he had a control group of muta with another control group of ling vs 2 tanks, control group of marines, 2 medics, and one irradiate. if he had the lurkers morphing while stalling the army, he wins while pumping lings out.
[ASL] Ro8: Sea vs hero - Page 17
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FlaShFTW
United States10017 Posts
he had a control group of muta with another control group of ling vs 2 tanks, control group of marines, 2 medics, and one irradiate. if he had the lurkers morphing while stalling the army, he wins while pumping lings out. | ||
Miragee
8427 Posts
On August 16 2016 21:15 [sc1f]eonzerg wrote: anyway i think the drop was checkmate here Yeah the first drop was quite important and the second one was checkmate. | ||
oEkY
Germany644 Posts
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NoS-Craig
Australia3089 Posts
On August 16 2016 21:15 [sc1f]eonzerg wrote: anyway i think the drop was checkmate here Yer that Drone massacre made my heart drop. I so thought Hero had this game after the failed bunker rush. | ||
nojok
France15845 Posts
On August 16 2016 21:16 Miragee wrote: Yeah the first drop was quite important and the second one was checkmate. I think it's more about the drops making hero panic than the actual damage. | ||
[sc1f]eonzerg
Belgium6498 Posts
On August 16 2016 21:15 FlaShFTW wrote: he had a control group of muta with another control group of ling vs 2 tanks, control group of marines, 2 medics, and one irradiate. if he had the lurkers morphing while stalling the army, he wins while pumping lings out. is very hard to win any battle without a +1 ground,lurks just die so ez,lings no even hit they are already dead. | ||
Wrath
3174 Posts
On August 16 2016 21:16 oEkY wrote: So we'll get to see another TvT in Ro4 ![]() ![]() ![]() ![]() TvT finals... | ||
Ciryandor
United States3735 Posts
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feckless
1099 Posts
On August 16 2016 21:16 oEkY wrote: So we'll get to see another TvT in Ro4 ![]() ![]() ![]() ![]() There's only one TvT in RO4. One Protoss has to move up. Gotta root for one of the Tossers... Or Last. | ||
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Peeano
Netherlands4677 Posts
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FlaShFTW
United States10017 Posts
On August 16 2016 21:20 Ciryandor wrote: Both sides were rattled as hell. Hero couldn't snipe vessels for the life of him and Sea couldn't micro marines early on. Better control, not even strategic decisions, would have resulted in a decisive win for either player this game. Sloppy Game 5 brought to you by nerves. he had some good vessel snipes in game 4 which led him to victory. game 3 he had some as well but it was too little too late. game 2 he has a ton of valk snipes which were effectively vessels ![]() | ||
Miragee
8427 Posts
On August 16 2016 21:18 nojok wrote: I think it's more about the drops making hero panic than the actual damage. Well, losing all your drones in your main while your third is barely mining is pretty severe damage against a 2 base terran. Losing your third shortly after that is something you most likely can't recover from. | ||
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FlaShFTW
United States10017 Posts
5-6 damaged mutas, 12 lings (we'll assume he lost a few lings from dancing), 2 lurkers and a defiler with consume and lings on the way and 3 more lurkers. consume at this point would be done, he can consume some lings that are being made or drones if he has to, sandwiches sea's army between muta/ling and 2 lurkers with lings and swarm. he wins that fight, mutas target down the vessel as it runs away, with his left over units, he runs top right and defends the 3rd. yes he loses drones, but whats important is that he saves the hatch and can try to power drone behind his army advantage. he also lost another whole control group of lings to the 4 marines in top right after he lost his 3rd, which again could have been used for map pressure with the leftover units. note now he's going to be at about 5 lurkers, good amount of lings, defiler with swarm, and maybe a muta or two if hes lucky. he has map control, he can power drone and grab a 4th and transition to ultras, and from there he can win the game. sea's mech switch was very weak (not enough map control for his vultures to take effect) and hero would replay out game 4 in a similar manner. | ||
[sc1f]eonzerg
Belgium6498 Posts
On August 16 2016 21:31 FlaShFTW wrote: ok so looking back at the critical moment, he had 6-7 +1 attack mutas (cant tell how many), like 15-16 lings 0-0, vs 12 +1 attack marines, 1 medic, 2 tanks, 1 vessel with probably one irradiate at most. he has lurkers morphing which literally pop out seconds after sea's force hits the natural with defiler coming from the 3rd. so IF hero attacks the army lets say while the army is still in the middle of the map just before the bridge, and does a dance to try to stall and baits an irradiate from a vessel on his mutas, the fight then looks like this: 5-6 damaged mutas, 12 lings (we'll assume he lost a few lings from dancing), 2 lurkers and a defiler with consume and lings on the way and 3 more lurkers. consume at this point would be done, he can consume some lings that are being made or drones if he has to, sandwiches sea's army between muta/ling and 2 lurkers with lings and swarm. he wins that fight, mutas target down the vessel as it runs away, with his left over units, he runs top right and defends the 3rd. yes he loses drones, but whats important is that he saves the hatch and can try to power drone behind his army advantage. he also lost another whole control group of lings to the 4 marines in top right after he lost his 3rd, which again could have been used for map pressure with the leftover units. note now he's going to be at about 5 lurkers, good amount of lings, defiler with swarm, and maybe a muta or two if hes lucky. he has map control, he can power drone and grab a 4th and transition to ultras, and from there he can win the game. sea's mech switch was very weak (not enough map control for his vultures to take effect) and hero would replay out game 4 in a similar manner. nope,the only scary from hero was muta +1,and we didnt know exactly how far was consume to be done,and why hero didnt made 2 defilers knowing that in most of cases 1 of your defilers will be irradiated ?hero eco was terrible after the drop,no only that hero eco was bad already before,he keep making mutas and the damage wasnt that great,he killed 2 3 armies of marines lossing mutas,is never a good exchange.this is from what i remember,i will need to watch the vod again since i was missing details from posting here.from what i recall hero third hatchery started after lair,very late,is never a good thing.and im not sure but in the time where Sea was doing the big push he was 1-1 already ? i didnt look. | ||
iNfeRnaL
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Germany1908 Posts
On August 16 2016 21:13 feckless wrote: Now that was sloppy play... I think this time we can agree. ![]() | ||
NoS-Craig
Australia3089 Posts
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Wrath
3174 Posts
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RKC
2847 Posts
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oEkY
Germany644 Posts
On August 16 2016 21:21 feckless wrote: There's only one TvT in RO4. One Protoss has to move up. Gotta root for one of the Tossers... Or Last. with "another" i meant that we've already seen too many of them in this tourney imo. And in fact there will be one more in finals or in the game for 3rd place, thats pretty annoying :/ | ||
Epithet
United States840 Posts
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