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Major League Snipers Tournament

Forum Index > Brood War Tournaments
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xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2014-01-25 18:29:26
December 25 2013 21:10 GMT
#1
There's a snipers community that solely plays on a UMS map called Snipers Bald Locks and they've recently moved from US East to iCCup!


[image loading]

To welcome the new Snipers community that has recently moved to iCCup, we will be fully supporting the community in any way we can!

During this 1 month long tournament, the players who have signed up will have a chance to win $100. The top players of this tournament will be receiving the money when the tournament ends. There is NO SIGNUP FEE. It's FREE to PLAY.

THE LEAGUE OFFICIALLY STARTS ON JANUARY 20 27, 2014 AND WILL RUN UNTIL MARCH 20 27, 2014.

The snipers community is small as of 2013 so the reward isn't so «rewarding» as some would think. However in the future there will be more awards as the community grows!

Be sure to visit op TkO, op xX, op T6S, and op 3oD op Sniper to hang out with the snipers!

Official Forums: http://s15.zetaboards.com/Sniper_League/forum/3041278/
Rules: http://s15.zetaboards.com/Sniper_League/forum/3041308/
Signups: http://s15.zetaboards.com/Sniper_League/topic/7482252/1/

Note: You must register on the official Snipers forums in order to view the above links!

Source: http://www.iccup.com/starcraft/content/news/major_league_snipers.html
http://www.reddit.com/r/broodwar/
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
December 25 2013 21:19 GMT
#2
A bit off topic in regards to the league, but how does one's ghost shoot another ghost right away? Is it just an a-moving ghost or do players just have that fast of reaction to right click the opposing ghost.
twitch.tv/dizzywee
zoNin
Profile Joined May 2009
Canada57 Posts
December 25 2013 21:23 GMT
#3
Its been a while since I played snipers but from what i recall all you do is a-click the other ghost faster
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-12-25 21:29:55
December 25 2013 21:26 GMT
#4
There are mechanics in the game engine that makes the Snipers idea competitive. Basically if you're out of range and you ordered your ghost to attack me, I would move my ghost back out of range then back into range to attack you, which would allow me to shoot first. Here are good examples:



btw everyone is allied, you can't right click to attack
http://www.reddit.com/r/broodwar/
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2013-12-26 00:37:27
December 26 2013 00:27 GMT
#5
wow i used to play this map so much in broodwar even made a version of it in Starcraft 2 (Snipers Promod check it: http://img6.imageshack.us/img6/425/leaderboarda.jpg ) :p
best broodwar UMS map for sure hope you guys can give it a try to the version i made when sc2 arcade goes free :p

anyway this map could get pretty technical and you needed awesome reflexes :p
Love Snipers <3
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 26 2013 01:19 GMT
#6
heh, this is a cool ums. Good luck with the tourney!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
December 26 2013 01:59 GMT
#7
Cool....doesn't this belong in the tournament section?
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-12-26 02:31:02
December 26 2013 02:17 GMT
#8
On December 26 2013 10:59 GGzerG wrote:
Cool....doesn't this belong in the tournament section?

Good question
http://www.reddit.com/r/broodwar/
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2013-12-26 02:31:17
December 26 2013 02:24 GMT
#9
edit: actually I don't care... gl hf
I don't need luck, luck is for noobs, good luck to you though
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 26 2013 03:05 GMT
#10
i played a ton of Major League Snipers in SC2 with my friend. didn't know it was ported from SC1 o: !!!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 26 2013 09:04 GMT
#11
On December 26 2013 12:05 Gamegene wrote:
i played a ton of Major League Snipers in SC2 with my friend. didn't know it was ported from SC1 o: !!!


arent you talking about Snipers Promod ? lol that was based on the sc1 map Snipers Bald Locks they are talking here lol
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
December 26 2013 09:15 GMT
#12
On December 26 2013 18:04 GizmoPT wrote:
Show nested quote +
On December 26 2013 12:05 Gamegene wrote:
i played a ton of Major League Snipers in SC2 with my friend. didn't know it was ported from SC1 o: !!!


arent you talking about Snipers Promod ? lol that was based on the sc1 map Snipers Bald Locks they are talking here lol


That is what he just said.
AKA: TelecoM[WHITE] Protoss fighting
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 26 2013 09:28 GMT
#13
On December 26 2013 18:15 GGzerG wrote:
Show nested quote +
On December 26 2013 18:04 GizmoPT wrote:
On December 26 2013 12:05 Gamegene wrote:
i played a ton of Major League Snipers in SC2 with my friend. didn't know it was ported from SC1 o: !!!


arent you talking about Snipers Promod ? lol that was based on the sc1 map Snipers Bald Locks they are talking here lol


That is what he just said.


he said Major League Snipers...
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
Last Edited: 2013-12-26 12:12:23
December 26 2013 09:32 GMT
#14
I was wondering how come there are so many ppl playing sniper on iccup
we need to teach them some manners ^^
BW forever!
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
December 26 2013 09:55 GMT
#15
this is one of the greatest maps of all time
GTR
Profile Blog Joined September 2004
51453 Posts
December 26 2013 14:13 GMT
#16
i wouldnt be surprised if the mbcgame show 'star infinity challenge' played this map at least once in their series.
Commentator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 30 2013 03:11 GMT
#17
Would be nice to have to not register to be able to see the rules and so on on their forum.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 01 2014 10:56 GMT
#18
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?
I don't need luck, luck is for noobs, good luck to you though
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 01 2014 12:02 GMT
#19
On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

Rules say it's up to the players, if all agree then LAN latency is OK.

In other words 99% of games will be bnet latency.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Latto
Profile Joined April 2011
235 Posts
January 01 2014 14:17 GMT
#20
Wow, I used to play snipers on BW all the time for several years it seems heh, cool seeing it still alive and with a tournament no less...
Back in the day it was nothing but Snipers and Bounds/Mazes all day everyday ^_^v
Miss playing those maps :\
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 01 2014 22:18 GMT
#21
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.
AKA: TelecoM[WHITE] Protoss fighting
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 01 2014 22:24 GMT
#22
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.


it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e
I don't need luck, luck is for noobs, good luck to you though
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 01 2014 22:36 GMT
#23
On January 02 2014 07:24 dRaW wrote:
Show nested quote +
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.


it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e


I guess your right, maybe i'm viewing it incorrectly.
AKA: TelecoM[WHITE] Protoss fighting
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 01 2014 22:43 GMT
#24
On January 02 2014 07:24 dRaW wrote:
Show nested quote +
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.


it's a tour for fun with money involved, it's not like people are overflooding the server playing melee atm anyway. Also, I am curious if anyone is interested in live casting random games of this? I can maybe grab some sniper nerds to jump in the call to co-cast, w.e

Yo I'll cast with you probably, unless we release starserver before then.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2014-01-01 23:02:44
January 01 2014 22:58 GMT
#25
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.
http://www.reddit.com/r/broodwar/
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 01 2014 23:05 GMT
#26
On January 02 2014 07:58 xboi209 wrote:
Show nested quote +
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

Show nested quote +
On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 02 2014 02:26 GMT
#27
On January 02 2014 08:05 Birdie wrote:
Show nested quote +
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.


not longer, just i played a lot before many of them started playing this game solely. Talked with a few of them and they say that their mechanics they've learned would be too hard to relearn or alter their gameplay too much so it will remain on no LAN latency.
I don't need luck, luck is for noobs, good luck to you though
DarkNetHunter
Profile Joined October 2012
1224 Posts
January 02 2014 02:55 GMT
#28
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency



Learn from the mistakes of others. You can't live long enough to make them all yourself.
traceurling
Profile Joined December 2012
United States1240 Posts
January 02 2014 03:37 GMT
#29
On January 02 2014 11:55 DarkNetHunter wrote:
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency




Anti hack?
"Appreciate the things you have before they become the things you had."
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 02 2014 03:42 GMT
#30
this is incredibly cool, i can't believe I've never seen this before haha
When you want something, all the universe conspires in helping you to achieve it.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 02 2014 03:43 GMT
#31
i would have shot my ally about twenty times during the 2nd video fyi
When you want something, all the universe conspires in helping you to achieve it.
DarkNetHunter
Profile Joined October 2012
1224 Posts
January 02 2014 16:01 GMT
#32
On January 02 2014 12:37 traceurling wrote:
Show nested quote +
On January 02 2014 11:55 DarkNetHunter wrote:
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency




Anti hack?

The myth of iccups AH still working persists!

Learn from the mistakes of others. You can't live long enough to make them all yourself.
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 02 2014 16:57 GMT
#33
On December 26 2013 18:55 Sayle wrote:
this is one of the greatest maps of all time


hey, hey i made one of the greatest ums ghost maps of all time D:
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
Last Edited: 2014-01-03 00:09:17
January 02 2014 18:36 GMT
#34
On January 03 2014 01:01 DarkNetHunter wrote:
Show nested quote +
On January 02 2014 12:37 traceurling wrote:
On January 02 2014 11:55 DarkNetHunter wrote:
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency




Anti hack?

The myth of iccups AH still working persists!



Actually I believe it works better than you think, the other day I started a game vs my opponent, and as soon as it started it warned me that he may have altered the game memory or something, so I immediatly left. Although I understand it isn't in 100% perfect AH condition, but at least it is still better than no AH at all....Hopefully Birdie's new server will be up soon and have a nice AH with it.

EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...
AKA: TelecoM[WHITE] Protoss fighting
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
January 02 2014 19:03 GMT
#35
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.


You don't see how it would hurt the scene as well. If it doesn't hurt anybody and there's the remote chance it might help indirectly, the decision should be clear. Also, there is no "real StarCraft". If you think there is, than you'd condemn anything which isn't Fighting Spirit to death. Not the greatest attitude.
uT)WhistleR
Profile Joined May 2006
Sweden95 Posts
January 02 2014 20:50 GMT
#36
played it, doesnt hate it
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 03 2014 05:45 GMT
#37
On January 03 2014 05:50 uT)WhistleR wrote:
played it, doesnt hate it

they mentioned you in the thread, something about training melee guys intrigues them
I don't need luck, luck is for noobs, good luck to you though
uT)WhistleR
Profile Joined May 2006
Sweden95 Posts
Last Edited: 2014-01-03 08:37:45
January 03 2014 08:35 GMT
#38
this thread? where?
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
January 03 2014 21:13 GMT
#39
On January 03 2014 03:36 GGzerG wrote:

EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...


Nice stealthedit, almost missed it. I don't really know you well besides your posts and this one vid you posted, so I'm not sure if you can be taken serious or not. But honestly, an attitude like this isn't helpful, even though I can understand the underlying message and what you try to express. Around 2005 I felt the same way and did not change my mind until the beta started. SCII is not what I consider BW either, yet it brought us some interested newbs - yume being the most popular at the moment. The foreign community isn't in a state in which it can nitpick and exclude people, nor is it helpful to look down on others, who might not be interested in "real StarCraft". Moreover, you're factually wrong, melee is outdated since like ever, you refer to 1on1 as game mode, but anyhow...

To make my point: There were and are dozens of players who started out as casual BGH/Faster/Fastest/1.82 players, me being one of them. You'd be surprised by the names which come to mind. Let's just list some more notable players: (Wiki)Mondragon (and (Wiki)Templars of Twilight), (Wiki)infernal, (Wiki)GoOdy, (Wiki)HoRRoR.T - countless more from the semi-good roster, including kab (former Ger-B player) comes to mind, as well as former bw.de head newswriter TrustTD, Anni/Waschito who managed casts. On this page I'm pretty sure 2pac was a BGH fanatic and still is. See other modes as gateways to the low scene, rather than a gateway to retirement, because that's what it's not.

From my experience (running two servers and having several mod/admin/staff positions on three leagues </Telsa>) I can tell you what's hurtful: Play/Obs Games within beginner communities. The weaker ones will focus on idling in streams (especially bad since the Snipe Streams went on) or joining Play/Obs games and Chatcrafting. Because it's less stressful. This was the case in the bw.de beginner's server and this is one of the underlying problems of beginner communities, a high level of frustration and the elitism of random people looking down on those, who improve slower than others, rather than cheering for them. Imagine what kind of signal you send out there. It's not good if you're like "dudes, imma let you finish, but youse all dumb, me best player eva". Or whatever you chose to write. Be happy something BW related gets attention.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 03 2014 22:58 GMT
#40
On January 03 2014 17:35 uT)WhistleR wrote:
this thread? where?


their sniper forum about new players and in their channel: op snipers @ iccup
I don't need luck, luck is for noobs, good luck to you though
traceurling
Profile Joined December 2012
United States1240 Posts
January 04 2014 03:32 GMT
#41
Shit this games hard...accidentally shot my ally once xD
What's 1.82? Who's yume?
"Appreciate the things you have before they become the things you had."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 04 2014 04:49 GMT
#42
On January 03 2014 03:36 GGzerG wrote:
Show nested quote +
On January 03 2014 01:01 DarkNetHunter wrote:
On January 02 2014 12:37 traceurling wrote:
On January 02 2014 11:55 DarkNetHunter wrote:
cool tourny and pretty awesome that one of the UMS communities decided to move to ICC and abandon the failed housing project that is US East haha, but wtf did they move to ICC for if they're not gonna learn to use lanlatency




Anti hack?

The myth of iccups AH still working persists!



Actually I believe it works better than you think, the other day I started a game vs my opponent, and as soon as it started it warned me that he may have altered the game memory or something, so I immediatly left. Although I understand it isn't in 100% perfect AH condition, but at least it is still better than no AH at all....Hopefully Birdie's new server will be up soon and have a nice AH with it.

EDIT : Yes Gecko...." Real StarCraft " is actual StarCraft, ya know the melee game? I don't really consider any UMS game real SC....Unless it's play / obs...

I think it works sometimes, but i've played some people that im pretty much 100% sold on hacking, even watching the replay nothign they did makes sense.

Either way back on topic : Always enjoyed playing snipers on USEast so much fun haha.
Artillery spawned from the forges of Hell
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2014 07:58 GMT
#43
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
Show nested quote +
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 05 2014 08:10 GMT
#44
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

Show nested quote +
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2014 08:21 GMT
#45
On January 05 2014 17:10 Birdie wrote:
Show nested quote +
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 05 2014 08:22 GMT
#46
On January 05 2014 17:21 Saracen wrote:
Show nested quote +
On January 05 2014 17:10 Birdie wrote:
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).

Why don't they make a horizontal map? Also, switching sides half way through solves that, no?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2014 08:25 GMT
#47
On January 05 2014 17:22 Birdie wrote:
Show nested quote +
On January 05 2014 17:21 Saracen wrote:
On January 05 2014 17:10 Birdie wrote:
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).

Why don't they make a horizontal map? Also, switching sides half way through solves that, no?

Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 05 2014 08:30 GMT
#48
On January 05 2014 17:25 Saracen wrote:
Show nested quote +
On January 05 2014 17:22 Birdie wrote:
On January 05 2014 17:21 Saracen wrote:
On January 05 2014 17:10 Birdie wrote:
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).

Why don't they make a horizontal map? Also, switching sides half way through solves that, no?

Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in

The currently used maps switch half way through the game.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2014 08:32 GMT
#49
On January 05 2014 17:30 Birdie wrote:
Show nested quote +
On January 05 2014 17:25 Saracen wrote:
On January 05 2014 17:22 Birdie wrote:
On January 05 2014 17:21 Saracen wrote:
On January 05 2014 17:10 Birdie wrote:
On January 05 2014 16:58 Saracen wrote:
Wow, I'm very impressed that the community is still going strong. That makes 3oD like well over a decade old, huh? I was playing this game semi-competitively at one point, and it's nice to see some familiar names (TeaLaGe in the first video in the OP). I'm trying to register on the boards just to see who's still around.

On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.

I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top. From what I remember, the consensus was hot was better for QLing but cold was better for blinds (better spots).

Why don't they make a horizontal map? Also, switching sides half way through solves that, no?

Actually, I remember playing on a few horizontal maps, but *the* map has been mapped out enough strategy-wise that no one really wants to switch. Also, blinding horizontally doesn't work nearly as well. And yeah, switching sides solves it, but the map maker (raynor? I used to know who it was...) never put that in

The currently used maps switch half way through the game.

Oh... Nice!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 05 2014 08:44 GMT
#50
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.


oh no people having fun playing UMS shun it quickly
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Spec1aLisT
Profile Joined January 2014
United States22 Posts
January 05 2014 12:21 GMT
#51
On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

Lan latency completely changes the game. Your limited to just quicklocking and walk stancing with lan latency. Now you say its a "little" quicker to do the things we do on bnet latency? Well I assure you, our finest players gave lan latency a go and the consistency of what we wanted to do was cut down by a large percentage. Quicklocks took a huge portion of the game. and Instead of dlocking or Slocking I'd rather for for the walk stance. The fact that we tried this many times and you cannot see why doesn't give you the right to call us "noobs" when you yourself can't even do the shots we do on low lat on lan lat. I'll give you a year, even make it years and you still will not be able to duplicate the same gameplay on low lat. Low lat makes this game uniquely strategic and pretty balanced. Why don't you learn Bnet latency on this game and see if you can master it as you've boasted in our channels(this comment referred to birdie and draw). This game gives you a set of tools, whether you can execute it is the question and if you can do so while using teamwork which is a huge part of the game. This game might be "limited strategicly" like birdie has said, but i assure you for every strategy theres something to counter it. Because of this theres ways to change up tempo or change strategy to always keep your opponents guessing since this game also requires a certain IQ to be able to predict your enemies movements and what they intend to do. If you can't you will fall short most of the time. I stream live at twitch.tv/SCSpeciaLisT if you guys would like to see my play 2nite. Also our channel is Op Sniper if any of you guys wanna bring back some good memories.
didnt see that 518 lol
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 05 2014 20:10 GMT
#52
Wow, I found my name in the old list of cS members thread: http://s15.zetaboards.com/Sniper_League/topic/7367519/1/. Gave me chills. Is this clan still active?
xboi209
Profile Blog Joined June 2011
United States1173 Posts
January 05 2014 20:52 GMT
#53
Yes cS is still active
http://www.reddit.com/r/broodwar/
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2014-01-05 21:43:51
January 05 2014 21:39 GMT
#54
You guys (Dice) are kinda dicks:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 05 2014 21:58 GMT
#55
Yeah most of the community is pretty toxic in my limited experience.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
zoNin
Profile Joined May 2009
Canada57 Posts
January 05 2014 22:18 GMT
#56
rofl a bunch of big shots playing a ums map, too cool
traceurling
Profile Joined December 2012
United States1240 Posts
January 05 2014 22:40 GMT
#57
Well thats any online community, some people are nice and chill others are toxic flamers
"Appreciate the things you have before they become the things you had."
Spec1aLisT
Profile Joined January 2014
United States22 Posts
January 05 2014 23:34 GMT
#58
If there are any problems with people let me know. The people who are dicks are DiCe, Oragami, LocK. Most others are pretty chill... and cS is indeed alive. cS]Emchamp[ is under Emchamp. I was cS]RapE[ wayy back in the day.
didnt see that 518 lol
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 06 2014 00:01 GMT
#59
even like 6 years ago when i played the map the community was like this so dont be mad just enjoy the game they will respect you after you own them
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
FaZ-
Profile Blog Joined April 2008
United States187 Posts
January 06 2014 02:47 GMT
#60
On January 02 2014 11:26 dRaW wrote:
Show nested quote +
On January 02 2014 08:05 Birdie wrote:
On January 02 2014 07:58 xboi209 wrote:
On January 02 2014 07:18 GGzerG wrote:
I hate to sound like a dick but I feel like this is the last thing that iCCup / BW foreign scene needs to embrace, this UMS map isn't going to make people better at real StarCraft, and honestly I don't even consider this StarCraft, sure the map is ok and has some interesting mechanics, but does iCCup / BW foreign scene really need to embrace this? Is this going to help viewership, and get more players interested into playing real StarCraft? I guess if one of the "Snipers" decides to play real SC, but otherwise this is just another UMS that shouldn't even be taken seriously....

I don't see this helping BW foreign scene or iCCup, all it is doing is putting a UMS map on a pedestal and encouraging people to play this instead of real SC. It's my critical opinion, I already know people will get upset for it but it is what it is.

The same could be said for DotA and WC3...Not saying that this map will rise up to be THAT popular or competitive but no one ever claimed that this will help the foreign scene or attract more SC players so idk what you're complaining about.

On January 01 2014 19:56 dRaW wrote:
these noobs playing with Battle.net latency... wtf? Is the tournament going to be using LAN latency or this crap tastic noob shit?

These "noobs" have been playing this ums map for over a decade. If you played it competitively for a year or two, you'll understand that you can't do some tricks that you can with bnet latency.

dRaw's been playing it longer than most of the current good players lol

And it's the same game regardless of latency, it just means it's faster so it's a little harder to pull off some of the moves, and easier to pull off others. Luring and dancing is MUCH easier in LAN latency, for example.


not longer, just i played a lot before many of them started playing this game solely. Talked with a few of them and they say that their mechanics they've learned would be too hard to relearn or alter their gameplay too much so it will remain on no LAN latency.


Hey, I've been sniping for a dozen years or so and have been the main (and usually only) voice suggesting that we move to iCCup or use Chaos Launcher for at least half of that.

The main problem people are running into with LAN latency as the community finally starts to experiment with it is that the actual number of frames of delay seems to fluctuate based on the maximum ping between any players. While it makes sense programmatically, it means timings that have to be frame-perfect when executed to get a kill end up a bit off. It'd be as if the build time of an SCV changed randomly each game by a second or two- it's such a core part of Snipers gameplay that it makes a big difference.

If there were a way we could set all games to use a constant 5 frame delay, that'd be awesome (Low is 10, High 15, Extra High 20). I don't know enough to know whether that's possible or not, though.
FaZ-
Profile Blog Joined April 2008
United States187 Posts
January 06 2014 03:00 GMT
#61
On January 05 2014 17:21 Saracen wrote:
Show nested quote +
On January 05 2014 17:10 Birdie wrote:
On January 05 2014 16:58 Saracen wrote:
I remember loving LAN latency. For example, iirc, walking on B.net latency was near impossible for cold but it was extremely doable for hot. LAN latency evened that out a bit. Plus, you could out-QL a NL instead of just sitting at a blind/glitch or repeatedly luring, which was nice.

Why are hot and cold different for what they can do and what are the differences? I never understood why one was "better" than the other.

You have slightly more vision below the ghost than above it, so going from top to bottom is easier than going from bottom to top.


Ehhhhh this isn't true. I guess you could say that if you're centered on a ghost, the UI shows more below it than above it, but that's not really relevant. During the walks era there were a lot of people that had various theories on why walking is easier from one direction or what not, but we've pretty much proven it all wrong as we continue to learn more about the mechanics of the system. You don't need to consciously understand a lot of these mechanics, but they exist and are utilized nonetheless.

Sideways maps were attempted at various times, most notably by Twip- ... the problem is that blind spots (places where your sniper can stand still and see an opponent who can't see you) are INCREDIBLY strong from side to side, and not very balanced between the two sides. From top to bottom, it's a more even game. Also, we've been using barely modified terrain for the past decade or so. A ton of people have gotten by with memorizing spots rather than techniques and have trouble on more unique terrain that slightly changes various areas of the map.

And yes, a lot of people in the community are gigantic cunts. You mostly learn to just ignore them.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2014-01-06 03:32:23
January 06 2014 03:11 GMT
#62
Yeah, the community was pretty much like this when I left in '06. I was hoping that it'd have matured since then
I also remember you a bit, FaZ-. iirc you were a map maker, right?

EDIT: Just read your explanation of pulse theory. Wow, that made so much sense. I can't believe how many hours I spent trying to work out "angles" (to no avail) just because it was "common knowledge" in the community back then.
FaZ-
Profile Blog Joined April 2008
United States187 Posts
January 07 2014 23:54 GMT
#63
Yeah, I made Speedball and Speed Duels, and found a way to make the lock-only triggers work properly. All of that was in about 2003... =o
Spec1aLisT
Profile Joined January 2014
United States22 Posts
January 11 2014 10:51 GMT
#64
Hey guys just wanted to let you know if any of you guys need help with Snipers please let me know at the abyss on acc GlitcheS. Or if you'd like to register on these forums you can PM me at SpeciaLisT. s15.zetaboards.com/Sniper_League.com
didnt see that 518 lol
xboi209
Profile Blog Joined June 2011
United States1173 Posts
January 25 2014 18:29 GMT
#65
Dates have been updated
http://www.reddit.com/r/broodwar/
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