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[SPL] Woongjin Stars vs KT Rolster - Page 67

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pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 26 2012 05:38 GMT
#1321
Flash is too fucking sick
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
WaterTower
Profile Joined May 2011
France138 Posts
February 26 2012 07:52 GMT
#1322
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.
TrainSamurai
Profile Joined November 2010
339 Posts
February 26 2012 10:26 GMT
#1323
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.


In ZvT the more important resource is gas not minerals. The reason Zergs always go for a third is so that they can acquire the third gas that allows them to smoothly transition into late game, Mutas are meant to buy time/kill terran if provided the opportunity. If SK had recklessly attacked his muta would have been wiped out (notice how JD charges into Flashes base despite having a few "golden" opportunities), lose his third and he would be even more behind because of his already crappy gas situation.

Thats why JvF is anti climatic because they're always just just fighting over JD's third gas and flash usually wins, JD could have easily dragged out the situation in some of those cases but he knows that without the third gas he is screwed.

Tbh I don't even know what he should have done, maybe use just enough drones to delay the bunker and get his sunkens asap?
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
b0lt
Profile Joined March 2009
United States790 Posts
February 26 2012 12:18 GMT
#1324
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.


4 mutas aren't going to do anything to a terran that has more than 2 barracks
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 26 2012 13:07 GMT
#1325
On February 26 2012 19:26 TrainSamurai wrote:
Show nested quote +
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.


In ZvT the more important resource is gas not minerals. The reason Zergs always go for a third is so that they can acquire the third gas that allows them to smoothly transition into late game, Mutas are meant to buy time/kill terran if provided the opportunity. If SK had recklessly attacked his muta would have been wiped out (notice how JD charges into Flashes base despite having a few "golden" opportunities), lose his third and he would be even more behind because of his already crappy gas situation.

Thats why JvF is anti climatic because they're always just just fighting over JD's third gas and flash usually wins, JD could have easily dragged out the situation in some of those cases but he knows that without the third gas he is screwed.

Tbh I don't even know what he should have done, maybe use just enough drones to delay the bunker and get his sunkens asap?


There was a game a while back when Flash actually bunker-rushed JD's 3rd only to get rushed 2base style.
kiss kiss fall in love
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
February 26 2012 13:36 GMT
#1326
On February 26 2012 01:42 Emperor_Earth wrote:
Show nested quote +
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.


really nice post. i also had the feeling that soulkey had 5 bases (2 of them being mineral only) but not enough drones to saturate them.
FTD
TrainSamurai
Profile Joined November 2010
339 Posts
February 26 2012 14:00 GMT
#1327
On February 26 2012 22:07 IntoTheheart wrote:
Show nested quote +
On February 26 2012 19:26 TrainSamurai wrote:
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.


In ZvT the more important resource is gas not minerals. The reason Zergs always go for a third is so that they can acquire the third gas that allows them to smoothly transition into late game, Mutas are meant to buy time/kill terran if provided the opportunity. If SK had recklessly attacked his muta would have been wiped out (notice how JD charges into Flashes base despite having a few "golden" opportunities), lose his third and he would be even more behind because of his already crappy gas situation.

Thats why JvF is anti climatic because they're always just just fighting over JD's third gas and flash usually wins, JD could have easily dragged out the situation in some of those cases but he knows that without the third gas he is screwed.

Tbh I don't even know what he should have done, maybe use just enough drones to delay the bunker and get his sunkens asap?


There was a game a while back when Flash actually bunker-rushed JD's 3rd only to get rushed 2base style.


I remember something like that lol. Tbh I'm just very biased against Soulkey because I don't like people saying his the best Zerg when effort and JD are still playing xD.
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
FirstProbe
Profile Joined June 2004
1206 Posts
February 26 2012 14:01 GMT
#1328
Soulkey was behind after the bunker rush.
He managed to secure 5 bases but only three gas. He was in a strong position if unharassed while entering the late game.
While he appreciated the mech transition, he was unable to strike in that small window. He was safe for a period of time and he needed to position himself better while teching.
He needed to stall rather than be aggressive. Somehow Flash managed to kill a large portion of the hydra lurker army, with only vultures. This gave Flash the opportunity to push.
Too many tanks and vultures against tier 2 tech, leading to the loss of his main base and expansions.

Flash is simply too good. Fantasy is also playing well but lacks direction and instinct when compared to Flash. He tends to whittle away an opponent rather than strike to kill.
moktira *
Profile Blog Joined October 2010
Ireland1545 Posts
February 26 2012 20:44 GMT
#1329
The lost 12 minutes from Set 4:


Thanks to Neo7 for bringing this to my attention and providing me the VOD.

I've marked it as unlisted for now.
If in doubt, differentiate and set equal to zero
Mumei
Profile Blog Joined August 2010
United States257 Posts
February 26 2012 22:11 GMT
#1330
On February 26 2012 23:00 TrainSamurai wrote:I remember something like that lol. Tbh I'm just very biased against Soulkey because I don't like people saying his the best Zerg when effort and JD are still playing xD.


It was on Neo Aztec in the midst of the four game win streak Jaedong had against Flash last year.
1Eris1
Profile Joined September 2010
United States5797 Posts
February 26 2012 22:48 GMT
#1331
On February 26 2012 23:00 TrainSamurai wrote:
Show nested quote +
On February 26 2012 22:07 IntoTheheart wrote:
On February 26 2012 19:26 TrainSamurai wrote:
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.


In ZvT the more important resource is gas not minerals. The reason Zergs always go for a third is so that they can acquire the third gas that allows them to smoothly transition into late game, Mutas are meant to buy time/kill terran if provided the opportunity. If SK had recklessly attacked his muta would have been wiped out (notice how JD charges into Flashes base despite having a few "golden" opportunities), lose his third and he would be even more behind because of his already crappy gas situation.

Thats why JvF is anti climatic because they're always just just fighting over JD's third gas and flash usually wins, JD could have easily dragged out the situation in some of those cases but he knows that without the third gas he is screwed.

Tbh I don't even know what he should have done, maybe use just enough drones to delay the bunker and get his sunkens asap?


There was a game a while back when Flash actually bunker-rushed JD's 3rd only to get rushed 2base style.


I remember something like that lol. Tbh I'm just very biased against Soulkey because I don't like people saying his the best Zerg when effort and JD are still playing xD.


Except, currently he IS the best Zerg. Neither Effort or JD are playing on his level at the moment. Doesn't mean SK is necessarily the "better" player, he's just playing better at the moment.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
nepeta
Profile Blog Joined May 2008
1872 Posts
February 27 2012 06:48 GMT
#1332
On February 26 2012 14:38 pyrogenetix wrote:
Flash is too fucking sick


He's just ahead of the curve -^
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
shadymmj
Profile Joined June 2010
1906 Posts
February 27 2012 07:44 GMT
#1333
a lot of praise for the egg block by SK but flash's medic bait into vulture flank was just as pimp and infinitely more important in deciding the outcome of the game. once that lurker force got squashed outside the nat, SK was on the back foot. Flash simply used mines to force SK where he wanted him to be and made a beeline for the main.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
TrainSamurai
Profile Joined November 2010
339 Posts
Last Edited: 2012-02-27 08:19:45
February 27 2012 08:09 GMT
#1334
On February 27 2012 07:48 1Eris1 wrote:
Show nested quote +
On February 26 2012 23:00 TrainSamurai wrote:
On February 26 2012 22:07 IntoTheheart wrote:
On February 26 2012 19:26 TrainSamurai wrote:
On February 26 2012 16:52 WaterTower wrote:
I agree with the emperorearth writeup for the most part, but the main point is, SK didnt do what was best given the scouting information. He should of seen the mech switch, and immediately go hive tech instead of investing in more static defense. Several other mistakes, showing that SK coulda, shoulda, woulda...

-Midgame when Flash was attacking the 10 o clock. SK had enough to fend off the attack even though he saw that Flash sent his whole army. He could have attacked Flash main with 4-5 mutas and split off the rest to defend that base.

-Late game mech switch as mentioned. SK had well enough time for hive tech and defilers since there would be a lull in attacks from flash. I have never seen a zerg go hive tech so late and SK should have seen that Flash wasnt even making science vessels to counter defilers.

-Poor control of hydras. The lurker trick was good, but SK lost 4-5 hydras to a single mine at one point. Definitely not a mistake to make against the best player in the world.


In ZvT the more important resource is gas not minerals. The reason Zergs always go for a third is so that they can acquire the third gas that allows them to smoothly transition into late game, Mutas are meant to buy time/kill terran if provided the opportunity. If SK had recklessly attacked his muta would have been wiped out (notice how JD charges into Flashes base despite having a few "golden" opportunities), lose his third and he would be even more behind because of his already crappy gas situation.

Thats why JvF is anti climatic because they're always just just fighting over JD's third gas and flash usually wins, JD could have easily dragged out the situation in some of those cases but he knows that without the third gas he is screwed.

Tbh I don't even know what he should have done, maybe use just enough drones to delay the bunker and get his sunkens asap?


There was a game a while back when Flash actually bunker-rushed JD's 3rd only to get rushed 2base style.


I remember something like that lol. Tbh I'm just very biased against Soulkey because I don't like people saying his the best Zerg when effort and JD are still playing xD.


Except, currently he IS the best Zerg. Neither Effort or JD are playing on his level at the moment. Doesn't mean SK is necessarily the "better" player, he's just playing better at the moment.


Best current zerg is the better current zerg player.

Since I only watch my favourite players I haven't watched a lot of soulkey's game but if you actually go beyond the numbers and study thier preformance in SPL:

Effort has 5 loses to:

Flash
Bisu
Best
Stats
Mini

From that list only mini is the unacceptable one, btw he is coming back from retirement and has less games so less chances to net more wins.

Jaedong lost isn't really that bad I mean he isn't losing to say Ssak. Last year people were also crying about his form but I think it is more likely that the ZvZ scene has caught up to him, it has happened to everyone, boxer, oov and others ( btw Jaedong has only lost 1 ZvZ this year and that was a freakin good game). Last yr Jaedong didn't win trophys because of ZvZs and ONLY ZvZs (ok maybe he shouldn't have lost to Hiya). I'm not particularly worried since I'm use to him always losing the first game in a BoX anyways. FYI Team 8 only started practicing after everyone else had 1 month head start.

Soulkey's record IS NOT WORSE but not much better either, he is very solid. Thats why I go by past achievements. Jaedong has shown that he is always able to mechanically keep up with flash (if he makes it to late game) and effort was freakin smart. That is why I refuse to say that SK is the best current zerg. Equal maybe but not better.

LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
Winnetou
Profile Joined February 2012
Brazil4 Posts
February 27 2012 23:29 GMT
#1335
was it boxer w/ his girlffriend in the first game?
it really looked like him
Veles
Profile Joined May 2011
United States3280 Posts
February 28 2012 04:33 GMT
#1336
Since his return, effort's games have been unimpressive for me. He is winning, but the games lack brilliance and do not demonstrate over powering dominance. JD has historically been the anti-flash, but I doubt that he retains that position in his current condition. IMO SK had a good chance on this map. I remember him using the high ground + sunkens to turtle up to 6 base/4gas vs fantasy?.
iSometric
Profile Blog Joined February 2011
2221 Posts
February 28 2012 05:44 GMT
#1337
Free > Flash. CALLIN' IT!
strava.com/athletes/zhaodynasty
Keone
Profile Joined April 2011
United States812 Posts
February 28 2012 07:01 GMT
#1338
Wow. I just watched and rewatched Flash's game VS SoulKey.

...

Speechless.

That last part was just... sheer dominance. It's like Soulkey thought he was doing well, but suddenly Flash decides to end it on EVERY front and destroys everything. I feel like he barely lost units too... the game was just ridiculous. From the bunker rush to SK's awesome Lurker egg mine save to that ending wave to the extra goliaths to protect against a muta switch... the game was just amazing.
BW Forever. Flash is the Ultimate Bonjwa.
Release
Profile Blog Joined October 2010
United States4397 Posts
February 28 2012 07:03 GMT
#1339
On February 27 2012 15:48 nepeta wrote:
Show nested quote +
On February 26 2012 14:38 pyrogenetix wrote:
Flash is too fucking sick


He's just ahead of the curve -^

That's the understatement of the year.

Flash is 5-3 ultralisk and everyone else is a 0-0 zergling.
☺
WaterTower
Profile Joined May 2011
France138 Posts
February 28 2012 07:18 GMT
#1340
All the zergs right now are unimpressive. The protoss players are also far from dominating. There is only one towering genius in the progaming scene, and that, of course, is Flash. He has overshadowed another potential great due to being the same race as him.

Fantasy is definitely the #2 player at the moment. I only see him as capable of taking on Flash in the next few months, although he has yet to reach the dominating peak performance that Bisu and JD once were able to demonstrate.

I would say there isnt much point right now comparing SK, JD, or Effort. SK is a rising star, Effort sort of an old hand who's not quite able to bring back the magic, and JD is a ???, although I would still place my bet on JD. Maybe a rematch with Flash will bring out his inner beast.
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