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[ASL] Ro16 Day 1 - Page 17

Forum Index > Brood War Tournaments
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Prev 1 15 16 17 18 19 24 Next All
gngfn
Profile Joined January 2009
United States1726 Posts
July 17 2016 12:16 GMT
#321
"30% chance you miss," someone's been reading the official Prima strategy guide
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2016-07-17 12:16:44
July 17 2016 12:16 GMT
#322
This map is new and very very very cheese friendly

more nonsense than HBR
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Epithet
Profile Blog Joined February 2010
United States840 Posts
July 17 2016 12:17 GMT
#323
It might be doo doo.
Calling Chappelle
YellOw, Reach, & Nal_Ra Hwaiting!!
darktreb
Profile Joined May 2007
United States3016 Posts
July 17 2016 12:19 GMT
#324
On July 17 2016 21:05 Charoisaur wrote:
to me as a sc2 noob it looked like zero was winning the whole time, taking good engagement after good engagement. what made flash win this?


You're going to get a lot of valid answers to this question in this thread, but a simple framework for evaluating ZvT and ZvP is as follows. In ZvT and ZvP, if Zerg has <= the number of bases as Terran / Protoss, Zerg is default behind. That means you should assume Zerg will lose unless Zerg is dominating on screen. And by dominating I mean like, winning at least 3/4 of the exchanges you see.

It's really easy when seeing Zerg winning something like 2/3 of the skirmishes to assume they must be ahead, because you're noticing Zerg win most fights, but in ZvT especially, that's not good enough.

In this particular game, Zero was winning most fights and was maybe even close to the necessary threshold. I think if he'd been able to break through and actually shut down the two bottom left bases for a sustained period of time, he would've won. He was close to doing that but Flash held and the back breaker was Zero throwing away a bunch of stuff the last time he attacked bottom left. Remember, if Zerg loses a big fight in ZvT when at even or less bases than Terran, it should count like Terran just won 3 fights. By virtue of never really losing mining at his 5 primary bases, Flash did just enough to break Zero's back eventually.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2016-07-17 12:19:30
July 17 2016 12:19 GMT
#325
+ Show Spoiler +
[image loading]

map image incase someone wants to see.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Epithet
Profile Blog Joined February 2010
United States840 Posts
July 17 2016 12:21 GMT
#326
I'm glad this probably won't be a 40 minute game
YellOw, Reach, & Nal_Ra Hwaiting!!
darktreb
Profile Joined May 2007
United States3016 Posts
July 17 2016 12:21 GMT
#327
On July 17 2016 21:14 letian wrote:
Show nested quote +
On July 17 2016 21:08 darktreb wrote:
Great game (both play and plan) by Zero. He showed why in terms of pure skill he's as good as any Zerg has ever been, right up there with Jaedong and Effort.

But, there's something fatalistic about Zero's play, like he doesn't quite believe he's as good as Flash or Jaedong. You can never be confident watching Zero in a game against a similarly skilled player, because you can kind of tell he's not that confident. If Zero had Jaedong's mental strength / confidence he might well have been a multiple MSL/OSL winner.

Zero's still a great player. He's certainly one of the top 10 Zerg players of all time in my book, and there's an outside case to be made that he's top 5, though it's hard to put him over any of Jaedong, Savior, Yellow, July, or Effort, and there's still guys like Chojja to account for. Tastosis didn't do him justice in the introductions because of all the gushing over Flash, though in fairness, that was totally deserved as well.

The softness of Zero is renown and probably the reason why he was not as successful as other greatest players.
Should I mention Sea? Another great player with mentality problems.


Yeah though in fairness to Zero, I think he's like 10x the mental strength of Sea. But that says more about how pitiful Sea's mental "strength" is. Both are prime examples of unfulfilled potential, though Zero's always bugged me more simply because he was closer to being truly great. A fully potential reached Zero would have been a great complement to Jaedong and Effort as all three have different styles. Whereas it's hard to imagine even a peak potential Sea being any better than 80% Flash.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 17 2016 12:22 GMT
#328
On July 17 2016 21:12 monk wrote:
Show nested quote +
On July 17 2016 21:06 Cele wrote:
On July 17 2016 21:02 monk wrote:
What have the meta changes been like since I stopped following BW in 2012? (After Proleague and OSL/MSL died)


if you are aware of mech switches TvZ and gate first builds pvz, not that much. TvT has shifted a lot away from the BC centered lategame Tastosis mentioned to the use of wraith and sometimes valks to counter wraith. mass Drop play isn't seen a lot anymore in TvT

Mech switches started I believe in 2010?
Gate first PvZ i remember went from non-existent to extremely rare at the end. Is it more common now? And why?
I remember the TvT metagame switch from Drops into BCs to Wraiths/Valk happening between 2010 to 2012. I asked around back then though and no one could tell me why the switch was happening. Anyone have an answer now?

Also, I remember Zero used to get mass Queens in ZvT vs Tanks, but in very rare games. Does he do this as a standard now?


Mech switches vZ were first a Fantasy-only thing, then people realized that Bio only or Bio+Tank was too weak against cracklings and Ultras under swarm. Vultures to space with Mines and harassment with grenades were much more worth against both compositions.

TvT swings are basically a hodgepodge of Tank Drops, Tank Lines with Golis, Wraith comps and BCs. Wraith mobility counters Dropships heavily, as Goliaths are immobile and with in a comp Dropships, vulnerable to sniping. Also, Wraith Cloak is expensive to counter with multiple scans.

ZerO still wants Queens very late, but the maps are not conducive to hiding it.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
July 17 2016 12:22 GMT
#329
On July 17 2016 21:21 Epithet wrote:
I'm glad this probably won't be a 40 minute game


I doubt you'll see many games go long but I know that if they do they will go really long
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Cele
Profile Blog Joined December 2008
Germany4016 Posts
July 17 2016 12:22 GMT
#330
On July 17 2016 21:12 monk wrote:
Show nested quote +
On July 17 2016 21:06 Cele wrote:
On July 17 2016 21:02 monk wrote:
What have the meta changes been like since I stopped following BW in 2012? (After Proleague and OSL/MSL died)


if you are aware of mech switches TvZ and gate first builds pvz, not that much. TvT has shifted a lot away from the BC centered lategame Tastosis mentioned to the use of wraith and sometimes valks to counter wraith. mass Drop play isn't seen a lot anymore in TvT

Mech switches started I believe in 2010?
Gate first PvZ i remember went from non-existent to extremely rare at the end. Is it more common now? And why?
I remember the TvT metagame switch from Drops into BCs to Wraiths/Valk happening between 2010 to 2012. I asked around back then though and no one could tell me why the switch was happening. Anyone have an answer now?

Also, I remember Zero used to get mass Queens in ZvT vs Tanks, but in very rare games. Does he do this as a standard now?


yeah mech switch started about that time. I'd say it's a bit more refined now but hard to tell. Gate first PvZ: hard to say. I think it's more common on map positions that allow for a nice 1 gap wall, like FS bot left top right (Shuttle was on the wrong position tho). I also think the general expertise in executing this has increased. Can't answer your TvT question. Queens vs mech switched terrans: wouldn't call it standard, but it sees an increasing amount of play, also because maps allow for it and zergs have improved in the execution (imho)
Broodwar for life!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
July 17 2016 12:25 GMT
#331
hahahahaha repair imba
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2016-07-17 12:26:36
July 17 2016 12:25 GMT
#332
Haha, that hold. Nice mine-sniping.

Damn stream back to lagging again
maze.
Profile Joined October 2010
Germany1392 Posts
July 17 2016 12:26 GMT
#333
On July 17 2016 21:14 Slayer91 wrote:
guys I slept in and missed flash and effort play are tastosis vods gonna be out?


Vod is already available:
www.twitch.tv
Misery on Secret: I managed to get kicked twice from the same team before I got my share of the money. 4Head
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2016-07-17 12:28:03
July 17 2016 12:27 GMT
#334
On July 17 2016 21:07 [sc1f]eonzerg wrote:
Show nested quote +
On July 17 2016 21:01 LRM)TechnicS wrote:
Zero missed the 20 minute window to make mutas and harrass properly FlaSh

i dont think mutas was a real option here cuz he didnt made a single air upgrade,and just with 10 gols will be more than enough to kill muta force,but i think zero biggest mistake was to waste all the big ultra army in drops,im pretty sure droping lings without turrets to defend was almost gg,but he waste the ultras tt


I mean sure 10 gols > 12 mutas in a straight battle

But flash had no anti air. Mutas would have been great to harrass all the 3 new bases of flash as mutas just fly from one to another base and dont fight the already late coming goliaths.

This would only work vs flash ofcourse cuz I thought it's very obvious that flash is really greedy with his 3rd, 4th and 5th exps.

But yeah, i agree zero could have done way better in general this game
Enjoy the game
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 17 2016 12:27 GMT
#335
The resolution is so high you can see the pixels on the sides of the spider mines and see who they belong to.
Ej_
Profile Blog Joined January 2013
47656 Posts
July 17 2016 12:27 GMT
#336
Mong has really good vision
"Technically the dictionary has zero authority on the meaning or words" - Rodya
gngfn
Profile Joined January 2009
United States1726 Posts
July 17 2016 12:28 GMT
#337
On July 17 2016 21:22 Cele wrote:
Show nested quote +
On July 17 2016 21:12 monk wrote:
On July 17 2016 21:06 Cele wrote:
On July 17 2016 21:02 monk wrote:
What have the meta changes been like since I stopped following BW in 2012? (After Proleague and OSL/MSL died)


if you are aware of mech switches TvZ and gate first builds pvz, not that much. TvT has shifted a lot away from the BC centered lategame Tastosis mentioned to the use of wraith and sometimes valks to counter wraith. mass Drop play isn't seen a lot anymore in TvT

Mech switches started I believe in 2010?
Gate first PvZ i remember went from non-existent to extremely rare at the end. Is it more common now? And why?
I remember the TvT metagame switch from Drops into BCs to Wraiths/Valk happening between 2010 to 2012. I asked around back then though and no one could tell me why the switch was happening. Anyone have an answer now?

Also, I remember Zero used to get mass Queens in ZvT vs Tanks, but in very rare games. Does he do this as a standard now?


yeah mech switch started about that time. I'd say it's a bit more refined now but hard to tell. Gate first PvZ: hard to say. I think it's more common on map positions that allow for a nice 1 gap wall, like FS bot left top right (Shuttle was on the wrong position tho). I also think the general expertise in executing this has increased. Can't answer your TvT question. Queens vs mech switched terrans: wouldn't call it standard, but it sees an increasing amount of play, also because maps allow for it and zergs have improved in the execution (imho)

It's also worth noting that mech switch is only a thing because of the strength of lategame 4 gas defiler/ultra/ling, which itself is a thing because of the type of map that became popular at that time. The mech switch just efficiently uses that same abundance of gas against the Zerg. I don't think we'd see the same style of TvZ if maps were still more like Python.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
July 17 2016 12:28 GMT
#338
On July 17 2016 21:27 r33k wrote:
The resolution is so high you can see the pixels on the sides of the spider mines and see who they belong to.


wow are people coming back to watch BW after so long they're not used to high quality streams, I'll be honest there something comforting about watching it in lower quality on purpose.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 17 2016 12:28 GMT
#339
On July 17 2016 21:28 gngfn wrote:
Show nested quote +
On July 17 2016 21:22 Cele wrote:
On July 17 2016 21:12 monk wrote:
On July 17 2016 21:06 Cele wrote:
On July 17 2016 21:02 monk wrote:
What have the meta changes been like since I stopped following BW in 2012? (After Proleague and OSL/MSL died)


if you are aware of mech switches TvZ and gate first builds pvz, not that much. TvT has shifted a lot away from the BC centered lategame Tastosis mentioned to the use of wraith and sometimes valks to counter wraith. mass Drop play isn't seen a lot anymore in TvT

Mech switches started I believe in 2010?
Gate first PvZ i remember went from non-existent to extremely rare at the end. Is it more common now? And why?
I remember the TvT metagame switch from Drops into BCs to Wraiths/Valk happening between 2010 to 2012. I asked around back then though and no one could tell me why the switch was happening. Anyone have an answer now?

Also, I remember Zero used to get mass Queens in ZvT vs Tanks, but in very rare games. Does he do this as a standard now?


yeah mech switch started about that time. I'd say it's a bit more refined now but hard to tell. Gate first PvZ: hard to say. I think it's more common on map positions that allow for a nice 1 gap wall, like FS bot left top right (Shuttle was on the wrong position tho). I also think the general expertise in executing this has increased. Can't answer your TvT question. Queens vs mech switched terrans: wouldn't call it standard, but it sees an increasing amount of play, also because maps allow for it and zergs have improved in the execution (imho)

It's also worth noting that mech switch is only a thing because of the strength of lategame 4 gas defiler/ultra/ling, which itself is a thing because of the type of map that became popular at that time. The mech switch just efficiently uses that same abundance of gas against the Zerg. I don't think we'd see the same style of TvZ if maps were still more like Python.

Piano is the only one who still uses sk terran.
Reach!!! Come back to BW!!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 17 2016 12:29 GMT
#340
TvT is probably the matchup that's dropped the most in quality since 2011-2012.
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