Artosis just summed up every terrans frustration lategame TvP and Tasteless just summed up what protoss is doing when they achieve that position.
[ASL3] Ro24 Day 3 - Page 7
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merz
Sweden2760 Posts
Artosis just summed up every terrans frustration lategame TvP and Tasteless just summed up what protoss is doing when they achieve that position. | ||
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Heyoka
Katowice25012 Posts
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hitthat
Poland2243 Posts
I love it! | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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[sc1f]eonzerg
Belgium6498 Posts
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HaFnium
United Kingdom1071 Posts
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Terrorbladder
2704 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 16 2017 21:22 [sc1f]eonzerg wrote: Why terran never makes ghost to hold carriers ? :/ it must be a pain to make ops and then research lockdown | ||
merz
Sweden2760 Posts
On April 16 2017 21:22 [sc1f]eonzerg wrote: Why terran never makes ghost to hold carriers ? :/ Gas intensive and TvP is already heavily gas intensive, especially when carriers are into the picture and you need to spend rounds on gas units (Goliaths) rather than vultures which you usually dump minerals into. Ghosts could definitely be viable if you can go upto 4-5 gas though then it's just a matter of people being too locked into the regular respone (just mass goliath). | ||
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c3rberUs
Japan11285 Posts
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Lucumo
6850 Posts
I believed and LB'ed Light at least. | ||
gngfn
United States1726 Posts
On April 16 2017 21:24 BLinD-RawR wrote: it must be a pain to make ops and then research lockdown It's really expensive, Ghosts have a habit of dying in mine explosions, you basically get exactly one shot because if the Ghosts move up to cast Lockdown and the Carriers are microed back they all just die, even if you manage the perfect Lockdown clone you still have to beat the ground army with enough time left to actually kill all the Carriers, etc. | ||
RKC
2847 Posts
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FlaShFTW
United States10016 Posts
well played by jaehoon, great carrier usage and good carrier micro. | ||
gngfn
United States1726 Posts
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RKC
2847 Posts
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tanngard
Norway1325 Posts
On April 16 2017 21:25 dignitas.merz wrote: Gas intensive and TvP is already heavily gas intensive, especially when carriers are into the picture and you need to spend rounds on gas units (Goliaths) rather than vultures which you usually dump minerals into. Ghosts could definitely be viable if you can go upto 4-5 gas though then it's just a matter of people being too locked into the regular respone (just mass goliath). I think outsider is a map where ghosts could be a good idea. They have to try something, 'cause look at this game. What could Light have done with his goliaths? | ||
[sc1f]eonzerg
Belgium6498 Posts
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gngfn
United States1726 Posts
e: Also the attempt to cliff the nat at like 17 minutes was just inexplicable. | ||
rand0MPrecisi0n
313 Posts
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