under his shirt, Mind was wearing a lucky rabbit's foot, which was faceted to a necklace of sorts, made from beads that were blessed by Nepalese monk.

I think Mind completely forgot about the possibility of carriers and was just scanning for buried treasure but then realized the real treasure was buried inside him all along.


Yeah, after the match, he heard a voice where his father said, "You found the treasure, son."

"It was carriers?" Mind asked.

"No, it is the truth that you are a true champion, son."

"Then why were you going to give me GPS coordinates before you died?"

"The answer *burp* is don't think about it."
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 14 2017 04:58 GMT
#308
On September 14 2017 10:14 mcmascote wrote:
Maybe? But your post induces me to think you are trying to indicate that having less information on your opponent in a strategy game is as good as having more info. I know you don't think that, but one could feel that way after reading your post.


Certainly not. Having full and complete information is obviously ideal, if not just for peace of mind. However, limited information doesn't necessarily mean that decision making is impossible.

In this case, Mind had information that his opponent was powering on 3 bases with some kind of tech, so he made the decision to power really hard too (rushing upgrades, taking a very early third, stopping unit production to add on extra factories, etc.). This is not necessarily a faulty response to what he saw, though (from our perspective) he did waste a small amount of money on early missile turrets to defend and played unnecessarily cautiously with a wall.

In this case, he didn't have to make any decisions about tech path until later in the game.

I Don't remember mind's games but Sea and Fantasy when they scout early a fast carrier build they like to push with tanks/vults and 4+ scvs then spam turrets in front of toss' choke point. I've seen Flash do it too. Toss will lose 90% of the time if carriers are scouted early, especially when you don't have an obs nor a shuttle. Considering Mind had 3expos with gas, that would push it to close to 100%. (if stargates were scouted early).


As I said, this is the only other possible option for Mind at that juncture in the game. It's impossible to know if he continued toward +2/+1 on erroneous information or if he concluded that it was the best move for him, but I'm tempted to believe that he would have stayed the course for +2/+1 and hit a standard timing, even against faster carriers.

I'm not saying it's optimal or that it was the best decision, but I'm conjecturing that Mind probably wouldn't have gone for a blitzkrieg push anyway if he had scouted the stargates earlier.

Mind scouted late and should've lost that game, as Flash pointed out. Mind actually over-reacted. He only had 6 tanks, 4 vults and the rest were liaths. Lazy build was designed to own that kind of composition. 6 tanks and 4 vults (no mines laid down) against 6 carriers is nothing.
He only had to micro his carriers to kill the tanks patiently, even if that meant losing his 4th base. After killing Mind's initial army without losing more than 1 carrier, it'd be over for Mind.

Yeh, not counting the liaths because Lazy had a full group of goons and another of speed zeas. Kill 3/4 tanks and its over for the liaths.


Both players cut several corners in the early game. The lack of tanks was primarily due to Mind cutting production at around 3-4 tanks to get up faster factories and armories.

Like I said, I believe Lazy definitely got the better end of build optimizations, especially due to Mind scouting the carriers a bit later, but I don't agree that Mind crazily overreacted and went for a YOLO desperation push. It was a standard +2/+1 timing push which was a bit more saturated with goliaths than normal because 4 carriers were already out by the time he was pushing. You instantly lose if you take that push with primarily tanks/vultures. I also think Mind knew that his normal +2/+1 timing was going to be significantly weaker than a later timing, which is why he pushed out on the south side of the map instead of cutting into the natural as is common with +2/+1 timing pushes. Tactically, Mind played it almost perfectly.

Again, Lazy SHOULD have destroyed that army. He definitely had an edge there that he had built up over the course of the game, but the weird counterattack lost the game for him.

In fact, looking at the video again Mind definitively overreacted. He treated it as a some kind of all-in carrier build. Because he didn't reinforce that army with more tanks. Which would be normal if he first went out with 10+ tanks, then you only pump liaths, but he had very few tanks to properly fight a 8gates / 3gas toss.


If you push out with this build, you primarily reinforce with ALMOST pure goliath (only 1-2 machine shops). In this case, that's exactly what Mind did. He had a smaller number of initial siege tanks because he cut corners early on to get faster upgrades and more economy.
StrategyAllyssa Grey <3<3
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
September 14 2017 05:33 GMT
#309
This will be my final word on the topic before I'm done with this thread indefinitely.

Let's look at this from Mind's POV. You scan both the main and the nat, see that he only has 2 gates, no robo, no citadel, and a 3rd coming out. This means there are practically speaking, only 3 options as Cryoc has said before: DT, arbiter, or carrier. But with DTs that late in the game, you're probably dropping them into the base with a shuttle, and no robo means pretty low chance of that happening. But just in case, you can get a turret at the other locations.

How about arbiters? Well, turrets in those positions are still good, because you're doing to need them to deter recalls and have detection if a recall comes down anyways. But besides that, arbiters take forever to get off the ground and so when he initially scanned, there was no way Lazy was coming in with a recall in that position. So that doesn't really matter.

The final option is carriers. Again, looking at a player grabbing a 3rd and only having 2 gates, arbiters doesn't seem likely because of only 2 gates and no robo for obs. And again, the initial turrets aren't bad because it sets up some perimeter for early carriers. We actually saw this happen when Lazy pushed with his 2 initial carriers and tried to attack Mind's natural, but already had a couple of turrets in position (obviously after the fact of the scan, but even just 1 or 2 turrets would have been enough to kind of deter Lazy's carriers).

Logically, Mind's build was fine as is. He was never behind or scanned too late that would heavily impact the game in an overly negative way for him. He had plenty of time to prep for arbs, DTs were way too late at that stage of the game, and carriers as we all know take forever to build and interceptors take even longer.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Cryoc
Profile Joined July 2011
Germany909 Posts
September 14 2017 17:26 GMT
#310
What Mind would have done, if he scanned the carriers from the get go can only be speculated, but he wouldn't have build turrets and he would have had the option to go for a strong timing push by cutting scvs and building facs after he saw the stargates. Lazy was lucky because he didn't have to factor in this possibility and Mind had to build turrets to not die vs some kind of drop play which in turn delays any push.

Of course that doesn't completely decide the outcome of the game, but saying Lazy didn't get an advantage just makes no sense, just because Mind had a very advantageous start by going 14CC into 1Fac 3rd CC and had therefore a relatively easy time to also handle it in the lategame. But if he would have missed the carriers 1 more minute, the outcome could have been very different.

And regarding FlashFTW, how is doing a DT drop after a 12 Nexus opening late in the game? I recommend that you play more TvP if you think, a DT drop after Protoss takes his natural is not viable or a bad option. It is very good to delay any pushes or basically win the game if T is unprepared. Especially in this game, if Lazy would have gone for DT drop in his back instead of carriers, he would have been able to freely harrass the main, as Mind skimped on a turret there and only had 1 factory building units.
http://www.twitch.tv/cryoc
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 14 2017 22:44 GMT
#311
Yo guys this tournament is so awesome to watch! Is there a groud D E and F? When will group d topic be posted? How can I found out who is in D E and F? Thanks! I'm so hyped. Stork and Effort have a chance to dethrone Flash.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 14 2017 22:48 GMT
#312
All the information you need to know is on Liquipedia!

Next week's matches will be Monday/Tuesday/Wednesday starting at 1900 KST AKA 6:00am EDT. Look forward to seeing you there
StrategyAllyssa Grey <3<3
JiminyDickwhip
Profile Joined April 2017
2 Posts
September 15 2017 01:39 GMT
#313
I feel like after dropping Mind's main base, Rush should've used his foothold there to push up and take out the factories. He got fixated on that top right base and gave Mind the time he needed to settle, rebuild and tech up to BCs. If he scanned the new base and scanned the old base, he'd have seen the opportunity and knew that Mind's three new starports won't do anything if he can't rebuild his mech army. Instead he flew his dropships in circles and left half a dozen tanks in the main without pushing up. It just seemed like the most obvious thing in the world, to me. Did I miss something or did he?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 15 2017 01:41 GMT
#314
On September 15 2017 10:39 JiminyDickwhip wrote:
I feel like after dropping Mind's main base, Rush should've used his foothold there to push up and take out the factories. He got fixated on that top right base and gave Mind the time he needed to settle, rebuild and tech up to BCs. If he scanned the new base and scanned the old base, he'd have seen the opportunity and knew that Mind's three new starports won't do anything if he can't rebuild his mech army. Instead he flew his dropships in circles and left half a dozen tanks in the main without pushing up. It just seemed like the most obvious thing in the world, to me. Did I miss something or did he?

I would say he purposely left them there. Mind wouldn't be able to build in that base anymore since they are hard to take out and considering that he was having good engagements, those couple of tanks served a good purpose. Also, keep in mind that Mind had to leave some tanks there to prevent those tanks from taking out the remaining 5 facs and to siege his exp as well.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
September 15 2017 08:07 GMT
#315
On September 15 2017 02:26 Cryoc wrote:
What Mind would have done, if he scanned the carriers from the get go can only be speculated, but he wouldn't have build turrets and he would have had the option to go for a strong timing push by cutting scvs and building facs after he saw the stargates. Lazy was lucky because he didn't have to factor in this possibility and Mind had to build turrets to not die vs some kind of drop play which in turn delays any push.

Of course that doesn't completely decide the outcome of the game, but saying Lazy didn't get an advantage just makes no sense, just because Mind had a very advantageous start by going 14CC into 1Fac 3rd CC and had therefore a relatively easy time to also handle it in the lategame. But if he would have missed the carriers 1 more minute, the outcome could have been very different.

And regarding FlashFTW, how is doing a DT drop after a 12 Nexus opening late in the game? I recommend that you play more TvP if you think, a DT drop after Protoss takes his natural is not viable or a bad option. It is very good to delay any pushes or basically win the game if T is unprepared. Especially in this game, if Lazy would have gone for DT drop in his back instead of carriers, he would have been able to freely harrass the main, as Mind skimped on a turret there and only had 1 factory building units.


Yup, FlashFTW, you're a cool caster, but what you are saying makes no sense at all Listen to Cryoc, he is the one making sense in this matter!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 15 2017 10:59 GMT
#316
My fking god. that last game with mind vs rush. that was literally the definition of playing on a razor's edge. i really thought rush could have won.....i loved mind's reaction. goddamn i wish there were fpvods of them.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
September 15 2017 13:13 GMT
#317
I am pretty sure this whole carriers and luck thing started because someone wrote the sentence "Artosis said he was lucky with the scans" after a post naming both Mind and Lazy, and some people thought it was "Artosis said [Mind] was lucky with the scans" and some people thought it was "Artosis said [Lazy] was lucky with the scans".

On September 15 2017 19:59 Golgotha wrote:
My fking god. that last game with mind vs rush. that was literally the definition of playing on a razor's edge. i really thought rush could have won.....i loved mind's reaction. goddamn i wish there were fpvods of them.

Yeah I thought Mind showed a lot of grit in that game. Amazing to watch
May the BeSt man win.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 16 2017 16:45 GMT
#318
Man this season 4 is turning out to be cooler than season 3 because we have more players to potentially beat Flash: Effort and Stork in addition to Shine from last season!
Starecat
Profile Joined August 2014
936 Posts
September 16 2017 22:05 GMT
#319
What's up with the video that shows during adds with bleeps?
:3
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