Sounds like SK played like shit apart from that lurker egg move.
[SPL] Woongjin Stars vs KT Rolster - Page 66
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Xiphos
Canada7507 Posts
Sounds like SK played like shit apart from that lurker egg move. | ||
reincremate
China2213 Posts
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a176
Canada6688 Posts
it wasnt as bad as say, jaedong's game and, egg save, amirite | ||
iSometric
2221 Posts
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dr0pship
Canada520 Posts
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ne4aJIb
Russian Federation3209 Posts
On February 26 2012 01:48 Xiphos wrote: Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads. In Russia his nickname is non other than + Show Spoiler + MERE MACRO TERRAN ![]() And I totally agree with that. Besides his god-like micro, map-hack like game sense, he pumps out units from his barracks, factories, starports non-stop and overwhelmes his opponent. | ||
MyLastSerenade
Germany710 Posts
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Release
United States4397 Posts
Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads. Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once) | ||
Xiphos
Canada7507 Posts
On February 26 2012 06:50 Release wrote: Remember when he played 1rax CC in all matchups for all games in every league? People could do whatever they wanted against him, plan beforehand, and he simply wouldn't change his build. He still won playing from "behind" automatically. (only stork outplayed him, and only once) And now look at the way he is playing/ | ||
deafhobbit
United States828 Posts
Your point being? Yeah, Flash likes to play aggressive openings lately. If he wasn't, you'd be bitching about him being a turtle terran or some bullshit. | ||
Xiphos
Canada7507 Posts
On February 26 2012 07:31 deafhobbit wrote: Your point being? Yeah, Flash likes to play aggressive openings lately. If he wasn't, you'd be bitching about him being a turtle terran or some bullshit. Hey, no on is bitching with the exception of your complaint. | ||
TrainSamurai
339 Posts
On February 26 2012 02:46 bgx wrote: hmm SK played kinda poorly am i the only one with that notion? I mean ye his midgame was okayish but that bunker was badly answered and he didnt have good enough economy to keep up after this bunker he wouldn be able to keep up with fantasy or light either SK over reacted and got steamrolled. Mine save was good but he didn't really engage those valkyries correctly but yea w/e flash is god. After reading this thread I kinda want to see another flash 14cc for old times sake xD | ||
Heimatloser
Germany1494 Posts
Only thing that makes me sad is that stats couldnt break his losing streak. At least it didnt add up either. | ||
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Kiett
United States7639 Posts
On February 26 2012 01:42 Emperor_Earth wrote: SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't. SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases. FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning. The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent. If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans. Wow. Thanks for the nice explanation; I learned a lot. On February 26 2012 08:40 Heimatloser wrote: flash celebrated his 14th win with a 14cc? What a badass. Only thing that makes me sad is that stats couldnt break his losing streak. At least it didnt add up either. Um, no. That wasn't a 14cc, it was a proxy 8 rax into bunker rush lol. | ||
Emperor_Earth
United States824 Posts
On February 26 2012 09:24 Kiett wrote: Wow. Thanks for the nice explanation; I learned a lot. Um, no. That wasn't a 14cc, it was a proxy 8 rax into bunker rush lol. Thanks. While we're being nice to rival fanbases, I really enjoy your translation and live report threads ![]() | ||
Jragon
Australia1471 Posts
On February 26 2012 01:42 Emperor_Earth wrote: SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't. SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases. FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning. The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent. If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans. *sigh* I have so much to learn. Thanks for the analysis | ||
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FlaShFTW
United States10095 Posts
On February 26 2012 01:42 Emperor_Earth wrote: SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't. SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases. FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning. The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent. If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans. You should become a TL write-up. SK vs FlaSh as Top Game of the week and you should write the BR for it! | ||
Neo7
United States922 Posts
http://www.clangfaq.com/Neo7/missing.html | ||
TrainSamurai
339 Posts
On February 26 2012 10:44 Jragon wrote: *sigh* I have so much to learn. Thanks for the analysis Basically if you're a zerg vsing Flash you really need your third gas if you want a smooth transition into late game (unless your effort). SK did not use gas to perfect efficientcy or did have this gas in time to help him transition into late game smoothly and got rolled.. | ||
KamMoye
United States721 Posts
On February 26 2012 01:42 Emperor_Earth wrote: SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't. SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases. FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning. The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent. If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans. thanks for this =) | ||
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