• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:14
CET 04:14
KST 12:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0227LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone A new season just kicks off
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2211 users

[SPL] Woongjin Stars vs KT Rolster - Page 66

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 64 65 66 67 Next
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 25 2012 19:03 GMT
#1301
On February 26 2012 03:53 IntoTheheart wrote:
Show nested quote +
On February 26 2012 03:36 a176 wrote:
On February 26 2012 02:49 WaterTower wrote:
Soulkey needed defilers. He was doing good up until the choice to stay with stone age tech to take on Flash.


yea defilers were wwaayyyyyy late
i think the mound only finished by the end of that game actually


And he stepped on mines everywhere.


Sounds like SK played like shit apart from that lurker egg move.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
reincremate
Profile Blog Joined May 2009
China2216 Posts
February 25 2012 19:14 GMT
#1302
2nd best flash game of the season.
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 25 2012 19:41 GMT
#1303
On February 26 2012 03:53 IntoTheheart wrote:
Show nested quote +
On February 26 2012 03:36 a176 wrote:
On February 26 2012 02:49 WaterTower wrote:
Soulkey needed defilers. He was doing good up until the choice to stay with stone age tech to take on Flash.


yea defilers were wwaayyyyyy late
i think the mound only finished by the end of that game actually


And he stepped on mines everywhere.


it wasnt as bad as say, jaedong's game
and, egg save, amirite
starleague forever
iSometric
Profile Blog Joined February 2011
2221 Posts
February 25 2012 19:53 GMT
#1304
First time I've seen rax win. Woo.
strava.com/athletes/zhaodynasty
dr0pship
Profile Joined January 2011
Canada520 Posts
February 25 2012 21:00 GMT
#1305
Someone please make GIF of SK lurker egg shield kkthx
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 25 2012 21:08 GMT
#1306
On February 26 2012 01:48 Xiphos wrote:
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads.


In Russia his nickname is non other than
+ Show Spoiler +
MERE MACRO TERRAN
.

And I totally agree with that. Besides his god-like micro, map-hack like game sense, he pumps out units from his barracks, factories, starports non-stop and overwhelmes his opponent.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
February 25 2012 21:37 GMT
#1307
What a great game by flash! 14-0!!
Release
Profile Blog Joined October 2010
United States4397 Posts
February 25 2012 21:50 GMT
#1308
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads.


Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once)
☺
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 25 2012 22:19 GMT
#1309
On February 26 2012 06:50 Release wrote:
Show nested quote +
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads.


Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once)


And now look at the way he is playing/
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 25 2012 22:31 GMT
#1310
On February 26 2012 07:19 Xiphos wrote:
Show nested quote +
On February 26 2012 06:50 Release wrote:
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads.


Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once)


And now look at the way he is playing/


Your point being?

Yeah, Flash likes to play aggressive openings lately. If he wasn't, you'd be bitching about him being a turtle terran or some bullshit.
I cheer for underdogs and Flash
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 25 2012 22:58 GMT
#1311
On February 26 2012 07:31 deafhobbit wrote:
Show nested quote +
On February 26 2012 07:19 Xiphos wrote:
On February 26 2012 06:50 Release wrote:
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads.


Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once)


And now look at the way he is playing/


Your point being?

Yeah, Flash likes to play aggressive openings lately. If he wasn't, you'd be bitching about him being a turtle terran or some bullshit.


Hey, no on is bitching with the exception of your complaint.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
TrainSamurai
Profile Joined November 2010
339 Posts
February 25 2012 23:22 GMT
#1312
On February 26 2012 02:46 bgx wrote:
hmm SK played kinda poorly am i the only one with that notion? I mean ye his midgame was okayish but that bunker was badly answered and he didnt have good enough economy to keep up

after this bunker he wouldn be able to keep up with fantasy or light either


SK over reacted and got steamrolled. Mine save was good but he didn't really engage those valkyries correctly but yea w/e flash is god.

After reading this thread I kinda want to see another flash 14cc for old times sake xD
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
Heimatloser
Profile Joined March 2009
Germany1494 Posts
February 25 2012 23:40 GMT
#1313
flash celebrated his 14th win with a 14cc? What a badass.
Only thing that makes me sad is that stats couldnt break his losing streak. At least it didnt add up either.
All what KT currently needs is a Zerg and a second Terran
Kiett
Profile Blog Joined March 2011
United States7639 Posts
Last Edited: 2012-02-26 00:29:38
February 26 2012 00:24 GMT
#1314
On February 26 2012 01:42 Emperor_Earth wrote:
Show nested quote +
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.

Wow. Thanks for the nice explanation; I learned a lot.

On February 26 2012 08:40 Heimatloser wrote:
flash celebrated his 14th win with a 14cc? What a badass.
Only thing that makes me sad is that stats couldnt break his losing streak. At least it didnt add up either.

Um, no. That wasn't a 14cc, it was a proxy 8 rax into bunker rush lol.
Writer:o
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-02-26 00:45:33
February 26 2012 00:44 GMT
#1315
On February 26 2012 09:24 Kiett wrote:
Show nested quote +
On February 26 2012 01:42 Emperor_Earth wrote:
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.

Wow. Thanks for the nice explanation; I learned a lot.

Show nested quote +
On February 26 2012 08:40 Heimatloser wrote:
flash celebrated his 14th win with a 14cc? What a badass.
Only thing that makes me sad is that stats couldnt break his losing streak. At least it didnt add up either.

Um, no. That wasn't a 14cc, it was a proxy 8 rax into bunker rush lol.


Thanks. While we're being nice to rival fanbases, I really enjoy your translation and live report threads
@Emperor_Earth ------- "Amat Victoria Curam."
Jragon
Profile Joined October 2010
Australia1471 Posts
February 26 2012 01:44 GMT
#1316
On February 26 2012 01:42 Emperor_Earth wrote:
Show nested quote +
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.


*sigh* I have so much to learn. Thanks for the analysis
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
FlaShFTW
Profile Blog Joined February 2010
United States10315 Posts
February 26 2012 01:50 GMT
#1317
On February 26 2012 01:42 Emperor_Earth wrote:
Show nested quote +
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.

You should become a TL write-up. SK vs FlaSh as Top Game of the week and you should write the BR for it!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Neo7
Profile Blog Joined November 2007
United States922 Posts
Last Edited: 2012-02-26 01:54:58
February 26 2012 01:54 GMT
#1318
Here's the missing footage of the first game between sin and Barracks where Barracks dropped out after 12 minutes. Requires DivX Web Player to view

http://www.clangfaq.com/Neo7/missing.html
It takes an idiot to do cool things.
TrainSamurai
Profile Joined November 2010
339 Posts
Last Edited: 2012-02-26 02:35:13
February 26 2012 02:29 GMT
#1319
On February 26 2012 10:44 Jragon wrote:

*sigh* I have so much to learn. Thanks for the analysis


Basically if you're a zerg vsing Flash you really need your third gas if you want a smooth transition into late game (unless your effort). SK did not use gas to perfect efficientcy or did have this gas in time to help him transition into late game smoothly and got rolled..
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
KamMoye
Profile Joined December 2010
United States721 Posts
February 26 2012 02:51 GMT
#1320
On February 26 2012 01:42 Emperor_Earth wrote:
Show nested quote +
On February 26 2012 01:10 dibbaN wrote:
Oh my god. Soulkey SHOULD have won that game.


SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't.

SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases.

FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning.

The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent.

If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans.


thanks for this =)
Prev 1 64 65 66 67 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Playoffs
CranKy Ducklings168
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 202
RuFF_SC2 182
Nina 82
PiLiPiLi 24
StarCraft: Brood War
Dewaltoss 43
Noble 39
Terrorterran 3
Dota 2
monkeys_forever599
LuMiX1
League of Legends
JimRising 648
Counter-Strike
taco 630
Other Games
summit1g11114
C9.Mang0547
syndereN116
Trikslyr64
ViBE35
minikerr1
Organizations
StarCraft: Brood War
Afreeca ASL 1529
Other Games
gamesdonequick1437
BasetradeTV156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV493
League of Legends
• Scarra948
• Lourlo236
Upcoming Events
PiG Sty Festival
5h 47m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
6h 47m
Epic.LAN
8h 47m
uThermal 2v2 Circuit
11h 47m
Replay Cast
20h 47m
PiG Sty Festival
1d 5h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 6h
Replay Cast
1d 20h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.