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Shit this games hard...accidentally shot my ally once xD What's 1.82? Who's yume?
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On January 03 2014 03:36 GGzerG wrote:Show nested quote +On January 03 2014 01:01 DarkNetHunter wrote:On January 02 2014 12:37 traceurling wrote:On January 02 2014 11:55 DarkNetHunter wrote:cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency  Anti hack? The myth of iccups AH still working persists! Actually I believe it works better than you think, the other day I started a game vs my opponent, and as soon as it started it warned me that he may have altered the game memory or something, so I immediatly left. Although I understand it isn't in 100% perfect AH condition, but at least it is still better than no AH at all....Hopefully Birdie's new server will be up soon and have a nice AH with it. EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs... I think it works sometimes, but i've played some people that im pretty much 100% sold on hacking, even watching the replay nothign they did makes sense.
Either way back on topic : Always enjoyed playing snipers on USEast so much fun haha.
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Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:Show nested quote +On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
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On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. Show nested quote +On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
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On January 05 2014 17:10 Birdie wrote:Show nested quote +On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other. You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
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On January 05 2014 17:21 Saracen wrote:Show nested quote +On January 05 2014 17:10 Birdie wrote:On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other. You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots). Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
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On January 05 2014 17:22 Birdie wrote:Show nested quote +On January 05 2014 17:21 Saracen wrote:On January 05 2014 17:10 Birdie wrote:On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other. You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots). Why don't they make a horizontal map? Also, switching sides half way through solves that, no? Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in
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On January 05 2014 17:25 Saracen wrote:Show nested quote +On January 05 2014 17:22 Birdie wrote:On January 05 2014 17:21 Saracen wrote:On January 05 2014 17:10 Birdie wrote:On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other. You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots). Why don't they make a horizontal map? Also, switching sides half way through solves that, no? Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in  The currently used maps switch half way through the game.
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On January 05 2014 17:30 Birdie wrote:Show nested quote +On January 05 2014 17:25 Saracen wrote:On January 05 2014 17:22 Birdie wrote:On January 05 2014 17:21 Saracen wrote:On January 05 2014 17:10 Birdie wrote:On January 05 2014 16:58 Saracen wrote:Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around. On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice. Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other. You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots). Why don't they make a horizontal map? Also, switching sides half way through solves that, no? Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in  The currently used maps switch half way through the game. Oh... Nice!
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On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
oh no people having fun playing UMS shun it quickly
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On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? Lan latency completely changes the game. Your limited to just quicklocking and walk stancing with lan latency. Now you say its a "little" quicker to do the things we do on bnet latency? Well I assure you, our finest players gave lan latency a go and the consistency of what we wanted to do was cut down by a large percentage. Quicklocks took a huge portion of the game. and Instead of dlocking or Slocking I'd rather for for the walk stance. The fact that we tried this many times and you cannot see why doesn't give you the right to call us "noobs" when you yourself can't even do the shots we do on low lat on lan lat. I'll give you a year, even make it years and you still will not be able to duplicate the same gameplay on low lat. Low lat makes this game uniquely strategic and pretty balanced. Why don't you learn Bnet latency on this game and see if you can master it as you've boasted in our channels(this comment referred to birdie and draw). This game gives you a set of tools, whether you can execute it is the question and if you can do so while using teamwork which is a huge part of the game. This game might be "limited strategicly" like birdie has said, but i assure you for every strategy theres something to counter it. Because of this theres ways to change up tempo or change strategy to always keep your opponents guessing since this game also requires a certain IQ to be able to predict your enemies movements and what they intend to do. If you can't you will fall short most of the time. I stream live at twitch.tv/SCSpeciaLisT if you guys would like to see my play 2nite. Also our channel is Op Sniper if any of you guys wanna bring back some good memories.
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Yeah most of the community is pretty toxic in my limited experience.
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rofl a bunch of big shots playing a ums map, too cool
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Well thats any online community, some people are nice and chill others are toxic flamers
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If there are any problems with people let me know. The people who are dicks are DiCe, Oragami, LocK. Most others are pretty chill... and cS is indeed alive. cS]Emchamp[ is under Emchamp. I was cS]RapE[ wayy back in the day.
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even like 6 years ago when i played the map the community was like this so dont be mad just enjoy the game they will respect you after you own them
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On January 02 2014 11:26 dRaW wrote:Show nested quote +On January 02 2014 08:05 Birdie wrote:On January 02 2014 07:58 xboi209 wrote:On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is. The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about. On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit? These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency. dRaw's been playing it longer than most of the current good players lol And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example. not longer, just i played a lot before many of them started playing this game solely. Talked with a few of them and they say that their mechanics they've learned would be too hard to relearn or alter their gameplay too much so it will remain on no LAN latency.
Hey, I've been sniping for a dozen years or so and have been the main (and usually only) voice suggesting that we move to iCCup or use Chaos Launcher for at least half of that.
The main problem people are running into with LAN latency as the community finally starts to experiment with it is that the actual number of frames of delay seems to fluctuate based on the maximum ping between any players. While it makes sense programmatically, it means timings that have to be frame-perfect when executed to get a kill end up a bit off. It'd be as if the build time of an SCV changed randomly each game by a second or two- it's such a core part of Snipers gameplay that it makes a big difference.
If there were a way we could set all games to use a constant 5 frame delay, that'd be awesome (Low is 10, High 15, Extra High 20). I don't know enough to know whether that's possible or not, though.
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