There's a snipers community that solely plays on a UMS map called Snipers Bald Locks and they've recently moved from US East to iCCup!
To welcome the new Snipers community that has recently moved to iCCup, we will be fully supporting the community in any way we can!
During this 1 month long tournament, the players who have signed up will have a chance to win $100. The top players of this tournament will be receiving the money when the tournament ends. There is NO SIGNUP FEE. It's FREE to PLAY.
THE LEAGUE OFFICIALLY STARTS ON JANUARY 20 27, 2014 AND WILL RUN UNTIL MARCH 20 27, 2014.
The snipers community is small as of 2013 so the reward isn't so «rewarding» as some would think. However in the future there will be more awards as the community grows!
Be sure to visit op TkO, op xX, op T6S, and op 3oDop Sniper to hang out with the snipers!
A bit off topic in regards to the league, but how does one's ghost shoot another ghost right away? Is it just an a-moving ghost or do players just have that fast of reaction to right click the opposing ghost.
There are mechanics in the game engine that makes the Snipers idea competitive. Basically if you're out of range and you ordered your ghost to attack me, I would move my ghost back out of range then back into range to attack you, which would allow me to shoot first. Here are good examples:
btw everyone is allied, you can't right click to attack
wow i used to play this map so much in broodwar even made a version of it in Starcraft 2 (Snipers Promod check it: http://img6.imageshack.us/img6/425/leaderboarda.jpg ) :p best broodwar UMS map for sure hope you guys can give it a try to the version i made when sc2 arcade goes free :p
anyway this map could get pretty technical and you needed awesome reflexes :p Love Snipers <3
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
Rules say it's up to the players, if all agree then LAN latency is OK.
Wow, I used to play snipers on BW all the time for several years it seems heh, cool seeing it still alive and with a tournament no less... Back in the day it was nothing but Snipers and Bounds/Mazes all day everyday ^_^v Miss playing those maps :\
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e
I guess your right, maybe i'm viewing it incorrectly.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e
Yo I'll cast with you probably, unless we release starserver before then.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
not longer, just i played a lot before many of them started playing this game solely. Talked with a few of them and they say that their mechanics they've learned would be too hard to relearn or alter their gameplay too much so it will remain on no LAN latency.
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency
On January 02 2014 11:55 DarkNetHunter wrote: cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency
On January 02 2014 11:55 DarkNetHunter wrote: cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency
On January 02 2014 11:55 DarkNetHunter wrote: cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency
Anti hack?
The myth of iccups AH still working persists!
Actually I believe it works better than you think, the other day I started a game vs my opponent, and as soon as it started it warned me that he may have altered the game memory or something, so I immediatly left. Although I understand it isn't in 100% perfect AH condition, but at least it is still better than no AH at all....Hopefully Birdie's new server will be up soon and have a nice AH with it.
EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
You don't see how it would hurt the scene as well. If it doesn't hurt anybody and there's the remote chance it might help indirectly, the decision should be clear. Also, there is no "real StarCraft". If you think there is, than you'd condemn anything which isn't Fighting Spirit to death. Not the greatest attitude.
EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...
Nice stealthedit, almost missed it. I don't really know you well besides your posts and this one vid you posted, so I'm not sure if you can be taken serious or not. But honestly, an attitude like this isn't helpful, even though I can understand the underlying message and what you try to express. Around 2005 I felt the same way and did not change my mind until the beta started. SCII is not what I consider BW either, yet it brought us some interested newbs - yume being the most popular at the moment. The foreign community isn't in a state in which it can nitpick and exclude people, nor is it helpful to look down on others, who might not be interested in "real StarCraft". Moreover, you're factually wrong, melee is outdated since like ever, you refer to 1on1 as game mode, but anyhow...
To make my point: There were and are dozens of players who started out as casual BGH/Faster/Fastest/1.82 players, me being one of them. You'd be surprised by the names which come to mind. Let's just list some more notable players: Mondragon (and Templars of Twilight), infernal, GoOdy, HoRRoR.T - countless more from the semi-good roster, including kab (former Ger-B player) comes to mind, as well as former bw.de head newswriter TrustTD, Anni/Waschito who managed casts. On this page I'm pretty sure 2pac was a BGH fanatic and still is. See other modes as gateways to the low scene, rather than a gateway to retirement, because that's what it's not.
From my experience (running two servers and having several mod/admin/staff positions on three leagues </Telsa>) I can tell you what's hurtful: Play/Obs Games within beginner communities. The weaker ones will focus on idling in streams (especially bad since the Snipe Streams went on) or joining Play/Obs games and Chatcrafting. Because it's less stressful. This was the case in the bw.de beginner's server and this is one of the underlying problems of beginner communities, a high level of frustration and the elitism of random people looking down on those, who improve slower than others, rather than cheering for them. Imagine what kind of signal you send out there. It's not good if you're like "dudes, imma let you finish, but youse all dumb, me best player eva". Or whatever you chose to write. Be happy something BW related gets attention.
On January 02 2014 11:55 DarkNetHunter wrote: cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency
Anti hack?
The myth of iccups AH still working persists!
Actually I believe it works better than you think, the other day I started a game vs my opponent, and as soon as it started it warned me that he may have altered the game memory or something, so I immediatly left. Although I understand it isn't in 100% perfect AH condition, but at least it is still better than no AH at all....Hopefully Birdie's new server will be up soon and have a nice AH with it.
EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...
I think it works sometimes, but i've played some people that im pretty much 100% sold on hacking, even watching the replay nothign they did makes sense.
Either way back on topic : Always enjoyed playing snipers on USEast so much fun haha.
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in
The currently used maps switch half way through the game.
On January 05 2014 16:58 Saracen wrote: Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in
The currently used maps switch half way through the game.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
oh no people having fun playing UMS shun it quickly
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
Lan latency completely changes the game. Your limited to just quicklocking and walk stancing with lan latency. Now you say its a "little" quicker to do the things we do on bnet latency? Well I assure you, our finest players gave lan latency a go and the consistency of what we wanted to do was cut down by a large percentage. Quicklocks took a huge portion of the game. and Instead of dlocking or Slocking I'd rather for for the walk stance. The fact that we tried this many times and you cannot see why doesn't give you the right to call us "noobs" when you yourself can't even do the shots we do on low lat on lan lat. I'll give you a year, even make it years and you still will not be able to duplicate the same gameplay on low lat. Low lat makes this game uniquely strategic and pretty balanced. Why don't you learn Bnet latency on this game and see if you can master it as you've boasted in our channels(this comment referred to birdie and draw). This game gives you a set of tools, whether you can execute it is the question and if you can do so while using teamwork which is a huge part of the game. This game might be "limited strategicly" like birdie has said, but i assure you for every strategy theres something to counter it. Because of this theres ways to change up tempo or change strategy to always keep your opponents guessing since this game also requires a certain IQ to be able to predict your enemies movements and what they intend to do. If you can't you will fall short most of the time. I stream live at twitch.tv/SCSpeciaLisT if you guys would like to see my play 2nite. Also our channel is Op Sniper if any of you guys wanna bring back some good memories.
If there are any problems with people let me know. The people who are dicks are DiCe, Oragami, LocK. Most others are pretty chill... and cS is indeed alive. cS]Emchamp[ is under Emchamp. I was cS]RapE[ wayy back in the day.
On January 02 2014 07:18 GGzerG wrote: I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....
I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.
On January 01 2014 19:56 dRaW wrote: these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
dRaw's been playing it longer than most of the current good players lol
And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
not longer, just i played a lot before many of them started playing this game solely. Talked with a few of them and they say that their mechanics they've learned would be too hard to relearn or alter their gameplay too much so it will remain on no LAN latency.
Hey, I've been sniping for a dozen years or so and have been the main (and usually only) voice suggesting that we move to iCCup or use Chaos Launcher for at least half of that.
The main problem people are running into with LAN latency as the community finally starts to experiment with it is that the actual number of frames of delay seems to fluctuate based on the maximum ping between any players. While it makes sense programmatically, it means timings that have to be frame-perfect when executed to get a kill end up a bit off. It'd be as if the build time of an SCV changed randomly each game by a second or two- it's such a core part of Snipers gameplay that it makes a big difference.
If there were a way we could set all games to use a constant 5 frame delay, that'd be awesome (Low is 10, High 15, Extra High 20). I don't know enough to know whether that's possible or not, though.
On January 05 2014 16:58 Saracen wrote: I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top.
Ehhhhh this isn't true. I guess you could say that if you're centered on a ghost, the UI shows more below it than above it, but that's not really relevant. During the walks era there were a lot of people that had various theories on why walking is easier from one direction or what not, but we've pretty much proven it all wrong as we continue to learn more about the mechanics of the system. You don't need to consciously understand a lot of these mechanics, but they exist and are utilized nonetheless.
Sideways maps were attempted at various times, most notably by Twip- ... the problem is that blind spots (places where your sniper can stand still and see an opponent who can't see you) are INCREDIBLY strong from side to side, and not very balanced between the two sides. From top to bottom, it's a more even game. Also, we've been using barely modified terrain for the past decade or so. A ton of people have gotten by with memorizing spots rather than techniques and have trouble on more unique terrain that slightly changes various areas of the map.
And yes, a lot of people in the community are gigantic cunts. You mostly learn to just ignore them.
Yeah, the community was pretty much like this when I left in '06. I was hoping that it'd have matured since then I also remember you a bit, FaZ-. iirc you were a map maker, right?
EDIT: Just read your explanation of pulse theory. Wow, that made so much sense. I can't believe how many hours I spent trying to work out "angles" (to no avail) just because it was "common knowledge" in the community back then.
Hey guys just wanted to let you know if any of you guys need help with Snipers please let me know at the abyss on acc GlitcheS. Or if you'd like to register on these forums you can PM me at SpeciaLisT. s15.zetaboards.com/Sniper_League.com