On January 05 2014 17:21 Saracen wrote:
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top.
Ehhhhh this isn't true. I guess you could say that if you're centered on a ghost, the UI shows more below it than above it, but that's not really relevant. During the walks era there were a lot of people that had various theories on why walking is easier from one direction or what not, but we've pretty much proven it all wrong as we continue to learn more about the mechanics of the system. You don't need to consciously understand a lot of these mechanics, but they exist and are utilized nonetheless.
Sideways maps were attempted at various times, most notably by Twip- ... the problem is that blind spots (places where your sniper can stand still and see an opponent who can't see you) are INCREDIBLY strong from side to side, and not very balanced between the two sides. From top to bottom, it's a more even game. Also, we've been using barely modified terrain for the past decade or so. A ton of people have gotten by with memorizing spots rather than techniques and have trouble on more unique terrain that slightly changes various areas of the map.
And yes, a lot of people in the community are gigantic cunts. You mostly learn to just ignore them.