|
***INTRODUCTION*** Disclaimer: This will be a very long post. So before you proceed, grab a beverage, turn on some soothing music from STLNDRMS and put your thinking caps on because the aim of this post is to make CPL better than ever with the help of everyone who is willing to contribute.
Throughout the course of this league, lazersnipe and I have heard many people asking us about what’s coming next, among other things. In this manifesto I will try to cover all of the above queries, as well as outlining what I think should be the next move for the CPL community. This is by no means a “this is how it has to be,” or even a “this is exactly how things are,” because everything in life is subjective. I am doing this in the interest of sharing my experience in running this league so that anyone who may decide to run something similar in the future has the benefit of building on something that L_Master, lazersnipe, later on seriosity, and I had put a lot of effort into making a reality. I also felt like there needs to be an explanation for why neither lazersnipe nor I have it in us to make CPL 2 as successful and put in as much time and effort necessary to match our commitment to season one... Not to mention striving to make it even better.
First, I will discuss the positives: all of the things that went well and my interpretation of why they went well. It is important to recognize the things that make this league a pleasure to run and the reasons why it has been successful in many ways for many of its participants.
Next, I will explore (expose?) a lot of the problems that I feel were detrimental to the operation and universal success of this league. This section aims to help future organizers, coaches, and players make informed decisions about their participation in the league.
In the section titled “The Future” I will combine the lessons learned from the positives and the problems and outline my proposition for how CPL should continue, regardless of who steps up to make any future efforts a reality. I will try to explain my reasoning behind the rather drastic format change that I am proposing and how it serves to maximize the positives, minimize the problems, and continue the base principles of CPL in a way that is more manageable for everyone from player to coach to administrator. In the “Tools of the Trade” sub-section I will provide what I think is basically everything you would need to use to prepare for and successfully implement my vision of “The Future.”
Finally, I will give thanks to those who made this league a possibility, a reality, and a success in more ways than one, because I feel that everyone who spends their time and hard work on building a community effort of this nature should not got unnoticed or unthanked.
In the next post, I will open the discussion for what YOU think should be the future of CPL. We are at the dawn of a new era for Brood War, and I think that CPL can be highly relevant to the development of the foreign Brood War community. I will post a couple of polls to get some discussion topics going, but they are by no means the only things that should be discussed.
+ Show Spoiler + I am going to try and not toot my own horn too hard throughout this, and I may not be the most objective party in determining the value or efficacy of some of the work I’ve done, so take some of these points with a grain of salt. That being said, these are the factors that I found to be most influential in the success of this league, and would suggest fostering these qualities in any future similar leagues:
1. Dedication: The amount of dedication shown by many of the players, coaches, and organizational staff in in the league cannot be understated. More than anything, it is this that has kept this league together. It is also this that has pushed the most successful elements of CPL to the forefront. There are many examples of this. One example that should be mentioned here is Dragon’s exemplary dedication to coaching, which purportedly spans thousands of words in guides, the involvement of other high level players in the practice schedule, weekly “replay parties,” in-house tournaments, and many other things. This is also a good place to mention the dedication of many of the players to fulfilling the requirements of the league, to practicing with their teammates and coaches, to communicating with their opponents, sending their replays and arriving on time. For the most part, the active population of this league was pretty stellar about all of the above, and for that I thank and commend you. Team unity is very important as was demonstrated by Drag n’ Herb’s success, and what I think added to the cohesion beyond the quality of coaching were things like the player draft, the team logos (you can’t lead an army without a flag), the broadcasts, and the system of picking your assistant coach.
2. Organization: This was a crucial element to the success of this league as well, indubitably a consequence of dedication. Aesthetics cannot be underrated. Lazersnipe’s CPL OP is well-organized and presented, with graphics and formatting that make it more than a block of stale text. The follow-up posts on the first page are for the most part very clear in purpose and deliver the information they promise. This also extends to the VODs post and the Liquipedia entry. The weekly posts and updates by lazersnipe and myself are another crucial element of this – it gives the league more exposure, it reminds people of its presence, and has netted over 27 thousand views on the CPL thread at the time of this writing. The CN/I Discord is an extension of this as well, which has really helped keep things together and connect the CPL teams to form what I consider to be the CPL community.
3. Consistency: This in turn is a consequence of organization, and something I came to realize after many weeks of working on this league to be the crucial element of its success. From having uniform weekly schedules for submitting and posting line-ups, to having uniform formatting in the latter half of the broadcast announcements and content has no doubt created a consistency that spoke to many of our players and viewers. Every week you could expect the same format in all of these things, which means that if this was something you enjoyed and wanted more of, you knew where and when you could find it. It’s really as simple that. Throwing in various events and mixing up the casting team on a weekly basis gave enough variety and covered a diverse cross-section of the foreign BW scene, adding flavor while maintaining the same (admittedly relatively low) production values that people probably came to expect. The TL calendar has been especially crucial to promoting the league and to keeping our own players in the know of what is going to happen (as have the Discord announcements).
4. Communication: As mentioned above, the thread, calendar, team Discords and the CN/I have been invaluable tools for keeping this league running. Not much else left to say, except to say that strong communication is crucial to the functioning of any interpersonal enterprise, whether it be the determining of rules and operations or the connecting of one player to another. Any future league would do well to use these tools to their maximum potential. The use of Discord in particular was an incredible boon when there was an activity lapse and people had to be recruited to fill in the missing spaces on the less active teams. Many thanks to our post-start draftees.
![[image loading]](http://i.imgur.com/MKwfPTI.png) + Show Spoiler + Many of the problems this league faced were the flipsides of the positives I’ve listed above. I will try to not be overly critical and I will not call anyone out specifically, but I won’t pretend that I don’t feel some type of way about these things and that this applies to a number of people. These are the things that absolutely must be corrected in the interest of the health and perseverance of both the community and any future leagues that may arise following the CPL format: 1. Lack of Dedication: Just as some of the players and coaches in this league have been exemplary in their dedication, there was also a rampant lack of dedication in other instances. This is very much a top-down inclusive problem. What I mean by this is that from the coaches to the players, there were many instances of people not doing what was expected of them, whether it be showing up, practicing, coaching, or being involved in general. This isn’t to chide anyone blindly – everyone has real life things come up, and it can’t be forgotten that there was a period of uncertainty between the last ranking match games and the next post outlining what comes next. That was a failing on administration’s part, and unfortunately there was nothing we could do about it, but we are sorry for it nonetheless. Many of the players and coaches signed up in one period in their lives, and the league didn’t start for some until almost half a year later if not more. That is understandable, and is something that I will address in the next section. However, in general, it is important that the league organizers and coaches manage expectations and include safety nets into their format/teams. This means having extra coaches per team, extra players per team, and perhaps a bit more of an allowance on game times and player substitution. As I said before though, my upcoming proposal should handle a lot of these pitfalls that are almost inherent in an amateur foreigner longitudinal league of this nature. 2. Lack of Communication: This is a manifestation of the lack of dedication. Some people just couldn’t be arsed to answer messages in a timely manner, some were hard to reach, and others were not forthcoming with their issues/concerns. Part of involvement is the requirement from everyone who signs up to be conscientious of the players, teams, and organizers that are part of the organization, and I hope that people in the future embrace this fact more. This also applies to people who did communicate, but did so poorly. This is a for-fun, low level, educational league; however, that doesn’t mean that you shouldn’t treat others with courtesy and respect for their time and effort. People are entitled to their opinions, they are entitled to their complaints, and administrators should hear them out. However, people are not entitled to harassing the administrators and repeating the same complaints over and over after getting a response. When making any decision in a league that has dozens of people in it, you are bound to have people who are unhappy with something regardless of what option you chose. Moreover, while in general the players’ and coaches’ comfort and satisfaction should be the top priority, certain things must be done a certain way because what would satisfy the players and coaches is outside of the administrators’ capacity. As administrators, I think we had reached out to players and coaches a respectable amount, but some of the questions and criticisms we’ve faced throughout the league has shown me that we could always do with more outreach. However, this was made difficult because there was just two of us for the majority of this league. In short, we were... 3. “Overworked and Underpaid:” I’ll put it bluntly – running this league at the capacity at which we have with only two volunteer administrators was sheer madness. Lazer and I have exchanged tens of thousands of lines of discussion, debate, delegation, and commiseration throughout the course of this league. He has spent an enormous amount of hours on posts, organization, and graphics, not to mention that he signed up and started out as just a player. I had to learn Liquipedia practically from scratch in which I have submitted 47 single-spaced pages of text encompassing 47,900 characters, 70 hours of broadcasting not including the 100+ hours it took just to make the questionable graphics, contact co-casters, negotiate times, do sound checks, manage technical difficulties, and the 18 pages of single-spaced text and 36,440 characters I have written in the thread for each broadcast in total. Even when spread over more than eight months, this was an absurd amount of effort for me. Throughout this time, both lazer and I had our own real life issues come and go, as well as life situations changing pretty drastically, often at the same time for both of us, all with no safety net besides each other. Of course when one of my broadcasts could not be completed as promised, evilEye and Herbmon stepped up last minute for which I am very grateful – but this was the only time that it was absolutely necessary because I believe lazersnipe and I had burnt ourselves out making sure that there were never any leaks or cracks when viewed externally. In the duration of this league, I’ve sacrificed nights out, parties, sleep, most of my free time to play on my own and thus my already paltry skill at the game, and to be quite honest – a large portion of the passion for both the game and the organization of things of this nature. I’ve come to appreciate all the work that all other organizers in the scene have done, and I’ve come to understand why endeavors of this magnitude fail so frequently in the foreign scene, and it is simply because there is not enough support. This is a large part of why I can no longer continue participating in the CPL in any capacity, and will most likely stop playing Brood War as well. Events of this nature need far more people behind them for them to work smoothly. Here are some of my rough estimates of what the administrative team for this league should have looked like, if we were to start from scratch and run it anew (and all of these people should represent diverse but overlapping timezones): a. At least two people who are purely managerial, like lazer and I should have been b. Two experienced people for Liquipedia updates (here are some reasons why.) c. Two to four people for broadcasting regularly d. An extra person for channel moderation and Discord set-up would be nice, as well as other initiatives e. Graphics person So ideally, a team of about 8 to 10 people who can cover each other's back would be needed to run this league comfortably and in a way that wouldn’t put as much strain and stress on the staff. My proposal should cut down on this number, as the format will be much less commitment-oriented. However, it is still something to consider when approaching a league of this nature: ensuring you have a strong, dedicated and diverse team of organizers. -----------------~*~----------------- Ultimately what this whole section boils down to is this: when players don’t have dedicated coaches, their own dedication falters. When coaches don’t have dedicated players who show improvement or at least effort, their dedication falters. When administrators don’t have coaches who are properly communicative, they become frustrated and have to deal with extra work, hassle, decisions, and internal communication. However, I can’t end this on a bad note: the majority of the people I have dealt with in all elements of this league have been understanding, forthcoming, agreeable, and overall a pleasure to work with. For that, I thank you. If it were not for you, I would have broken a long time ago.
![[image loading]](http://i.imgur.com/ZxBAIdD.png) + Show Spoiler + So I’ve been kinda hyping up this miracle system that I came up with over the past few months over the past few pages, and I do think that it is much more tailored to the community at large, has potential for ergonomic growth, and is superior from the administrative and time-intensity perspectives. However, as I already said, all decisions have pros and cons. So, I will try to assess those after I present the full league outline. Without further ado: 1. No more teams. Instead of teams of players and their respective coaches, the entire CPL community (preferably connected through Discord, using the CN/I channel) will be one giant pool of players who can participate in the league. Instead of dedicated coaches, there will be a pool of coaches. 2. No more line-ups; one match-up per week, sign-ups for people wishing to practice that match-up. Each week we will have one match-up to play – PvZ, ZvT, PvT, Mirror1, PvZ, ZvT, PvT, Mirror2, so on and so forth. Players who wish to practice that match-up for that week will sign up, just for that week. Coaches who wish to coach that match-up for that week will sign up, just for that week. 3. Less skill discrepancy. When signing up to play a match-up, you and another player can be paired based on skill. If C level Protoss1, D level Protoss2, C level Zerg1, and D level Zerg2 sign up, then the administrators can just pair the C level players and the D level players if they wish. 4. Weekly rotation in practice partners. As there will be no distinct teams, players can play with and practice with whomever they want, but more importantly they will have the rest of the sign-ups available for that week. What this means in the example above is, P1 is facing Z1, P2 is facing Z2, and P1 and Z2 can be dedicated practice partners while P2 and Z1 are the same. Zerg Coach and Protoss Coach will be responsible only for coaching their race’s respective players but are of course encouraged to help anyone and everyone. 5. Seasons, matches, and the league in general are far more flexible. There can be no need for seasons at all. In my proposed pattern of MUs (PvZ, ZvT, PvT, PvP, PvZ, ZvT, PvT, TvT, PvZ, ZvT, PvT, ZvZ) there can be either 1 season (all 12 weeks), 3 seasons (first set of 4 or 3 MUs with the mirror being included or excluded), or 0 seasons (if there is no desire for any capstone). Matches can be Bo1 or Bo3 or Bo5 depending on how many people want to participate, for how many games they want to participate, etc. because of player autonomy. Map pool can also be very flexible and less administrator-dependent. The Coaches can participate in a showmatch of that match-up every week as well, just as a comparison for the players to see, and for extra hype/fun for the coaches. 6. Rankings and statistics are now purely individual. No one is limited or bolstered artificially by their teams. The statistics I would compile are Protoss, Zerg, and Terran winrates; MU-specific winrates; individual player winrates; coach winrates (the winrates of the players they back). **Pros*** 1. No teams means a bigger pool of players and resources to draw from on a more consistent basis – one player’s or coach’s absence will not affect the rest of the unit. This also means this league has a lot of ergonomic growth potential, in anticipation of SC:R hypetrain scrubs. 2. No line-ups means less organizational hassle, and no requirement of filling x slots per week. Sign-ups can be handled through various online services quite easily. This also means that players can be matched based on skill, again catering to both existing players and SC:R newcomers. 3. Weekly sign-ups means less commitment issues for players and coaches alike, something that greatly hampered many aspects of CPL for some players/teams/coaches. 4. One match-up per week means a much more focused practice and coaching atmosphere for that week, allowing for bursts of progress in targeted areas for players who need it most by coaches who feel most confident in that match-up. This extends to broadcasters as well; if my broadcasts have shown anything, is that there are many experienced players who are willing to cast low level matches as long as you reach out and coordinate with them. This means that we can have specialists come on for a specific match-up and give much more detailed advice than I could every week as a weak former C+ mostly-Protoss player. 5. Weekly rotation in practice partners and matches means people will get to play structured matches with a broad diversity of opponents, with the same targeted environment described in #4. 6. League flexibility benefits players because it makes it a much more interactive “do what you want” format, meaning you can decide which maps, how many games, etc. you play with your opponent. 7. Rankings and statistics will highlight players more naturally than they did in the teamleague, and will do so for coaches as well. This opens the doors for more frequent and more accurate “All-Star” type events, which can be held monthly, by-season, etc. **Cons*** 1. No teams means very little team unity and cohesion. I respect that some teams have grown quite close throughout CPL and this format would serve to hamper that from happening in the future. The caveat is that I don’t think many teams benefited from the team-based format nearly as much as Drag n’ Herb did, and thus may not be universally seen as a desired element. 2. Less commitment could deter some people who are “in it for the long haul” type people. If people can come and go as they please, that means that there may be inconsistency in work ethic and the availability of people who you could otherwise guilt into “doing their part.” 3. Rotating line-ups would mean that there will be at least one week every two weeks when a player of a certain main race can’t play. I don’t think this is a major issue, but it’s worth noting. 4. Greater flexibility in league format means less uniformity in results, and potentially requires more adaptation from the administrative team. However, I would hope that there would be more than two people running this, and with some people (coaches? Broadcasters?) willing to help out on the more minor things like Liquipedia and cast announcement posts. 5. Less definitive “end” and “beginning” to the league, potentially giving less of a “building to something greater than this” feeling. Goes along with #2. 6. Probably some other shit I’m missing. Here’s a brief summary of the new format the way I explained it to L_Master via Discord, in case it makes more sense for people as a whole unit of text: + Show Spoiler [Summary] + Each week we have one match-up to play. Each week we ask for sign-ups: who wants to play? So no having to fill a certain amount of slots for anyone, purely voluntary. And every week we will have sign-ups for coaches. "Who is free to coach this week?" Assign dedicated practice partners if possible: P1 practice partner with Z2, P2 practice partner with Z1. This way, no person ever has to sign up for more than a 1 week commitment. People can play a whole Bo3 or Bo5 series without it negatively affecting casting time duration, if casts are even desired. People get to practice with an opponent of similar skill level and be coached by a higher level player. Scores will be kept based on 3 distributions Protoss, Zerg, Terran scores. Coach individual scores (whose pupils do well). Individual scores for players. Allstars like event every so often. So one week, you could have like 5 protoss want to play 6 zergs and that's fine; one player can play twice, or one Zerg can play one coach, whatever. And other weeks you could have just 1 Terran and 1 Zerg, and that's fine too, no hassles. Never go more than 1 week without an opportunity to play for any race. That would make organization a lot easier too, and more of a community unit vibe instead of a team vibe; people using CN/I as a learning and growing channel instead of just organizational for reaching out to others. That would also pool coaching resources, so everyone can have the opportunity to have Dragon as a coach, or whoever is free that week for coaching. This is based on the things I learned this season. Just to further clarify: It would work something like this: Sign-up as a Terran player wanting to play vs. Protoss by 8/12. Specific player match-ups announced 8/13. Game gets played before 8/20 whenever both players agree upon. Coach is assigned or chosen and coaches until then, and must also have signed up before 8/12. There are potential issues that need to be addressed regardless of what happens next. I will list them here and add polls in the next post: 1. How will skill be measured in the new era of Brood War in order to determine the upward limit for student skill? Certain people *cough* were bitching about fazek being allowed in as it was, and this is often the case in lower level leagues where the top is criticized for being too good. 1.b. Should there be another ranking tour? 1.c. Should there be a “training period”? 2. What should be the policy in terms of returning players? Were some players too successful, or have outgrown the league? 3. If team format is followed, what should be the policy in terms of returning teams? The dominance of some teams over others was obvious, as was the varying level of dedication of the coaches. 4. If team format is followed, how should the draft be run? ***Tools of the Trade*** Google Sheets:Link: https://www.google.com/sheets/about/Sample template (2 pages): https://docs.google.com/spreadsheets/d/1JG5AVJ6yWcevBniqT9pGxgETlfbKRg40LF1_UFKWzL4/edit?usp=sharing Discord:Link: https://discordapp.com/CPL News/Info channel link: https://discord.gg/EnjPrt9Liquipedia channel link: https://discord.gg/D2Hq7Kk Liquipedia, with the relevant templates (you are more than free to copy my templates): http://wiki.teamliquid.net/starcraft/Coach-Pupil_League Broadcast announcement format:+ Show Spoiler + [center][b]** TEXT [RED]WEEK # - MU[/RED] TEXT CAST ON [date]XX:XX TIMEZONE MM/DD/YYYY[/date] **[/b]
[big]>> [url=https://www.twitch.tv/STREAMLINK]https://www.twitch.tv/STREAMLINK[/url] <<[/big]
[b][u]--- Week # - MU ---[/u][/b] player :p: < Map > :p: player player :t: < Or Bo# > :t: player player :z: < Description > :z: player
FLAVOR TEXT[/center] OBS:Link: https://obsproject.com/download Coaching Strategies:1. Replay analysis (potentially with VOD, like this). 2. In-house ranking tournaments. 3. Practice sessions on calendars (multiple online free calendars exist). 4. 1v1 Practice with the coach. 5. Save game states; say you are practicing how to micro vs. FD, you just save the game when the FD is moving out, and keep loading it up over and over. 6. Various training UMS (multitask trainer, MicroTournament, etc.). 7. Recommended progamer VODs/FPVODs. Watch together and analyze. 8. Build order practice/sharing. 9. Many more I'm forgetting.
![[image loading]](http://i.imgur.com/IE8FqLr.png) + Show Spoiler + All of the following deserve a big round of applause, a bro hug, and a resounding “thank you” for their contributions to CPL: El Jefe, the chief, lazersnipe for the tremendous amount of effort he has put into this league and for being an absolute pleasure to work with. Without him, absolutely nothing after the ranking tournament would have been possible. It takes a certain type of man to step up and take something of this magnitude on and stick through it for 6+ months. All accolades go to you. L_Master, the man with the plan, for starting this league and for his numerous broadcasts which helped cover the games that I did not have time to cover myself. STLNDRMS for agreeing to provide the super chill, extra dope official music for the league, ensuring that my Twitch VODs would never be muted even for a moment. Please check out more of his music here, available for “pay as much as you want:” This is his website: https://stlndrms.com/ TL staff for consistently assisting us in the operation of this league through numerous PMs, allowing us to add categories to the Leagues/Events section in the calendar, approving our broadcasts promptly, and being responsive on Discord. salle and fontax and many others in the Liquipedia Discord who have helped a total Liquipedia noob like me make a decent-looking page and climb from copper coins to two silvers. My team [team] in particular for being an overall positive and friendly group of people that I enjoyed working with over the past months. I wouldn’t trade you guys for anything. Special shout outs have to go to the people who have expressed their support and appreciation for the work we have done in CPL. There are many of you, and you know who you are. This often felt like a thankless job, but when those thanks were given and the praises were sung, they kept me going when things felt overwhelming and fruitless, like that one time I spent 6 hours straight trying to figure out how to set up one damn matchlist for Week 1. I am extremely grateful to all of the great casters that have joined me throughout the length of the two leagues. Here is a list of all of the co-casters who dedicated hours of their time and shared their knowledge and love for the game throughout my broadcasts: Fazers, L_Master, Schamtoo, Elegant[AoV], Ty2, Qikz, SuGo, NinaZerg, eonzerg, LaStScan, evilEye, PiSan, Greth, puppykiller, m1_garandad, Herbmon, dark.matter, Lumix, and of course Sayle. Extra thanks go again to evilEye and Herbmon for filling in for me when I disappeared with short notice! Many thanks to Blizzard, mca64launcher, ICCup, Fish, OBS, Discord, YouTube, Twitch, foobar, Microsoft Word + Excel + Paint + Video Editor + Media Player, Google Docs + Sheets, and of course our beloved TeamLiquid; without these sites and services, none of this would have been possible. Last but not least, all of the coaches and pupils who have participated in this league. Without you, there by definition cannot be a Coach Pupil League. My many thanks go to you. — CPL Staff
|
![[image loading]](http://i.imgur.com/J4LSmxT.png) As promised, I will be posting some polls that should stimulate discussion about CPL’s future. I will also add some sign-up forms for public use. I will post what I consider to be the most important question here for visibility, as the answers to the other polls might be affected by the outcome of this one: Poll: Old system, new system, or other system?New system ("The Future" proposal) (14) 58% Old system (CPL "1" system) (8) 33% Other (Please post) (2) 8% 24 total votes Your vote: Old system, new system, or other system? (Vote): Old system (CPL "1" system) (Vote): New system ("The Future" proposal) (Vote): Other (Please post)
+ Show Spoiler [Polls+Topics 1] +Poll: Enforce a skill cap?Yes (10) 63% No (6) 38% 16 total votes Your vote: Enforce a skill cap? (Vote): Yes (Vote): No
Poll: How should skill be determined?Blizzard Ladder Rating (12) 71% Replays (3) 18% ICCup letter grade (2) 12% Other (Please post) (0) 0% 17 total votes Your vote: How should skill be determined? (Vote): ICCup letter grade (Vote): Blizzard Ladder Rating (Vote): Replays (Vote): Other (Please post)
+ Show Spoiler [Polls+Topics 2] +Poll: Should former top performers be allowed in?Case-by-case basis (11) 69% Yes (5) 31% No (0) 0% 16 total votes Your vote: Should former top performers be allowed in? (Vote): Yes (Vote): No (Vote): Case-by-case basis
Poll: Should former top teams be allowed to stay together?No (8) 73% Yes (3) 27% Case-by-case basis (0) 0% 11 total votes Your vote: Should former top teams be allowed to stay together? (Vote): Yes (Vote): No (Vote): Case-by-case basis
+ Show Spoiler [Polls+Topics 3] +Poll: Should there be another ranking tour?No (9) 82% Yes (2) 18% 11 total votes Your vote: Should there be another ranking tour? (Vote): Yes (Vote): No
Poll: Should there be a "training period?"No (11) 100% Yes (0) 0% 11 total votes Your vote: Should there be a "training period?" (Vote): Yes (Vote): No
Poll: If old system is kept, how should the draft be run?Non-draft (administrator decides) (4) 57% Forced order (one pick per team, in order) (2) 29% Other (Please post) (1) 14% Same as old system (first come first serve) (0) 0% 7 total votes Your vote: If old system is kept, how should the draft be run? (Vote): Same as old system (first come first serve) (Vote): Forced order (one pick per team, in order) (Vote): Non-draft (administrator decides) (Vote): Other (Please post)
---Sign-up Forms---Please also post that you are interested in signing up, just in case. This is just for organization, but because these sheets are public, they are vulnerable. Staff (admin, casters, graphics, moderators, etc.) sign-up form: > Staff Sheet <Coach sign-up form: > Coach Sheet <Player sign-up form: > Player Sheet <NOTE: I will NOT be managing this. I’m just getting the ball rolling for whoever wants to take over.---Please share your thoughts below!---... and/or join the discussion/community on Discord! > Invite Link <
|
MY CLOSING THOUGHTS
Jealous approached me a few weeks ago with this massive wall of text labeled simply as the CPL Manifesto. He wanted me to read it over and give my thoughts/opinions, and asked if there was anything I wanted to add to it. He wanted me to give my own tips on how to run a successful league moving forward. After reading through it, I gave some input and suggestions but I thought that he had already covered most of it so I didn't have much to add. We decided that instead of repeating what Jealous already said, I would write about my own experience in the league - both as a player and organizer - to complement, and officially wrap up this season of the CPL. So let's get started.
MY EXPERIENCE AS A PLAYER
+ Show Spoiler [MY EXPERIENCE AS A PLAYER] +
I'll keep this section short and sweet seeing as at the end of the day I ran the league so I may be a bit biased.
I would have to say that as a player my overall experience was very good. The league was a lot of what I imagined it might be when I had originally signed up to play in it. I got to meet and practice with a lot of new cool people at or around my skill level. I loved the idea of having a team to bond and train with. My team had great coaches that worked individually with us, and as a group. We had some different in house tournaments and events. During league play we got together as a team after our matches and watched/went over our replays from the games that day. It was fun being able to challenge one another, practice together, and help each other improve. It's a big part of what kept me motivated and added to my overall enjoyment. It is also a big part of what lead to the success of our team.
I enjoyed having the standings to look at, or checking in on other league matches as well. Watching myself and others improve throughout the league. Tuning in and watching the games that were cast by Jealous or Lmaster became a weekly event I would look forward to and enjoy as well. Though I didn't watch a lot of them live, I still watched every cast. I liked the consistency and variety we had with Jealous bringing in someone new to co cast all the time. All of this and more made it an enjoyable league for me to be part of.
MY EXPERIENCE AS THE LEAGUE ORGANIZER
+ Show Spoiler [MY EXPERIENCE AS THE LEAGUE ORGANIZER] +
For those of you who don't know - I wasn't the one who created or started the league. The league was first started by Lmaster. He recruited a lot of the initial players/coaches/and set up the CPL discord in the first place. He hosted a ranking tourney, and started to get the community involved. I started out as a player signing up for the league like everyone else - in fact I created my account on Team Liquid specifically to sign up for this league. I had only recently started getting back into BW again when my friend DragOn[PaiN] told me about it and so we decided to sign up together.
I was pretty pumped about joining this league as I thought it was a great idea and looked like a lot of fun. After the ranking tourney however, it looked like things were stalling out. Unfortunately Lmaster was getting too busy irl, people were losing interest and dropping out. There was doubt of if the league was even going to happen/continue anymore. After a while I decided something had to be done before the league fell apart.
At this point I went through all the players that signed up, competed in the ranking tourney, and listed them in different "tiers" based on how they did in the tourney. I approached Jealous with this list (as I knew he had been helping Lmaster a bit with some casts, and seemed quite interested in the league as well) and asked what he thought about me going ahead with this - not knowing how Lmaster, or the community we had, would feel about it. Jealous liked the idea, the work I put in and supported it.. So I went ahead, posted it into the discord and got the coaches involved to pick an even amount of players per team from each "tier". My hope at this point in time was that Lmaster would take the league back and run it how he had originally planned. I wanted the draft I organized to bridge the gap of inactivity to keep people's interst in the league. However what I was hoping would happen next wouldn't come to fruition. It soon became apparent that I had just inherited a league.
So from this point.. still not really knowing what to expect - and having never really been involved in the BW scene before (outside of casual gaming), I ran with it. Having never ran a league or tournament before, I relied a lot on Jealous and DragOn[PaiN] for input and ideas on what to do, or rather if they thought my ideas would work. After some discussions the format was decided with the map pool released shortly after. I then worked hard on creating different graphics to promote and add more visuals to the league, coming up with rules, a ranking/standings system, deadlines, time frames, how teams/coaches would report scores, line-ups, replays and more. Jealous was a big help to me through all of this, was completely on board with what I was doing and helped move the league forward. It was a lot of work.. but finally teams were established, practice had begun, and the league was off and running. We had successfully created, revived, and made the new CPL.
Once all of that was taken care of, I expected the league to more or less run itself. In a way it did, but there were always issues or concerns coming up week by week. A lot of it had to do with communication issues, or dedication and was already covered by Jealous above. With just the 2 of us, it became a lot of work. Casting, Liquipedia, dealing with whatever issues would arise this week, making sure we had enough players, finding new players, getting line-ups on time, making sure people played on time so I could reliably and consistently update. It's not even that it was necessarily the same every week, it was just the compounding and overwhelming amount of work - or extra work we had to put in sometimes. All of this on top of our weekly commitments could sometimes be a bit much.
I actually had a conversation recently with a couple of my team-mates about some of this. "snipe you don't have to do all this" "just give the other team walkover losses for not showing up". Sure I could have done that, but it's not what the league was about. It was about getting exposure, training, learning, and building a community of lower leveled players. Is it fair to player X, Y, Z that they don't get to play because their coach wasn't around one week to pick a line-up? or because they didn't have enough players? Should they receive a loss because of that? No.. they should still get to participate. Now this isn't to speak down on anyone in the league at all, things happen, it is just to showcase that to keep the league running smoothly on the surface, there was a lot of various "behind the scenes" cases that had to be dealt with as well. Then of course there was making sure/trying to get all the replays, games played, replays renamed, and organized, stats updated, standings updated, as well as the various posts on TL.
On top of all this I liked to keep things consistent. I'm sure I've made some mistakes here and there, some I've caught, maybe some I haven't.. but each and every week had to be the same. The same words bolded, underlined, where the players race went next to their names, each week. Again, something that goes un-noticed if done right, and perhaps not even a concern for some, but I wouldn't be happy with it, or myself if it were all different. Keeping things clean, consistent and organized takes a lot of extra work, but adds to the overall professionalism of a league imo.
After the last few paragraphs one might think I had a miserable time running this league. But the fact is I really enjoyed it. Yes there were times it seemed a bit frustrating or overwhelming. There was even a time where I was ready to let Jealous take over and run the playoffs without me, but even when I talked to him about that, I knew there was no way I was going to leave him alone with all of this. Through all the struggles and successes in the league we always had each others back. It was almost as if because it was only 2 of us, we felt compelled to go that extra mile to not lets things slip or let the other down.
If I had to go back in time and run the league all over again would I do it? Absolutely yes. Would I change anything? Probably not. Would I put in all this work and effort going forward into a 2nd season? No, at least not with only 2 of us. As Jealous and I mentioned above, it was just way too much work for 2 people to keep the league running at the capacity it did, and for it to be as successful as it was. I wouldn't be against playing a smaller role in some future leagues however.
All in all my experience running the league was very positive. I had a lot of fun creating all the different graphics, organizing my first broodwar league, and feeling rewarded by the successes. I got to meet a lot of cool new people, and bring together a community of like-minded, similarly skilled individuals looking to improve their game. I'd like to thank everyone who was part of this league in one way or another, from start to finish. Be it through casting, playing, watching, or even supporting what I was doing, I want to thank everyone who was a part of CPL. It was because of all of you, the league turned out great!
~lazersnipe
SHOUT OUTS AND ACKNOWLEDGEMENTS
+ Show Spoiler [SHOUT OUTS AND ACKNOWLEDGEMENTS] +
Lmaster - If it wasn't for this guy the league wouldn't have existed in the first place. The mastermind behind starting this and getting the ball rolling for me to eventually take over. We also can't forget all the casting he did when he came back to the league. He deserves a lot of credit for the work he put in.
Jealous - Well I could easily write more here than everything above. This guy is the man. He deserves so much credit for the amount of work he put in. All the casting he did, all the help he offered me and the league. The Liquipedia, the interesting statistics, the interviews, everything he did helped make this league a success. Without him this league wouldn't have been half of what it is. Even all the little things he did added to the league. A HUGE shout out to Jealous. Thank You so much for all of your help.
Team Drag 'n Herb - All of you guys rock! I had a lot of fun playing, training, and improving with all of you. I couldn't have asked for a better team! All the players, the coaches, and our favourite mascot Herbmon!
The other players and coaches - If it weren't for you the league wouldn't have happened. Shout out to everyone who helped make this league great. All the coaches - thank you for volunteering your time to help your students and take part in this league, and all the pupils, thanks for playing in the league and making it a success.
The Viewers - One final shout out to those who maybe didn't participate in the league, but were still a part of it. The viewers, or anyone who may have just followed the thread, and supported the league and what we were doing.
Not a particular shout out, but I want to also give one final thank you to everyone who expressed their support for the league to me directly. You all know who you are. I may not have responded every time, but rest assured I read it and you helped keep me motivated in what I was doing with the league.
Last, but not least, I hope you all enjoyed playing in, participating, watching, or being involved in the CPL as much as I enjoyed running it.
~lazersnipe
|
Without teams it seems like there's little incentive for coaches to get involved. How are students assigned to coaches in a pool? Do they rotate each week, or stay with the same players?
|
On August 07 2017 10:15 Sero wrote: Without teams it seems like there's little incentive for coaches to get involved. How are students assigned to coaches in a pool? Do they rotate each week, or stay with the same players? With my proposal, it would be up to the coaches to sign-up every week to coach whoever signs up to play. If one Terran coach signs up every time there is a Terran MU, and a group of Terran players sign up every week there is a Terran MU and they want to work with him, then there's nothing wrong with that.
EDIT: I guess an added incentive for coaches would be the proposed coach match that would happen every week, and for "Coach Statistics" that I proposed (when your student wins their match, it gets added to your score on the leaderboad).
|
First of all I must say thank you to both you and lazersnipe for organising this league. I have participated in some similar rank capped leagues before and this one is by far the best one. Through this I have been expoed to lots of different people in the scene, playing brood war can often be a rather lonely process so I’m very grateful for this. I'm one of those people who stop playing brood war from time to time (and then restart of course) and had it not been this league I'm sure I'd stopped (maybe that's not a bad thing at all lol)
While I can see where you are coming from with regards to the new format I feel we should wait a bit of time (after all the first season has just finished!) and assess the impact of SCR on the scene. At present I'm in favour of making some changes to the current format to iron out some of the problems.
With the introduction of SCR there will be many new players wanting to try out BW - the CPL serves as a good opportunity/incentive for them to improve. We have all seen how some players have improved dramatically(maybe we can show some before/after games etc...) The player base of BW(or SCR) will expand for sure. By having a larger pool of both coaches and players I think we can carry on the same format with a bit of tweaks.
1. I feel that we can maybe shorten the duration of the league, maybe reduce some of the time in the training phase and only 1 round of games before accepting new players for another season. This will ensure the ergonomic growth potential that you have talked about and allow new players to join fairly quickly. Hopefully we can also have bigger teams so that we can rotate a bit more and avoid overplaying/reliance on certain players.
2. Skill caps can also be done to ensure closer games, maybe have like 1 slot @ C max + 1 @ C- max etc...
Some potential problems with the new format (You've listed most of them anyway imo)
1. A week is really short to practise, this will depend partially on the ratio of coaches VS pupils. Especially for people who don't play a lot, as we have seen when time is limited people tend to go for more "strategic" builds that may not be beneficial for the person in the long run.
2. I have started offracing and paying attention to other MUs during this league. Having different match-ups in the cast also adds more variation to the cast. Although having only one MU in cast may be more educational (this is like a balance of education vs fun). Personally with the new format I don't think I would want to watch a whole broadcast of non-protosses MUs.
3. Bonding/team building (what you've written really). Good coaches do more than showing you builds and stuff, they can really change the way you approach the game - all this assimilation will take time
Edit :spelling .
|
United States1434 Posts
I had no idea how much work you guys put into this league. To say the least, I'm pretty astonished by the commitment you two have shown. I have to say I'm somewhat guilty of lack of dedication, and that probably spread to my pupils later on or maybe it was some mix of lack of dedication from both. This league felt like an over commitment, stretching several months, and a breath of relief when it finally concluded. I think the new weekly basis thing is a much better system, being on-the-fly. I have to say again, the work ethic of you two, amazing.
|
im i the only one who was thinking about the user Manifesto when reading the title?
|
On August 07 2017 13:49 Ty2 wrote: I had no idea how much work you guys put into this league. To say the least, I'm pretty astonished by the commitment you two have shown. I have to say I'm somewhat guilty of lack of dedication, and that probably spread to my pupils later on or maybe it was some mix of lack of dedication from both. This league felt like an over commitment, stretching several months, and a breath of relief when it finally concluded. I think the new weekly basis thing is a much better system, being on-the-fly. I have to say again, the work ethic of you two, amazing. Thanks man I share your breath of relief haha. I, like you, had no idea how much work I would do in this league lol. For example, looking in retrospect; I am pretty sure I had a broadcast on Sunday, June 11th; after that, this is what I did with my evening: check the timestamp. Never would I have imagined myself doing this when I signed up as a player or maybe a coach last Fall lol.
On August 07 2017 13:59 Bakuryu wrote: im i the only one who was thinking about the user Manifesto when reading the title? I fought against the image in my mind and decided even the great Mani does not hold universal power over a word 
@HaFnium: Thank you for your kind words. I agree that CPL 2 shouldn't start right away - I feel like just about everyone needs a break right now, haha. However, with the amount of interest we've gotten about a season 2, I wanted to strike the iron while it was hot to at least start the foundation for a potential season 2. Discussing matters like these at length, gathering a strong set of coaches/players/staff, and ensuring that everyone is on the same page and ready for the SC: R wave seemed like a good idea to me. I figured that as one of my last duties as a CPL admin, providing this post and some framework and ideas was the least I could do I strongly suggest that the sign-up sheets be used in any future endeavors that the next admins undertake, such as when an official "Sign-Up" thread is made. Sheets has helped me tremendously in terms of staying (somewhat) organized.
|
United Kingdom12022 Posts
Long ago, this was after the DRIT I came second in I had a really good idea for something like this, but I never managed too do anything with it as I'd never run any form of tournament before.
My idea would be to have ti run as a bi-weekly thing. Every 2 weeks you announce a matchup. Say for example TvZ. Then, during the first few days you have players from Terran and players from Zerg sign up to form a team for that part of the competition and it would be a battle between the Terrans and the Zerg. Hopefully you'd also at the same time get people sign up to coach that particular matchup also as people have their own specialisations and perhaps wouldn't have time to coach an entire league, but two weeks worth of coaching should be fine.
That way it's a lot "smaller" as it were. There'd be something like 5-10 games every two weeks with a lot of practice time in between and a lot less time for people to lose interest and disappear. By coaches only focusing on one race and a very small group of people each week it would be a lot easier on them also.
To me, that format always made sense as it's a lot less demanding on every single player involved. How does that sound to you guys?
EDIT: I just read the future proposal and now it looks like I just copied that. Believe me I had this idea a few years ago and it seems me and Jealous are on similar wavelengths.
|
Well, hats off guys! Sincere thanks for all the effort you put in. I think these kind of projects are the most important in sustaining the BW scene -- having a platform for (newer) players to really get engaged, make friends and meet coaches, improve, have fun, bond, compete, etc! This has been the best project of its kind I can remember (by far), with all the effort put in really showing in the quality of things (casts, presentation, consistent thread / liquipedia / discord updates etc); again, far outperforming previous projects.
Also really appreciate this thread being made, really tells you a lot about the amount of effort and difficulties such an endeavour entails behind the scenes, and is a great way to pass on the torch: sharing with the community the experiences and knowledge gained, as well as the tools and ideas on how to continue.
I personally think these projects are the most important for the healthiness of the BW scene and perhaps the most gruelling to work on. I hope you guys feel as though this has provided you with valuable knowledge / experience that you perhaps will be able to use in other areas of life; and I hope you guys feel proud, happy, and accomplished that you have contributed a TON to foreign BW, made people's lives better, brought good into the universe, etc! Which things you literally did.
As for the format of things, I think both version have their clear advantages. Having one grandiose, actual league like this one just now is awesome and brings a lot of motivation on a lot of fronts, but the new format is more sustainable and can run all year-long. I agree that skill-matching games should be important in the future.
I'm somewhat sad to see that participation, number of posts in CPL threads on TL, amount of time people dedicated to practicing, not dropping out, etc is, well, less than desirable. I wish the BW community was ever more active and perhaps a bit larger -- but it is a video game after all, that naturally has to take the backseat when competing with real life.
In conclusion, a big thank you to the organizers, coaches, players and the BW community! May this game live forever on and may we all be grinding games, having fun, trying to improve, cuss in frustration, and feel proud and accomplished time and time again, as life lets us return to this one and only. And if time allows, may we all help in organizing, coaching, and participating in events like this. Cheers guys!
|
Once again big thanks to lazersnipe, Jealous, LMaster, and everyone who put in the effort to make this league as great as it was. From a player perspective, everything regarding the format and organization was pretty much handled perfectly imo.
I have to give special thanks to Jealous. I think your casts were just incredible. You provided a super chill and educational atmosphere, and it was fun to just be there even if I don't play the matchup that was being cast. You didn't let small details and decisions from players go unnoticed. This made me want to show the world what I can do, and play at least one good game per week.
I could never put in as much effort as you guys did. I would have been burnt out by week 1.
Discussion: Lack of dedication was an issue for this league, mainly from the player side. We saw a lot of half-assed cheeses, which to me indicates that players didn't really practice for that week or didn't feel like trying. There were some matches for which I practiced heavily and did the best I could, but sometimes I gave up before the match even started. Our team was barely able to have 5 players consistently. We had more players on paper and in our channel as well, but they never really spoke.
For this reason I believe 'the future' is the way to go. Less commitment for everyone involved is a big plus.
Format: At first I was thinking the same as Qikz: make it a bi-weekly thing, to allow for longer practice and coaching sessions. But then each matchup would only re-occur every 12 weeks, instead of every 6 weeks, so I don't think it's a good idea.
Teams: The team format was of course very appealing and created a lot of hype. We can still have this to an extent, by having one team for each race. In the end, you and your coaches will want your race to come out on top. However, players will be forced to practice with the opposing teams (Team Terran vs Team Zerg), so there isn't much room for rivalries and secret strats. It'll be purely about improving yourself. Still, I could see this being just as much fun as the previous format, if not more so. In the end it's all about making friends and practice partners.
Skill-cap. I believe everyone had a chance to come out on top of the ranking. Every player had major flaws to exploit. We could see that and think "I can beat this guy". So I think the skill-cap was a good thing to have, despite being difficult to measure. Perhaps it isn't necessary if there's a way to match players somewhat evenly. But the more we raise it, the less coaches will be able to help. At some point, we could just call it the Training League, with less focus on coaching and more focus on helping each other. It would be nice to see if it helps C and B players perform better in higher-level tournaments. But at the same time, it could lessen the competitive appeal of the league for all the D ranks. I'm undecided on this matter.
|
Thank you for the praise and feedback guys!
@snowfruit: I think a 2 week period could definitely be implemented. It would be possible to "layer" match-ups so that it would work something like this:
8/7 PvZ sign ups due 8/8 PvZ line-ups and coach assignment public 8/14 PvT sign-ups due 8/15 PvT line-ups and coach assignment public 8/21 ZvT sign-ups due 8/22 PvZ games due 8/22 ZvT line-ups and coach assignment public 8/28 PvP sign-ups due 8/29 PvT games due 8/29 PvP line-ups and coach assignment public
etc.
You could have two teams of admin - one for each staggered 2 week phase (Admin Team 1 takes care of PvZ and ZvT in the above example, Admin Team 2 takes care of PvT and PvP). That way there will be games every week, match-ups rotate every week, and there is still 2 weeks for practice. This also means that some people won't be able to sign up for two of their match-ups back to back without them overlapping, so that's a definite con, but it does offer more time to practice for each match-up. Just a thought
|
Hmm then couldn't it also be done like this? Week 1-2: PvZ, TvT Week 3-4: ZvT, PvP Week 5-6: PvT, ZvZ repeat
|
On August 08 2017 02:23 snowfruit wrote: Hmm then couldn't it also be done like this? Week 1-2: PvZ, TvT Week 3-4: ZvT, PvP Week 5-6: PvT, ZvZ repeat This is also a good idea! Only cons I see come from the broadcasting side; less frequent and much more to cast (potentially) at once, but that could be overcome with multiple dedicated broadcasters as i hopefully suggested. Certainly seems like a good option from the player/coach/admin perspective though.
Once we get a couple of suggestions like these, and more feedback on the new vs. Old format discussion/poll, I think it would make sense to make a new poll specifically for this
|
|
^ Any future admin would be lucky to have you on the team for sure! Don't sell yourself short fam.
EDIT: Please use the sign-up sheet for the convenience of any future admin!
|
On August 08 2017 04:33 Jealous wrote: NinaZerg
Okay, I approve of this thread. 5 stars out of 5.
|
Also, stylistically, this OP is pure art.
|
On August 08 2017 05:14 ninazerg wrote: Also, stylistically, this OP is pure art.
♡
I really stepped my MS Paint and BBCode #aesthetics up for this one and I'm glad someone noticed. Gotta go out with a bang!
|
|
|
|